Module:DropsLineRoatz: Difference between revisions

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-- <nowiki>
local p = {}
local p = {}
local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local exchange = require('Module:Exchange')
local yesno = require('Module:Yesno')
local VariablesLua = mw.ext.VariablesLua
-- precalculated cached data
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local ptitle = mw.title.getCurrentTitle()
local ns = ptitle.nsText
local title = ptitle.fullText
local pgTitle = ptitle.text
local members_note = '&nbsp;<sub title="Members only" style="cursor:help; margin-left:3px;">(m)</sub>'
local _noted = '&nbsp;<span class="dropsline-noted">(noted)</span>'
local _priceStrings = {
coins = "%s %s",
standard = "%s %s each",
alch_alt = "%s %s each; this item has a distinct value, even though it cannot be alchemised.",
ge_alch = "%s %s each; this is the high alchemy value as this item cannot be traded on the Grand Exchange.",
ge_alt = "%s %s each; this item has a distinct value, even though it cannot be traded on the Grand Exchange or be alchemised."
}
local _altval = '<span class="dropsline-altval" style="margin-left:0.3em;">[[File:AltValue.png|link=|frameless|20px]]</span>'
local valueImages = {
alch_alt = _altval,
ge_alt = _altval,
ge_alch = '<span class="dropsline-gealch" style="margin-left:0.3em;">[[File:High_Level_Alchemy_icon.png|link=High Level Alchemy|frameless|20px]]</span>'
}
--bg, txt, sort
local rarities = {
always = { 'table-bg-blue', 1 },
common = { 'table-bg-green', 16 },
uncommon = { 'table-bg-yellow', 64 },
rare = { 'table-bg-orange', 256 },
['very rare'] = { 'table-bg-red', 1024 },
random = { 'table-bg-pink', 4096 },
varies = { 'table-bg-pink', 4096 },
_default = { 'table-bg-grey', 65536 }
}
-- arbitrary numbers
local rarities2 = {
{ 1, 'table-bg-blue' },
{ 1/16, 'table-bg-green' },
{ 1/64, 'table-bg-yellow' },
{ 1/256, 'table-bg-orange' },
{ 1/1024, 'table-bg-red' }
}
-- Treasure Hunter gem icons
local th_gem_icons = {
white = '[[File:THGem-common.png|link=|frameless|20px|Common]]',
yellow = '[[File:THGem-fairly-common.png|link=|frameless|20px|Fairly common]]',
orange = '[[File:THGem-uncommon.png|link=|frameless|20px|Uncommon]]',
red = '[[File:THGem-rare.png|link=|frameless|20px|Rare]]',
purple = '[[File:THGem-very-rare.png|link=|frameless|20px|Very rare]]',
shadow = '[[File:THGem-ultra-rare.png|link=|frameless|20px|Shadow]]',
['ultra-rare'] = '[[File:THGem-ultra-rare2.png|link=|frameless|20px|Ultra-Rare]]',
no = 'N/A',
}
-- Treasure Hunter gem rarities
local th_gem_rarities = {
white = 1,
yellow = 1/2,
orange = 1/3,
red = 1/4,
purple = 1/5,
shadow = 1/6,
['ultra-rare'] = 1/7,
no = 0,
}
-- Squeal of Fortune slot icons
local sof_slot_icons = {
common = '[[File:SoF_slot_common.png|link=|frameless|x31px|Common]]',
uncommon = '[[File:SoF_slot_uncommon.png|link=|frameless|x31px|Uncommon]]',
rare = '[[File:SoF_slot_rare.png|link=|frameless|x31px|Rare]]',
['super rare'] = '[[File:SoF_slot_super_rare.png|link=|frameless|x31px|Super rare]]',
no = 'N/A',
}
-- Squeal of Fortune slot rarities
local sof_slot_rarities = {
common = 1,
uncommon = 1/2,
rare = 1/3,
['super rare'] = 1/4,
no = 0,
}
function get_rarity_class(val)
for i,v in ipairs(rarities2) do
curr = v
if val >= v[1] then
break
end
end
return curr[2]
end
function commas(n)
if tonumber(n) and n ~= 1/0 then
return lang:formatNum(tonumber(n))
else
return n
end
end


