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{{Has skill guide|Agility training}}
#REDIRECT [[Agility training]]
{{Infobox Skill
|name = Agility
|image = [[File:Agility icon.png]]
|release = [[12 December]] [[2002]]
|update = Agility skill online
|aka = Agi
|members = Yes
|type = Utility
}}
[[File:Agility icon (detail).png|left|]]
'''Agility''' is a [[Members|members-only]] [[skill]] which gives access to various [[shortcuts]] around ''[[RuneScape]]''. Other benefits of the skill include faster [[run energy]] restoration and the ability to obtain the [[graceful outfit]]. Note that the faster energy restore rate also applies in free-to-play worlds.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/563708004269555714|date=6 February 2015|archiveurl=https://archive.is/jYBtD|archivedate=12 February 2021|quote=Run energy restores faster at high Agility, including on F2P worlds. Like it was in 2007. We weren't planning to change it.}}
{{Listen
|align = right
|title = Agility level up
|filename = Agility level up.ogg
|desc = The music that plays when levelling up.}}
__TOC__
 
==Agility Training Areas==
Agility Training Areas are identified with a running figure [[File:Agility training icon.png]] [[icon]] on the [[world map]]. These areas contain an [[Agility course]] that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles. It is, however, possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore, it is advised to bring some [[food]] when planning on training Agility at lower Agility and [[Hitpoints]] levels.
 
On many courses, the amount of damage taken after failing an obstacle is based on your remaining [[Hitpoints]], so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the [[Wilderness course]] if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.
 
For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character's [[Energy|run energy]], therefore it can be helpful to bring some [[energy potion]]s, [[super energy potion]]s or [[stamina potion]]s, or to wear [[weight-reducing clothing]] while training Agility:
*{{plink|Graceful outfit|pic=Graceful hood}}
*{{plink|Boots of lightness}}
*{{plink|Spotted cape}}
*{{plink|Spottier cape}}
*{{plink|Penance gloves}}
 
''Contrary to popular belief, weight '''does not''' affect the chance of success for most obstacles.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/809140601446875136|date=14 December 2016|archiveurl=https://archive.is/SLrCO|archivedate=25 May 2020|quote=Your Agility level does, your weight does not.}} However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the [[Werewolf Agility Course]].{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1158672314575261697|date=6 August 2019|archiveurl=https://archive.is/UQLEc|archivedate=25 May 2020|quote=If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that.}}''
 
{| class="wikitable sortable align-center-1 align-center-2 align-center-5"
!{{SCP|Agility}}
! colspan=2 |Course
!Category
!Experience per hour <ref group="d">These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.</ref>
!Notes
|-
|1||{{plinkt|Gnome Stronghold Agility Course|pic=Swamp toad (item)}}||Regular Course
|9,250||It is impossible to fail any of the obstacles on this course.
|-
|1||{{plinkt|Brimhaven Agility Arena|pic=Agility arena ticket}}||Special Course
|67,000||Some obstacles in the arena require level 20 or 40 Agility to pass.
|-
|5||{{plinkt|Shayzien Basic Course|pic=Shayzien helm (1)}}||Regular Course
|8,750
|-
|10||{{plinkt|Draynor Village Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|9,000||
|-
|20||{{plinkt|Al Kharid Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|9,360||
|-
|30||{{plinkt|Agility Pyramid|pic=Pyramid top}}||Special Course
|44,750||Players stop failing all obstacles at 75 Agility.
|-
|30||{{plinkt|Varrock Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|13,000||
|-
|30||{{plinkt|Penguin Agility Course|pic=Clockwork suit}}||Regular Course
|30,000||Access to this course requires completion of {{SCP|Quest}} [[Cold War]].
Even at level 99 Agility it is still possible to fail an obstacle.
|-
|35||{{plinkt|Barbarian Outpost Agility Course|pic=Steel battleaxe}}||Regular Course
|18,200||Access to this course requires completion of {{SCP|Quest}} [[Alfred Grimhand's Barcrawl]].
Players stop failing this course at 93 Agility.
|-
|40||{{plinkt|Canifis Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|19,200||Access to this course requires completion of {{SCP|Quest}} [[Priest in Peril]].
|-
|48||{{plinkt|Shayzien Advanced Course|pic=Shayzien helm (5)}}||Regular Course
|28,000
|A [[Crossbow]] and a [[Mith grapple|Mith Grapple]] is required to complete this course.
|-
|48||{{plinkt|Ape Atoll Agility Course|pic=Monkey greegree}}||Regular Course
|53,300||Access to this course requires completion of Chapter 2 of {{SCP|Quest}} [[Monkey Madness I]].
Players stop failing this course at 75 Agility.
|-
|50||{{plinkt|Falador Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|27,200||Players stop failing this course at 66 Agility.
|-
|52||{{plinkt|Wilderness Agility Course|pic=Skull (item)}}||Regular Course
|47,500||Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
Even at level 99 Agility it is still possible to fail an obstacle.
|-
|52||{{plinkt|Hallowed Sepulchre|pic=Hallowed symbol}}||Special Course
|75,000||
Access to this course requires completion of {{SCP|Quest}} [[Sins of the Father]].
 
