Skill training guides

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For a general money making guide, see Money making guide.

The skill training guides show how to train every skill on Roat Pkz: where to go, which methods give the most experience, which outfits and items help, and how each skill earns skilling points. Roat Pkz has 15 skills that you train, listed below. The combat skills are different: you do not train them, you set their levels yourself (see Combat skills).

Skills

Skill What you do Start at Experience items Double experience in the Wilderness
Agility Run agility courses ::agility –
Cooking Cook raw fish ::cooking Yes
Crafting Cut gems and spin flax ::crafting Some areas
Farming Grow herbs, trees and fruit trees ::farming –
Firemaking Burn logs ::firemaking Yes
Fishing Catch fish ::fishing Yes
Fletching Make bows, crossbows, ammunition and tips ::fletching Some areas
Herblore Make potions ::herblore Some areas
Hunter Trap animals and catch implings ::hunter –
Mining Mine ores ::mining Yes
Runecrafting Craft runes from essence ::runecrafting –
Slayer Kill the monsters of your Slayer task ::slayer Slayer has its own experience bonuses; see Slayer
Smithing Smelt bars and smith items ::smithing Yes
Thieving Steal from stalls ::thieving Yes
Woodcutting Cut trees ::woodcutting Yes

Every command takes you to the skill's area in the Skilling Zone, except ::slayer, which takes you to the Slayer master at home. Click an item to read about it, or see Skilling outfits for all of them. "Yes" means double experience anywhere in the Wilderness and in the Royal and Divine skilling dungeons. "Some areas" means the Resource Area and the Royal and Divine skilling dungeons; Crafting and Herblore also get it at three Wilderness skilling spots: south of East Dragons, at Easts and at the Bandit Camp. Each guide lists its own areas.

The river side of the Skilling Zone with its fishing spots, bank chest and skilling tutors

Experience bonuses

Every skill in the table above except Slayer gets the same kinds of experience bonuses. The outfit, Wilderness and vote streak bonuses are added together, and the clan perk and double experience multiply the result:

Bonus Effect
Skilling outfit or item +10% for most full outfits and items; see Skilling outfits for every skill
Wilderness, Royal and Divine skilling dungeons +100% for the skills in the table above that have it
Vote streak +1% for every day in a row you have voted, up to +50% (::votestreak shows yours)
Clan skill perk The total is multiplied by 1.1 for that skill
Double XP scroll or the Well of Goodwill's Double XP perk The total is doubled. The two do not stack: you cannot claim the scroll while the Well's perk is on, and an active scroll's timer pauses during the perk.

For example, a runite ore gives 3,000 Mining experience. In the Wilderness with the full Prospector kit and a 50-day vote streak it gives 7,800 (3,000 × 2.6), the Mining clan perk raises that to 8,580 and double experience to 17,160.

Other boosts:

  • Level boosts: an Indomitable Skiller scroll sets every skill in the table above to level 99 for an hour, and a Skill Boost scroll raises them by 25 levels, so you can use the best training methods early. The Royal skilling dungeon boosts your skills by 15 levels and the Divine Skilling Zone by 25, up to 99, while you are inside. See Scrolls.
  • Double Harvest: the Double Harvest scroll and the Well of Goodwill's Double Harvest perk double the resources and skilling points you get from most skills.
  • Max cape: the Max cape also has skilling bonuses for several skills; the guides list them.

Skilling points

Skilling points are the currency of skilling. You get them by selling what you gather to the skill tutors and straight from several skills, spend them in the tutors' shops, and can turn them into PK points: 2 skilling points give 1 PK point. For example, the Mining Tutor buys a runite ore for 700 skilling points, which you can turn into 350 PK points.

Cooking, Firemaking and Smithing give you the value of the fish, logs or bars you used plus extra skilling points, and these extra points are doubled in the Wilderness, the Resource Area included. Every guide has the skilling points of its skill.

AFK Skilling

Main article: AFK Skilling

In the AFK Skilling zone (::afkskilling) you can train every skill above except Slayer without tools or supplies, from level 50 in that skill. Your character keeps training while you are away from the keyboard. The experience is lower than normal training, but your outfit, vote streak, clan perk and double experience still count, and you earn AFK Tokens for the AFK Skilling Shop. To go in you need time from voting or a donator rank. Divine Donators have AFK spots in their own zone, Slayer included.

Pets, skillcapes and achievements

Reward How you get it
Skilling pets Most skills have a skilling pet that you can receive while you train. Pets come more often in the Wilderness and in the Royal and Divine skilling dungeons.
Skillcapes You can wear a skill's cape at level 99, and the Skilling Master in the Skilling Zone gives them out for free. With 200 million experience in a skill you can buy its mastery cape from him for 200,000 PK points.
Achievements Skilling points for your level and experience in every skill, and an XP lamp when you reach level 99.

Combat skills

Attack, Strength, Defence, Ranged, Magic, Prayer and Hitpoints are not trained on Roat Pkz. You set their levels yourself: click the skill in the Skills tab and type the level you want. You have to be in a safe area and not under attack, and you cannot change levels during raids, duels or minigames or lower a level below what your equipment needs. See Setting your Prayer level for the details, and Prayer for the prayers each level unlocks.

See also