Module:DropsLineRoatz: Difference between revisions

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-- <nowiki>
local p = {}
local p = {}


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local coins_image = require('Module:Coins image')
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local curr_image = require('Module:Currency Image')
local exchange = require('Module:Exchange')
local yesno = require('Module:Yesno')
local yesno = require('Module:Yesno')
local VariablesLua = mw.ext.VariablesLua
 
local var = mw.ext.VariablesLua


-- precalculated cached data
-- precalculated cached data
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')
local highalch_data = mw.loadJsonData('Module:GEHighAlchs/data.json')


local ptitle = mw.title.getCurrentTitle()
local ptitle = mw.title.getCurrentTitle()
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local title = ptitle.fullText
local title = ptitle.fullText
local pgTitle = ptitle.text
local pgTitle = ptitle.text
local members_note = '&nbsp;<sub title="Members only" style="cursor:help; margin-left:3px;">(m)</sub>'


local _noted = '&nbsp;<span class="dropsline-noted">(noted)</span>'
local _noted = '&nbsp;<span class="dropsline-noted">(noted)</span>'


local _priceStrings = {
local coins_priceString = "%s Pkp"
coins = "%s %s",
local other_priceString = "%s Pkp"
standard = "%s %s each",
alch_alt = "%s %s each; this item has a distinct value, even though it cannot be alchemised.",
ge_alch = "%s %s each; this is the high alchemy value as this item cannot be traded on the Grand Exchange.",
ge_alt = "%s %s each; this item has a distinct value, even though it cannot be traded on the Grand Exchange or be alchemised."
}


local _altval = '<span class="dropsline-altval" style="margin-left:0.3em;">[[File:AltValue.png|link=|frameless|20px]]</span>'
local valueImages = {
alch_alt = _altval,
ge_alt = _altval,
ge_alch = '<span class="dropsline-gealch" style="margin-left:0.3em;">[[File:High_Level_Alchemy_icon.png|link=High Level Alchemy|frameless|20px]]</span>'
}




--bg, txt, sort
--bg, txt, sort; acceptable non-quantity rarity names
local rarities = {
local rarities = {
always = { 'table-bg-blue', 1 },
    always = { 'table-bg-blue', 1 },
common = { 'table-bg-green', 16 },
    common = { 'table-bg-green', 16 },
uncommon = { 'table-bg-yellow', 64 },
    uncommon = { 'table-bg-yellow', 64 },
rare = { 'table-bg-orange', 256 },
    rare = { 'table-bg-orange', 128 },
['very rare'] = { 'table-bg-red', 1024 },
    ['very rare'] = { 'table-bg-red', 1024 },
random = { 'table-bg-pink', 4096 },
    random = { 'table-bg-pink', 4096 },
varies = { 'table-bg-pink', 4096 },
    varies = { 'table-bg-pink', 4096 },
_default = { 'table-bg-grey', 65536 }
    once = { 'table-bg-pink', 65536 },
}
    conditional = { 'table-bg-pink', 65536 },
 
    _default = { 'table-bg-grey', 65536 }
-- arbitrary numbers
local rarities2 = {
{ 1, 'table-bg-blue' },
{ 1/16, 'table-bg-green' },
{ 1/64, 'table-bg-yellow' },
{ 1/256, 'table-bg-orange' },
{ 1/1024, 'table-bg-red' }
}
 
-- Treasure Hunter gem icons
local th_gem_icons = {
white = '[[File:THGem-common.png|link=|frameless|20px|Common]]',
yellow = '[[File:THGem-fairly-common.png|link=|frameless|20px|Fairly common]]',
orange = '[[File:THGem-uncommon.png|link=|frameless|20px|Uncommon]]',
red = '[[File:THGem-rare.png|link=|frameless|20px|Rare]]',
purple = '[[File:THGem-very-rare.png|link=|frameless|20px|Very rare]]',
shadow = '[[File:THGem-ultra-rare.png|link=|frameless|20px|Shadow]]',
['ultra-rare'] = '[[File:THGem-ultra-rare2.png|link=|frameless|20px|Ultra-Rare]]',
no = 'N/A',
}
 
-- Treasure Hunter gem rarities
local th_gem_rarities = {
white = 1,
yellow = 1/2,
orange = 1/3,
red = 1/4,
purple = 1/5,
shadow = 1/6,
['ultra-rare'] = 1/7,
no = 0,
}
 
-- Squeal of Fortune slot icons
local sof_slot_icons = {
common = '[[File:SoF_slot_common.png|link=|frameless|x31px|Common]]',
uncommon = '[[File:SoF_slot_uncommon.png|link=|frameless|x31px|Uncommon]]',
rare = '[[File:SoF_slot_rare.png|link=|frameless|x31px|Rare]]',
['super rare'] = '[[File:SoF_slot_super_rare.png|link=|frameless|x31px|Super rare]]',
no = 'N/A',
}
}