Level 52 is required to access the course. However, level 92 is required to access the deepest floor.
|-
|60||{{plinkt|Werewolf Agility Course|pic=Stick (item)}}||Regular Course
|69,500||Access to this course requires completion of {{SCP|Quest}} [[Creature of Fenkenstrain]].
With level 80 in Agility and [[Strength]] and a weight of 2 kg or lower, this course will never be failed.
|-
|60||{{plinkt|Seers' Village Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|45,600||Experience rates increase up to 58,900 with the hard tier of [[Kandarin Diary]] completed.
Players stop failing this course at 79 Agility.
|-
|70||{{plinkt|Dorgesh-Kaan Agility Course|pic=Bullseye lantern (lit)}}||Special Course
|63,000||Access to this course requires completion of {{SCP|Quest}} [[Death to the Dorgeshuun]].
|-
|70||{{plinkt|Pollnivneach Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|52,300||Players stop failing this course at 85 Agility.
|-
|75||{{plinkt|Prifddinas Agility Course|pic=Crystal shard 1}}||Regular Course
|66,000||Access to this course requires completion of {{SCP|Quest}} [[Song of the Elves]].
Players stop failing this course at 91 Agility.
|-
|80||{{plinkt|Rellekka Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|55,000||Players stop failing this course at 89 Agility.
|-
|90||{{plinkt|Ardougne Rooftop Course|pic=Mark of grace}}||Rooftop Agility Course
|62,300||Players stop failing this course at 96 Agility.
|}
<references group="d" />
 
==Regular courses==
These courses consist of completing a circuit of obstacles.
 
===Gnome Stronghold Agility Course===
{{Main|Gnome Stronghold Agility Course}}
The [[Gnome Stronghold Agility Course]] is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any [[food]]. However, some [[energy potion]]s, [[super energy potion]]s or [[stamina potion]]s may be helpful for faster training.
 
This course is located near the [[Grand Tree]] in the [[Tree Gnome Stronghold]], north-west of [[Ardougne]].
 
A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 8,000-9,250, depending on the player's concentration.
 
===Shayzien Agility Course===
{{main|Shayzien Agility Course}}
[[File:Shayzien helm (5) detail.png|right|100x100px]]
The Shayzien Agility Course is split into two Basic and Advanced course, with the former requiring 5 Agility and the latter requiring 48 Agility.
The basic course takes around 53 seconds to complete, yields 133.2 experience, with it also being very unlikely to fail any of the course's obstacles, making the average Agility experience per hour 8,750.
The advanced course takes around 49 seconds and yields 474.3 experience, making the average Agility experience per hour around 28,000.
 
