Mines: Difference between revisions
(Created page with "thumb|You can find the Mines machines at ::Mines = π Mines = thumb|Mines interface|right '''Mines''' is a risk-based gambling game available in the Gambling area of Roat Pkz. Players attempt to uncover gems on a grid while avoiding hidden mines (π£). The game is accessible via the command <code>::mines</code>. == π£ How to Play == Mines is played on a 5x5 grid containing 25 tiles. Before starting, the...") Β |
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{{Infobox Activity | |||
|name = Mines | |||
|image = [[File:Mines preview.png|300px]] | |||
|release = 2025 | |||
|update = | |||
|type = Gambling | |||
|location = <nowiki>::</nowiki>Mines | |||
|players = 1 | |||
|requirements = Donator points or Donation Credits | |||
|map = [[File:Dice and mines map 2.png]] | |||
}} | |||
[[File:Mines location.png|thumb|You can find the Mines machines at ::Mines]] | [[File:Mines location.png|thumb|You can find the Mines machines at ::Mines]] | ||
= π Mines = | = π Mines = | ||
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* The number of mines placed on the board (more mines = higher risk = higher reward). | * The number of mines placed on the board (more mines = higher risk = higher reward). | ||
* The number of gems revealed in a single round. | * The number of gems revealed in a single round. | ||
Β | * Check out the detailed win rates in our comprehensive sheet [https://docs.google.com/spreadsheets/d/1zXcluujpU4INrNyrKEh5AC8uRqz7l-NLGzz3F6B_FPY/edit?gid=0#gid=0 here]. | ||
<blockquote>π‘ '''Tip:''' The fewer the mines, the safer the board β but the lower the multipliers. More mines offer greater rewards but come with a much higher chance of losing.</blockquote> | <blockquote>π‘ '''Tip:''' The fewer the mines, the safer the board β but the lower the multipliers. More mines offer greater rewards but come with a much higher chance of losing.</blockquote> | ||
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* The game engine is designed to be slightly house-favorable. Giving players a 98% RTP. | * The game engine is designed to be slightly house-favorable. Giving players a 98% RTP. | ||
* Provably Fair: Players can verify each game's fairness by checking the gameβs provably fair hash and seed values displayed in the interface. This system ensures transparency and trust in the RNG results. | * Provably Fair: Players can verify each game's fairness by checking the gameβs provably fair hash and seed values displayed in the interface. This system ensures transparency and trust in the RNG results. | ||
** The source code for the mines can be found and verified here: https://github.com/roatpkz/rsps-provably-fair/ | ** The source code for the mines can be found and verified here: [https://github.com/roatpkz/rsps-provably-fair GitHub β Roat Pkz Provably Fair System]. | ||
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== π Autoplay == | |||
The Mines game includes a robust '''Autoplay''' system, giving players fine control over automated gameplay. It's ideal for strategy testing, consistent grinding, or low-effort sessions. | |||
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=== βοΈ Autoplay Options === | |||
* '''On Success''' β Choose whether to: | |||
** <code>Stop</code> the Autoplay | |||
** <code>Cashout</code> automatically after a successful reveal | |||
Β | |||
* '''On Win''' β Set a dynamic staking system: | |||
** <code>Reset</code> to base bet | |||
** <code>Increase by %</code> after a win (martingale-style strategies) | |||
Β | |||
* '''On Loss''' β Set your loss-handling logic: | |||
** <code>Reset</code> to base bet | |||
** <code>Increase by %</code> after a loss (progression betting) | |||
Β | |||
* '''Stop on Profit''' β Autoplay will stop once a set profit target is reached. | |||
* '''Stop on Loss''' β Autoplay will stop after reaching a defined loss threshold. | |||
== π Spectating == | == π Spectating == |
Latest revision as of 12:46, 12 July 2025
Mines | ||||
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![]() | ||||
Released | 2025 | |||
Type | Gambling | |||
Location | ::Mines | |||
Participants | 1 | |||
Requirements | Donator points or Donation Credits | |||
Location | ||||
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π Mines

Mines is a risk-based gambling game available in the Gambling area of Roat Pkz. Players attempt to uncover gems on a grid while avoiding hidden mines (π£). The game is accessible via the command ::mines
.
π£ How to Play
Mines is played on a 5x5 grid containing 25 tiles. Before starting, the player selects the number of mines to hide on the board β from as few as 1 to as many as 24. The remaining tiles contain gems (π), which can be revealed for increasing rewards.
Each time a player reveals a gem, the payout multiplier increases. Players may cash out at any time to secure their winnings. If a mine is revealed, the player loses their entire wager.
β¨ Payouts

The payout multiplier increases with each successfully revealed gem. The size of the multiplier depends on two factors:
- The number of mines placed on the board (more mines = higher risk = higher reward).
- The number of gems revealed in a single round.
- Check out the detailed win rates in our comprehensive sheet here.
π‘ Tip: The fewer the mines, the safer the board β but the lower the multipliers. More mines offer greater rewards but come with a much higher chance of losing.
βοΈ Automation & Fairness
- Mines is fully automated, and is played in a single player setting, we do not require or allow other players to host or be the house.
- Outcomes are determined using a provably fair RNG system.
- The game engine is designed to be slightly house-favorable. Giving players a 98% RTP.
- Provably Fair: Players can verify each game's fairness by checking the gameβs provably fair hash and seed values displayed in the interface. This system ensures transparency and trust in the RNG results.
- The source code for the mines can be found and verified here: GitHub β Roat Pkz Provably Fair System.
π Autoplay
The Mines game includes a robust Autoplay system, giving players fine control over automated gameplay. It's ideal for strategy testing, consistent grinding, or low-effort sessions.
βοΈ Autoplay Options
- On Success β Choose whether to:
Stop
the AutoplayCashout
automatically after a successful reveal
- On Win β Set a dynamic staking system:
Reset
to base betIncrease by %
after a win (martingale-style strategies)
- On Loss β Set your loss-handling logic:
Reset
to base betIncrease by %
after a loss (progression betting)
- Stop on Profit β Autoplay will stop once a set profit target is reached.
- Stop on Loss β Autoplay will stop after reaching a defined loss threshold.
π Spectating
Mines supports live spectating, allowing other players to watch as someone reveals tiles in real time. This adds a social, competitive element to the game as players can:
- Observe others' risk-taking strategies.
- Cheer (or jeer) at their successes and failures.
- Show off their own lucky streaks or big cash-outs.
- Spectating can be toggled on or off using the command ::disable-spectate (to turn off) and ::enable-spectate (to turn it back on).
π¦ Bankroll Strategy
Different strategies can be employed depending on a playerβs risk tolerance:
- Low Risk β Choose 1β3 mines for safer, consistent rewards.
- Medium Risk β Use 5β10 mines for balanced risk/reward gameplay.
- High Risk β 15+ mines offer huge multipliers for each gem, but the chance of hitting a mine is extremely high.
π Commands
::mines
β Teleports you to the mines machines.- Bet amount and number of mines are selected through the in-game UI.
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