-- Squeal of Fortune slot rarities
-- colour-code
local sof_slot_rarities = {
local rarities_class = {
common = 1,
    { 1, 'table-bg-blue' },
uncommon = 1/2,
    { 1/25, 'table-bg-green' },
rare = 1/3,
    { 1/99.99, 'table-bg-yellow' },
['super rare'] = 1/4,
    { 1/999.99, 'table-bg-orange' },
no = 0,
    { 1/9999999, 'table-bg-red' }
}
}


function get_rarity_class(val)
function get_rarity_class(val)
for i,v in ipairs(rarities2) do
    for i,v in ipairs(rarities_class) do
curr = v
        curr = v
if val >= v[1] then
        if val >= v[1] then
break
            break
end
        end
end
    end
return curr[2]
    return curr[2]
end
end


function commas(n)
function commas(n)
if tonumber(n) and n ~= 1/0 then
    if tonumber(n) then
return lang:formatNum(tonumber(n))
        return lang:formatNum(tonumber(n))
else
    else
return n
        return n
end
    end
end
end


function expr(t)
function expr(t)
local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
    local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
if noerr then
    if noerr then
return tonumber(val)
        return tonumber(val)
else
    else
return false
        return false
end
    end
end
end
function sigfig(n, f)
function sigfig(n, f)
f = math.floor(f-1)
    f = math.floor(f-1)
if n == 0 then return 0 end
    if n == 0 then return 0 end
local m = math.floor(math.log10(n))
    local m = math.floor(math.log10(n))
local v = n / (10^(m-f))
    f = math.max(m, f)
-- floor(x + 0.5) is standard rounding to one decimal place
    local v = n / (10^(m-f))
v = math.floor(v+0.5) * 10^(m-f)
    v = math.floor(v + 0.5) * 10^(m-f)
return v
    -- floor(x + 0.5) is standard rounding to one decimal place
    return v
end
end
p.sigfig = sigfig
p.sigfig = sigfig
function sigfigalt(n)
p.commas = commas
if n >= 100 then
return math.floor(n+0.5)
else
return sigfig(n, 3)
end
end


function p.main(frame)
function p.main(frame)
local args = frame:getParent().args
    local args = frame:getParent().args
local frameArgs = frame.args
    local frameArgs = frame.args
-- Params and defaults
 
local name,namenotes,
    -- Params and defaults
quantity,quantitynotes,
    local name,namenotes,
rarity,alt_rarity,alt_rarity_endash,raritynotes,
        quantity,quantitynotes,
thgem,sofslot,convert,convertcur,memsover,
        rarity,alt_rarity,alt_rarity_endash,
altcur,version,altSource = params.defaults{
        raritynotes,citation,monVers = params.defaults{
{args.name or args.Name,'Item'},
                    {args.name or args.Name,'Item'},
{args.namenotes or args.Namenotes,''},
                    {args.namenotes or args.Namenotes,''},
{args.quantity or args.Quantity,'Unknown'},
                    {args.quantity or args.Quantity,'Unknown'},
{args.quantitynotes or args.Quantitynotes,''},
                    {args.quantitynotes or args.Quantitynotes,''},
{args.rarity or args.Rarity,'Unknown'},
                    {args.rarity or args.Rarity,'Unknown'},
{args.altrarity,''},
                    {args.altrarity or args.AltRarity,''},
{args.altraritydash,''},
                    {args.altraritydash or args.AltRarityDash,''},
{args.raritynotes or args.Raritynotes,''},
                    {args.raritynotes or args.Raritynotes,''},
{args.thgem,''},
                    {args.citation,''},
{args.sofslot,''},
                    {args.version or args.Version,''},
{args.convert,''},
        }
{args.convertcurrency,''},
        raritynotes = raritynotes .. citation
{args.members or args.Members,''},
    local rolls = tonumber(args.rolls or args.Rolls) or false
{args.altcurrency or args.AltCurrency,''},
    local rollstext = ''
{args.version or args.Version, ""},
    if rolls then
{args.altsource or args.Altsource,'GazBot'},
        rollstext = rolls .. ' × '
}
    end
if altSource ~= "GazBot" then
    local approx = yesno(args.approx or args.Approx or 'no', false)
pgTitle = altSource
    local isCoins = name:lower() == 'coins'
end
    local isNothing = name:lower() == 'nothing'
local rolls = tonumber(args.rolls) or false
    local altname = params.default_to(args.alt or args.Alt,name)
local rollstext = ''
    local gemwname = params.default_to(args.gemwname,name)
if rolls then
    local _smwname = params.default_to(args.smwname,gemwname)
rollstext = rolls .. ' × '
 
