Firemaking training

From Roat Pkz
Jump to navigation Jump to search

Firemaking is the skill of lighting logs on fire. It is the companion skill of Woodcutting. This guide shows where and how to train it on Roat Pkz, how much experience every log gives and how burning logs earns skilling points. Every log gives double experience in the Wilderness and in the Royal and Divine skilling dungeons, and magic and redwood logs can only be burned there. Royal Donators and Divine Donators can also burn logs on the bonfires in their skilling dungeons.

Quick guide

Firemaking Levels Logs Where
1–15 Logs Home, Skilling Zone, Wilderness
15–30 Oak logs Home, Skilling Zone, Wilderness
30–45 Willow logs Skilling Zone, Wilderness
45–60 Maple logs Skilling Zone, Wilderness
60–75 Yew logs Skilling Zone, Wilderness
75–99 Magic logs Wilderness, Royal and Divine skilling dungeons
90–99 Redwood logs Wilderness, Royal and Divine skilling dungeons

Every log takes the same time to light, so the best log you can burn is always the best. Burn your logs in the Wilderness for double experience once your combat level is 100. You can cut the logs yourself or buy them from the Firemaking Tutor; see Skilling points.

How Firemaking works

  • Lighting a fire: you need a tinderbox in your inventory. Use the tinderbox on a log in your inventory, or use the Light option on a log on the ground. The fire is lit where you stand after 3 ticks (1.8 seconds), and then your character steps aside so you can light the next log.
  • Fires: a fire burns for 55 to 85 ticks (33 to 51 seconds) and then leaves ashes. You can cook on your fires; see Cooking training. You cannot light a fire on a tile that already has a fire or another object on it.
  • Where you can light fires: only at home, in the Skilling Zone, in the donator zones and in the Wilderness, but not in the low-level Wilderness just north of Edgeville (levels 1–7).
  • Magic and redwood logs can only be burned in the Wilderness and in the Royal and Divine skilling dungeons.
  • Bonfires: the Royal skilling dungeon has a bonfire and the Divine Skilling Zone has two. Click a bonfire or use a log on it, and your character keeps adding logs of that kind, one every 5 ticks (3 seconds), until you run out. You do not need a tinderbox, and every log gives the same experience and skilling points as a fire you light yourself.
  • Wilderness: you need a combat level of at least 100 to light fires in the Wilderness, and other players can attack you there. Hardcore PvP accounts can only train Firemaking in the Wilderness.

Logs

Firemaking Level Logs XP per log XP in the Wilderness SKP per log SKP per log
(Wilderness)
1 Logs 100 200 24 28
15 Oak logs 150 300 35 45
30 Willow logs 250 500 70 90
45 Maple logs 350 700 140 180
60 Yew logs 500 1,000 410 520
75 Magic logs – 1,600 1,240 1,480
90 Redwood logs – 2,000 2,300 2,600

Magic and redwood logs can only be burned where Firemaking gives double experience, so their experience already includes that bonus. The experience is before the bonuses in Experience bonuses. "SKP per log" is what burning one log gives you; see Skilling points. In the Royal and Divine skilling dungeons you get the Wilderness experience but the lower skilling points.

Equipment

Tinderbox

The Firemaking Tutor and the Skilling Tutor at home give tinderboxes for free. You only need one for normal fires, not for bonfires.

Pyromancer outfit

Main article: Pyromancer outfit

The Pyromancer outfit
The Pyromancer outfit

The Pyromancer hood, garb, robe and boots give 2% more Firemaking experience each and the Warm gloves 1%. All five pieces together give 10%, and four pieces without the gloves give 8%. There is no level requirement. The Firemaking Tutor sells the hood for 20,000 skilling points, the garb for 40,000, the robe for 30,000, the boots for 10,000 and the gloves for 5,000: 105,000 for the outfit.

Infernal axe

While you cut trees with an infernal axe, 1 log in 4 also gives you half the Firemaking experience for burning that log. You keep the log, and you do not need a Firemaking level.

