Module:DropsLineClue: Difference between revisions
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Bosses>Minomelo (Changing the wording on the diary rate increase to better represent the new point system) |
m (1 revision imported) |
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Latest revision as of 22:16, 30 March 2024
Documentation for this module may be created at Module:DropsLineClue/doc
local p = {}
local string = string
local commas = require('Module:Addcommas')._add
function p.main(frame)
local args = frame:getParent().args
local type = args.type
local rarity = args.rarity
local altrarity = args.altrarity
local altraritydash = args.altraritydash
local raritynotes = args.raritynotes ~= nil and args.raritynotes ~= '' and args.raritynotes or nil
local f2p = args.f2p ~= nil and args.f2p ~= '' and frame:expandTemplate{ title='(m)' } or nil
local skill = args.skill ~= nil and args.skill ~= '' and args.skill or nil
local reward = args.reward ~= nil and args.reward ~= '' and args.reward or nil
local noteoverride = args.noteoverride ~= nil and args.noteoverride ~= '' and args.noteoverride or nil
local smw = args.smw
local templateName
local note
if skill ~= nil then
templateName = 'DropsLineSkill'
elseif reward ~= nil then
templateName = 'DropsLineReward'
else
templateName = 'DropsLine'
end
local adjusted = getAdjustedRarity(rarity, altrarity)
local ret = mw.html.create('tr')
local altnote = altrarity ~= nil and string.format('%s%s', altraritydash ~= nil and '–' or '; ', adjusted.alt) or ''
if noteoverride ~= nil then
note = noteoverride
else
note = string.format('The %s clue scroll drop rate increases to %s%s after unlocking the [[%s Combat Achievements]] rewards tier.', type, adjusted.original, altnote, type, type)
end
local refnote = frame:extensionTag{ name = 'ref', content = note, args = { group = 'd' } }
if raritynotes ~= nil then
refnote = refnote .. raritynotes
end
ret:wikitext(frame:expandTemplate{ title=templateName, args = { name = string.format('Clue scroll (%s)', type), quantity = 1, rarity = rarity, altrarity = altrarity, altraritydash = altraritydash, raritynotes = refnote, citation = args.citation, namenotes = f2p, gemw = 'no', smw = smw, skill = skill } })
return tostring(ret)
end
function getAdjustedRarity(rarity, altrarity)
local modifier = 0.05
local rv1, rv2 = string.match(rarity, '([%d%.]+)/([%d%.]+)')
local arv1, arv2
local adjustedrarity, adjustedaltrarity
if altrarity then
arv1, arv2 = string.match(altrarity, '([%d%.]+)/([%d%.]+)')
if tonumber(arv1) > 1 then
local reduced = arv2 / arv1
adjustedaltrarity = string.format('%s/%s', 1, commas(math.floor((reduced - (reduced * modifier)))))
else
adjustedaltrarity = string.format('%s/%s', arv1, commas(math.floor((arv2 - (arv2 * modifier)))))
end
end
if tonumber(rv1) > 1 then
local reduced = rv2 / rv1
adjustedrarity = string.format('%s/%s', 1, commas(math.floor((reduced - (reduced * modifier)))))
else
adjustedrarity = string.format('%s/%s', rv1, commas(math.floor((rv2 - (rv2 * modifier)))))
end
return { original = adjustedrarity, alt = adjustedaltrarity }
end
return p