end
    -- Remove version number from potions, enchanted jewellery, waterskins etc for smw
local approx = yesno(args.approx or 'no', false)
    local cleanedName
local isCoins = name:lower() == 'coins'
    local dropVers = ''
local altname = params.default_to(args.alt or args.Alt,name)
    if _smwname:match(' ?%(%d%)$') then
local gemwname = params.default_to(args.gemwname,name)
        cleanedName, dropVers = mw.ustring.match(gemwname, '^(.-) ?(%(%d%))$')
local smwname = gemwname
    elseif _smwname:match(' ?%(p%+*%)$') then
--local raritynotes = args.raritynotes or args.Raritynotes or ''
        cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-) ?(%(p%+*%))$')
-- Remove version number from potions, enchanted jewellery, waterskins etc for smw
    elseif _smwname:match('%#') then
if smwname:match(' %(%d%)$') then
        cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-)%#([%w%s%(%)]+)$')
local cleanedName, itemVersion = mw.ustring.match(smwname, '^(.-) (%(%d%))$')
    else
smwname = cleanedName..'#'..itemVersion
        cleanedName = mw.ustring.gsub(_smwname, ' %(%d%)$', '')
    end
    cleanedName = mw.text.trim(cleanedName)
    dropVers = mw.text.trim(dropVers)
   
    local smwname = cleanedName
    if dropVers ~= '' then
        -- get subobject instead
        smwname = cleanedName..'#'..dropVers
    end
   
    local useSmw = true
    if params.has_content(args.smw) then
        useSmw = args.smw:lower() ~= 'no'
    end
    if params.has_content(frameArgs.smw) then
        useSmw = frameArgs.smw:lower() ~= 'no'
     end
     end
   
local rarity_value
    local rarity_value
if rarities[rarity:lower()] then
    if rarities[rarity:lower()] then
rarity = params.ucflc(rarity)
        rarity = params.ucflc(rarity)
else
    else
         rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
         rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
         local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
         local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
Line 204: Line 163:
         end
         end
     end
     end
 
     local alt_rarity_value
     local alt_rarity_value
     if rarities[alt_rarity:lower()] then
     if rarities[alt_rarity:lower()] then
Line 218: Line 177:
         end
         end
     end
     end
thgem = mw.ustring.lower(args.thgem or '')
sofslot = mw.ustring.lower(args.sofslot or '')
quantity = mw.ustring.lower(quantity)
    local alchInfo = nil
local geInfo = nil
    if isCoins then
    alchInfo = {value = 1, type = 'coins'}
    geInfo = {value = 1, type = 'coins'}
else
if droppeditem_data[smwname] ~= nil then
if droppeditem_data[smwname] ~= false then -- not alchable
alchInfo = {value = droppeditem_data[smwname], type = 'standard'}
end
end
if alchInfo == nil and (args.altvalue or args.AltValue) then
alchInfo = {value = tonumber(args.altvalue or args.AltValue), type = 'alch_alt', currency = altcur}
end


    quantity = mw.ustring.lower(quantity)
if price ~= nil then -- price exists
    local gemw = yesno(args.gemw or 'yes', false)
geInfo = {value = price, type = 'standard'}
    local alch = yesno(args.alch or 'yes', false)
elseif args.altvalue or args.AltValue then
geInfo = {value = tonumber(args.altvalue or args.AltValue), type = 'ge_alt', currency = altcur}
elseif alchInfo then
geInfo = {value = alchInfo.value, type = 'ge_alch'}
end
end


-- Check members or F2P
    -- Test for existance of alch value
     local members = yesno(memsover, false)
     local hasmwalch, smwalchval
-- Use 'File:<name>.png' if no image param
    local valueInfo = {
-- Use 'File:<image>' if image param; image param will include extension
        alch = {
-- Special catch for coins
            has = false,
local image,image_n
            value = 0
if isCoins then
        },
image_n = coins_image(quantity)
        ge = {
else
            has = false,
image_n = params.default_to(args.image or args.Image, name .. '.png')
            value = 0
image_n = mw.ustring.gsub(image_n, '#.+$', '.png')
        }
end
    }
if image_n:lower() == 'no' or params.is_empty(args.name or args.Name) then
image = ''
else
image = mw.ustring.format('[[File:%s|link=%s|alt=%s: RS3 %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity)
end
-- this only affects the JSON
local useSmw = true
if params.has_content(args.nosmw) then
useSmw = false
end
if params.has_content(frameArgs.nosmw) then
useSmw = false
end
      
      
-- Level for Fishing, Archaeology, Mining, Woodcutting and Divination
    local cached_dropdata = droppeditem_data[smwname]
local level = 0
    local cached_alch = nil
if (args.level or args.Level) and tonumber(args.level or args.Level, 10) then
    if type(cached_dropdata) == 'table' then
level = tonumber(args.level or args.Level, 10)
        if cached_dropdata[1] ~= nil and cached_dropdata[2] ~= nil then
end
            cached_alch = cached_dropdata[2]
        elseif cached_dropdata[1] ~= nil then
local rdt = string.lower(args.rdt or '') == 'yes'
            cached_dropdata = cached_dropdata[1]
            if type(cached_dropdata) == 'boolean' then
local hasRowwideVersion = false
            elseif type(cached_dropdata) == 'number' then
local versionKey = 'DEFAULT'
                cached_alch = cached_dropdata
    if params.has_content(frameArgs.version or frameArgs.Version) then
            end
         -- versions applied to the entire table
         end
versionKey = frameArgs.version or frameArgs.Version
     end
     end
     if params.has_content(version) then
   
