Risk defence: Difference between revisions

From Roat Pkz
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Stub}}
Risk defence enables you to risk items & Pk points in the wilderness without having players with little to no risk attacking you.</br>
Risk Defence has been added and will encourage people to risk more PKP in the wilderness without having to worry about people risking nothing attacking them.  
The system splits into '''4 tiers''' and you're automatically assigned on upon entering a PvP zone.
 
The tiers are '''1,000+, 5,000+, 25,000+ and 50,000+'''. Your risk is always measured as if you were skulled but using protect item prayer (+1).</br>
Risk defence is automatically disabled in multi zones and fun-pk zones.
 
You do receive the option to temporarily disable risk defence when attacking players with lower or no risk defence, same applies when attacking monsters in the wilderness.</br>
It will be automatically enabled again once you're not in combat for 1 minute or on re-log.
 
You can open the risk defence window by typing ::riskdef, or by going to the settings in the quest tab.
 
== What's my current status ?==
== What's my current status ?==
This window will show you your current risk level and your risk status, if you don't risk the same amount of PKP or more than your risk level is set at your risk defence will be off by default until you risk that amount or more. Your current risk is always all of your tradeable items minus your plus 1, as you will most likely use protect item (skulled or not skulled it will count your items as if you were skulled).
This window will show you your current risk level and your risk status, if you don't risk the same amount of PKP or more than your risk level is set at your risk defence will be off by default until you risk that amount or more. Your current risk is always all of your tradeable items minus your plus 1, as you will most likely use protect item (skulled or not skulled it will count your items as if you were skulled).
== Set Risk Level ==
You can set your risk levels to 6 levels, each level with a higher amount of PKP. For the risk defence to be enabled you must be risking the amount you have set. You can also set your risk level to low even if you're risking a lot of items. For example, if you're risking 10K but still want people risking 100 PKP or more to attack you, you can just set your risk level to 1 (100+ PKP).

Latest revision as of 12:52, 24 May 2024

Risk defence enables you to risk items & Pk points in the wilderness without having players with little to no risk attacking you.
The system splits into 4 tiers and you're automatically assigned on upon entering a PvP zone.

The tiers are 1,000+, 5,000+, 25,000+ and 50,000+. Your risk is always measured as if you were skulled but using protect item prayer (+1).
Risk defence is automatically disabled in multi zones and fun-pk zones.

You do receive the option to temporarily disable risk defence when attacking players with lower or no risk defence, same applies when attacking monsters in the wilderness.
It will be automatically enabled again once you're not in combat for 1 minute or on re-log.

You can open the risk defence window by typing ::riskdef, or by going to the settings in the quest tab.

What's my current status ?

This window will show you your current risk level and your risk status, if you don't risk the same amount of PKP or more than your risk level is set at your risk defence will be off by default until you risk that amount or more. Your current risk is always all of your tradeable items minus your plus 1, as you will most likely use protect item (skulled or not skulled it will count your items as if you were skulled).