Divine Donator Zone
| Divine Donator Zone | ||||
|---|---|---|---|---|
| Released | November 2025 | |||
| Donator | ||||
| Location | ::divine | |||
| Wilderness level | 25–40 (Divine Slayer Cave) | |||
| Map | ||||
| Each area's map is in its section: Monster Dungeon, Slayer Cave, Skilling Zone | ||||
The Divine Donator Zone is a private island for Divine Donators, the highest of the six Donator ranks. The island itself is a safe home with banks, shops, AFK skilling and a Fun PK arena. Three dangerous areas lead off it:
- the Divine Monster Dungeon, with Divine versions of the Wilderness bosses, Divine Nex, the Divine Corporeal Beast and the Divine Third Age monsters;
- the Divine Slayer Cave, a Wilderness cave full of Slayer monsters, where the Divine Glod spawns every 3 hours;
- the Divine Skilling Zone, a skilling island with amethyst, redwood trees and a +25 boost to your skills.
Every benefit of the Divine Donator rank is listed on Donator ranks.
Getting there
| Destination | Command | Where you arrive |
|---|---|---|
| Divine Donator Zone | ::divine (also ::divinezone or ::div) |
The centre of the island |
| Divine Monster Dungeon | ::divine-pvm (also ::divinepvm or ::divinecave) |
Next to the strange hole on the south side of the island |
| Divine Slayer Cave | ::divine-slayer (also ::divineslayer or ::glod) |
Next to the cave on the east side of the island |
| Divine Skilling Zone | Teleport interface only | Next to the hole on the west side of the island |
All four teleports are also in the Teleport interface under Donator, and they are free.
Only Divine Donators can enter. Anyone else who tries one of these teleports gets the message "You must be a Divine Donator to use this teleport.", and players without the rank who try to walk around the island or its caves are sent back to Edgeville.
The island

The island is a safe zone. You arrive in the centre, and each dangerous area has its own entrance: the strange hole in the south leads to the Divine Monster Dungeon, the cave in the east to the Divine Slayer Cave and the hole in the west to the Divine Skilling Zone.
Banks, shops and services
- Banks: eight Grand Exchange booths in the centre, plus a bank chest at each of the three entrances and one next to the combat dummies. The four Grand Exchange Clerks open your bank when you talk to them; their other options are Exchange (the Trading post), History and Sets (the item sets interface).
- Restoring: the Ornate pool of Rejuvenation in the centre and the six Pools of Dreams around the island (one of them beside each bank chest) restore your Hitpoints, Prayer and run energy and cure poison and venom.
- Teleports: the Portal Nexus in the centre opens the Teleport interface.
- Shops (north-east of the centre): the Voting shop, the Donator shop, the Melee, Magic and Range shops, the Emblem Trader (Bounty Hunter shop), Mazchna (Pk point shop) and the Other Shops NPC (food and potions, amulets and rings, F2P items, costumes and skillcapes).
- Other NPCs: Harald packs your items into item sets, Abdul The Merchant buys your tradeable items for PK points, the Lottery Master runs the lottery, Krystilia gives out Slayer tasks (east side, by the Slayer Cave entrance), and Skully stands next to a loot chest where you open your loot keys.
- Scoreboard: shows the daily hiscores.
- Combat dummies: ten training dummies in the north-east.
AFK skilling

The south side of the island is an AFK skilling garden. It has a training spot for each of these 15 skills:
These are the same spots as in the AFK Skilling zone, plus an AFK Slayer spot that only exists here. You need level 50 in a skill to train it. Divine Donators can AFK skill for as long as they like, and you earn AFK Tokens in the same way as in the AFK Skilling zone. The AFK Master in the garden trades the AFK Skilling Shop.
Divine Fun PK
A walled Fun PK arena in the north-west of the island, entered through the energy barriers. Players of any combat level can fight each other there, and you keep your items when you die: you respawn just outside the arena.
Divine PvP areas
The Divine Monster Dungeon, the Divine Slayer Cave and the Divine Skilling Zone are all dangerous: other Divine Donators can attack you, and you lose your items when you die. If you die, you respawn at that area's entrance on the island. Type ::divinerules to read the PvP rules for the Divine zones.
In all three areas:
- Against monsters, you get 10% extra accuracy, and your melee and ranged attacks also get a 10% higher max hit.
- Charged Wilderness weapons, such as Craw's bow, Viggora's chainmace and Thammaron's sceptre, get their Wilderness bonus against the monsters here.
- A Tele Block lasts 2 minutes, or 1 minute if you had Protect from Magic on.
- Run energy drains, as it does in the Wilderness.
- The Divine areas have their own blacklist. See Blacklist.
Divine Monster Dungeon