function expr(t)
-- Function to get rarity class based on value
local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
local function get_rarity_class(val)
if noerr then
    local rarities_class = {
return tonumber(val)
        { 1, 'table-bg-blue' },
else
        { 1/25, 'table-bg-green' },
return false
        { 1/99.99, 'table-bg-yellow' },
end
        { 1/999.99, 'table-bg-orange' },
end
        { 1/9999999, 'table-bg-red' }
function sigfig(n, f)
    }
f = math.floor(f-1)
    for i, v in ipairs(rarities_class) do
if n == 0 then return 0 end
        if val >= v[1] then
local m = math.floor(math.log10(n))
            return v[2]
local v = n / (10^(m-f))
-- floor(x + 0.5) is standard rounding to one decimal place
v = math.floor(v+0.5) * 10^(m-f)
return v
end
p.sigfig = sigfig
function sigfigalt(n)
if n >= 100 then
return math.floor(n+0.5)
else
return sigfig(n, 3)
end
end
 
function p.main(frame)
local args = frame:getParent().args
local frameArgs = frame.args
-- Params and defaults
local name,namenotes,
quantity,quantitynotes,
rarity,alt_rarity,alt_rarity_endash,raritynotes,
thgem,sofslot,convert,convertcur,memsover,
altcur,version,altSource = params.defaults{
{args.name or args.Name,'Item'},
{args.namenotes or args.Namenotes,''},
{args.quantity or args.Quantity,'Unknown'},
{args.quantitynotes or args.Quantitynotes,''},
{args.rarity or args.Rarity,'Unknown'},
{args.altrarity,''},
{args.altraritydash,''},
{args.raritynotes or args.Raritynotes,''},
{args.thgem,''},
{args.sofslot,''},
{args.convert,''},
{args.convertcurrency,''},
{args.members or args.Members,''},
{args.altcurrency or args.AltCurrency,''},
{args.version or args.Version, ""},
{args.altsource or args.Altsource,'GazBot'},
}
if altSource ~= "GazBot" then
pgTitle = altSource
end
local rolls = tonumber(args.rolls) or false
local rollstext = ''
if rolls then
rollstext = rolls .. ' × '
end
local approx = yesno(args.approx or 'no', false)
local isCoins = name:lower() == 'coins'
local altname = params.default_to(args.alt or args.Alt,name)
local gemwname = params.default_to(args.gemwname,name)
local smwname = gemwname
--local raritynotes = args.raritynotes or args.Raritynotes or ''
-- Remove version number from potions, enchanted jewellery, waterskins etc for smw
if smwname:match(' %(%d%)$') then
local cleanedName, itemVersion = mw.ustring.match(smwname, '^(.-) (%(%d%))$')
smwname = cleanedName..'#'..itemVersion
    end
local rarity_value
if rarities[rarity:lower()] then
rarity = params.ucflc(rarity)
else
        rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
        local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
        if rv1 and rv2 then
            rarity = commas(rv1) .. '/' .. commas(rv2)
            rarity_value = rv1/rv2
        else
            rarity_value = expr(rarity)
         end
         end
     end
     end
     return rarities_class[#rarities_class][2] -- default to the last rarity class
     local alt_rarity_value
    if rarities[alt_rarity:lower()] then
        alt_rarity = params.ucflc(alt_rarity)
    else
        alt_rarity_value = alt_rarity:gsub(',','') --temp place to put this without overriding rarity
        local rv1, rv2 = string.match(alt_rarity_value, '([%d%.]+)/([%d%.]+)')
        if rv1 and rv2 then
            alt_rarity = commas(rv1) .. '/' .. commas(rv2)
            alt_rarity_value = rv1/rv2
        else
            alt_rarity_value = expr(alt_rarity)
        end
    end
thgem = mw.ustring.lower(args.thgem or '')
sofslot = mw.ustring.lower(args.sofslot or '')
 
quantity = mw.ustring.lower(quantity)
 
    local alchInfo = nil
local geInfo = nil
    if isCoins then
    alchInfo = {value = 1, type = 'coins'}
    geInfo = {value = 1, type = 'coins'}
else
if droppeditem_data[smwname] ~= nil then
if droppeditem_data[smwname] ~= false then -- not alchable
alchInfo = {value = droppeditem_data[smwname], type = 'standard'}
end
end
 