===Penguin Agility Course===
{{Main|Penguin Agility Course}}
[[File:Clockwork suit detail.png|right|100x100px]]
This Agility course requires level 30 Agility and is located on the [[Iceberg]], which requires completion of {{SCP|Quest}} [[Cold War]] to access. To get to the course, players need to transform into a penguin, which can be done by talking to [[Larry]] with a [[clockwork suit]] in the inventory and choosing the ''Tuxedo time'' option.
 
Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500–30,000 Agility experience per hour.
 
This course has the highest base chance to receive the [[giant squirrel]]. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.
 
===Barbarian Outpost Agility Course===
{{Main|Barbarian Outpost Agility Course}}
The Barbarian Outpost Agility Course requires level 35 Agility and completion of {{SCP|Quest}} [[Alfred Grimhand's Barcrawl]] to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
 
With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.
 
===Ape Atoll Agility Course===
{{Main|Ape Atoll Agility Course}}
[[File:Monkey Archer.png|right|100x100px]]
The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of {{SCP|Quest}} [[Monkey Madness I]] to access. To train at this course, players need to transform into a monkey, which can be done by equipping a [[Monkey greegree (small ninja)|Ninja monkey greegree]] or [[Kruk monkey greegree]]. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
 
With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000–50,000 Agility experience per hour, depending on concentration levels.
 
===Wilderness Agility Course===
{{Main|Wilderness Agility Course}}
The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a [[temporary skill boost]] to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
 
Since this Agility course is located deep in the [[Wilderness]], ranging from level 50 to 56, is it possible to come across [[Player killing|player killers]] while training there. Additionally, there are two level 25 [[skeleton]]s roaming the Agility course that will attack any player near them.
 
With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.
 
===Werewolf Agility Course===
{{Main|Werewolf Agility Course}}
[[File:Stick (item) detail.png|right|100px]]
The Werewolf Agility Course requires level 60 Agility and completion of {{SCP|Quest}} [[Creature of Fenkenstrain]] to access. To get to the course, players need to be wearing a [[ring of charos]]. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the [[Stick (item)|stick]] is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.
 
This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.
 
With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.
 
===Prifddinas Agility Course===
{{Main|Prifddinas Agility Course}}
[[File:Crystal shard detail.png|right|100x100px]]
The Prifddinas Agility Course requires level 75 Agility and completion of {{SCP|Quest}} [[Song of the Elves]] to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 15 [[crystal shard]]s can be found per hour by entering these portals yielding up to {{Coins|({{GEP|Divine super combat potion(4)}}-{{GEP|Super combat potion(4)}})/0.4*15}} if making [[Divine super combat potion|Divine super combat potions]] with 97 [[Herblore]].
 
With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.
 
==Rooftop Agility courses==
{{Main|Rooftop Agility Courses}}
[[File:Mark of grace detail.png|right|100px]]
Rooftop Agility Courses were introduced to ''[[Old School RuneScape]]'' on [[5 December]] [[2013]]. A total of nine courses have been released.
 
The rooftop Agility courses will provide the player with [[Mark of grace|marks of grace]], which can be used to buy the [[graceful outfit]] and [[amylase pack]]s from [[Grace]].
 
Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/628223083858362368|date=3 August 2015|archiveurl=https://archive.is/r7dFR|archivedate=25 May 2020|quote=If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate.}} Until the player reaches that level, marks of grace will continue to spawn normally.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/628523773856219136|date=4 August 2015|archiveurl=https://archive.is/USw7i|archivedate=25 May 2020|quote=The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed.}}
 
{{:Rooftop Agility Courses}}
 
==Other courses==
These courses consist of something else than just completing a circuit of obstacles.
 
===Brimhaven Agility Arena===
{{Main|Brimhaven Agility Arena}}
[[File:Agility arena ticket detail.png|right|100px]]
The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for [[agility arena ticket]]s.
The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a ticket dispenser, no ticket will be rewarded. For every subsequently tagged ticket dispenser, one ticket will be reward. If not tagging a ticket dispenser in time, the next tagged dispenser will not result in a ticket.
 
The tickets can be traded in to [[Pirate Jackie the Fruit]] for Agility experience or a selection of items.
 
The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.
 
