Skilling outfits

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Skilling outfits are sets of clothing that give you extra experience in one skill while you wear them. On Roat Pkz every outfit is sold by the tutor of its skill for skilling points, most of them for 100,000 points for the full set. A typical outfit has four pieces worth 2% each, and wearing all four gives 10% instead of 8%. The Hunter outfits add up piece by piece, up to 20% with the Guild hunter outfit, and the Graceful outfit only works as a complete set but also makes your run energy come back faster. Skills without an outfit have a single boosting item instead, such as the Cooking gauntlets; see other experience items below.

Comparison

Outfit Skill Experience bonus Wear requirement Sold by Full outfit Trade value

Angler outfit
(or Spirit angler)
Fishing Fishing 2% per piece
10% for all 4
34 Fishing
(Spirit angler: none)
Fishing Tutor
::fishing
100,000 SKP Untradeable

Prospector kit
(or Golden prospector)
Mining Mining 2% per piece
10% for all 4
None Mining Tutor
::mining
100,000 SKP Untradeable

Lumberjack outfit
Woodcutting Woodcutting 2% per piece
10% for all 4
None Woodsman Tutor
::woodcutting
100,000 SKP Untradeable

Pyromancer outfit
Firemaking Firemaking 2% per piece, 1% for the gloves
10% for all 5
None Firemaking Tutor
::firemaking
105,000 SKP Untradeable

Farmer's outfit
Farming Farming 2% per piece
10% for all 4
None Farming Tutor
::farming
100,000 SKP Untradeable

Rogue equipment
Thieving Thieving 2% per piece, 1% for the gloves
10% for all 5
None Thieving Tutor
::thieving
105,000 SKP Untradeable

Raiments of the eye
Runecraft Runecrafting 2% per piece
10% for all 4
None Runecrafting Tutor
::runecrafting
100,000 SKP Untradeable

Graceful outfit
(10 colours)
Agility Agility 10% with all 6 pieces only
and 3× run energy recovery
None Agility Tutor
::agility
100,000 SKP Untradeable

Larupia outfit
Hunter Hunter 2% per piece
6% for all 3
28 Hunter Hunting Tutor
::hunter
100,000 SKP Untradeable

Graahk outfit
Hunter Hunter 3% per piece
9% for all 3
38 Hunter
(legs: 28)
Hunting Tutor
::hunter
100,000 SKP Untradeable

Kyatt outfit
Hunter Hunter 4% per piece
12% for all 3
52 Hunter Hunting Tutor
::hunter
100,000 SKP Untradeable

Guild hunter outfit
Hunter Hunter 5% per piece
20% for all 4
72 Hunter Hunting Tutor
::hunter
240,000 SKP 120,000 PKP

Alchemist outfit
Herblore Herblore 2% per piece
8% for all 4
None Herblore Tutor
::herblore
95,000 SKP 47,500 PKP

SKP = skilling points. The wear requirement is the level you need to put the pieces on. Every tutor stands in the Skilling Zone, and the command in the table takes you close to them. Trade value is the value of the full outfit for the two outfits that can be traded.

How the bonus works

  • Wear it: a piece only counts while it is in your equipment, not while it is in your inventory.
  • Full set: in the Angler, Prospector, Lumberjack, Farmer's and eye outfits each of the four pieces gives 2%, and all four together give 10% instead of 8%. The Pyromancer outfit and Rogue equipment have a fifth piece, gloves worth 1%, and you need all five for 10%: four pieces without the gloves give 8%. The Hunter and Alchemist outfits have no full-set bonus, so each piece simply adds its own percentage.
  • Matching versions: Spirit angler pieces count as Angler pieces and Golden prospector pieces count as Prospector pieces, so you can mix the two sets. The red, green and blue eye robes count the same as the plain ones, and so does every colour of the Graceful outfit.
  • Other boosts: the outfit's percentage is added to the base experience, next to the other bonuses that add up the same way, such as the double experience many skills give in the Wilderness and the vote streak bonus. A full outfit therefore gives 2.1 times the base experience where you would otherwise get double. Clan skilling perks (+10%) and double XP from a Double XP scroll or the Well of Goodwill multiply the total afterwards.
  • AFK Skilling: the outfits also count when you train in the AFK Skilling zone.