Experience bonuses

Every log gives the experience in the table above, raised by these bonuses:

Bonus Effect
Pyromancer outfit +2% for the hood, garb, robe and boots, +1% for the gloves, +10% for all five
Wilderness, Royal and Divine skilling dungeons +100%: double experience
Vote streak +1% for every day in a row you have voted, up to +50% (::votestreak shows yours)
Firemaking XP (10%) clan perk The total is multiplied by 1.1
Double XP scroll or the Well of Goodwill's Double XP perk The total is doubled
Max cape About 1 log in 10 gives double experience and double the extra skilling points

The outfit, Wilderness and vote streak bonuses are added together first, and the clan perk and double experience multiply the result. For example, a magic log gives 800 experience before the double-experience bonus. Burned in the Wilderness it gives 1,600, with the full Pyromancer outfit 1,680 (800 × 2.1), and with a 50-day vote streak as well 2,080 (× 2.6). The clan perk raises that to 2,288 and double experience to 4,576.

Level boosts

Your boosted Firemaking level counts for the level requirements of logs:

  • An Indomitable Skiller scroll sets your Firemaking level to 99 for an hour, so you can burn magic and redwood logs at any level. A Skill Boost scroll raises it by 25 levels for an hour. Both are on the Scrolls page.
  • The Royal skilling dungeon boosts your skills by 15 levels and the Divine Skilling Zone by 25 levels, up to 99, while you are inside.

Other scrolls

  • The Double Harvest scroll and the Well of Goodwill's Double Harvest perk double the extra skilling points for every log you burn.

Where to burn logs

Location Getting there XP Logs Notes
Home (Edgeville) ::home, in the skilling area Normal Up to yew Safe. The Skilling Tutor gives tinderboxes and sells normal logs.
Skilling Zone ::firemaking Normal Up to yew Safe. The Firemaking Tutor stands by the trees in the north.
Donator Zone ::dzone (donators) Normal Up to yew Safe.
Wilderness Anywhere except levels 1–7 north of Edgeville Double All South of East Dragons (::east, level 15–17) there are willow and maple trees and a Piles NPC. The Resource Area has yew and magic trees, and the Donator Dungeon magic trees.
Royal skilling dungeon Teleport interface (Royal Skilling Zone) Double, +15 levels All A bonfire north of the pond. Royal Donators only; other players there can attack you.
Divine Skilling Zone Teleport interface Double, +25 levels All Two bonfires and the Firemaking Tutor. Divine Donators only; other players there can attack you.
AFK Skilling zone ::afkskilling – – The burning driftwood; see AFK Firemaking.
Lighting yew logs in the pyromancer outfit at the Skilling Zone (::firemaking)
Safe area
The Firemaking Tutor and Woodsman tutor stand under the redwood scaffold in the Divine Skilling Zone
Not in the Wilderness, but a donator PvP dungeon: other players can attack you
Burning magic logs on the Divine Skilling Zone bonfire (click the bonfire with logs in your inventory)
Not in the Wilderness, but a donator PvP dungeon: other players can attack you
Throwing magic logs onto the Royal skilling dungeon bonfire (click the bonfire with logs in your inventory)
Not in the Wilderness, but a donator PvP dungeon: other players can attack you
Lighting willow logs with a tinderbox by the pond in the home skilling area at Edgeville (::home) Safe area
Minimap
Lighting willow logs with a tinderbox by the pond in the home skilling area at Edgeville (::home)
Safe area

"Up to yew" means every log up to and including yew logs. Piles is an NPC who turns banknotes back into items and items into banknotes. Every Wilderness spot, the Donator Dungeon and the Royal and Divine dungeons are dangerous: you lose your items when you die, as described on Items Kept on Death.

Skilling points

Every log you burn gives you skilling points: the value of the log plus extra points, and the extra points are doubled in the Wilderness.