         -- versions applied to this row
    local geprice_frombulk = geprices_data[gemwname]
        versionKey = version
     if not (type(geprice_frombulk) == 'number' and geprice_frombulk > 0) then
        hasRowwideVersion = true
         geprice_frombulk = nil
     end
     end
      
      
     local dropType = frameArgs.dtype or 'combat'
     if cached_alch == nil then
      
        cached_alch = highalch_data[gemwname]
     -- SoF/TH convert currency
        if not (type(cached_alch) == 'number' and cached_alch > -1) then
local convertcurrencyKey = 'Oddments'
            cached_alch = nil
if dropType == 'sof' then
        end
convertcurrencyKey = 'Coins'
    end
end
       
     if params.has_content(frameArgs.convertcurrency) then
    if isNothing then
         -- currency applied to the entire table
        gemw = false
convertcurrencyKey = frameArgs.convertcurrency
     elseif isCoins then
        -- coins override
        valueInfo = {
            alch = {
                has = true,
                value = 1
            },
            ge = {
                has = true,
                value = 1
            }
        }
     else
        -- find alch price
        if alch then
            -- first check cache for alch value
            if cached_alch ~= nil then
                valueInfo.alch = {
                    has = true,
                    value = cached_alch
                }
            elseif gemw then
                -- then check gemw for alch value
                local hasgealch, gealchval = pcall(f_gealch,gemwname)
                if hasgealch then
                    if gealchval > -1 then
                        valueInfo.alch = {
                            has = true,
                            value = tonumber(gealchval)
                        }
                    end
                end
            end
            if not valueInfo.alch.has then
                -- failed to find alch in GEMW or is on the no-ge list/override
                -- lookup in SMW
 
                if smwret and smwret.alch ~= nil then
                    -- alch is defined, use it
                    valueInfo.alch = {
                        has = true,
                        value = smwret.alch
                    }
                else
                    alch = false
                end
            end
        end
        -- find ge price
        if gemw then
            if geprice_frombulk ~= nil then
                valueInfo.ge = {
                    has = true,
                    value = geprice_frombulk
                }
            else
                gemw = false
            end
        end
    end
 
    -- Use 'File:<name>.png' if no image param
    -- Use 'File:<image>' if image param; image param will include extension
    -- Special catch for coins
    local image,image_n
     if isCoins then
        image_n = coins_image(quantity)
    else
        image_n = params.default_to(args.image or args.Image, name .. '.png')
         image_n = mw.ustring.gsub(image_n, '#.+$', '.png')
     end
     end
     if params.has_content(convertcurrency) then
     if image_n:lower() == 'no' or params.is_empty(args.name or args.Name) then
         -- currency applied to this row
         image = ''
         convertcurrencyKey = convertcurrency
    elseif isNothing then
        image = '[[File:Bank filler.png|link=Nothing|alt=This does not exist.]]'
    else
         image = mw.ustring.format('[[File:%s|alt=%s: %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity)
     end
     end
      
     -- this only affects the JSON
-- Table row
    local rdt = string.lower(args.rdt or '') == 'yes'
local ret =  p._main(name,
       
altname,namenotes,
    -- Table row
quantity,quantitynotes,
    local ret =  p._main(name,
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            altname,namenotes,
raritynotes,thgem,sofslot,
            quantity,quantitynotes,
convert,convertcurrencyKey,image,members,
            rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
alchInfo,geInfo,
            raritynotes,image,
dropType,versionKey,hasRowwideVersion,
            valueInfo,gemw,alch,alt,
level,approx,
            isCoins,
smwname,useSmw,rdt,rolls)
            isNothing,
            frameArgs,monVers,
            cleanedName,dropVers,smwname,
            rdt,useSmw,
            approx,rolls)


-- categories for mainspace
    -- categories for mainspace
local cats = ''
    local cats = ''
    local onMain = ns == '' or ns == 'RuneScape'
if ns == '' then
    if onMain and useSmw then
cats = categories{name,quantity,rarity}
        cats = categories{name,quantity,rarity}
end
    end
return ret..cats
    return ret..cats
end
end


