Module:DropsLineRoatz: Difference between revisions

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local p = {}
local p = {}
local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local exchange = require('Module:Exchange')
local yesno = require('Module:Yesno')


local var = mw.ext.VariablesLua
-- Function to get rarity class based on value
 
local function get_rarity_class(val)
-- precalculated cached data
     local rarities_class = {
local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')
        { 1, 'table-bg-blue' },
 
        { 1/25, 'table-bg-green' },
local geprice = exchange._price
        { 1/99.99, 'table-bg-yellow' },
local f_gealch = exchange._highalch
        { 1/999.99, 'table-bg-orange' },
local ptitle = mw.title.getCurrentTitle()
        { 1/9999999, 'table-bg-red' }
local ns = ptitle.nsText
    }
local title = ptitle.fullText
     for i, v in ipairs(rarities_class) do
local pgTitle = ptitle.text
        if val >= v[1] then
 
            return v[2]
local _noted = '&nbsp;<span class="dropsline-noted">(noted)</span>'
         end
 
local coins_priceString = "%s Pkp"
local other_priceString = "%s Pkp"
 
--bg, txt, sort; acceptable non-quantity rarity names
local rarities = {
     always = { 'table-bg-blue', 1 },
    common = { 'table-bg-green', 16 },
    uncommon = { 'table-bg-yellow', 64 },
    rare = { 'table-bg-orange', 128 },
    ['very rare'] = { 'table-bg-red', 1024 },
    random = { 'table-bg-pink', 4096 },
    varies = { 'table-bg-pink', 4096 },
    once = { 'table-bg-pink', 65536 },
    conditional = { 'table-bg-pink', 65536 },
    _default = { 'table-bg-grey', 65536 }
}
 
-- colour-code
local rarities_class = {
    { 1, 'table-bg-blue' },
    { 1/25, 'table-bg-green' },
    { 1/99.99, 'table-bg-yellow' },
    { 1/999.99, 'table-bg-orange' },
    { 1/9999999, 'table-bg-red' }
}
 
 
 
  -- Params and defaults
     local name,namenotes,
        quantity,quantitynotes,
        rarity,alt_rarity,alt_rarity_endash,
        raritynotes,citation,monVers = params.defaults{
                    {args.name or args.Name,'Item'},
                    {args.namenotes or args.Namenotes,''},
                    {args.quantity or args.Quantity,'Unknown'},
                    {args.quantitynotes or args.Quantitynotes,''},
                    {args.rarity or args.Rarity,'Unknown'},
{args.rarity1 or args.Rarity1,'Unknown'},
{args.rarity2 or args.Rarity2,'Unknown'},
{args.rarity3 or args.Rarity3,'Unknown'},
                    {args.altrarity or args.AltRarity,''},
                    {args.altraritydash or args.AltRarityDash,''},
                    {args.raritynotes or args.Raritynotes,''},
                    {args.citation,''},
                    {args.version or args.Version,''},
        }
        raritynotes = raritynotes .. citation
    local rolls = tonumber(args.rolls or args.Rolls) or false
    local rollstext = ''
    if rolls then
         rollstext = rolls .. ' × '
     end
     end
     local approx = yesno(args.approx or args.Approx or 'no', false)
     return rarities_class[#rarities_class][2] -- default to the last rarity class
    local isCoins = name:lower() == 'coins'
    local isNothing = name:lower() == 'nothing'
    local altname = params.default_to(args.alt or args.Alt,name)
    local gemwname = params.default_to(args.gemwname,name)
    local _smwname = params.default_to(args.smwname,gemwname)
 
 
    -- Table row
    local ret =  p._main(name,
            altname,namenotes,
            quantity,quantitynotes,
            rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            rarity1,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            rarity2,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            rarity3,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            valueInfo,gemw,alch,alt,
            isCoins,
            isNothing,
            frameArgs,monVers,
            cleanedName,dropVers,smwname,
            rdt,useSmw,
            approx,rolls)
 