if alchInfo == nil and (args.altvalue or args.AltValue) then
alchInfo = {value = tonumber(args.altvalue or args.AltValue), type = 'alch_alt', currency = altcur}
end
 
if price ~= nil then -- price exists
geInfo = {value = price, type = 'standard'}
elseif args.altvalue or args.AltValue then
geInfo = {value = tonumber(args.altvalue or args.AltValue), type = 'ge_alt', currency = altcur}
elseif alchInfo then
geInfo = {value = alchInfo.value, type = 'ge_alch'}
end
end
 
-- Check members or F2P
    local members = yesno(memsover, false)
-- Use 'File:<name>.png' if no image param
-- Use 'File:<image>' if image param; image param will include extension
-- Special catch for coins
local image,image_n
if isCoins then
image_n = coins_image(quantity)
else
image_n = params.default_to(args.image or args.Image, name .. '.png')
image_n = mw.ustring.gsub(image_n, '#.+$', '.png')
end
if image_n:lower() == 'no' or params.is_empty(args.name or args.Name) then
image = ''
else
image = mw.ustring.format('[[File:%s|link=%s|alt=%s: RS3 %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity)
end
-- this only affects the JSON
local useSmw = true
if params.has_content(args.nosmw) then
useSmw = false
end
if params.has_content(frameArgs.nosmw) then
useSmw = false
end
   
-- Level for Fishing, Archaeology, Mining, Woodcutting and Divination
local level = 0
if (args.level or args.Level) and tonumber(args.level or args.Level, 10) then
level = tonumber(args.level or args.Level, 10)
end
local rdt = string.lower(args.rdt or '') == 'yes'
local hasRowwideVersion = false
local versionKey = 'DEFAULT'
    if params.has_content(frameArgs.version or frameArgs.Version) then
        -- versions applied to the entire table
versionKey = frameArgs.version or frameArgs.Version
    end
    if params.has_content(version) then
        -- versions applied to this row
        versionKey = version
        hasRowwideVersion = true
    end
   
    local dropType = frameArgs.dtype or 'combat'
   
    -- SoF/TH convert currency
local convertcurrencyKey = 'Oddments'
if dropType == 'sof' then
convertcurrencyKey = 'Coins'
end
    if params.has_content(frameArgs.convertcurrency) then
        -- currency applied to the entire table
convertcurrencyKey = frameArgs.convertcurrency
    end
    if params.has_content(convertcurrency) then
        -- currency applied to this row
        convertcurrencyKey = convertcurrency
    end
   
-- Table row
local ret =  p._main(name,
altname,namenotes,
quantity,quantitynotes,
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
raritynotes,thgem,sofslot,
convert,convertcurrencyKey,image,members,
alchInfo,geInfo,
dropType,versionKey,hasRowwideVersion,
level,approx,
smwname,useSmw,rdt,rolls)
 
-- categories for mainspace
local cats = ''
if ns == '' then
cats = categories{name,quantity,rarity}
end
return ret..cats
end
end


-- main function to generate the row
-- Function to format numbers with commas
function p._main(name,altname,namenotes,
local function commas(n)
quantity,quantitynotes,
     if tonumber(n) then
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
         return lang:formatNum(tonumber(n))
raritynotes,thgem,sofslot,
convert,convertcurrencyKey,image,members,
alchInfo,geInfo,
dropType,versionKey,hasRowwideVersion,
level,approx,
smwname,useSmw,rdt,rolls)
    -- GE value, alch value, quantity cell contents
local total, alchtotal, converttotal, vsort, vasort, vcsort, _h, _l
    quantity, _h, _l = qty(quantity)
    if geInfo then
    total, vsort = get_total(geInfo.value,_h,_l)
    end
    if alchInfo then
    alchtotal, vasort = get_total(alchInfo.value,_h,_l)
    end
local convertstr = 'each'
    if convert then
    converttotal, vcsort = get_total(convert,_h,_l)
    -- If there is no quantity range, assume the convert value is the total
    if _h == _l then
    converttotal, vcsort = get_total(convert,1,1)
    convertstr = 'total'
    end
    end
   