===Agility Pyramid===
{{Main|Agility Pyramid}}
[[File:Pyramid top detail.png|right|100px]]
The [[Agility Pyramid]] is an Agility training area located in the [[Kharidian Desert]] available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the [[pyramid top]]. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.
 
Pyramid tops may be handed in to [[Simon Templeton]] in exchange for {{Coins|10,000}}.
 
Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.
 
===Dorgesh-Kaan===
{{Main|Dorgesh-Kaan Agility Course}}
[[File:Bullseye lantern (lit) detail.png|right|100px]]
The [[Dorgesh-Kaan Agility Course]] is an Agility training area located in [[Dorgesh-Kaan]] available to players with level 70 Agility and completion of {{SCP|Quest}} [[Death to the Dorgeshuun]]. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by [[Turgall]]. One route will focus on purely training Agility, while the other course will mainly reward [[Ranged]] experience.
 
With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000–60,000 Agility experience per hour, depending on concentration levels.
 
While having very similar experience rates per hour to the [[Ardougne Rooftop Course]], the chance to get the [[giant squirrel]] pet is around 15% higher at the Dorgesh-Kaan Agility Course.
 
===Hallowed Sepulchre===
{{Main|Hallowed Sepulchre}}
[[File:Hallowed_symbol_detail.png|right|100px]]
The [[Hallowed Sepulchre]] is an Agility training area located in [[Darkmeyer]] available to players with 52 Agility and completion of {{SCP|Quest}} [[Sins of the Father]]. Once an ancient [[Saradominist]] burial ground, the Sepulchre consists of five floors, unlocked at 52, 62, 72, 82, and 92 agility. On each floor, players must actively navigate through obstacles and reach the end before a timer expires. On each floor, the player can choose to loot coffins and receive [[Hallowed marks]], or to continue without looting and achieve higher experience rates.
 
The sepulchre is a very high intensity training method, but has the potential to reward high rates of experience and gold per hour, especially at high Agility levels<!-- add exact rates when known -->. It is also the only way to obtain the Dark [[graceful outfit]] recolour and the [[dark acorn]].
 
==Other training methods==
===Blast Furnace===
{{Main|Blast Furnace}}
 
The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per [[RuneScape clock|game tick]], for a maximum of 6,000 experience per hour. This task, however, quickly drains your run energy, so it may be difficult to reach those experience rates.
 
===Gnome Ball===
{{Main|Gnome Ball}}
 
Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. [[Ranged]] experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.
 
===Toy mouse===
A [[toy mouse]] can be made on a [[Crafting table]] in a [[player-owned house]], or rarely attracted while wearing an [[Ava's accumulator]]. Winding, releasing and catching it will reward 3 Agility experience each time.
 
===Underwater Agility and Thieving===
{{Main|Underwater Agility and Thieving}}
The [[Underwater Agility and Thieving]] activity is a skilling method that combines the Agility and [[Thieving]] skill. This activity is located in the [[Underwater]] area of [[Fossil Island]].
 
In this activity, players swim around looking for opened [[Chest (underwater)|treasure chests]] and [[Clam|giant clam shells]]. Searching these chests and clams will reward the player with [[mermaid's tear]]s and [[glistening tear]]s, which can be exchanged for several items and Agility and/or Thieving experience respectively.
 
The experience rates scale quadratically with the player's Agility and Thieving levels; therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.
 
===Werewolf Skullball===
{{Main|Werewolf Skullball}}
Skullball is played in the Werewolf agility area east of [[Canifis]]. Level 25 Agility and a [[ring of charos]] are required to access this activity.
 
To play, talk to the [[Skullball boss]] at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.
 
When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.
 
===Wintertodt Pillars===
From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump [[shortcut]] in the [[Wintertodt]]'s prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of [[Wintertodt/Warm clothing|warm clothing]] and sufficient [[food]].
 
==Shortcuts==
{{Main|Shortcuts}}
 
Shortcuts are identified with a curved green arrow icon [[File:Agility shortcut icon.png]] on the [[minimap]].
{{:Shortcuts}}
 
===Other===
There are additional Agility obstacles that are not identified on the world map with a [[File:Agility shortcut icon.png]] shortcut icon or part of an Agility course.
 