    -- categories for mainspace
    local cats = ''
    local onMain = ns == '' or ns == 'RuneScape'
    if onMain and useSmw then
        cats = categories{name,quantity,rarity,rarity1}
    return ret..cats
end
end


 
-- Function to format numbers with commas
 
local function commas(n)
-- main function to generate the row
     if tonumber(n) then
function p._main(name,
         return lang:formatNum(tonumber(n))
        altname,namenotes,
        quantity,quantitynotes,
        rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        rarity1,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        rarity2,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        rarity3,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        valueInfo,gemw,alch,alt,
        isCoins,
        isNothing,
        frameArgs,monVers,
        cleanedName,dropVers,smwname,
        rdt,useSmw,
        approx, rolls)
 
    -- value sorts
     if type(vsort) ~= 'number' then
         vsort = 0
    end
    if type(vasort) ~= 'number' then
        vasort = 0
    end
 
    -- quantity notes
    if #quantitynotes > 3 then
        quantity = quantity..quantitynotes
    end
   
    -- rarity cell contents
    local rare_class, rare_sort
    if rarity_value == undefined then
        rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
    elseif rarity_value == false then
        rare_class, rare_sort = unpack(rarities._default)
     else
     else
         rare_sort = 1/rarity_value
         return n
        rare_class = get_rarity_class(rarity_value)
     end
     end
    local rollstext = ''
    local tilde = ''
    if approx then
        tilde = '~'
    end
    local _r = rarity
   
    -- monster versions
    local hasRowwideVersion = false
    local tblVers = frameArgs.version
    local versionKey = 'DEFAULT'
    if params.has_content(tblVers) then
        -- versions applied to the entire table
      versionKey = tblVers
    end
    if params.has_content(monVers) then
        -- versions applied to this row
        versionKey = monVers
        hasRowwideVersion = true
    end
    local quantityClassOverride = isNothing and 'table-na' or nil
    -- Table row creation
    local ret = mw.html.create('tr')
            -- row-wide things
            :css('text-align','center')
            -- inventory image
            :tag('td')
                :addClass('inventory-image')
                :wikitext(image)
            :done()
            -- item name
            :tag('td')
                :css('text-align','left')
                :addClass('item-col')
                :wikitext(string.format('%s',name,altname,#namenotes > 3 and namenotes or ''))
            :done()
            -- quantity
            :tag('td')
                :addClass(quantityClassOverride)
                :attr('data-sort-value',_h)
                :wikitext(quantity)
            :done()
   
    -- rarity
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
    -- rarity1
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
-- rarity2
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
-- rarity3
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
   
    if alt_rarity ~= '' then
        if alt_rarity_endash  ~= '' then
            rarity_cell:tag('span'):wikitext('–')
        else
            rarity_cell:tag('span'):wikitext('; ')
        end
        local alt_rarity_span = rarity_cell:tag('span')
        alt_rarity_span:wikitext(alt_rarity)
        if type(alt_rarity_value) == 'number' then
            alt_rarity_span:attr({
                ['data-drop-fraction'] = alt_rarity,
                ['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)),
                ['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3),
                ['data-drop-permil'] = sigfig(1000 * alt_rarity_value, 3),
                ['data-drop-permyriad'] = sigfig(10000 * alt_rarity_value, 3),
            })
        end
    end
    if #raritynotes > 3 then
        rarity_cell:wikitext(raritynotes)
    end
    -- setup GE and alch cells
    local ge_td = ret:tag('td')
   