Outfits

Angler outfit

 

The Angler outfit boosts Fishing experience. The Angler hat, top, waders and boots give 2% each and 10% together, and you need level 34 Fishing to wear them. The Spirit angler headband, top, waders and boots give exactly the same bonus without a level requirement, and you can mix pieces of both sets. The Fishing Tutor sells every piece of either set: the hat or headband for 20,000 skilling points, the top for 40,000, the waders for 30,000 and the boots for 10,000. The bonus counts for every fish you catch.

Prospector kit

 

The Prospector kit boosts Mining experience. The Prospector helmet, jacket, legs and boots give 2% each and 10% together. The Golden prospector pieces give exactly the same bonus, and you can mix pieces of both sets. The Mining Tutor sells every piece of either set: the helmet for 20,000 skilling points, the jacket for 40,000, the legs for 30,000 and the boots for 10,000. The bonus counts for every rock you mine, the Shooting Star included.

Lumberjack outfit

The Lumberjack outfit boosts Woodcutting experience. The Lumberjack hat, top, legs and boots give 2% each and 10% together. The Woodsman Tutor sells the hat for 20,000 skilling points, the top for 40,000, the legs for 30,000 and the boots for 10,000. The bonus counts for every log you cut. See Axes for the best axe to use with it.

Pyromancer outfit

The Pyromancer outfit boosts Firemaking experience. The Pyromancer hood, garb, robe and boots give 2% each, and the Warm gloves give 1%. With all five pieces you get 10%. The Firemaking Tutor sells the hood for 20,000 skilling points, the garb for 40,000, the robe for 30,000, the boots for 10,000 and the gloves for 5,000. The bonus counts for every log you burn.

Farmer's outfit

The Farmer's outfit boosts Farming experience. The Farmer's strawhat, jacket, boro trousers and boots give 2% each and 10% together. The Farming Tutor and the Tool Leprechaun sell the strawhat for 20,000 skilling points, the jacket for 40,000, the trousers for 30,000 and the boots for 10,000. The bonus counts for every Farming action: raking, planting, adding compost, checking trees and harvesting. The Magic secateurs add another 10% on top.

Rogue equipment

Main article: Rogue equipment

The Rogue mask, top, trousers and boots give 2% more Thieving experience each and the Rogue gloves 1%; all five give 10%. The Thieving Tutor sells the full outfit for 105,000 skilling points. The bonus counts for every stall you steal from.

Raiments of the eye

 

The Raiments of the eye boost Runecrafting experience. The Hat of the eye, Robe top of the eye, Robe bottoms of the eye and Boots of the eye give 2% each and 10% together. The Runecrafting Tutor sells the hat for 20,000 skilling points, the robe top for 40,000, the robe bottoms for 30,000 and the boots for 10,000. The bonus counts every time you craft runes at an altar.

The tutor also sells an Abyssal red, green and blue dye for 5,000 skilling points each. Use a dye on the hat, robe top or robe bottoms to recolour it; the coloured pieces give the same bonus. The Revert option turns a coloured piece back into the plain piece and gives you the dye back.

Graceful outfit

The Graceful outfit has six pieces: the Graceful hood, cape, top, legs, gloves and boots. It only works when you wear all six:

  • Agility experience: +10% on every course, for the obstacles and for the bonus at the end of a lap, and for AFK Agility. See Agility training for the courses.
  • Run energy: run energy only drains in the Wilderness, the donator PvP areas, Castle Wars and the Great Olm fight; everywhere else it refills quickly on its own. In those places your energy comes back while you are not running, faster with a higher Agility level, and the full outfit makes it come back three times as fast. At level 99 Agility a refill from empty takes about 4 minutes, or about 82 seconds with the outfit.