The Divine Monster Dungeon (called the Divine PvM Dungeon on its map) holds Divine versions of the Wilderness bosses, Divine Nex, the Divine Corporeal Beast, the King Divine Dragon and three groups of Divine monsters.
To enter, climb into the strange hole on the south side of the island and confirm "This hole leads to a PvP Zone, enter?". You arrive in the middle of the dungeon, next to the rope that leads back up.
- Players of any combat level can attack each other. Combat between players is singles-plus.
- You can't teleport out. Climb the rope to leave. You can't climb it while you are teleblocked, or for 9 seconds after you use a special attack on a player.
- The monsters here never attack you on sight. In the boss rooms in the south of the dungeon, several players can fight the same boss.
- Being skulled gives you a 20% better drop rate on the monsters here.
- Every monster here, and the Divine Glod, can drop Divine artifacts, which you can sell to the Divine Emblem Trader.
- Each monster has its own kill count and its own Collection log page. The three Divine Third Age monsters share one page.
| Picture | Monster | Combat level | Number | Where |
|---|---|---|---|---|
| Divine Nex | 1001 | 1 | West | |
| King Divine Dragon | 276 | 1 | West | |
| Divine Vet'ion | 454 | 1 | South-west | |
| Divine Callisto | 470 | 1 | South | |
| Divine Venenatis | 464 | 1 | South-east | |
| Divine Chaos Elemental | 305 | 1 | East | |
| Divine Corporeal Beast | 785 | 1 | East, in its own chamber | |
| Divine Demonic Gorilla | 275 | 6 | North-west | |
| Divine Tormented Demon | 450 | 5 | North-west | |
| Divine Third Age Warrior | 138 | 11 | North | |
| Divine Third Age Ranger | 138 | 11 | North | |
| Divine Third Age Mage | 138 | 11 | North |
Divine Slayer Cave

The Divine Slayer Cave is a Wilderness cave full of Slayer monsters. It goes from level 25 Wilderness at the entrance to level 40 in the far north.
To enter, use the cave on the east side of the island and confirm "This cave leads to a PvP Zone, enter?". You arrive at the south end of the cave. To leave, use the opening right next to where you arrive. You can't use it while you are teleblocked.
- The cave counts as the Wilderness, so the normal Wilderness combat level rules apply.
- It is multi-combat, apart from the area around the entrance (where the Divine Glod spawns), which is single-way combat.
- Every monster in the cave can be a Slayer task. When you have a task for one of them, the task teleport offers a Divine Cave option that takes you straight to them.
It holds 21 kinds of Slayer monster, from bloodveld near the entrance to lava dragons in the far north. See Divine Slayer Cave for the full list with combat levels, numbers, Wilderness levels and which ones are aggressive.
Divine Glod

The Divine Glod is a Divine world boss. It spawns near the entrance of the Divine Slayer Cave every 3 hours, on the hour (00:00, 03:00, 06:00 and so on, server time), and stays for 10 minutes. It can't be killed: when its time is up, every player who damaged it gets PK points and a chance at its drop table. Divine Donators get a message 10, 5, 3 and 1 minutes before it spawns, and ::glod takes you to the cave. See Divine Glod for the fight and its drops.
Divine Emblem Trader

The Divine Emblem Trader wanders the Divine Slayer Cave and moves to a new spot about every 10 minutes. He buys Divine artifacts for PK points. Every monster in the Divine Monster Dungeon and the Divine Glod can drop them.
- You need a combat level of 126 to trade with him, and you must be within 10 tiles of him.
- Selling is risky: a message tells everyone that you sold your artifacts, and the trader hits you with an Ice Barrage that freezes you and teleblocks you. You also can't log out for 90 seconds.
Divine artifacts
There are six Divine artifacts. The trader pays each one's PK point value:
| Artifact | PK points | |
|---|---|---|
| Divine emblem | 4,000 | |
| Divine totem | 8,000 | |
| Divine statuette | 16,000 | |
| Divine medallion | 32,000 | |
| Divine effigy | 64,000 | |
| Divine relic | 128,000 | |
Divine Skilling Zone

The Divine Skilling Zone (called the Divine Skilling Area on its map) is a skilling island with resources for almost every skill.
To enter, climb into the hole on the west side of the island and confirm "This hole leads to a PvP Zone, enter?". Leave by climbing the rope next to where you arrive. As in the Monster Dungeon, you can't climb it while you are teleblocked or for 9 seconds after you use a special attack on a player.
- While you are inside, all your non-combat skills below 99 are boosted by 25 levels (up to level 99).
- Players of any combat level can attack each other. Combat between players is singles-plus, and you can't teleport out.
- Cooking, Crafting, Firemaking, Fishing, Fletching, Herblore, Mining, Smithing, Thieving and Woodcutting give double experience here, the same bonus as in the Wilderness.
- You can do the Wilderness-only skilling here too: smithing runite bars, cutting zenyte, fletching magic logs, cooking anglerfish and dark crabs, and making the Wilderness-only potions. Herbs you pick come out noted.
- Skilling pets are twice as likely as in a safe zone.
- There is no bank. Use your items on one of the six Piles NPCs to note them.
What you can train:
Skilling tutors for most skills sell supplies, and the Tool Leprechaun sells farming supplies.
Divine implings
Each Divine area has one Divine impling flying around it. Only Divine Donators with a combat level of 126 can catch them. See Impling for their rewards.
| Impling | Where | Hunter level | |
|---|---|---|---|
| Divine Monster impling | Divine Monster Dungeon | 92 | |
| Divine Slayer impling | Divine Slayer Cave | 82 | |
| Divine Skilling impling | Divine Skilling Zone | 72 | |
See also
- Donator ranks: every donator rank benefit
- Divine Donator
- Royal Donator Zone and Donator Zone
| Donator Ranks | |
|---|---|
| Zones | |
| Related | |