Freezing
| Freezing | |
|---|---|
| Longest spell freeze | 36 ticks (21.6 seconds) with an ancient sceptre |
| Immunity afterwards | 5 ticks (3 seconds) |
| Lowers the spell's damage by 40% against players | |
| Works on | Players and most monsters |
A freeze holds a player or a monster in place. While you are frozen you can't walk, run or follow anyone, but you can still attack anything within reach, cast spells, eat, drink, switch equipment, use prayers and teleport. Freezes come from the ice spells of Ancient Magicks, the binding spells of the standard spellbook (Bind, Snare and Entangle), a few special attacks, and some bosses and events.
Freezing is a basic part of PKing: a frozen player can't run away from you, and can't walk up to you to fight in melee. When a freeze ends, the player can't be frozen again for 3 seconds.
All durations on this page are in game ticks. One tick is 0.6 seconds.
Freeze spells
| Spell | Spellbook | Level | Freeze | With an ancient sceptre | |
|---|---|---|---|---|---|
| Bind | Standard | 9 ticks (5.4 seconds) | – | ||
| Snare | Standard | 17 ticks (10.2 seconds) | – | ||
| Entangle | Standard | 25 ticks (15 seconds) | – | ||
| Ice Rush | Ancient Magicks | 10 ticks (6 seconds) | 10 ticks (6 seconds) | ||
| Ice Burst | Ancient Magicks | 17 ticks (10.2 seconds) | 18 ticks (10.8 seconds) | ||
| Ice Blitz | Ancient Magicks | 25 ticks (15 seconds) | 27 ticks (16.2 seconds) | ||
| Ice Barrage | Ancient Magicks | 33 ticks (19.8 seconds) | 36 ticks (21.6 seconds) | ||
- A freeze spell only freezes its target if it hits, and even a hit of 0 freezes. If it splashes, nothing happens. Whether it hits is your normal magic accuracy against the target's magic defence.
- The freeze starts as soon as the spell is cast, before the spell reaches the target.
- A player frozen by an ice spell gets the message You have been frozen!
- A freeze can't be refreshed or made longer. An ice spell that hits a target who is already frozen, or still immune, deals its damage but doesn't freeze.
- You can't cast Bind, Snare or Entangle on a player who is frozen or still immune. The spell is not cast and no runes are used: This player has already been affected by this spell.
- In multi-combat areas Ice Barrage also hits every other player you can attack who stands right next to your target, diagonals included. Each of them gets their own accuracy roll and is frozen if their hit lands.
- Ancient sceptres: wielding any of the four ancient sceptres makes Ice Burst, Ice Blitz and Ice Barrage freeze for 1, 2 and 3 ticks longer. The sceptres also make your Ancient Magicks spells 10% more accurate against a target that is not frozen.
Special attacks and equipment
See Special attacks for every special attack and its energy cost.
| Item | Special attack energy | Effect on freezing | |
|---|---|---|---|
| Zamorak godsword (and the (or) version) | 50% | If the hit deals damage, the target is frozen for 33 ticks (19.8 seconds), like Ice Barrage, unless it is already frozen or immune. | |
| Abyssal tentacle | 50% | If the hit deals damage, the target is bound in place for 9 ticks (5.4 seconds), like Bind. | |
| Ancient wyvern shield | Shield special, recharges in 2 minutes | If the icy blast lands, the target is frozen for 25 ticks (15 seconds), like Ice Blitz, unless it is already frozen or immune. | |
| Dragon spear, Zamorakian spear and Zamorakian hasta (players only) | 25% | No freeze: the target is pushed back one tile and stunned for 4 ticks (2.4 seconds). A target that was not frozen also can't be frozen for the next 9 ticks (5.4 seconds). | |
| Blue moon spear (with the full Blue moon set) | 50% | 1% more accuracy and 1% more damage for every tick of freeze the target still has left, and the special ends the target's freeze. | |
| Scorching bow (demons only) | 25% | Binds the demon in place for 20 ticks (12 seconds). | |
Freeze immunity
- When a freeze from a spell, a special attack, the ancient wyvern shield or an event wears off, you are immune to freezes for 5 ticks (3 seconds). Freeze spells and specials still hit you during that time, but they can't freeze you.
- So a player who is being frozen over and over always gets 3 seconds to move between two freezes.
- The Dragon spear special (also on the Zamorakian spear and hasta) makes a target that was not frozen immune to freezes for 9 ticks (5.4 seconds).
