Herblore training

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Herblore is the skill of mixing potions. This guide shows where and how to train it on Roat Pkz, what goes into every potion, how much experience each one gives and how Herblore earns skilling points. Every potion gives double experience in the Resource Area, around three Piles NPCs in the Wilderness and in the Royal and Divine skilling dungeons. For what each potion does once you drink it, see Potions.

Quick guide

Herblore Levels Potions Where
1–34 Attack potions, then strength potions (level 9) and prayer potions (26) Anywhere outside the Wilderness
34–70 Super attacks, then super strengths (42), super restores (54) and super defences (66) Anywhere outside the Wilderness
70–82 Divine potions, then stamina potions (77) and bastion potions (80) Anywhere outside the Wilderness
82–85 Super combat potions Anywhere outside the Wilderness
85–99 Ancient brews or extended stamina potions Anywhere; a double-experience spot for more
91–99 Forgotten brews Resource Area, Piles spots, Royal and Divine skilling dungeons

Every potion takes the same time to make, so the potion with the most experience you can make is the fastest. The Herblore Tutor sells every ingredient, and making a potion pays back what its ingredients cost plus a profit; see Skilling points.

How Herblore works

  • Making potions: use one ingredient on another, for example an eye of newt on a guam potion (unf), and choose how many to make, up to 27 at a time. Your character makes one potion every 2 ticks (1.2 seconds), and a potion never fails. Every potion is made with 4 doses.
  • Ingredients: the Herblore Tutor (::herblore) sells every unfinished potion and secondary ingredient for skilling points, and the potions you need as a base, such as super attacks for divine super attack potions.
  • Where you can make potions: anywhere outside the Wilderness, for example at a bank. In the Wilderness you can only make potions in the Resource Area and around three Piles NPCs: at the Bandit Camp, south of East Dragons and at Easts. Those four spots and the Royal and Divine skilling dungeons give double experience, and the potions you make there come out as banknotes.
  • Wilderness-only potions: the extended super antifire, the menaphite remedy and the forgotten brew can only be made at the four Wilderness spots and in the Royal and Divine skilling dungeons.
  • Overloads can only be made by Divine Donators, and you cannot use them in PvP combat.
  • Super combat, bastion and battlemage potions that you make outside the Wilderness and the Royal and Divine dungeons are paid out in skilling points instead of the potion, because those potions are sold for PK points.
  • Wilderness: you need a combat level of at least 100 to train Herblore in the Wilderness, and other players can attack you there. Hardcore PvP accounts can only train Herblore in the Wilderness.

Potions

Herblore Level Potion Ingredients XP per potion XP per potion
(double experience)
Ingredients cost
(SKP)
1 Attack potion Guam potion (unf), eye of newt 25 50 20
9 Strength potion Tarromin potion (unf), limpwurt root 50 100 30
26 Prayer potion Ranarr potion (unf), snape grass 88 176 40
34 Super attack Irit potion (unf), eye of newt 100 200 35
42 Super strength Kwuarm potion (unf), limpwurt root 125 250 45
54 Super restore Snapdragon potion (unf), red spiders' eggs 145 290 70
63 Sanfew serum Super restore(4), unicorn horn dust 148 296 40
66 Super defence Cadantine potion (unf), white berries 150 300 100
69 Antifire potion Lantadyme potion (unf), dragon scale dust 158 316 90
70 Divine super attack Super attack(4), crystal dust 160 320 25
70 Divine super strength Super strength(4), crystal dust 160 320 25
70 Divine super defence Super defence(4), crystal dust 160 320 25
72 Ranging potion Dwarf weed potion (unf), wine of zamorak 162 324 100
74 Divine ranging potion Ranging potion(4), crystal dust 165 330 25
76 Magic potion Lantadyme potion (unf), potato cactus 172 344 100
77 Stamina potion Super energy(4), amylase crystal 185 370 60
78 Divine magic potion Magic potion(4), crystal dust 175 350 25
80 Bastion potion Cadantine potion (unf), wine of zamorak 195 390 110
80 Battlemage potion Cadantine potion (unf), potato cactus 195 390 115
81 Saradomin brew Toadflax potion (unf), crushed nest 200 400 180
81 Divine bastion potion Bastion potion(4), crystal dust 195 390 29
81 Divine battlemage potion Battlemage potion(4), crystal dust 195 390 29
82 Surge potion Torstol potion (unf), demonic tallow 205 410 2,050
82 Super combat potion Super attack(4), super strength(4) and super defence(4), torstol 250 500 400
84 Super antifire potion Antifire potion(4), crushed superior dragon bones 220 440 120
85 Ancient brew Dwarf weed potion (unf), nihil dust 250 500 130
85 Extended stamina potion Stamina potion(4), 4 marlin scales 250 500 90
85 Divine super combat potion Super combat potion(4), crystal dust 220 440 35
86 Extended super antifire Super antifire potion(4), 4 lava scale shards – 600 150
88 Menaphite remedy Dwarf weed potion (unf), lily of the sands – 700 450
91 Forgotten brew Ancient brew(4), 80 ancient essence – 800 170
99 Overload Super attack(4), super strength(4), super defence(4), ranging potion(4) and magic potion(4), torstol 500 1,000 400