{| class="wikitable align-center-1 align-center-4 align-center-5"
!{{SCP|Agility}} Level
!Name
!Location
!Success [[experience]]
!Fail experience
!Notes
|-
|1
|Rocks
|[[Agility Pyramid]]
|0.5
|{{NA}}
|Upper rocks leading from desert to Agility Pyramid.
|-
|1
|[[Bridge (Nature Grotto)|Bridge]]
|[[Nature Grotto]]
|15
|2
|Must have started [[Nature Spirit]] to access [[Mort Myre Swamp]].
|-
|10
|[[Ropeswing (Ogre island)|Ropeswing]]
|North of [[Feldip Hills]]
|3 (only one way)
|{{NA}}
|Requires a [[rope]] to make the swing and will not be returned on use.
|-
|18
|[[Trellis]]
|[[Watchtower (building)|Watchtower building]]
|31 (only one way)
|{{NA}}
|Used as the starting point for the [[Watchtower]] quest.
|-
|25
|[[Gap (Gu'Tanoth)|Gap]]
|[[Gu'Tanoth]]
|5 (only one way)
|{{NA}}
|Must have partial completion [[Watchtower]] to gain access to [[Gu'Tanoth]]. The jump requires a cost of {{Coins|20}} to pay the guard each jump.
|-
|40
|[[Crevice (Miscellania Dungeon)|Crevice]]
|[[Miscellania Dungeon]]
|1 (only one way)
|{{NA}}
|Must have started [[Royal Trouble]] to access the dungeon. Requires no level to go backwards through the crevice.
|-
|40
|[[Tunnel (Miscellania Dungeon)|Tunnel]]
|[[Miscellania Dungeon]]
|1 (only one way)
|{{NA}}
|Must have started [[Royal Trouble]] to access the dungeon. Requires no level to go backwards through the tunnel.
|}
 
==Run energy restoration==
{{Main|Energy}}
 
The amount of restored [[run energy]] per minute depends on the player's Agility level. The rate of run energy restoration can be boosted by partial bonuses provided by individual [[Graceful outfit|graceful]] items, including as much as 30% if the complete [[graceful outfit]] is unlocked and worn. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, which is instead affected by the player's [[weight]], the effects of [[stamina potion]]s, and the passive effect of the [[ring of endurance]].
 
The table below presents the time it takes to restore 1% of run energy.
 
Players will gain E amount of run energy per second where A is the player's agility level.
 
<math>
E(A) = \frac{\lfloor\frac{A}{6}\rfloor + 8}{60}
</math>
 
{{:Energy/Recovery table}}
 
==Official worlds==
The following [[Server#Themed servers/worlds|official worlds]] are assigned to Agility training or minigames:
 
{| class="wikitable sortable" style="text-align: left;"
!World
!Location
!Members
!Activity
{{WorldLine|314|United States (east)|mems=yes|Brimhaven Agility Arena}}
{{WorldLine|346|United States (east)|mems=yes|Agility Training}}
|}
 
==Giant squirrel pet==
[[File:Giant squirrel (follower).png|right|110px]]
{{Main|Giant_squirrel}}
The [[Giant squirrel]] is a skilling [[pet]] that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.
 
==Temporary boosts==
{{main|Temporary skill boost}}
{{:Temporary skill boost/Agility}}
 
