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local p = {}
local hasc = require('Module:Paramtest').has_content
local itemstats = require('Module:FetchItemStats')
local yesno = require('Module:Yesno')
local lang = mw.language.getContentLanguage()
local GEPrice = require('Module:Exchange')._price
-- Parse item string and check if GIF icons are allowed
local function parseItem(ret, itemString, equipSlot, stats, quantity, clickable)
local itemString = itemString
local allowGif = false -- Set default to not allow GIF icons
local itemName = ""
-- Look for a ;g at the end of the string and separate them
if hasc(itemString) then
allowGif = itemString:sub(-2) == ";g"
if allowGif then
itemName = itemString:sub(0, -3)
else
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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