    -- value sorts
if type(vsort) ~= 'number' then
vsort = 0
end
if type(vasort) ~= 'number' then
vasort = 0
end
if type(vcsort) ~= 'number' then
vcsort = 0
end
 
    -- quantity notes
if #quantitynotes > 3 then
quantity = quantity..quantitynotes
    end
   
    -- rarity cell contents
local rare_class, rare_sort
if rarity_value == undefined then
rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
elseif rarity_value == false then
rare_class, rare_sort = unpack(rarities._default)
else
rare_sort = 1/rarity_value
rare_class = get_rarity_class(rarity_value)
end
local rollstext = ''
if rolls then
rollstext = rolls .. ' × '
if rarity_value ~= false then
rare_sort = rare_sort / rolls
rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
end
end
local tilde = ''
if approx then
tilde = '~'
end
local _r = rarity
   
    -- monster versions
    if hasRowwideVersion then
        -- setup reference for this row
        -- reference name
local cleanref = mw.ustring.gsub(
mw.ustring.gsub(
mw.ustring.lower(versionKey),
-- replace spaces with hyphens
"%s", "-"
),
-- remove all non-word characters
"[^%w%-]", ""
);
local refname = "autod-" .. cleanref;
 
        -- create and append the reference
raritynotes = raritynotes .. mw.getCurrentFrame():extensionTag{ name='ref', content = mw.ustring.format('Only dropped by %s version.', versionKey), args = { group='d', name = refname } };
    end
   
-- Table row creation
    local ret = mw.html.create('tr')
            -- row-wide things
            :css('text-align','center')
            -- inventory image
:tag('td')
:addClass('inventory-image')
:attr('data-sort-value',name)
:wikitext(image)
            :done()
            -- item name
:tag('td')
:css('text-align','left')
:addClass('item-col')
:wikitext(string.format('[[%s|%s]]%s%s',name,altname,#namenotes > 3 and namenotes or '',members and members_note or ''))
            :done()
            -- level
            if level>0 then
ret:tag('td')
:attr('data-sort-value',level)
:wikitext(level)
            ret:done()
            end
            -- quantity
ret:tag('td')
:attr('data-sort-value',_h)
:wikitext(quantity)
            ret:done()
   
    -- rarity
local rarity_cell = ret:tag('td')
local rarity_span = rarity_cell:tag('span')
rarity_span:wikitext(rollstext .. tilde .. rarity)
rarity_cell:attr('data-sort-value',rare_sort)
:addClass(rare_class)
local rarity_cell_title
if type(rarity_value) == 'number' then
rarity_cell_title = rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value)
rarity_span:attr({
['data-drop-fraction'] = rollstext .. tilde .. commas(mw.text.split(rarity, '/')[1]) .. '/' .. commas(mw.text.split(rarity, '/')[2]),
['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfigalt(1/rarity_value)),
['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
})
end
    if alt_rarity ~= '' then
local rarity_cell_sep
        if alt_rarity_endash  ~= '' then
            rarity_cell_sep = '–';
        else
            rarity_cell_sep = '; ';
        end
rarity_cell:tag('span'):wikitext(rarity_cell_sep);
 
        local alt_rarity_span = rarity_cell:tag('span')
        alt_rarity_span:wikitext(alt_rarity)
        if type(alt_rarity_value) == 'number' then
rarity_cell_title = rarity_cell_title .. rarity_cell_sep .. string.format('%.3g%%', 100 * alt_rarity_value)
            alt_rarity_span:attr({
                ['data-drop-fraction'] = alt_rarity,
                ['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)),
                ['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3),
                ['data-drop-permil'] = sigfig(1000 * alt_rarity_value, 3),
                ['data-drop-permyriad'] = sigfig(10000 * alt_rarity_value, 3),
            })
        end
    end
rarity_cell:attr("title", rarity_cell_title);
 
if #raritynotes > 3 then
rarity_cell:wikitext(raritynotes)
end
 
     -- Treasure Hunter gem
    if dropType == 'th' then
local th_gem_cell = ret:tag('td')
if thgem == 'no' then
th_gem_cell:addClass('table-na')
end
th_gem_cell:wikitext(th_gem_icons[thgem] or '')
th_gem_cell:attr('data-sort-value',th_gem_rarities[thgem] or 2)
-- Squeal of Fortune slot
elseif dropType == 'sof' then
local sof_slot_cell = ret:tag('td')
if sofslot == 'no' then
sof_slot_cell:addClass('table-na')
end
sof_slot_cell:wikitext(sof_slot_icons[sofslot] or '')
sof_slot_cell:attr('data-sort-value',sof_slot_rarities[sofslot] or 2)
end
 