==Quests==
===Quests requiring Agility===
{| class="wikitable sortable lighttable mw-collapsible" style="text-align:center;"
!Quest
!Agility<br/>requirement
!Other requirements
|-
|[[The Dig Site]]||{{SCP|Agility|10}}||{{SCP|Herblore|10}}, {{SCP|Thieving|25}}
|-
|[[The Lost Tribe]]||{{SCP|Agility|13}}||{{SCP|Mining|17}}, {{SCP|Thieving|13}}
|-
|[[Troll Stronghold]]||{{SCP|Agility|15}}||-
|-
|[[Tai Bwo Wannai Trio]]||{{SCP|Agility|15}}||{{SCP|Cooking|30}}, {{SCP|Fishing|5}}
|-
|[[The Depths of Despair]]||{{SCP|Agility|18}}||
|-
|[[Mountain Daughter]]||{{SCP|Agility|20}}||-
|-
|[[Death to the Dorgeshuun]]||{{SCP|Agility|23}}||{{SCP|Thieving|23}}
|-
|[[The Grand Tree]]||{{SCP|agility|25}}||-
|-
|[[Watchtower]]||{{SCP|Agility|25}}||{{SCP|Mining|40}}, {{SCP|Magic|15}}, {{SCP|Thieving|15}}, {{SCP|Herblore|14}}
|-
|[[In Search of the Myreque]]||{{SCP|Agility|25}}||-
|-
|[[Ghosts Ahoy]]||{{SCP|Agility|25}}||{{SCP|Cooking|20}}
|-
|[[Darkness of Hallowvale]]||{{SCP|agility|26}}||{{SCP|construction|5}}, {{SCP|mining|20}}, {{SCP|thieving|22}}, {{SCP|crafting|32}}, {{SCP|magic|33}}, {{SCP|strength|40}}
|-
|[[Troll Romance]]||{{SCP|agility|28}}||-
|-
|[[Cold War]]||{{SCP|Agility|30}}||{{SCP|Construction|34}}, {{SCP|Crafting|30}}, {{SCP|Hunter|10}}
|-
|[[Shilo Village]]||{{SCP|Agility|32}}||{{SCP|Crafting|20}}, {{SCP|Smithing|4}}
|-
|[[Horror from the Deep]]||{{SCP|Agility|35}}||-
|-
|[[One Small Favour]]||{{SCP|Agility|36}}||{{SCP|Crafting|25}}, {{SCP|Herblore|18}}, {{SCP|Smithing|30}}
|-
|[[Land of the Goblins]]
|{{SCP|Agility|38}}
|{{SCP|Fishing|40}}, {{SCP|Thieving|45}}, {{SCP|Herblore|48}}
|-
|[[Royal Trouble]]||{{SCP|Agility|40}}||{{SCP|Slayer|40}}
|-
|[[The Fremennik Isles]]||{{SCP|Agility|40}}|| {{SCP|Construction|20}}, {{SCP|Woodcutting|56}}, {{SCP|Crafting|46}}
|-
|[[Cabin Fever]]||{{SCP|agility|42}}||{{SCP|crafting|45}}, {{SCP|Smithing|50}}, {{SCP|Ranged|40}}
|-
