Game tick

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A game tick is the basic unit of time on Roat Pkz. The server runs the game in steps of 0.6 seconds (600 milliseconds): once every tick it moves players and monsters, carries out attacks, eating and other actions, counts down every timer and sends the result to all players. Nothing happens between two ticks, so every speed and duration in the game is a whole number of ticks.

Why the wiki uses ticks

Because the game counts in ticks, a number of ticks is the exact value: a weapon that attacks every 4 ticks always waits exactly 4 ticks between two attacks. The same time in seconds is only a conversion (4 × 0.6 = 2.4 seconds) and often has decimals. Whole numbers of ticks are also easier to compare: an attack speed of 4 ticks is clearly one tick faster than 5.

The wiki therefore gives speeds and durations in ticks, with the time in seconds next to them, for example 33 ticks (19.8 seconds).

Converting ticks and seconds

  • Seconds = ticks × 0.6, for example 50 ticks × 0.6 = 30 seconds.
  • Ticks = seconds ÷ 0.6, for example 1 minute is 100 ticks.
Ticks Time
1 0.6 seconds
2 1.2 seconds
3 1.8 seconds
4 2.4 seconds
5 3 seconds
6 3.6 seconds
7 4.2 seconds
8 4.8 seconds
10 6 seconds
50 30 seconds
100 1 minute
500 5 minutes
1,000 10 minutes
2,000 20 minutes
6,000 1 hour

Examples

What Ticks Time More on
Walking 1 tile per tick – –
Running 2 tiles per tick – –
Attacking with a Dragon dagger or a scimitar Every 4 ticks 2.4 seconds Attack speed
Attacking with a Dark bow Every 8 ticks 4.8 seconds Attack speed
Ranged weapons on the Rapid style 1 tick faster 0.6 seconds faster Attack speed
Casting a standard combat spell Every 5 ticks 3 seconds Attack speed
Frozen by Ice Barrage 33 ticks 19.8 seconds Freezing
Freeze immunity after a freeze ends 5 ticks 3 seconds Freezing
A PK skull 2,000 ticks 20 minutes Skulling
Teleblock 500 ticks (250 with Protect from Magic) 5 minutes (2 minutes 30 seconds) Teleblock
Casting Vengeance again 50 ticks 30 seconds Vengeance
Special attack energy +10% every 50 ticks 30 seconds Special attacks
Eating food Once every 3 ticks; your next attack is delayed by 2 ticks 1.8 seconds Food
Drinking a potion One dose every 3 ticks 1.8 seconds Potions
Poison and venom One hit every 34 ticks 20.4 seconds Poison

Actions in the same tick

Because the game handles everything tick by tick, actions in the same tick count as happening at the same time. For example, you can eat normal food, drink a potion and eat a cooked karambwan all in the same tick (see Food).

See also