Donator Zone
| Donator Zone | ||||
|---|---|---|---|---|
| Released | 2019 | |||
| Donator | Every donator rank | |||
| Location | ::dzone | |||
| Wilderness level | 31–50 (Donator Dungeon) | |||
| Teleports | Teleport interface, Donator Cape | |||
| Map | ||||
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The Donator Zone is an island for players with any donator rank. The island is a safe home with banks, shops, skilling spots and the Roat Pkz monsters. Two more areas lead off it:
- the Donator Dungeon, a Wilderness dungeon in four sections, with revenants, demonic gorillas, the Chaos Elemental and Wilderness-only skilling resources;
- a walkway in the north to the gate of the Royal Donator Castle, which only Royal and Divine Donators can pass.
Every benefit of each donator rank is listed on Donator ranks. The two highest ranks also have their own zones: the Royal Donator Zone and the Divine Donator Zone.
Getting there
| Destination | How | Where you arrive |
|---|---|---|
| Donator Zone | ::dzone (also ::donatorzone), the Teleport interface (Donator → Donator Zone) or Teleport on a |
The centre of the island |
| Donator Dungeon | ::donator-dungeon or the Teleport interface (Donator → Donator Dungeon) |
Outside the dungeon's cave, in the north-east of the island |
Players without a donator rank can teleport to the island to look around, but as soon as they walk they are sent back to Edgeville with the message "Non donators can only preview the island, no moving is allowed."
The island
The island is a safe zone: players can't attack each other here. If you die on the island, you respawn in its centre.
Banks, shops and services
Most services are in the building just north of the centre:
- Banks: three bank booths with bankers. There are also bank chests by the furnace in the south-east and on the fishing pier in the east.
- Shops: Mazchna (Pk point shop), the Donator shop, the Voting shop, Abdul The Merchant (buys your tradeable items for PK points) and the Lottery Master (the lottery).
- Restoring: the Box of Health restores your Hitpoints, Prayer and run energy and cures poison and venom.
- Spellbooks: the Altar of the Occult switches your spellbook.
- Donator capes: the mounted cape display gives you the cape of your donator rank, or of any rank below it. See Donator capes.
- Loot keys: a chest where you open your loot keys.
- Trading post: the Statue of Atlazora opens the Trading post.
- Teleports: the portal just south of where you arrive opens the Teleport interface.
Skilling
Skilling tutors for Mining, Smithing, Woodcutting, Thieving, Fishing and Cooking stand next to their resources and sell supplies.
Runite ore and magic logs can only be gathered in the Wilderness. Donators find both in the Donator Dungeon.
Roat Pkz monsters
Two of each of the Roat Pkz Knight, Saint and Archer walk in the fenced pen west of the centre. They don't attack you unless you attack them. See Roat Pkz Monster for their attacks and drops.
| Picture | Monster | Combat level | Number | Attacks with |
|---|---|---|---|---|
| Roat Pkz Knight | 176 | 2 | Melee | |
| Roat Pkz Saint | 176 | 2 | Magic | |
| Roat Pkz Archer | 176 | 2 | Ranged |
Donator Dungeon

The Donator Dungeon is a Wilderness dungeon that you reach through a cave on the island. It is split into four sections. From the entrance in the south they are Normal, Super, Extreme and Legendary. Each section is deeper in the Wilderness and has stronger monsters, and the doors between them need a higher donator rank.
To enter, use the cave in the north-east of the island and confirm the Wilderness warning. You arrive at the south end of the Normal section, at level 31 Wilderness. To leave, use the cave entrance right next to where you arrive. You can't leave within 9 seconds of skilling or of using a special attack on a player.
- The normal Wilderness rules apply: other players can attack you, and you lose your items when you die. If you die, you respawn outside the cave on the island.
- The whole dungeon is deeper than level 30 Wilderness, so no teleport works here. Walk back to the cave entrance to leave.
- The light doors between the sections need the section's donator rank or higher, and you can't use them while you are frozen.
- You don't get Bounty Hunter targets in the dungeon.
- The monsters are the same as elsewhere in the Wilderness, with the same drops and kill counts.
- As everywhere in the Wilderness, Mining, Smithing, Woodcutting, Firemaking, Cooking, Fishing and Thieving give double experience. Herbs you pick here come out noted.
- There is no bank. Each section has a Piles NPC: use your items on him to note or un-note them. Tool Leprechauns in the Normal, Super and Extreme sections sell farming supplies.
Sections
| Section | Rank needed | Wilderness | Skilling |
|---|---|---|---|
| Normal | 31–35 | 6 coal and 3 adamantite rocks, a yew tree, three fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch | |
| Super | 35–40 | 3 coal, 2 adamantite and 1 runite rock, a yew and a magic tree, two fishing spots, a fire, a herb patch, two fruit tree patches and a tree patch | |
| Extreme | 40–45 | 3 adamantite and 3 runite rocks, two magic trees, a furnace and an anvil, a silver stall (level 85), three fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch | |
| Legendary | 45–50 | 5 coal and 4 runite rocks, two magic trees, a furnace and an anvil, a silver stall (level 85) and a gem stall (level 95), two fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch |
Monsters
| Picture | Monster | Combat level | Number | Section |
|---|---|---|---|---|
| Revenant goblin | 15 | 2 | Normal | |
| Revenant pyrefiend | 52 | 2 | Normal | |
| Revenant cyclops | 82 | 1 | Normal | |
| Greater demon | 104 | 1 | Normal | |
| Hellhound | 136 | 2 | Normal | |
| Black demon | 188 | 1 | Normal | |
| Revenant hellhound | 90 | 1 | Super | |
| Ankou | 98 | 3 | Super | |
| Revenant knight | 126 | 1 | Super | |
| Revenant demon | 98 | 3 | Super, Extreme and Legendary (one each) | |
| Revenant ork | 105 | 2 | Extreme and Legendary (one each) | |
| Revenant dark beast | 120 | 2 | Extreme and Legendary (one each) | |
| Revenant dragon | 135 | 5 | Extreme (2) and Legendary (3) | |
| Demonic gorilla | 275 | 7 | Super (2) and Legendary (5) | |
| Chaos Elemental | 305 | 1 | Legendary |
All the monsters here are aggressive, except the demonic gorillas.
See also
- Donator ranks: every donator rank benefit
- Royal Donator Zone and Divine Donator Zone
- Revenants, Demonic gorilla and Chaos Elemental
| Donator Ranks | |
|---|---|
| Zones | |
| Related | |