"Double experience" is the experience in the Resource Area, at the three Piles spots and in the Royal and Divine skilling dungeons. The extended super antifire, menaphite remedy and forgotten brew can only be made there, so their experience already includes the bonus. All experience is before the bonuses in Experience bonuses. "Ingredients cost" is what the ingredients cost in the Herblore shop: the base potions (super attack, super strength, super defence, ranging, magic, super restore and super energy) are free there, and torstol costs 400 skilling points in the Herblore and Farming shops. The overload is for Divine Donators only.

Rates per hour

The table below shows what every potion gives per hour, so you can compare them:

  • The hourly amounts are what an efficient player gets in real play: every inventory takes about 8 seconds to restock at the Herblore Tutor or a Piles NPC on top of the potion making itself. When the secondary ingredient stacks (crystal dust, amylase crystals, nihil dust, marlin scales, lava scale shards and ancient essence), an inventory makes 26 potions, about 2,390 an hour. Potions whose two ingredients do not stack make 13 an inventory (about 1,980 an hour), super combat potions 6 (about 1,420) and overloads 4 (about 1,130). You get less if you restock slower or take breaks.
  • Boosts: pick the boosts you have in the bar above each table: a Double XP or Double Harvest scroll (or the Well of Goodwill perk), the Holy water, the Alchemist outfit, the Herblore XP clan perk and your vote streak. Every table on the page then shows your rates with them, and your browser remembers what you picked. With nothing picked the tables show base rates. How the boosts add up is under Experience bonuses.
  • XP/h is the experience you get an hour. XP/h Resource Area is the same in the Resource Area, around the three Piles NPCs in the Wilderness and in the Royal and Divine skilling dungeons, where every potion gives double experience. The extended super antifire, menaphite remedy and forgotten brew can only be made there, so they have no normal XP/h.
  • SKP/h is your profit in skilling points: what making the potions pays you, plus what the Herblore Tutor pays for the potions he buys back, minus what the ingredients cost in the Herblore shop. Potions the tutor does not buy count as nothing, and you keep them. It is the same everywhere. Double Harvest doubles the profit of every potion.
  • PKP/h is that profit in PK points: right-click your skilling points and choose Claim-PKP to get 1 PK point for every 2 skilling points.
Herblore Level Potion SKP per potion Potions/h XP/h XP/h
Resource Area
Skilling points SKP/h PK points PKP/h
1 Attack potion 8 1,983 49,575 99,150 15,864 7,932
9 Strength potion 8 1,983 99,150 198,300 15,864 7,932
26 Prayer potion 10 1,983 174,504 349,008 19,830 9,915
34 Super attack 10 1,983 198,300 396,600 19,830 9,915
42 Super strength 12 1,983 247,875 495,750 23,796 11,898
54 Super restore 12 1,983 287,535 575,070 23,796 11,898
63 Sanfew serum 12 1,983 293,484 586,968 23,796 11,898
66 Super defence 14 1,983 297,450 594,900 27,762 13,881
69 Antifire potion 16 1,983 313,314 626,628 31,728 15,864
70 Divine super attack 24 2,387 381,920 763,840 57,288 28,644
70 Divine super strength 24 2,387 381,920 763,840 57,288 28,644
70 Divine super defence 24 2,387 381,920 763,840 57,288 28,644
72 Ranging potion 18 1,983 321,246 642,492 35,694 17,847
74 Divine ranging potion 24 2,387 393,855 787,710 57,288 28,644
76 Magic potion 20 1,983 341,076 682,152 39,660 19,830
77 Stamina potion 22 2,387 441,595 883,190 52,514 26,257
78 Divine magic potion 24 2,387 417,725 835,450 57,288 28,644
80 Bastion potion 24 1,983 386,685 773,370 47,592 23,796
80 Battlemage potion 26 1,983 386,685 773,370 51,558 25,779
81 Saradomin brew 26 1,983 396,600 793,200 51,558 25,779
81 Divine bastion potion 16 2,387 465,465 930,930 38,192 19,096
81 Divine battlemage potion 16 2,387 465,465 930,930 38,192 19,096
82 Surge potion −1,972 1,983 406,515 813,030 −3,910,476 −1,955,238
82 Super combat potion 30 1,421 355,250 710,500 42,630 21,315
84 Super antifire potion 32 1,983 436,260 872,520 63,456 31,728
85 Ancient brew 160 2,387 596,750 1,193,500 381,920 190,960
85 Extended stamina potion 160 2,387 596,750 1,193,500 381,920 190,960
85 Divine super combat potion 14 2,387 525,140 1,050,280 33,418 16,709
86 Extended super antifire 172 2,368 – 1,420,800 407,296 203,648
88 Menaphite remedy 194 1,983 – 1,388,100 384,702 192,351
91 Forgotten brew 216 2,368 – 1,894,400 511,488 255,744
99 Overload (Divine Donators) 36 1,125 562,500 1,125,000 40,500 20,250