|[[A Taste of Hope]]||{{SCP|agility|45}}||{{SCP|slayer|38}}, {{SCP|attack|40}}, {{SCP|herblore|40}}, {{SCP|crafting|48}}
|-
|[[The Path of Glouphrie]]||{{SCP|Agility|45}}||{{SCP|Strength|60}}, {{SCP|Slayer|56}}, {{SCP|Thieving|56}}, {{SCP|Ranged|47}}
|-
|[[Recipe for Disaster]]<br/>([[Recipe for Disaster/Freeing King Awowogei|Awowogei subquest]])||{{SCP|agility|48}}||{{SCP|cooking|70}}
|-
|[[Legends' Quest]]||{{SCP|Agility|50}}||{{SCP|Magic|56}}, {{SCP|Crafting|50}}, {{SCP|Herblore|45}}, {{SCP|Mining|52}}, {{SCP|Prayer|42}}, {{SCP|Smithing|50}}, {{SCP|Strength|50}}, {{SCP|Thieving|50}}, {{SCP|Woodcutting|50}}
|-
|[[Sins of the Father]]
|{{SCP|Agility|52}}
|{{SCP|Woodcutting|62}}, {{SCP|Fletching|60}}, {{SCP|Crafting|56}}, {{SCP|Attack|50}}, {{SCP|Slayer|50}}, {{SCP|Magic|49}}
|-
|[[A Kingdom Divided]]
|{{SCP|Agility|54}}
|{{SCP|Thieving|52}}, {{SCP|Woodcutting|52}}, {{SCP|Herblore|50}}, {{SCP|Mining|42}}, {{SCP|Crafting|38}}, {{SCP|Magic|35}}
|-
|[[Monkey Madness II]]||{{SCP|Agility|55}}||{{SCP|Crafting|70}}, {{SCP|Slayer|69}}, {{SCP|Hunter|60}}, {{SCP|Thieving|55}}, {{SCP|Firemaking|60}}
|-
|[[Regicide]]||{{SCP|agility|56}}||{{SCP|Crafting|10}}
|-
|[[Grim Tales]]||{{SCP|Agility|59}}||{{SCP|Farming|45}}, {{SCP|herblore|52}}, {{SCP|Thieving|58}}, {{SCP|Woodcutting|71}}
|-
|[[Dragon Slayer II]]||{{SCP|Agility|60}}||{{SCP|Quest|200}}, {{SCP|Magic|75}}, {{SCP|Smithing|70}}, {{SCP|Mining|68}}, {{SCP|Crafting|62}}, {{SCP|Thieving|60}}, {{SCP|Construction|50}}, {{SCP|Hitpoints|50}}
|-
|[[Beneath Cursed Sands]]||{{SCP|Agility|62}}||{{SCP|Crafting|55}}, {{SCP|Firemaking|55}}
|-
|[[Making Friends with My Arm]]||{{SCP|Agility|68}}||{{SCP|construction|35}}, {{SCP|Firemaking|66}}, {{SCP|Mining|72}}
|-
|[[Secrets of the North]]||{{SCP|Agility|69}}||{{SCP|Thieving|64}}, {{SCP|Hunter|56}}
|-
|[[Song of the Elves]]||{{SCP|Agility|70}}||{{SCP|construction|70}}, {{SCP|Farming|70}}, {{SCP|Herblore|70}}, {{SCP|Hunter|70}}, {{SCP|Mining|70}}, {{SCP|Smithing|70}}, {{SCP|Woodcutting|70}}
|-
|}
 