- Monsters get the same 3 seconds of immunity after a freeze.
- A few boss attacks (marked in the table below) hold you in place even while you are immune, and give no immunity afterwards.
When a freeze ends early
| What happens | Result |
|---|---|
| The player who froze you (with a spell, the Zamorak godsword or the ancient wyvern shield) is 11 or more tiles away from you, or on another floor. This is also what happens when you teleport away. | The freeze ends, and you get the usual 3 seconds of immunity. |
| The player who froze you logs out | The freeze ends. |
| You kill the player who froze you | The freeze ends. |
| You are hit by the Blue moon spear special attack | The freeze ends. |
| You die | Every freeze ends, and so does any immunity. |
Freezes from monsters and events are not ended by distance.
While you are frozen
- Trying to walk only gives the message A magical force stops you from moving. Clicking to walk also cancels your attack.
- You can attack anything within reach of your weapon or spell. If the player you are attacking is out of reach, your attack stops: I can't reach that!
- You can still eat, drink, change equipment, use prayers, cast spells and teleport. A freeze does not stop teleports; a Teleblock does.
- You can pick up items lying on any of the 8 tiles around you without walking to them.
- Some gates and entrances can't be used while you are frozen, such as the gate of the Resource Area.
- The on-screen timers show how long your freeze has left. They are on by default; the Freeze/Veng Timers setting switches them off and on.
Avoiding freezes
Protect from Magic lowers a freeze spell's damage from another player by 40%. Ways to avoid or escape freezes:
- Magic defence: the better your magic defence, the more often freeze spells splash. Against other players' spells it is based mostly on your Magic level (70%) and partly on your Defence level (30%), plus your magic defence bonus. The Mystic prayers, Mystic Vigour and Augury raise it (see Prayer).
- Immunity: use your 3 seconds of immunity after a freeze to move.
- Teleporting: a frozen player can teleport away unless they are teleblocked.
- Boss attacks: when the Guardian of Votes or the Avatar of Destruction aims a freeze at your tile, step off it.
Freezing monsters
- The same spells and special attacks freeze most monsters for the same time, and a monster also gets 3 seconds of immunity after a freeze.
- A frozen monster can't walk, but it still attacks anyone within its reach. Some bosses switch attacks while frozen: Callisto, for example, uses his ranged attack when he is frozen or can't reach you.
- The Divine Third Age Warrior, Divine Third Age Ranger and Divine Third Age Mage can't be frozen by spells.
- The Scorching bow special attack binds demons for 20 ticks (12 seconds).
Monsters and events that freeze you
| Source | How it freezes you | Freeze | |
|---|---|---|---|
| King Black Dragon and King Divine Dragon | White dragonfire that deals damage has a 1 in 11 chance to freeze you. | 10 ticks (6 seconds). Works while you are immune and gives no immunity. | |
| Guardian of Votes | "ICY DAY!!!": if you are still on the targeted tile, you are frozen, hit for 11–40 and your protection prayers are turned off. | 20 ticks (12 seconds) | |
| Avatar of Destruction | Entangle ("WATCH OUT!"): if you are still on the targeted tile, you are frozen and hit for 10–25. | 32 ticks (19.2 seconds) | |
| Callisto | Stopping on one of his bear traps, which also hits for 5–15. | 3 ticks (1.8 seconds). Works while you are immune and gives no immunity. | |
| Verzik Vitur (Theatre of Blood) | Her webs, her knock-back attack and falling debris. | 4 to 15 ticks (2.4 to 9 seconds). Works while you are immune and gives no immunity. | |
| Emblem Trader in the Revenant Caves, and the traders who buy demonic and divine artifacts | Selling them artifacts, or having the Emblem Trader fuse your Voidwaker parts: the trader casts an Ice Barrage at you that also hits for up to 40. | 33 ticks (19.8 seconds) | |
| Wilderness Chest | Picking up the chest. | 6 ticks (3.6 seconds) | |
| Gold Wilderness Chest | Picking up the chest. | 8 ticks (4.8 seconds) | |
| Crate Frenzy | Using a crate. | From 10 ticks (6 seconds) for a Bronze crate up to 30 ticks (18 seconds) for a Mythical crate; a fifth of that when you upgrade a crate. | |
| Treasure events | Digging up the treasure. | 33 ticks (19.8 seconds) | |