Divine potions and overloads pay a little less than their profit, because the tutor does not buy them back; you keep the potions. Surge potions cost 2,050 skilling points of ingredients and pay back 78, so they cost you skilling points; you keep the surge potion, which the PK Point shop buys for 700 PK points.

Equipment

Holy water and the Alchemist outfit

Main articles: Alchemist outfit and Other experience items

The Holy water (10%) goes in your weapon slot and gives 10% more Herblore experience. The Prescription goggles, Alchemist labcoat, Alchemist pants, Alchemist gloves and Alchemist's amulet give 2% each, 10% for all five. Together they give 20%. The Herblore Tutor sells the Holy water for 100,000 skilling points, the goggles for 20,000, the labcoat for 40,000, the pants for 30,000, the gloves for 5,000 and the amulet for 10,000. None of them have a level requirement, and none of them can be traded.

Experience bonuses

Every potion gives the experience in the tables above, raised by these bonuses. Pick them in the bar above any rate table to see your rates with them.

Bonus Effect
Holy water (10%) +10%
Alchemist outfit +2% per piece, +10% for all five
Resource Area, the three Piles spots in the Wilderness, Royal and Divine skilling dungeons +100%: double experience
Vote streak +1% for every day in a row you have voted, up to +50% (::votestreak shows yours)
Herblore XP (10%) clan perk The total is multiplied by 1.1
Double XP scroll or the Well of Goodwill's Double XP perk The total is doubled

The Holy water, outfit, Wilderness and vote streak bonuses are added together first, and the clan perk and double experience multiply the result. For example, a super combat potion gives 250 experience. At a double-experience spot it gives 500, with the Holy water 525 (250 × 2.1), with all five Alchemist pieces as well 550 (× 2.2) and with a 50-day vote streak as well 675 (× 2.7). The clan perk raises that to 742 and double experience to 1,485.

Level boosts

Your boosted Herblore level counts for the level requirements:

  • An Indomitable Skiller scroll sets your Herblore level to 99 for an hour, so you can make every potion at any level. A Skill Boost scroll raises it by 25 levels for an hour. Both are on the Scrolls page.
  • The Royal skilling dungeon boosts your skills by 15 levels and the Divine Skilling Zone by 25 levels, up to 99, while you are inside.

Other scrolls

  • The Double Harvest scroll and the Well of Goodwill's Double Harvest perk double the profit of every potion you make (pick Double Harvest in the bar above the tables to see your profit with it).

Where to train

Location Getting there XP Notes
Skilling Zone ::herblore Normal Safe. The Herblore Tutor sells every ingredient, and a bank stands next to him. You can also make potions anywhere else outside the Wilderness.
Resource Area Wilderness level 51–54, see Getting there Double Herblore Tutor and Piles. Entry fee.
Bandit Camp Wilderness level 23–25, north-west of ::revs Double Around the Piles NPC. The closest double-experience spot to home.
South of East Dragons Wilderness level 15–17, south of ::east Double Around the Piles NPC.
Easts Wilderness level 35–37, far north of ::east Double Around the Piles NPC.
Royal skilling dungeon Teleport interface (Royal Skilling Zone) Double, +15 levels Herblore Tutor and Piles. Royal Donators only; other players there can attack you.
Divine Skilling Zone Teleport interface Double, +25 levels Herblore Tutor and Piles. Divine Donators only; other players there can attack you.
AFK Skilling zone ::afkskilling – AFK chemistry table; see AFK Herblore.
The Skilling Zone herb patches (::herblore), where herbs for Herblore are grown, in the Herblore cape
Safe area
The Royal skilling dungeon Herblore Tutor by the herblore table
Not in the Wilderness, but a donator PvP dungeon: other players can attack you

Piles is an NPC who turns banknotes back into items and items into banknotes, so you can carry noted ingredients to a Wilderness spot. Every Wilderness spot and the Royal and Divine dungeons are dangerous: you lose your items when you die, as described on Items Kept on Death.