-- main function to generate the row
-- main function to generate the row
function p._main(name,altname,namenotes,
function p._main(name,
quantity,quantitynotes,
        altname,namenotes,
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        quantity,quantitynotes,
raritynotes,thgem,sofslot,
        rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
convert,convertcurrencyKey,image,members,
        raritynotes,image,
alchInfo,geInfo,
        valueInfo,gemw,alch,alt,
dropType,versionKey,hasRowwideVersion,
        isCoins,
level,approx,
        isNothing,
smwname,useSmw,rdt,rolls)
        frameArgs,monVers,
        cleanedName,dropVers,smwname,
        rdt,useSmw,
        approx, rolls)
     -- GE value, alch value, quantity cell contents
     -- GE value, alch value, quantity cell contents
local total, alchtotal, converttotal, vsort, vasort, vcsort, _h, _l
    local total, alchtotal, vsort, vasort, _h, _l
     quantity, _h, _l = qty(quantity)
     quantity, _h, _l = qty(quantity, isNothing)
     if geInfo then
     if valueInfo.ge.has then
    total, vsort = get_total(geInfo.value,_h,_l)
        total, vsort, totalavg = get_total(valueInfo.ge.value,_h,_l)
        total = total or 'Not sold'
     end
     end
     if alchInfo then
 
    alchtotal, vasort = get_total(alchInfo.value,_h,_l)
 
    -- value sorts
     if type(vsort) ~= 'number' then
        vsort = 0
     end
     end
local convertstr = 'each'
     if type(vasort) ~= 'number' then
     if convert then
        vasort = 0
    converttotal, vcsort = get_total(convert,_h,_l)
    -- If there is no quantity range, assume the convert value is the total
    if _h == _l then
    converttotal, vcsort = get_total(convert,1,1)
    convertstr = 'total'
    end
     end
     end
   
    -- value sorts
if type(vsort) ~= 'number' then
vsort = 0
end
if type(vasort) ~= 'number' then
vasort = 0
end
if type(vcsort) ~= 'number' then
vcsort = 0
end


     -- quantity notes
     -- quantity notes
if #quantitynotes > 3 then
    if #quantitynotes > 3 then
quantity = quantity..quantitynotes
        quantity = quantity..quantitynotes
     end
     end
      
      
     -- rarity cell contents
     -- rarity cell contents
local rare_class, rare_sort
    local rare_class, rare_sort
if rarity_value == undefined then
    if rarity_value == undefined then
rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
        rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
elseif rarity_value == false then
    elseif rarity_value == false then
rare_class, rare_sort = unpack(rarities._default)
        rare_class, rare_sort = unpack(rarities._default)
else
    else
rare_sort = 1/rarity_value
        rare_sort = 1/rarity_value
rare_class = get_rarity_class(rarity_value)
        rare_class = get_rarity_class(rarity_value)
end
    end
local rollstext = ''
    local rollstext = ''
if rolls then
    if rolls then
rollstext = rolls .. ' × '
        rollstext = rolls .. ' × '
if rarity_value ~= false then
        rare_sort = rare_sort / rolls
rare_sort = rare_sort / rolls
        rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
    end
end
    local tilde = ''
end
    if approx then
local tilde = ''
        tilde = '~'
if approx then
    end
tilde = '~'
    local _r = rarity
end
local _r = rarity
      
      
     -- monster versions
     -- monster versions
     if hasRowwideVersion then
     local hasRowwideVersion = false
        -- setup reference for this row
    local tblVers = frameArgs.version
        -- reference name
    local versionKey = 'DEFAULT'
local cleanref = mw.ustring.gsub(
    if params.has_content(tblVers) then
mw.ustring.gsub(
        -- versions applied to the entire table
mw.ustring.lower(versionKey),
      versionKey = tblVers
-- replace spaces with hyphens
    end
"%s", "-"
    if params.has_content(monVers) then
),
        -- versions applied to this row
-- remove all non-word characters
        versionKey = monVers
"[^%w%-]", ""
        hasRowwideVersion = true
);
    end
local refname = "autod-" .. cleanref;


        -- create and append the reference
    local quantityClassOverride = isNothing and 'table-na' or nil
raritynotes = raritynotes .. mw.getCurrentFrame():extensionTag{ name='ref', content = mw.ustring.format('Only dropped by %s version.', versionKey), args = { group='d', name = refname } };
     -- Table row creation
    end
      
-- Table row creation
     local ret = mw.html.create('tr')
     local ret = mw.html.create('tr')
             -- row-wide things
             -- row-wide things
             :css('text-align','center')
             :css('text-align','center')
             -- inventory image
             -- inventory image
:tag('td')
            :tag('td')
:addClass('inventory-image')
                :addClass('inventory-image')
:attr('data-sort-value',name)
                :wikitext(image)
:wikitext(image)
             :done()
             :done()
             -- item name
             -- item name
:tag('td')
            :tag('td')
:css('text-align','left')
                :css('text-align','left')
:addClass('item-col')
                :addClass('item-col')
:wikitext(string.format('[[%s|%s]]%s%s',name,altname,#namenotes > 3 and namenotes or '',members and members_note or ''))
                :wikitext(string.format('%s',name,altname,#namenotes > 3 and namenotes or ''))
             :done()
             :done()
            -- level
            if level>0 then
ret:tag('td')
:attr('data-sort-value',level)
:wikitext(level)
            ret:done()
            end
             -- quantity
             -- quantity
ret:tag('td')
            :tag('td')
:attr('data-sort-value',_h)
                :addClass(quantityClassOverride)
:wikitext(quantity)
                :attr('data-sort-value',_h)
             ret:done()
                :wikitext(quantity)
             :done()
      