Logs Log value
(SKP)
Extra SKP Extra SKP
(Wilderness)
Logs 20 4 8
Oak logs 25 10 20
Willow logs 50 20 40
Maple logs 100 40 80
Yew logs 300 110 220
Magic logs 1,000 240 480
Redwood logs 2,000 300 600
  • Buying logs: the Firemaking Tutor and the Woodsman tutor sell every log on this page for its value, and the Skilling Tutor at home sells normal logs. Burning a log pays its value back plus the extra points, so burning bought logs costs nothing and earns the extra points. Logs you buy with the Buy-X option come as banknotes; a Piles NPC turns them back into logs, for example south of East Dragons, in the Resource Area, in the Donator Dungeon and in the Royal and Divine skilling dungeons.
  • Your own logs: a magic log burned in the Wilderness gives 1,480 skilling points, while the tutors pay 1,000 for it. See Woodcutting training.
  • In the Royal and Divine skilling dungeons the experience is doubled but the extra points are not, so a magic log gives 1,240 there and a redwood log 2,300.
  • You can turn skilling points into PK points at 2 skilling points for 1 PK point.

Training by level

The numbers of logs below use the experience in the Wilderness, without the Pyromancer outfit or other bonuses. In a safe area you need twice as many.

Levels 1–30: logs and oak logs

Burn normal logs (200 experience in the Wilderness) until level 15 and oak logs (300) until level 30: about 50 logs in all, or about 100 in a safe area.

Levels 30–60: willow and maple logs

Burn willow logs (500) from level 30 and maple logs (700) from level 45. From 30 to 60 you need about 400 logs in the Wilderness.

Levels 60–75: yew logs

Yew logs give 1,000 experience in the Wilderness. From 60 to 75 you need about 940 yew logs.

Levels 75–99: magic logs

Magic logs give 1,600 experience (they can only be burned where Firemaking gives double experience) and 1,480 skilling points each in the Wilderness. From 75 to 99 you need about 7,390 magic logs.

Levels 90–99: redwood logs

Redwood logs give 2,000 experience and 2,600 skilling points each in the Wilderness. Redwood trees only grow in the Divine Skilling Zone, but anyone can burn redwood logs in the Wilderness: buy them from the Firemaking Tutor or the Woodsman tutor for 2,000 skilling points each, or from other players. From 90 to 99 you need about 3,850 redwood logs.

Best experience

Every log takes the same time to light, so the experience per log decides the experience for your time:

Logs XP per log
(double experience)
Extra SKP
(Wilderness)
Redwood logs 2,000 600
Magic logs 1,600 480
Yew logs 1,000 220
Maple logs 700 80

Redwood logs give a quarter more experience than magic logs and the most skilling points. A bonfire takes 5 ticks per log, a little longer than lighting your own fires, but it needs no clicks between logs.

AFK Firemaking

Main article: AFK Skilling

In the AFK Skilling zone (::afkskilling) you can train Firemaking at the burning driftwood without any logs once you have level 50 Firemaking. You do not burn any logs or earn skilling points, and the experience is lower than active firemaking, but your character keeps going while you are away and you earn AFK Tokens for the AFK Skilling Shop. The Pyromancer outfit, vote streak, clan perk and double experience count there too. Divine Donators also have burning driftwood in their own zone.

AFK firemaking at the burning driftwood in the AFK Skilling Zone (::afkskilling) - no logs needed, earns AFK tokens Safe area
Minimap
AFK firemaking at the burning driftwood in the AFK Skilling Zone (::afkskilling) - no logs needed, earns AFK tokens
Safe area

Other rewards

  • Pet: while you burn logs you can receive the Phoenix skilling pet. It comes more often in the Wilderness and the Royal and Divine skilling dungeons.
  • Clue scrolls and Skilling Crates: you can also receive clue scrolls and Skilling Crates while burning logs.
  • Daily tasks can ask you to light logs on fire in the Wilderness; logs burned in the Royal and Divine skilling dungeons count too.
  • Achievements give skilling points for your Firemaking level and experience and for the number of logs and magic logs you light. The achievements for 500 and 1,000 magic logs also give 20 noted magic logs each, and reaching level 99 gives a Silver XP Lamp.
  • Skillcapes: at level 99 you can wear the Firemaking cape, which the Skilling Master in the Skilling Zone gives out for free. With 200 million Firemaking experience you can buy the Firemaking mastery cape from him for 200,000 PK points.

See also