The Agility Tutor sells the outfit in ten colours, all at the same prices: the hood and cape for 15,000 skilling points each, the top and legs for 25,000 each and the gloves and boots for 10,000 each. Every colour works the same, and you can mix colours.

Hunter outfits

Main article: Hunter gear

The Larupia, Graahk and Kyatt outfits each have a hat (a headdress for the Graahk), a top and legs, and every piece adds the percentage in its name to your Hunter experience: 2% for Larupia, 3% for Graahk and 4% for Kyatt pieces. The Hunting Tutor sells each outfit for 100,000 skilling points (20,000 for the hat and 40,000 each for the top and legs). There is no full-set bonus, so pieces of different outfits add up.

The Hunter bonus counts for everything you catch with bird snares, net traps and box traps, for implings and for AFK Hunter.

Guild hunter outfit

The Guild hunter outfit is the best Hunter outfit. Its four pieces, the Guild hunter headwear (5%), top (5%), legs (5%) and boots (5%), give 5% each, so the full outfit gives 20%. You need level 72 Hunter to wear them. The Hunting Tutor sells the headwear and boots for 40,000 skilling points each and the top and legs for 80,000 each, 240,000 for the outfit. Unlike most outfits on this page, the Guild hunter pieces can be traded. Because Hunter bonuses add up, you can also mix them with the other Hunter outfits, for example a Guild hunter top and legs with a Kyatt hat for 14%.

Alchemist outfit

The Alchemist outfit boosts Herblore experience for every potion you make. The Prescription goggles, Alchemist labcoat, Alchemist pants and Alchemist gloves give 2% each, 8% for all four, with no full-set bonus. The Herblore Tutor sells the goggles for 20,000 skilling points, the labcoat for 40,000, the pants for 30,000 and the gloves for 5,000. The goggles, labcoat and pants have a Change option that switches between two looks; both count the same. The pieces can be traded. Together with the Holy water (10%) the outfit gives 18% more Herblore experience.

Other experience items

Cooking, Smithing, Crafting and Fletching have a single item instead of an outfit. Herblore, Farming, Agility and Mining have an item that adds to their outfit's bonus.

Item Slot Skill Effect Sold by Price
Cooking gauntlets Hands Cooking Cooking +10% experience Cooking Tutor 100,000 SKP
Goldsmith gauntlets Hands Smithing Smithing +10% experience, for smelting and smithing Smithing Tutor 100,000 SKP
Crafting apron (10%) Body Crafting Crafting +10% experience Crafting Tutor 100,000 SKP
Fletching knife (10%) Weapon Fletching Fletching +10% experience Fletching Tutor 100,000 SKP
Holy water (10%) Weapon Herblore Herblore +10% experience for making potions Herblore Tutor 100,000 SKP
Magic secateurs (10%) Weapon Farming Farming +10% experience. Each herb you pick has about a 16% chance to make the patch give one more herb. Farming Tutor, Tool Leprechaun 100,000 SKP
Ring of endurance (10% XP) Ring Agility Agility +10% experience, and each lap gives 10% more skilling points. Agility Tutor 200,000 SKP
Celestial ring Ring Mining Mining About a 10% chance per ore to get an extra ore (noted in the Wilderness) and double Mining experience for it Mining Tutor 200,000 SKP
  • None of these items can be traded. The Fletching knife, Holy water and Magic secateurs go in your weapon slot, so you wield them while you train.
  • Skilling Crates, which you can receive while training any skill, can also contain the Goldsmith gauntlets, Crafting apron, Fletching knife, Holy water, Magic secateurs, Ring of endurance and Celestial ring.
  • The Max cape has its own skilling bonuses for almost every skill.

See also