Dice: Difference between revisions
No edit summary |
|||
Line 32: | Line 32: | ||
The exact multiplier is shown before rolling and scales dynamically with the selected number. | The exact multiplier is shown before rolling and scales dynamically with the selected number. | ||
== ⚙️ Automation & Fairness == | == ⚙️ Automation & Fairness == |
Latest revision as of 12:45, 12 July 2025
Dice | ||||
---|---|---|---|---|
![]() | ||||
Released | 2025 | |||
Type | Gambling | |||
Location | ::Dice | |||
Participants | 1 | |||
Requirements | Donator points or Donation Credits | |||
Location | ||||
![]() |
🎲 Dice

Dice is a fast-paced gambling mini-game located in the gamble zone. Players wager on a number roll, selecting a target number that the dice must roll over to win. The game is accessible with the command ::dice
.
🎯 How to Play
Players begin by choosing how much to bet and selecting a target number between 1 and 100. A random number between 0 and 100 is then rolled.
- If the roll is higher or equal to the target number, the player wins.
- If the roll is below the target number, the player loses.
This mechanic allows players to directly control their win probability — the higher the target number, the smaller the chance to win, but the higher the payout.
📜 "Choose how much you want to bet on the roll. Adjust the win chance by selecting a target number. A random number between 0 and 100 will be generated. If the roll lands in your range, you win, otherwise, you lose."
✨ Payouts

The payout multiplier is determined by the odds of rolling over the chosen target number.
- A **low target** (e.g. 5) gives a high chance to win, but with a low multiplier.
- A **high target** (e.g. 95) gives a very low chance to win, but with a very high multiplier.
The exact multiplier is shown before rolling and scales dynamically with the selected number.
⚙️ Automation & Fairness
- Dice is fully automated, and is played in a single player setting, we do not require or allow other players to host or be the house.
- Outcomes are determined using a provably fair RNG system.
- The game engine is designed to be slightly house-favorable. Giving players a 99% RTP.
- Provably Fair: Players can verify each game's fairness by checking the game’s provably fair hash and seed values displayed in the interface. This system ensures transparency and trust in the RNG results.
- The source code for the dice rolls can be found and verified here: GitHub – Roat Pkz Provably Fair System.
🔁 Autoplay

Dice features a built-in Autoplay system to simplify consecutive rolling:
- Select your stake and target number.
- Enable Autoplay to automatically repeat rolls under the same settings.
- Autoplay stops if you run out of credits or manually cancel it.
This feature is ideal for players who want to grind large sample sizes or test strategies.
👀 Spectating
Dice includes full spectating functionality, just like other ::fp
games:
- A spectator counter shows how many players are watching.
- Hovering the counter displays a list of active viewers.
- Great for high-stakes drama or showing off big streaks.
- Spectating can be toggled on or off using the command ::disable-spectate (to turn off) and ::enable-spectate (to turn it back on).
📍 Commands
::dice
– Teleports you to the dice zone.- Bet amount, target number, and Autoplay settings are all available via UI.
🧠 Strategy
There are multiple approaches to playing Dice, depending on your risk preference:
- Low Risk: Select a low target number (e.g. 10–30) for a high chance to win with smaller payouts.
- Medium Risk: Targets between 40–60 balance win rate and profit.
- High Risk: Targets above 80 offer large payouts but rare wins.
Autoplay helps automate your approach, allowing for efficient long-term execution.
Games | |
---|---|
Other |