MediaWiki:DropCalc.js: Difference between revisions

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Tag: Reverted
Line 14: Line 14:
     var header = table.createTHead();
     var header = table.createTHead();
     var headerRow = header.insertRow();
     var headerRow = header.insertRow();
     headerRow.innerHTML =
     headerRow.innerHTML =
         '<th style="padding-left: 10px;">Bonus</th>' +
         '<th style="padding-left: 10px;">Bonus</th>' +
         '<th>Percentage</th>' +
         '<th>Percentage</th>' +
         '<th>Drop Rate</th>';
         '<th>Drop Rate</th>';
     headerRow.style.background = '#222e45';
     headerRow.style.background = '#222e45';
     headerRow.style.color = '#fff';
     headerRow.style.color = '#fff';
Line 28: Line 26:


     var bonuses = [
     var bonuses = [
         {
         { name: "Donator Rank", id: "donatorBonus", options: [{name:"None",value:0},{name:"Donator 15%",value:15},{name:"Super Donator 25%",value:25},{name:"Extreme Donator 30%",value:30},{name:"Legendary Donator 35%",value:35},{name:"Royal Donator 40%",value:40},{name:"Divine Donator 45%",value:45}]},
            name: "Donator Rank",
         { name: "Monster Slayer Perk", id: "slayerBonus", options: [{name:"None",value:0},{name:"10%",value:10}]},
            id: "donatorBonus",
         { name: "Collector's Ring", id: "ringBonus", options: [{name:"None",value:0},{name:"3%",value:3},{name:"6%",value:6}]},
            options: [
         { name: "Skull Bonus", id: "skullBonus", options: [{name:"None",value:0},{name:"20%",value:20}]},
                {name: "None", value:0},
         { name: "Voting Bonus", id: "voteBonus", options: [{name:"None",value:0},{name:"20%",value:20}]}
                {name: "Donator 15%", value:15},
                {name: "Super Donator 25%", value:25},
                {name: "Extreme Donator 30%", value:30},
                {name: "Legendary Donator 35%", value:35},
                {name: "Royal Donator 40%", value:40},
                {name: "Divine Donator 45%", value:45}
            ]
        },
         {
            name: "Monster Slayer Perk",
            id: "slayerBonus",
            options: [
                {name:"None", value:0},
                {name:"10%", value:10}
            ]
        },
         {
            name: "Collector's Ring",
            id: "ringBonus",
            options: [
                {name:"None", value:0},
                {name:"3%", value:3},
                {name:"6%", value:6}
            ]
        },
         {
            name: "Skull Bonus",
            id: "skullBonus",
            options: [
                {name:"None", value:0},
                {name:"20%", value:20}
            ]
        },
         {
            name: "Voting Bonus",
            id: "voteBonus",
            options: [
                {name:"None", value:0},
                {name:"20%", value:20}
            ]
        }
     ];
     ];


     bonuses.forEach(function(bonus, index) {
     bonuses.forEach(function(bonus, index) {
         var row = tbody.insertRow();
         var row = tbody.insertRow();
         row.style.background = index % 2 === 0 ? '#313e59' : '#222e45';
         row.style.background = index % 2 === 0 ? '#313e59' : '#222e45';
Line 88: Line 44:
         var select = document.createElement('select');
         var select = document.createElement('select');
         select.id = bonus.id;
         select.id = bonus.id;
         bonus.options.forEach(function(opt){
         bonus.options.forEach(function(opt){
             var option = document.createElement('option');
             var option = document.createElement('option');
Line 95: Line 50:
             select.appendChild(option);
             select.appendChild(option);
         });
         });
         cell2.appendChild(select);
         cell2.appendChild(select);
         cell2.style.padding = '5px';
         cell2.style.padding = '5px';
Line 113: Line 67:
     var baseDiv = document.createElement('div');
     var baseDiv = document.createElement('div');
     baseDiv.style.margin = '10px 0';
     baseDiv.style.margin = '10px 0';
     container.insertBefore(baseDiv, table);
     baseDiv.innerHTML =
 
         'Item: <input list="dropItems" id="itemSearch" placeholder="Search item..." style="width:220px;"> ' +
    // Wrap search input for clear button
    var wrapper = document.createElement('div');
    wrapper.style.position = 'relative';
    wrapper.style.display = 'inline-block';
    baseDiv.appendChild(wrapper);
 
    wrapper.innerHTML =
         'Item: <input type="search" list="dropItems" id="itemSearch" placeholder="Search item..." style="width:220px;"> ' +
         'Base Rate: <input type="number" id="baseRate" value="1000" style="width:80px;">' +
         'Base Rate: <input type="number" id="baseRate" value="1000" style="width:80px;">' +
         '<datalist id="dropItems">' +
         '<datalist id="dropItems">' +
         '<option data-rate="256" value="Zaryte Crossbow (1/256)">' +
         '<option data-rate="256" value="Zaryte Crossbow (1/256)">' +
Line 138: Line 83:
         '<option data-rate="2560" value="Enchanted Collector\'s Ring (6%) (1/2560)">' +
         '<option data-rate="2560" value="Enchanted Collector\'s Ring (6%) (1/2560)">' +
         '</datalist>';
         '</datalist>';
    container.insertBefore(baseDiv, table);