      
     -- rarity
     -- rarity
local rarity_cell = ret:tag('td')
    local rarity_cell = ret:tag('td')
local rarity_span = rarity_cell:tag('span')
    local rarity_span = rarity_cell:tag('span')
rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_span:wikitext(rollstext .. tilde .. rarity)
rarity_cell:attr('data-sort-value',rare_sort)
    rarity_cell:attr('data-sort-value',rare_sort)
:addClass(rare_class)
                :addClass(rare_class)
local rarity_cell_title
    if type(rarity_value) == 'number' then
if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
rarity_cell_title = rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value)
        rarity_span:attr({
rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
['data-drop-fraction'] = rollstext .. tilde .. commas(mw.text.split(rarity, '/')[1]) .. '/' .. commas(mw.text.split(rarity, '/')[2]),
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfigalt(1/rarity_value)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
})
    end
end
   
     if alt_rarity ~= '' then
     if alt_rarity ~= '' then
local rarity_cell_sep
         if alt_rarity_endash  ~= '' then
         if alt_rarity_endash  ~= '' then
             rarity_cell_sep = '–';
             rarity_cell:tag('span'):wikitext('–')
         else
         else
             rarity_cell_sep = '; ';
             rarity_cell:tag('span'):wikitext('; ')
         end
         end
rarity_cell:tag('span'):wikitext(rarity_cell_sep);
         local alt_rarity_span = rarity_cell:tag('span')
         local alt_rarity_span = rarity_cell:tag('span')
         alt_rarity_span:wikitext(alt_rarity)
         alt_rarity_span:wikitext(alt_rarity)
         if type(alt_rarity_value) == 'number' then
         if type(alt_rarity_value) == 'number' then
rarity_cell_title = rarity_cell_title .. rarity_cell_sep .. string.format('%.3g%%', 100 * alt_rarity_value)
             alt_rarity_span:attr({
             alt_rarity_span:attr({
                 ['data-drop-fraction'] = alt_rarity,
                 ['data-drop-fraction'] = alt_rarity,
Line 493: Line 456:
         end
         end
     end
     end
rarity_cell:attr("title", rarity_cell_title);


if #raritynotes > 3 then
    if #raritynotes > 3 then
rarity_cell:wikitext(raritynotes)
        rarity_cell:wikitext(raritynotes)
end
    end


     -- Treasure Hunter gem
     -- setup GE and alch cells
     if dropType == 'th' then
     local ge_td = ret:tag('td')
local th_gem_cell = ret:tag('td')
   
if thgem == 'no' then
th_gem_cell:addClass('table-na')
end
th_gem_cell:wikitext(th_gem_icons[thgem] or '')
th_gem_cell:attr('data-sort-value',th_gem_rarities[thgem] or 2)
-- Squeal of Fortune slot
elseif dropType == 'sof' then
local sof_slot_cell = ret:tag('td')
if sofslot == 'no' then
sof_slot_cell:addClass('table-na')
end
sof_slot_cell:wikitext(sof_slot_icons[sofslot] or '')
sof_slot_cell:attr('data-sort-value',sof_slot_rarities[sofslot] or 2)
end


    -- common attributes
    ge_td  :attr('data-sort-value',vsort)
    :addClass('ge-column')
    :css({
        ['text-align'] = 'right',
        cursor = 'help'
    })
 


    local ge_td_title, ge_td_content, alch_td_title, alch_td_content
    --Cases for the GE, alch values, and isNothing handling
    if isNothing then
        ge_td_content = 'N/A'
        ge_td_title = 'This does not exist.'
        ge_td:addClass('table-na'):css('text-decoration', 'underline dotted')
        alch_td_content = 'N/A'
        alch_td_title = 'This does not exist.'
        alch_td:addClass('table-na'):css('text-decoration', 'underline dotted')
    elseif isCoins then
        local coinsStr = lang:plural(vsort, '', 's')
        ge_td_title = mw.ustring.format(coins_priceString, total, coinsStr)
        ge_td_content = total
        alch_td_title = mw.ustring.format(coins_priceString, total, coinsStr)
        alch_td_content = total
    else
        if valueInfo.ge.has then
            ge_td_title = mw.ustring.format(other_priceString, commas(valueInfo.ge.value), lang:plural(valueInfo.ge.value, '', 's'))
            ge_td_content = total
        end
        if valueInfo.alch.has then
            alch_td_title = mw.ustring.format(other_priceString, commas(valueInfo.alch.value), lang:plural(valueInfo.alch.value, '', 's'))
            alch_td_content = alchtotal
        end
       
        if ge_td_content == nil then
            ge_td_content = 'Not sold'
            ge_td_title = 'This item cannot be traded on the Trading Post.'
            ge_td:addClass('table-na'):css('text-decoration', 'underline dotted')
        end