===Quests rewarding Agility experience===
{{Main|Quest experience rewards}}
 
{| class="wikitable sortable lighttable mw-collapsible" style="text-align:center;"
!Quest
!Experience<br/>reward
!Agility<br/>requirement
!Other requirements
|-
|[[Recruitment Drive]]||1,000||-||{{SCP|Quest|12}}
|-
|[[The Depths of Despair]]||1,500||{{SCP|Agility|18}}||
|-
|[[The Fremennik Trials]]||2,812||-||{{SCP|Fletching|25}}, {{SCP|Woodcutting|40}}, {{SCP|Crafting|40}} if crafting your own lyre
|-
|[[Underground Pass]]||3,000||-||{{SCP|Ranged|25}}
|-
|[[Icthlarin's Little Helper]]||4,000||-||-
|-
|[[Cold War]]||5,000||{{SCP|Agility|30}}||{{SCP|Construction|34}}, {{SCP|Crafting|30}}, {{SCP|Hunter|10}}
|-
|[[Royal Trouble]]||5,000||{{SCP|Agility|40}}||{{SCP|Slayer|40}}
|-
|[[Cabin Fever]]||7,000||{{SCP|agility|42}}||{{SCP|crafting|45}}, {{SCP|Smithing|50}}, {{SCP|Ranged|40}}
|-
|[[Darkness of Hallowvale]]||7,000||{{SCP|agility|26}}||{{SCP|construction|5}}, {{SCP|mining|20}}, {{SCP|thieving|22}}, {{SCP|crafting|32}}, {{SCP|magic|33}}, {{SCP|strength|40}}
|-
|[[The Grand Tree]]||7,900||{{SCP|agility|25}}||-
|-
|[[Troll Romance]]||8,000||{{SCP|agility|28}}||-
|-
|[[Land of the Goblins]]
|8,000
|{{SCP|Agility|38}}
|{{SCP|Fishing|40}}, {{SCP|Thieving|45}}, {{SCP|Herblore|48}}
|-
|[[Recipe for Disaster]]<br />([[Recipe for Disaster#Awowogei|Awowogei subquest]])||10,000||{{SCP|agility|48}}||{{SCP|cooking|70}}
|-
|[[Regicide]]||13,750||{{SCP|Agility|56}}||{{SCP|Crafting|10}}
|-
|[[Grim Tales]]||25,000||{{SCP|Agility|59}}||{{SCP|Farming|45}}, {{SCP|herblore|52}}, {{SCP|Thieving|58}}, {{SCP|Woodcutting|71}}
|-
|[[Song of the Elves]]||40,000||{{SCP|Agility|70}}||{{SCP|Construction|70}}, {{SCP|Farming|70}}, {{SCP|Herblore|70}}, {{SCP|Hunter|70}}, {{SCP|Mining|70}}, {{SCP|Smithing|70}}, {{SCP|Woodcutting|70}}
|-
|[[Dragon Slayer II]]||50,000||{{SCP|Agility|60}}||{{SCP|Quest|200}}, {{SCP|Magic|75}}, {{SCP|Smithing|70}}, {{SCP|Mining|68}}, {{SCP|Crafting|62}}, {{SCP|Thieving|60}}, {{SCP|Construction|50}}, {{SCP|Hitpoints|50}}
|-
|[[Beneath Cursed Sands]]
|50,000
|{{SCP|Agility|62}}
|{{SCP|Crafting|55}}, {{SCP|Firemaking|55}}
|-
|[[Making Friends with My Arm]]||50,000||{{SCP|Agility|68}}||{{SCP|construction|35}}, {{SCP|Firemaking|66}}, {{SCP|Mining|72}}
|-
|[[Mourning's End Part II]]||60,000||-||-
|-
|[[Monkey Madness II]]||60,000||{{SCP|Agility|55}}||{{SCP|Slayer|69}}, {{SCP|Crafting|70}}, {{SCP|Hunter|60}}, {{SCP|Thieving|55}}
|-
|[[Secrets of the North]]||60,000||{{SCP|Agility|69}}||{{SCP|Thieving|64}}, {{SCP|Hunter|56}}
|-
!Total
!478,962
! colspan="2" |
|}
 
===Skill choice===
Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
{{SkillChoice|Agility}}
 
==Changes==
{{Subject changes header}}
{{Subject changes
|date = 26 October 2022
|update = Halloween 2022
|change = The Agility Skill Guide now shows the correct Ranged level required for a [[bow of Faerdhinen]].
}}
{{Subject changes
|date = 23 February 2017
|update = Shift-Click Drop & QoL
|poll = Quality of Life - Ten Skilling Suggestions
|change = If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena.
}}
{{Subject changes
|date = 14 May 2015
|update = System Update & Poll 33
|change = Filtered some game messages relating to Agility obstacles.
}}
{{Subject changes
|date = 11 April 2013
|update = Patch Notes (11 April 2013)
|poll = Old School feature poll 2 – April 2013
|change = Multiple players can now pass through certain Agility obstacles simultaneously.
}}
{{Subject changes
|date = 22 February 2013
|update = Old School RuneScape: Early Access Now Open
|change = This content was included when the ''Old School RuneScape'' servers officially launched.
}}
{{Subject changes
|date = 8 June 2004
|update = Agility improved and bug fixes
|change = Agility is now more effective at helping players restore their run energy. The same agility level now decreases the restore time by approximately 50% more than it did previously.
}}
{{Subject changes footer}}
 
==Trivia==
*Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.
 
==See also==
* [[Agility/Experience table]], a list of all Agility experience sources
* [[Agility/Level up table]], a list of all requirements and unlockables within the Agility skill
 
==References==
{{Reflist}}
 
{{Skills}}
{{Agility}}
[[Category:Members' skills]]

Latest revision as of 19:44, 10 May 2024

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