Skilling points

Every potion you make gives you skilling points: what its ingredients cost in the Herblore shop plus the potion's profit, minus what the finished potion is worth, because you keep the potion. For most potions the finished potion is worth little, so you get back almost everything you paid for the ingredients plus the profit. For example, a super combat potion uses a torstol that costs 400 skilling points, and you get about 430 back.

  • The profit is the same everywhere; Wilderness spots double the experience, not the skilling points.
  • The best profit comes from the level 85+ potions: 160 skilling points for an ancient brew or extended stamina potion, 172 for an extended super antifire, 194 for a menaphite remedy and 216 for a forgotten brew.
  • Ingredients you buy with the Buy-X option in amounts of 100 or more come as banknotes; a Piles NPC turns them back into items.
  • You can turn skilling points into PK points at 2 skilling points for 1 PK point.
  • The SKP/h column in the rate table counts what you end up with in skilling points, including what the Herblore Tutor pays for the potions he buys back.

Training by level

The numbers of potions below use the experience in the table, without the Holy water or other bonuses. At a double-experience spot you need half as many.

Mixing a potion in the herblore cape and hood at the Edgeville home area, beside the Skilling Tutor
Mixing a potion in the herblore cape and hood at the Edgeville home area, beside the Skilling Tutor

Levels 1–34: attack, strength and prayer potions

Make attack potions (25 experience) to level 9, strength potions (50) to level 26 and prayer potions (88) to level 34. That is about 40 attack, 160 strength and 130 prayer potions.

Levels 34–70: super potions

Make super attacks (100) from level 34, super strengths (125) from 42, super restores (145) from 54 and super defences (150) from 66. From 34 to 70 you need about 5,090 potions.

Levels 70–82: divine potions, stamina and bastion potions

Divine super attack, strength and defence potions give 160 experience each and only cost a crystal dust (25 skilling points), because the base potion is free; you also make 26 skilling points of profit on each. Switch to stamina potions (185) at 77 and bastion or battlemage potions (195) at 80. From 70 to 82 that is about 4,610 divine potions, 2,760 stamina potions and 2,230 bastion potions.

Levels 82–85: super combat potions

Super combat potions give 250 experience. Each uses a torstol, which costs 400 skilling points, and pays it back plus 30. From 82 to 85 you need about 3,350.

Levels 85–99: ancient brews and extended stamina potions

Ancient brews and extended stamina potions give the same 250 experience as super combat potions, but their ingredients are much cheaper and each one makes 160 skilling points of profit. From 85 to 99 you need about 39,100 of them, or about 19,550 at a double-experience spot.

At the four Wilderness spots and in the Royal and Divine dungeons, forgotten brews from level 91 give 800 experience each, the most of any potion you can make without the Divine Donator rank, and 216 skilling points of profit. From 91 to 99 you need about 8,920 forgotten brews.

Level 99: overloads

Divine Donators can make overloads at level 99: 500 experience each, 1,000 at a double-experience spot.

Best rates

Most experience

Potion Level XP/h XP/h
Resource Area
Skilling points SKP/h
Forgotten brew 91 – 1,894,400 511,488
Extended super antifire 86 – 1,420,800 407,296
Menaphite remedy 88 – 1,388,100 384,702
Ancient brew 85 596,750 1,193,500 381,920
Extended stamina potion 85 596,750 1,193,500 381,920
Overload (Divine Donators) 99 562,500 1,125,000 40,500
Divine super combat potion 85 525,140 1,050,280 33,418
Divine bastion potion 81 465,465 930,930 38,192
Divine battlemage potion 81 465,465 930,930 38,192
Stamina potion 77 441,595 883,190 52,514
Super antifire potion 84 436,260 872,520 63,456
Divine magic potion 78 417,725 835,450 57,288
Surge potion 82 406,515 813,030 −3,910,476
Saradomin brew 81 396,600 793,200 51,558
Divine ranging potion 74 393,855 787,710 57,288
Bastion potion 80 386,685 773,370 47,592
Battlemage potion 80 386,685 773,370 51,558
Divine super attack 70 381,920 763,840 57,288
Divine super strength 70 381,920 763,840 57,288
Divine super defence 70 381,920 763,840 57,288
Super combat potion 82 355,250 710,500 42,630
Magic potion 76 341,076 682,152 39,660
Ranging potion 72 321,246 642,492 35,694
Antifire potion 69 313,314 626,628 31,728
Super defence 66 297,450 594,900 27,762
Sanfew serum 63 293,484 586,968 23,796
Super restore 54 287,535 575,070 23,796
Super strength 42 247,875 495,750 23,796
Super attack 34 198,300 396,600 19,830
Prayer potion 26 174,504 349,008 19,830
Strength potion 9 99,150 198,300 15,864
Attack potion 1 49,575 99,150 15,864