     -- common attributes
     end
   
     ge_td:wikitext(ge_td_content):attr('title', ge_td_title)
   
    --Cases for the GE and alch values
      


     -- SoF/TH convert value
     -- SMW
     if dropType == 'sof' or dropType == 'th' then
     local onMain = ns == '' or ns == 'RuneScape'
local convert_td = ret:tag('td')
    local unrecognizedDropVersionCategory = ''
    convert_td:attr('data-sort-value',vcsort)
    if onMain and useSmw and isNothing ~= true then
            :addClass('convert-column')
        local smw_sub = {}
            :css({
        -- check if applies to all or only a version
                ['text-align'] = 'right',
                cursor = 'help'
            })
    if params.has_content(convert) then
    if convert ~= 'no' then
    local convert_currency_name = 'coin'
    local convert_currency_img = ''
    if convertcurrencyKey then
    convert_currency_img, convert_currency_name = currency(convertcurrencyKey, convert, vcsort)
    end
    convert_td_title = mw.ustring.format("%s %s %s", commas(convert) or '', convert_currency_name, convertstr or '')
    convert_td_content = converttotal .. (convert_currency_img or '')
    else
        convert_td_content = 'Cannot be converted'
        convert_td_title = 'This item cannot be converted and has no applicable value to display.'
        convert_td:css('color', '#999')
    end
    convert_td:wikitext(convert_td_content):attr('title', convert_td_title)
    end
convert_td:attr('data-sort-value',convert or -1)
end


-- SMW
     
if (ns == '') and useSmw then
        dropFrom = pgTitle
    dropFrom = pgTitle
         if versionKey ~= 'DEFAULT' then
         if versionKey ~= 'DEFAULT' then
        dropFrom = pgTitle .. '#' .. versionKey
            dropFrom = pgTitle .. '#' .. versionKey
        end
        local droppedItemName = 'Dropped item'
        if rdt == true then
            droppedItemName = 'Dropped item from RDT'
         end
         end
          
          
-- check if applies to all or only a version
--add function to reduce image to File:Some name.png
local smwNameNote = mw.text.killMarkers(namenotes)
local smwQuantity = mw.text.killMarkers(quantity)
smwQuantity = smwQuantity:gsub('<span class="dropsline%-noted">', '')
smwQuantity = smwQuantity:gsub('</span>', '')
smwQuantity = smwQuantity:gsub(',', '')
smwQuantity = smwQuantity:gsub('&nbsp;', ' ')
smwQuantity = smwQuantity:gsub(';', ',')
local smwRarityNote = mw.text.killMarkers(raritynotes)
local smwRolls = rolls or 1
local subcount = 1
local subname = 'DROP_'..smwname..'_'..smwQuantity..'_'..rarity..'_'..subcount


local droppedItemName = 'Dropped item'
        local smw_json = {
if rdt == true then
            ['Dropped item']=smwname,
droppedItemName = 'Dropped item from RDT'
            ['Name Notes']=smwNameNote,
end
            ['Drop Quantity']=smwQuantity,
            ['Quantity High']=_h,
            ['Quantity Low']=_l,
local smw_json = {
            Rarity=rarity,
['Drop type'] = dropType,
            ['Alt Rarity']=alt_rarity,
['Dropped from'] = dropFrom,
            ['Alt Rarity Dash'] = alt_rarity_endash,
[droppedItemName] = smwname,
            ['Rarity Notes']=smwRarityNote,
['Drop level'] = level,
            ['Rolls']=smwRolls,
['Name Notes']=smwNameNote,
            ['Drop Value'] = valueInfo.alch.value or 0,
['Drop Quantity']=smwQuantity,
            ['Dropped from'] = dropFrom,
['Quantity High']=_h,
            ['Drop level'] = dropLevel,
['Quantity Low']=_l,
            ['Drop type'] = dropType
Rarity=rarity,
        }
['Alt Rarity']=alt_rarity,
        local smw_sub = {
['Alt Rarity Dash'] = alt_rarity_endash,
            [droppedItemName] = smwname,
['Rarity Notes']=smwRarityNote,
            ['Dropped from'] = dropFrom,
['Rolls']=smwRolls,
            ["Drop JSON"] = mw.text.jsonEncode(smw_json)
['Approx']=approx
        }
}
    end
if string.match(raritynotes, 'UNIQ%-%-ref') then
   
smw_json['RarityNote Ref'] = true
    return tostring(ret) .. unrecognizedDropVersionCategory
end
if string.match(quantity, 'UNIQ%-%-ref') then
smw_json['QuantityNote Ref'] = true
end
if dropType == 'archaeology' then
if VariablesLua.var('dropsline_is_arch_soil') == 'true' then
smw_json['Is soil screening'] = 'true'
else
smw_json['Is soil screening'] = 'false'
end
end
local smw_sub = {
[droppedItemName] = smwname,
['Dropped from'] = dropFrom,
["Drop JSON"] = mw.text.jsonEncode(smw_json)
}
end
return tostring(ret)
end
end