    -- setup GE and alch cells
    local ge_td = ret:tag('td')
    local alch_td = ret:tag('td')
 
    -- common attributes
    ge_td  :attr('data-sort-value',vsort)
    :addClass('ge-column')
    :css({
         ['text-align'] = 'right',
        cursor = 'help'
    })
    alch_td :attr('data-sort-value',vasort)
            :addClass('alch-column')
            :css({
                ['text-align'] = 'right',
                cursor = 'help'
            })
 
    local ge_td_title, ge_td_content, alch_td_title, alch_td_content
    --Cases for the GE and alch values
    local smwValue = 0
    if geInfo then
    local currency_name = lang:plural(geInfo.value or 0, 'coin', 'coins')
    local currency_img = nil
    if geInfo.currency then
    currency_img, currency_name = currency(geInfo.currency, geInfo.value, vsort)
    end
    ge_td_title = mw.ustring.format(_priceStrings[geInfo.type], commas(geInfo.value) or '', currency_name)
    ge_td_content = total .. (currency_img or valueImages[geInfo.type] or '')
   
        if geInfo.type == 'ge_alt' or geInfo.type == 'ge_alch' then
        smwValue = geInfo.value
        end
     else
     else
    ge_td_content = 'Not sold'
         return n
         ge_td_title = 'This item cannot be traded on the Grand Exchange nor alchemised and has no applicable value to display.'
        ge_td:css('color', '#999')
     end
     end
   
    if alchInfo then
    local currency_name = lang:plural(alchInfo.value or 0, 'coin', 'coins')
    local currency_img = ''
    if alchInfo.currency then
    currency_img, currency_name = currency(alchInfo.currency, alchInfo.value, vasort)
    end
    alch_td_title = mw.ustring.format(_priceStrings[alchInfo.type], commas(alchInfo.value) or '', currency_name)
    alch_td_content = alchtotal .. (currency_img or valueImages[alchInfo.type] or '')
    else
        alch_td_content = 'Not alchemisable'
        alch_td_title = 'This item cannot be alchemised and has no applicable value to display.'
        alch_td:css('color', '#999')
    end
    ge_td:wikitext(ge_td_content):attr('title', ge_td_title)
    alch_td:wikitext(alch_td_content):attr('title', alch_td_title)
    -- SoF/TH convert value
    if dropType == 'sof' or dropType == 'th' then
local convert_td = ret:tag('td')
    convert_td:attr('data-sort-value',vcsort)
            :addClass('convert-column')
            :css({
                ['text-align'] = 'right',
                cursor = 'help'
            })
    if params.has_content(convert) then
    if convert ~= 'no' then
    local convert_currency_name = 'coin'
    local convert_currency_img = ''
    if convertcurrencyKey then
    convert_currency_img, convert_currency_name = currency(convertcurrencyKey, convert, vcsort)
    end
    convert_td_title = mw.ustring.format("%s %s %s", commas(convert) or '', convert_currency_name, convertstr or '')
    convert_td_content = converttotal .. (convert_currency_img or '')
    else
        convert_td_content = 'Cannot be converted'
        convert_td_title = 'This item cannot be converted and has no applicable value to display.'
        convert_td:css('color', '#999')
    end
    convert_td:wikitext(convert_td_content):attr('title', convert_td_title)
    end
convert_td:attr('data-sort-value',convert or -1)
end
-- SMW
if (ns == '') and useSmw then
    dropFrom = pgTitle
        if versionKey ~= 'DEFAULT' then
        dropFrom = pgTitle .. '#' .. versionKey
        end
       