    -- common attributes
    ge_td  :attr('data-sort-value',vsort)
    :addClass('ge-column')
    :css({
        ['text-align'] = 'right',
        cursor = 'help'
    })
 
    local ge_td_title, ge_td_content, alch_td_title, alch_td_content
 
    -- SMW
    local onMain = ns == '' or ns == 'RuneScape'
    local unrecognizedDropVersionCategory = ''
    if onMain and useSmw and isNothing ~= true then
        local smw_sub = {}
        -- check if applies to all or only a version
     
        dropFrom = pgTitle
        if versionKey ~= 'DEFAULT' then
            dropFrom = pgTitle .. '#' .. versionKey
        end
        local droppedItemName = 'Dropped item'
        if rdt == true then
            droppedItemName = 'Dropped item from RDT'
        end
       
        local smw_json = {
            ['Dropped item']=smwname,
            ['Name Notes']=smwNameNote,
            ['Drop Quantity']=smwQuantity,
            ['Quantity High']=_h,
            ['Quantity Low']=_l,
            Rarity=rarity,
            ['Alt Rarity']=alt_rarity,
            ['Alt Rarity Dash'] = alt_rarity_endash,
            ['Rarity Notes']=smwRarityNote,
            ['Rolls']=smwRolls,
            ['Dropped from'] = dropFrom,
            ['Drop level'] = dropLevel,
            ['Drop type'] = dropType
        }
        local smw_sub = {
            [droppedItemName] = smwname,
            ['Dropped from'] = dropFrom,
            ["Drop JSON"] = mw.text.jsonEncode(smw_json)
        }
    end
   
    return tostring(ret) .. unrecognizedDropVersionCategory
end
end


function qty(quantity, isNothing)
-- Main function
    -- if no quantity is given, return unknown
function p.main(frame)
    if string.lower(quantity) == 'varies' then
     local args = frame:getParent().args
        return 'Varies'
    elseif isNothing then
        return 'N/A'
    elseif not quantity or string.lower(quantity) == 'unknown' then
        return 'Unknown'
    end
    -- en dashes are the proper dash for number ranges
    -- replace all hyphens and em dashes with en
    -- strip *all* whitespace
    -- change '(noted)' to '$n' for parsing
    quantity = mw.ustring.gsub(quantity,'[-—]','–')
        :gsub('%s','')
        :gsub('%(noted%)','$n')
    -- split list into table
     local vals = mw.text.split(quantity,'[,;]')
    local low = 2147483648
    local high = 0
    -- recreate the quantity string to ensure consistent formatting
    local numstr = {}
    for i, v in ipairs(vals) do
        local clean = v:gsub('$n','')
        -- if list element contains an en dash (indicating range)
        -- Find the smaller/larger number (just in case)
        -- Compare them to the current min/max
        -- put them in order with desired format
        if mw.ustring.find(v,'–') then
            local splitvals = mw.text.split(clean,'–')
            -- assume a is smaller, b is larger
            local a = tonumber(splitvals[1])
            local b = tonumber(splitvals[2])
            -- Just in case
            if a > b then
                a,b = b,a
            end
            if a < low then
                low = a
            end
            if b > high then
                high = b
            end
            local addx = commas(a)..'–'..commas(b)
            if v:find('$n') then
                addx = addx.._noted
            end
            table.insert(numstr,addx)
        else
            local a = tonumber(clean)
            if a < low then
                low = a
            end
            if a > high then
                high = a
            end
            local addx = commas(a)
            if v:find('$n') then
                addx = addx.._noted
            end
            table.insert(numstr,addx)
        end
    end
    -- Add a line break if there are too many elements
    -- To keep the tables thin
    if #numstr > 11 then
        local mid = math.floor(#numstr/2)
        numstr[mid] = '<br/>'..numstr[mid]
    end
    -- To prevent any possible confusion with formatted numbers
    -- elements should be separated with semicolons followed by a space
    numstr = table.concat(numstr,'; ')
    -- If no numbers are found in the string, return unknown
    if not numstr:find('%d') then
        return 'Unknown', price
    end


     return numstr, high, low
     local name = args.name or args.Name or 'Item'
end
     local quantity = args.quantity or args.Quantity or 'Unknown'
 
     local rarity = args.rarity or args.Rarity or 'Unknown'
function get_total(value,qhigh,qlow)
    -- if no alch value is given, return unknown
    if not value or string.lower(value) == 'unknown' then
        return value
    end
    -- if value is negative (from smw/ge) it cannot be alched
    if tonumber(value) and tonumber(value) < 0 then
        return false
    end
    -- if no numbers return not alchemisable
    if not tonumber(value) and not value:find('%d') then
        return false
    end
 