The forgotten brew gives the most experience: about 1,890,000 an hour at a double-experience spot. Outside those spots ancient brews and extended stamina potions give the most, about 597,000 an hour. Overloads give the most experience per potion, but only 4 fit an inventory, so they give less for your time.

Most skilling points

Potion Level Skilling points SKP/h PK points PKP/h XP/h
Resource Area
Forgotten brew 91 511,488 255,744 1,894,400
Extended super antifire 86 407,296 203,648 1,420,800
Menaphite remedy 88 384,702 192,351 1,388,100
Ancient brew 85 381,920 190,960 1,193,500
Extended stamina potion 85 381,920 190,960 1,193,500
Super antifire potion 84 63,456 31,728 872,520
Divine super attack 70 57,288 28,644 763,840
Divine super strength 70 57,288 28,644 763,840
Divine super defence 70 57,288 28,644 763,840
Divine ranging potion 74 57,288 28,644 787,710
Divine magic potion 78 57,288 28,644 835,450
Stamina potion 77 52,514 26,257 883,190
Battlemage potion 80 51,558 25,779 773,370
Saradomin brew 81 51,558 25,779 793,200
Bastion potion 80 47,592 23,796 773,370
Super combat potion 82 42,630 21,315 710,500
Overload (Divine Donators) 99 40,500 20,250 1,125,000
Magic potion 76 39,660 19,830 682,152
Divine bastion potion 81 38,192 19,096 930,930
Divine battlemage potion 81 38,192 19,096 930,930
Ranging potion 72 35,694 17,847 642,492
Divine super combat potion 85 33,418 16,709 1,050,280
Antifire potion 69 31,728 15,864 626,628
Super defence 66 27,762 13,881 594,900
Super strength 42 23,796 11,898 495,750
Super restore 54 23,796 11,898 575,070
Sanfew serum 63 23,796 11,898 586,968
Prayer potion 26 19,830 9,915 349,008
Super attack 34 19,830 9,915 396,600
Attack potion 1 15,864 7,932 99,150
Strength potion 9 15,864 7,932 198,300
Surge potion 82 −3,910,476 −1,955,238 813,030

The forgotten brew also earns the most skilling points, about 511,000 an hour, followed by the extended super antifire, the menaphite remedy, ancient brews and extended stamina potions.

AFK Herblore

Main article: AFK Skilling

In the AFK Skilling zone (::afkskilling) you can train Herblore at the AFK chemistry table without any ingredients once you have level 50 Herblore. You do not make any potions or skilling points, and the experience is lower than active Herblore, but your character keeps working while you are away and you earn AFK Tokens for the AFK Skilling Shop. The Holy water, the Alchemist outfit, vote streak, clan perk and double experience count there too. Divine Donators also have an AFK chemistry table in their own zone.

AFK herblore at the chemistry table in the AFK Skilling Zone (::afkskilling) - no herbs needed, earns AFK tokens Safe area
Minimap
AFK herblore at the chemistry table in the AFK Skilling Zone (::afkskilling) - no herbs needed, earns AFK tokens
Safe area

Other rewards

  • Pet: while you make potions you can receive the Herbi skilling pet. It comes more often in the Wilderness and the Royal and Divine skilling dungeons.
  • Clue scrolls and Skilling Crates: you can also receive clue scrolls and Skilling Crates while making potions.
  • Achievements give skilling points for your Herblore level and experience, for the number of potions you make and for the number you make in the Wilderness and the Royal and Divine dungeons. Reaching level 99 also gives a Silver XP Lamp.
  • Skillcapes: at level 99 you can wear the Herblore cape, which the Skilling Master in the Skilling Zone gives out for free. With 200 million Herblore experience you can buy the Herblore mastery cape from him for 200,000 PK points.

See also