    // Wrap input for clear button
     var itemInput = document.getElementById("itemSearch");
     var itemInput = document.getElementById("itemSearch");
    var wrapper = document.createElement('div');
    wrapper.style.position = 'relative';
    wrapper.style.display = 'inline-block';
    itemInput.parentNode.insertBefore(wrapper, itemInput);
    wrapper.appendChild(itemInput);


    // Create clear "X" inside search input
     var clearBtn = document.createElement('span');
     var clearBtn = document.createElement('span');
     clearBtn.textContent = '✕';
     clearBtn.textContent = '✕';
Line 150: Line 101:
     clearBtn.style.cursor = 'pointer';
     clearBtn.style.cursor = 'pointer';
     clearBtn.style.color = '#888';
     clearBtn.style.color = '#888';
    clearBtn.style.fontWeight = 'bold';
     clearBtn.title = 'Clear search';
     clearBtn.title = 'Clear search';
     wrapper.appendChild(clearBtn);
     wrapper.appendChild(clearBtn);
Line 155: Line 107:
     clearBtn.addEventListener('click', function() {
     clearBtn.addEventListener('click', function() {
         itemInput.value = '';
         itemInput.value = '';
         document.getElementById('baseRate').value = 1000;
         document.getElementById('baseRate').value = 0;
         document.getElementById('finalDrop').textContent = 0;
         document.getElementById('finalDrop').textContent = 0;
         bonuses.forEach(function(bonus) {
         bonuses.forEach(function(bonus) {
             document.getElementById(bonus.id + "Preview").textContent = '-';
             document.getElementById(bonus.id + "Preview").textContent = '-';
         });
         });
        document.getElementById("skullBonus").disabled = false;
        document.getElementById("skullBonus").style.opacity = 1;
     });
     });


     // Items that disable Skull Bonus
     // Items where Skull Bonus is disabled
     var skullDisabledItems = ["TokHaar-kal"];
     var skullDisabledItems = ["TokHaar-kal"];


     // Auto-fill base rate and recalc immediately
     // Auto-fill base rate and handle Skull Bonus
     itemInput.addEventListener('input', function() {
     itemInput.addEventListener('input', function() {
         var options = document.getElementById("dropItems").options;
         var options = document.getElementById("dropItems").options;
Line 177: Line 127:
                 document.getElementById("baseRate").value = rate;
                 document.getElementById("baseRate").value = rate;


                 // Disable Skull Bonus if necessary
                 // Handle Skull Bonus disabling
                 var skullSelect = document.getElementById("skullBonus");
                 var skullSelect = document.getElementById("skullBonus");
                 var rawName = val.replace(/\s*\(1\/\d+\)$/, '');
                 var rawName = val.replace(/\s*\(1\/\d+\)$/, '');
Line 188: Line 138:
                 }
                 }


                // Trigger calculation
                 document.getElementById("calcDropBtn").click();
                 document.getElementById("calcDropBtn").click();
                 break;
                 break;

Revision as of 15:42, 5 March 2026

// --- DROPRATE CALCULATOR WITH TABLE ---
mw.hook('wikipage.content').add(function () {
    var container = document.getElementById("dropCalcContainer");
    if (!container) return;

    // Build HTML: Table
    container.innerHTML =
        '<table id="dropCalcTable" style="border-collapse: collapse; width: 100%; max-width: 500px;">' +
        '<thead></thead><tbody></tbody></table>' +
        '<br><button id="calcDropBtn">Calculate Drop Rate</button>' +
        '<div style="margin-top:10px;">Final Drop Rate: <span id="finalDrop">0</span></div>';

    var table = document.getElementById("dropCalcTable");
    var header = table.createTHead();
    var headerRow = header.insertRow();
    headerRow.innerHTML =
        '<th style="padding-left: 10px;">Bonus</th>' +
        '<th>Percentage</th>' +
        '<th>Drop Rate</th>';
    headerRow.style.background = '#222e45';
    headerRow.style.color = '#fff';
    headerRow.style.fontWeight = 'bold';
    headerRow.style.textAlign = 'left';

    var tbody = table.tBodies[0];

    var bonuses = [
        { name: "Donator Rank", id: "donatorBonus", options: [{name:"None",value:0},{name:"Donator 15%",value:15},{name:"Super Donator 25%",value:25},{name:"Extreme Donator 30%",value:30},{name:"Legendary Donator 35%",value:35},{name:"Royal Donator 40%",value:40},{name:"Divine Donator 45%",value:45}]},
        { name: "Monster Slayer Perk", id: "slayerBonus", options: [{name:"None",value:0},{name:"10%",value:10}]},
        { name: "Collector's Ring", id: "ringBonus", options: [{name:"None",value:0},{name:"3%",value:3},{name:"6%",value:6}]},
        { name: "Skull Bonus", id: "skullBonus", options: [{name:"None",value:0},{name:"20%",value:20}]},
        { name: "Voting Bonus", id: "voteBonus", options: [{name:"None",value:0},{name:"20%",value:20}]}
    ];

