Donator Zone

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Donator Zone
Released2019
DonatorEvery donator rank
Location::dzone
Wilderness level31–50 (Donator Dungeon)
TeleportsTeleport interface, Donator Cape
Map

The Donator Zone is an island for players with any donator rank. The island is a safe home with banks, shops, skilling spots and the Roat Pkz monsters. Two more areas lead off it:

Every benefit of each donator rank is listed on Donator ranks. The two highest ranks also have their own zones: the Royal Donator Zone and the Divine Donator Zone.

Getting there

Destination How Where you arrive
Donator Zone ::dzone (also ::donatorzone), the Teleport interface (Donator → Donator Zone) or Teleport on a Donator Cape The centre of the island
Donator Dungeon ::donator-dungeon or the Teleport interface (Donator → Donator Dungeon) Outside the dungeon's cave, in the north-east of the island

Players without a donator rank can teleport to the island to look around, but as soon as they walk they are sent back to Edgeville with the message "Non donators can only preview the island, no moving is allowed."

The island

The island is a safe zone: players can't attack each other here. If you die on the island, you respawn in its centre.

Banks, shops and services

Most services are in the building just north of the centre:

  • Banks: three bank booths with bankers. There are also bank chests by the furnace in the south-east and on the fishing pier in the east.
  • Shops: Mazchna (Pk point shop), the Donator shop, the Voting shop, Abdul The Merchant (buys your tradeable items for PK points) and the Lottery Master (the lottery).
  • Restoring: the Box of Health restores your Hitpoints, Prayer and run energy and cures poison and venom.
  • Spellbooks: the Altar of the Occult switches your spellbook.
  • Donator capes: the mounted cape display gives you the cape of your donator rank, or of any rank below it. See Donator capes.
  • Loot keys: a chest where you open your loot keys.
  • Trading post: the Statue of Atlazora opens the Trading post.
  • Teleports: the portal just south of where you arrive opens the Teleport interface.

Skilling

Skilling tutors for Mining, Smithing, Woodcutting, Thieving, Fishing and Cooking stand next to their resources and sell supplies.

Skill What's there
Mining Mining 8 coal, 4 mithril and 4 adamantite rocks in the south
Smithing Smithing A furnace and an anvil next to the rocks
Woodcutting Woodcutting Normal trees, an oak and two yews in the west and south-west, and two willows and two maples in the east
Thieving Thieving Fur (level 40), spice (level 60) and gem (level 80) stalls in the south
Fishing Fishing Four fishing spots off the pier in the east: two net and bait spots, a lure and bait spot and a cage and harpoon spot
Cooking Cooking A fire on the pier

Runite ore and magic logs can only be gathered in the Wilderness. Donators find both in the Donator Dungeon.

Roat Pkz monsters

Two of each of the Roat Pkz Knight, Saint and Archer walk in the fenced pen west of the centre. They don't attack you unless you attack them. See Roat Pkz Monster for their attacks and drops.

Picture Monster Combat level Number Attacks with
Roat Pkz Knight 176 2 Melee
Roat Pkz Saint 176 2 Magic
Roat Pkz Archer 176 2 Ranged

Donator Dungeon

Map of the Donator Dungeon. The Normal section is at the bottom and the Legendary section at the top.

The Donator Dungeon is a Wilderness dungeon that you reach through a cave on the island. It is split into four sections. From the entrance in the south they are Normal, Super, Extreme and Legendary. Each section is deeper in the Wilderness and has stronger monsters, and the doors between them need a higher donator rank.

To enter, use the cave in the north-east of the island and confirm the Wilderness warning. You arrive at the south end of the Normal section, at level 31 Wilderness. To leave, use the cave entrance right next to where you arrive. You can't leave within 9 seconds of skilling or of using a special attack on a player.

  • The normal Wilderness rules apply: other players can attack you, and you lose your items when you die. If you die, you respawn outside the cave on the island.
  • The whole dungeon is deeper than level 30 Wilderness, so no teleport works here. Walk back to the cave entrance to leave.
  • The light doors between the sections need the section's donator rank or higher, and you can't use them while you are frozen.
  • You don't get Bounty Hunter targets in the dungeon.
  • The monsters are the same as elsewhere in the Wilderness, with the same drops and kill counts.
  • As everywhere in the Wilderness, Mining, Smithing, Woodcutting, Firemaking, Cooking, Fishing and Thieving give double experience. Herbs you pick here come out noted.
  • There is no bank. Each section has a Piles NPC: use your items on him to note or un-note them. Tool Leprechauns in the Normal, Super and Extreme sections sell farming supplies.

Sections

Section Rank needed Wilderness Skilling
Normal Donator 31–35 6 coal and 3 adamantite rocks, a yew tree, three fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch
Super Super Donator 35–40 3 coal, 2 adamantite and 1 runite rock, a yew and a magic tree, two fishing spots, a fire, a herb patch, two fruit tree patches and a tree patch
Extreme Extreme Donator 40–45 3 adamantite and 3 runite rocks, two magic trees, a furnace and an anvil, a silver stall (level 85), three fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch
Legendary Legendary Donator 45–50 5 coal and 4 runite rocks, two magic trees, a furnace and an anvil, a silver stall (level 85) and a gem stall (level 95), two fishing spots, a fire, two herb patches, a fruit tree patch and a tree patch

Monsters

Picture Monster Combat level Number Section
Revenant goblin 15 2 Normal
Revenant pyrefiend 52 2 Normal
Revenant cyclops 82 1 Normal
Greater demon 104 1 Normal
Hellhound 136 2 Normal
Black demon 188 1 Normal
Revenant hellhound 90 1 Super
Ankou 98 3 Super
Revenant knight 126 1 Super
Revenant demon 98 3 Super, Extreme and Legendary (one each)
Revenant ork 105 2 Extreme and Legendary (one each)
Revenant dark beast 120 2 Extreme and Legendary (one each)
Revenant dragon 135 5 Extreme (2) and Legendary (3)
Demonic gorilla 275 7 Super (2) and Legendary (5)
Chaos Elemental 305 1 Legendary
Fighting a revenant dragon in the purple crystal chamber of the Donator Zone dungeon

All the monsters here are aggressive, except the demonic gorillas.

See also