    -- en dashes are the proper dash for number ranges
    -- replace all hyphens and em dashes with en
    -- strip *all* whitespace
    value = mw.ustring.gsub(value,'[-—]','–')
        :gsub('%s','')
    -- split list into table
     local vals = mw.text.split(value,'[,;]')
    -- All value ranges will be a range
    -- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
    -- the value returned will be 100–500 rather than 100; 300; 500
    -- If low and high vars are the same in the end, only 1 value is displayed
    local low = 2147483648
     local high = 0
    -- recreate the alchval string to ensure consistent formatting
    for i, v in ipairs(vals) do
        local clean = v:gsub('$n','')
        -- if list element contains an en dash (indicating range)
        -- Find the smaller/larger number (just in case)
        -- Compare them to the current min/max
        -- put them in order with desired format
        if mw.ustring.find(v,'–') then
            local splitvals = mw.text.split(clean,'–')
            -- assume a is smaller, b is larger
            local a = tonumber(splitvals[1])
            local b = tonumber(splitvals[2])
            -- Just in case
            if a > b then
                a,b = b,a
            end
            if a < low then
                low = a
            end
            if b > high then
                high = b
            end
        else
            local a = tonumber(clean)
            if a < low then
                low = a
            end
            if a > high then
                high = a
            end
        end
    end
 
    local valret, sort, avg
    if not qhigh or not qlow then
        sort = high
        avg = high
        valret = commas(high)
    else
        local lower = qlow * low
        local higher = qhigh * high
        if higher == lower then
            valret = commas(higher)
            avg = higher
        else
            valret = commas(lower)..''..commas(higher)
            avg = (lower+higher)/2
        end
        sort = higher
    end
 
    return valret, sort, avg
end


    local output = string.format('|-\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n', name, quantity, rarity)


-- adding categories to mainspace
     return mw.text.tag('tr', output)
function categories(...)
     local name,quantity,rarity = unpack(...)
    local ret = ''
    name = name:lower()
    quantity = quantity:lower()
    if name:find('clue scroll') then
        ret = ret .. '[[Category:Monsters that drop clues]]'
    end
    if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then
        ret = ret .. '[[Category:Needs drop rarity added]]'
    end
    if quantity:find('Unknown') then
        ret = ret .. '[[Category:Needs drop quantity added]]'
    end
    return ret
end
end


return p
return p

Latest revision as of 11:01, 4 April 2024

Documentation for this module may be created at Module:DropsLineRoatz/doc

local p = {}
local lang = mw.language.getContentLanguage()

-- Function to get rarity class based on value
local function get_rarity_class(val)
    local rarities_class = {
        { 1, 'table-bg-blue' },
        { 1/25, 'table-bg-green' },
        { 1/99.99, 'table-bg-yellow' },
        { 1/999.99, 'table-bg-orange' },
        { 1/9999999, 'table-bg-red' }
    }
    for i, v in ipairs(rarities_class) do
        if val >= v[1] then
            return v[2]
        end
    end
    return rarities_class[#rarities_class][2] -- default to the last rarity class
end

-- Function to format numbers with commas
local function commas(n)
    if tonumber(n) then
        return lang:formatNum(tonumber(n))
    else
        return n
    end
end

-- Main function
function p.main(frame)
    local args = frame:getParent().args

    local name = args.name or args.Name or 'Item'
    local quantity = args.quantity or args.Quantity or 'Unknown'
    local rarity = args.rarity or args.Rarity or 'Unknown'

    local output = string.format('|-\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n', name, quantity, rarity)

    return mw.text.tag('tr', output)
end

return p