    bonuses.forEach(function(bonus, index) {
        var row = tbody.insertRow();
        row.style.background = index % 2 === 0 ? '#313e59' : '#222e45';

        var cell1 = row.insertCell();
        cell1.textContent = bonus.name;
        cell1.style.padding = '5px';

        var cell2 = row.insertCell();
        var select = document.createElement('select');
        select.id = bonus.id;
        bonus.options.forEach(function(opt){
            var option = document.createElement('option');
            option.value = opt.value;
            option.textContent = opt.name;
            select.appendChild(option);
        });
        cell2.appendChild(select);
        cell2.style.padding = '5px';

        var cell3 = row.insertCell();
        cell3.id = bonus.id + "Preview";
        cell3.textContent = "-";
        cell3.style.padding = '5px';

        // Recalculate when bonus changes
        select.addEventListener('change', function() {
            document.getElementById("calcDropBtn").click();
        });
    });

    // Searchable item selector
    var baseDiv = document.createElement('div');
    baseDiv.style.margin = '10px 0';
    baseDiv.innerHTML =
        'Item: <input list="dropItems" id="itemSearch" placeholder="Search item..." style="width:220px;"> ' +
        'Base Rate: <input type="number" id="baseRate" value="1000" style="width:80px;">' +
        '<datalist id="dropItems">' +
        '<option data-rate="256" value="Zaryte Crossbow (1/256)">' +
        '<option data-rate="350" value="Torva Full Helm (1/350)">' +
        '<option data-rate="2560" value="Voidwaker gem (1/2560)">' +
        '<option data-rate="2560" value="Voidwaker hilt (1/2560)">' +
        '<option data-rate="2560" value="Voidwaker blade (1/2560)">' +
        '<option data-rate="128" value="Ancient godsword (1/128)">' +
        '<option data-rate="64" value="Zaryte vambraces (1/64)">' +
        '<option data-rate="10240" value="Elysian sigil (1/10240)">' +
        '<option data-rate="1024" value="Smoudering heart (1/1024)">' +
        '<option data-rate="75" value="TokHaar-kal (1/75)">' +
        '<option data-rate="2560" value="Enchanted Collector\'s Ring (6%) (1/2560)">' +
        '</datalist>';
    container.insertBefore(baseDiv, table);

    // Wrap input for clear button
    var itemInput = document.getElementById("itemSearch");
    var wrapper = document.createElement('div');
    wrapper.style.position = 'relative';
    wrapper.style.display = 'inline-block';
    itemInput.parentNode.insertBefore(wrapper, itemInput);
    wrapper.appendChild(itemInput);

    var clearBtn = document.createElement('span');
    clearBtn.textContent = '✕';
    clearBtn.style.position = 'absolute';
    clearBtn.style.right = '5px';
    clearBtn.style.top = '50%';
    clearBtn.style.transform = 'translateY(-50%)';
    clearBtn.style.cursor = 'pointer';
    clearBtn.style.color = '#888';
    clearBtn.style.fontWeight = 'bold';
    clearBtn.title = 'Clear search';
    wrapper.appendChild(clearBtn);

    clearBtn.addEventListener('click', function() {
        itemInput.value = '';
        document.getElementById('baseRate').value = 0;
        document.getElementById('finalDrop').textContent = 0;
        bonuses.forEach(function(bonus) {
            document.getElementById(bonus.id + "Preview").textContent = '-';
        });
    });

    // Items where Skull Bonus is disabled
    var skullDisabledItems = ["TokHaar-kal"];

    // Auto-fill base rate and handle Skull Bonus
    itemInput.addEventListener('input', function() {
        var options = document.getElementById("dropItems").options;
        var val = itemInput.value;

        for (var i = 0; i < options.length; i++) {
            if (options[i].value === val) {
                var rate = options[i].getAttribute("data-rate");
                document.getElementById("baseRate").value = rate;

                // Handle Skull Bonus disabling
                var skullSelect = document.getElementById("skullBonus");
                var rawName = val.replace(/\s*\(1\/\d+\)$/, '');
                if (skullDisabledItems.includes(rawName)) {
                    skullSelect.disabled = true;
                    skullSelect.style.opacity = 0.5;
                } else {
                    skullSelect.disabled = false;
                    skullSelect.style.opacity = 1;
                }

                document.getElementById("calcDropBtn").click();
                break;
            }
        }
    });

    // Recalculate when any bonus changes
    bonuses.forEach(function(bonus) {
        document.getElementById(bonus.id).addEventListener('change', function() {
            document.getElementById("calcDropBtn").click();
        });
    });

    // Calculation
    document.getElementById("calcDropBtn").onclick = function() {
        var base = parseFloat(document.getElementById("baseRate").value) || 0;
        var finalRate = base;

        bonuses.forEach(function(bonus) {
            var val = parseFloat(document.getElementById(bonus.id).value) || 0;
            finalRate *= (1 - val / 100);
            document.getElementById(bonus.id + "Preview").textContent = Math.floor(finalRate);
        });

        document.getElementById("finalDrop").textContent = Math.floor(finalRate);
    };
});