-- check if applies to all or only a version
--add function to reduce image to File:Some name.png
local smwNameNote = mw.text.killMarkers(namenotes)
local smwQuantity = mw.text.killMarkers(quantity)
smwQuantity = smwQuantity:gsub('<span class="dropsline%-noted">', '')
smwQuantity = smwQuantity:gsub('</span>', '')
smwQuantity = smwQuantity:gsub(',', '')
smwQuantity = smwQuantity:gsub('&nbsp;', ' ')
smwQuantity = smwQuantity:gsub(';', ',')
local smwRarityNote = mw.text.killMarkers(raritynotes)
local smwRolls = rolls or 1
local subcount = 1
local subname = 'DROP_'..smwname..'_'..smwQuantity..'_'..rarity..'_'..subcount
local droppedItemName = 'Dropped item'
if rdt == true then
droppedItemName = 'Dropped item from RDT'
end
local smw_json = {
['Drop type'] = dropType,
['Dropped from'] = dropFrom,
[droppedItemName] = smwname,
['Drop level'] = level,
['Name Notes']=smwNameNote,
['Drop Quantity']=smwQuantity,
['Quantity High']=_h,
['Quantity Low']=_l,
Rarity=rarity,
['Alt Rarity']=alt_rarity,
['Alt Rarity Dash'] = alt_rarity_endash,
['Rarity Notes']=smwRarityNote,
['Rolls']=smwRolls,
['Approx']=approx
}
if string.match(raritynotes, 'UNIQ%-%-ref') then
smw_json['RarityNote Ref'] = true
end
if string.match(quantity, 'UNIQ%-%-ref') then
smw_json['QuantityNote Ref'] = true
end
if smwValue > 0 then
smw_json['Drop Value'] = smwValue
end
if dropType == 'archaeology' then
if VariablesLua.var('dropsline_is_arch_soil') == 'true' then
smw_json['Is soil screening'] = 'true'
else
smw_json['Is soil screening'] = 'false'
end
end
local smw_sub = {
[droppedItemName] = smwname,
['Dropped from'] = dropFrom,
["Drop JSON"] = mw.text.jsonEncode(smw_json)
}
mw.smw.subobject(smw_sub, subname) -- drop is subobject of page
end
return tostring(ret)
end
end


function qty(quantity)
-- Main function
-- if no quantity is given, return unknown
function p.main(frame)
if string.lower(quantity) == 'varies' then
    local args = frame:getParent().args
return 'Varies'
end
if not quantity or string.lower(quantity) == 'unknown' then
return 'Unknown'
end
-- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
-- strip *all* whitespace
-- change '(noted)' to '$n' for parsing
quantity = mw.ustring.gsub(quantity,'[-—]','–')
:gsub('%s','')
:gsub('%(noted%)','$n')
-- split list into table
local vals = mw.text.split(quantity,'[,;]')
local low = 2147483648
local high = 0
-- recreate the quantity string to ensure consistent formatting
local numstr = {}
for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
-- put them in order with desired format
if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
-- Just in case
if a > b then
a,b = b,a
end
if a < low then
low = a
end
if b > high then
high = b
end
local addx = commas(a)..'–'..commas(b)
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
else
local a = tonumber(clean)
if a < low then
low = a
end
if a > high then
high = a
end
local addx = commas(a)
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
end
end
-- Add a line break if there are too many elements
-- To keep the tables thin
if #numstr > 11 then
local mid = math.floor(#numstr/2)
numstr[mid] = '<br/>'..numstr[mid]
end
-- To prevent any possible confusion with formatted numbers
-- elements should be separated with semicolons followed by a space
numstr = table.concat(numstr,'; ')
-- If no numbers are found in the string, return unknown
if not numstr:find('%d') then
return 'Unknown', price
end
 
return numstr, high, low
end
 
function get_total(value,qhigh,qlow)
-- if no alch value is given, return unknown
if not value or string.lower(value) == 'unknown' then
return value
end
-- if value is negative (from smw/ge) it cannot be alched
if tonumber(value) and tonumber(value) < 0 then
return false
end
-- if no numbers return not alchemisable
if not tonumber(value) and not value:find('%d') then
return false
end
 
-- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
-- strip *all* whitespace
value = mw.ustring.gsub(value,'[-—]','–')
:gsub('%s','')
-- split list into table
local vals = mw.text.split(value,'[,;]')
-- All value ranges will be a range
-- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
-- the value returned will be 100–500 rather than 100; 300; 500
-- If low and high vars are the same in the end, only 1 value is displayed
local low = 2147483649147483648
local high = 0
-- recreate the alchval string to ensure consistent formatting
for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
-- put them in order with desired format
if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
-- Just in case
if a > b then
a,b = b,a
end
if a < low then
low = a
end
if b > high then
high = b
end
else
local a = tonumber(clean)
if a < low then
low = a
end
if a > high then
high = a
end
end
end
 
local valret, sort
if not qhigh or not qlow then
sort = high
valret = commas(high)
else
local lower = qlow * low
local higher = qhigh * high
if higher == lower then
valret = commas(higher)
else
valret = commas(lower)..'–'..commas(higher)
end
sort = higher
end


return valret, sort
    local name = args.name or args.Name or 'Item'
end
    local quantity = args.quantity or args.Quantity or 'Unknown'
    local rarity = args.rarity or args.Rarity or 'Unknown'


-- function to get the currency image and name (singular vs plural)
    local output = string.format('|-\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n', name, quantity, rarity)
function currency(altcur,price,total)
price = tostring(price)
total = tostring(total)
-- body
local lowcur = string.lower(altcur)
local clean = price:gsub('%W','')
local retcur, img
if lang:plural(tonumber(clean) or 0, 'f', 't') == 't' then
retcur = altcur
else
if lowcur == 'zemomark' or lowcur == 'tokkul' or lowcur == 'teci' then
retcur = altcur
elseif lowcur == 'pieces of eight' then
retcur = 'piece of eight'
else
retcur = string.sub(altcur,1,(string.len(altcur)-1))
end
end
img = curr_image(altcur,total) or 'AltValue.png'
img = '<span class="dropsline-altval style="margin-left:0.3em;">[[File:'..img..'|link=|frameless|20px]]</span>'
return img, retcur
end


-- adding categories to mainspace
    return mw.text.tag('tr', output)
function categories(...)
local name,quantity,rarity = unpack(...)
local ret = ''
name = name:lower()
quantity = quantity:lower()
if name:find('effigy') then
ret = ret .. '[[Category:Effigy dropping monsters]]'
elseif name:find('clue scroll ') then
ret = ret .. '[[Category:Clue scroll dropping monsters]]'
elseif name:find('rare drop table') then
ret = ret .. '[[Category:Monsters with access to the rare drop table]]'
elseif name:find('wilderness shared loot table') then
ret = ret .. '[[Category:Monsters with access to the Wilderness shared loot table]]'
end
if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then
ret = ret .. '[[Category:Needs drop rarity added]]'
end
if quantity:find('Unknown') then
ret = ret .. '[[Category:Needs drop quantity added]]'
end
return ret
end
end


return p
return p
-- </nowiki>

Latest revision as of 11:01, 4 April 2024

Documentation for this module may be created at Module:DropsLineRoatz/doc

local p = {}
local lang = mw.language.getContentLanguage()

-- Function to get rarity class based on value
local function get_rarity_class(val)
    local rarities_class = {
        { 1, 'table-bg-blue' },
        { 1/25, 'table-bg-green' },
        { 1/99.99, 'table-bg-yellow' },
        { 1/999.99, 'table-bg-orange' },
        { 1/9999999, 'table-bg-red' }
    }
    for i, v in ipairs(rarities_class) do
        if val >= v[1] then
            return v[2]
        end
    end
    return rarities_class[#rarities_class][2] -- default to the last rarity class
end

-- Function to format numbers with commas
local function commas(n)
    if tonumber(n) then
        return lang:formatNum(tonumber(n))
    else
        return n
    end
end

-- Main function
function p.main(frame)
    local args = frame:getParent().args

    local name = args.name or args.Name or 'Item'
    local quantity = args.quantity or args.Quantity or 'Unknown'
    local rarity = args.rarity or args.Rarity or 'Unknown'

    local output = string.format('|-\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n| style="text-align:center" | %s\n', name, quantity, rarity)

    return mw.text.tag('tr', output)
end

return p