function qty(quantity)
function qty(quantity, isNothing)
-- if no quantity is given, return unknown
    -- if no quantity is given, return unknown
if string.lower(quantity) == 'varies' then
    if string.lower(quantity) == 'varies' then
return 'Varies'
        return 'Varies'
end
    elseif isNothing then
if not quantity or string.lower(quantity) == 'unknown' then
        return 'N/A'
return 'Unknown'
    elseif not quantity or string.lower(quantity) == 'unknown' then
end
        return 'Unknown'
-- en dashes are the proper dash for number ranges
    end
-- replace all hyphens and em dashes with en
    -- en dashes are the proper dash for number ranges
-- strip *all* whitespace
    -- replace all hyphens and em dashes with en
-- change '(noted)' to '$n' for parsing
    -- strip *all* whitespace
quantity = mw.ustring.gsub(quantity,'[-—]','–')
    -- change '(noted)' to '$n' for parsing
:gsub('%s','')
    quantity = mw.ustring.gsub(quantity,'[-—]','–')
:gsub('%(noted%)','$n')
        :gsub('%s','')
-- split list into table
        :gsub('%(noted%)','$n')
local vals = mw.text.split(quantity,'[,;]')
    -- split list into table
local low = 2147483648
    local vals = mw.text.split(quantity,'[,;]')
local high = 0
    local low = 2147483648
-- recreate the quantity string to ensure consistent formatting
    local high = 0
local numstr = {}
    -- recreate the quantity string to ensure consistent formatting
for i, v in ipairs(vals) do
    local numstr = {}
local clean = v:gsub('$n','')
    for i, v in ipairs(vals) do
-- if list element contains an en dash (indicating range)
        local clean = v:gsub('$n','')
-- Find the smaller/larger number (just in case)
        -- if list element contains an en dash (indicating range)
-- Compare them to the current min/max
        -- Find the smaller/larger number (just in case)
-- put them in order with desired format
        -- Compare them to the current min/max
if mw.ustring.find(v,'–') then
        -- put them in order with desired format
local splitvals = mw.text.split(clean,'–')
        if mw.ustring.find(v,'–') then
-- assume a is smaller, b is larger
            local splitvals = mw.text.split(clean,'–')
local a = tonumber(splitvals[1])
            -- assume a is smaller, b is larger
local b = tonumber(splitvals[2])
            local a = tonumber(splitvals[1])
-- Just in case
            local b = tonumber(splitvals[2])
if a > b then
            -- Just in case
a,b = b,a
            if a > b then
end
                a,b = b,a
if a < low then
            end
low = a
            if a < low then
end
                low = a
if b > high then
            end
high = b
            if b > high then
end
                high = b
local addx = commas(a)..'–'..commas(b)
            end
if v:find('$n') then
            local addx = commas(a)..'–'..commas(b)
addx = addx.._noted
            if v:find('$n') then
end
                addx = addx.._noted
table.insert(numstr,addx)
            end
else
            table.insert(numstr,addx)
local a = tonumber(clean)
        else
if a < low then
            local a = tonumber(clean)
low = a
            if a < low then
end
                low = a
if a > high then  
            end
high = a
            if a > high then  
end
                high = a
local addx = commas(a)
            end
if v:find('$n') then
            local addx = commas(a)
addx = addx.._noted
            if v:find('$n') then
end
                addx = addx.._noted
table.insert(numstr,addx)
            end
end
            table.insert(numstr,addx)
end
        end
-- Add a line break if there are too many elements
    end
-- To keep the tables thin
    -- Add a line break if there are too many elements
if #numstr > 11 then
    -- To keep the tables thin
local mid = math.floor(#numstr/2)
    if #numstr > 11 then
numstr[mid] = '<br/>'..numstr[mid]
        local mid = math.floor(#numstr/2)
end
        numstr[mid] = '<br/>'..numstr[mid]
-- To prevent any possible confusion with formatted numbers
    end
-- elements should be separated with semicolons followed by a space
    -- To prevent any possible confusion with formatted numbers
numstr = table.concat(numstr,'; ')
    -- elements should be separated with semicolons followed by a space
-- If no numbers are found in the string, return unknown
    numstr = table.concat(numstr,'; ')
if not numstr:find('%d') then
    -- If no numbers are found in the string, return unknown
return 'Unknown', price
    if not numstr:find('%d') then
end
        return 'Unknown', price
    end


return numstr, high, low
    return numstr, high, low
end
end


function get_total(value,qhigh,qlow)
function get_total(value,qhigh,qlow)
-- if no alch value is given, return unknown
    -- if no alch value is given, return unknown
if not value or string.lower(value) == 'unknown' then
    if not value or string.lower(value) == 'unknown' then
return value
        return value
end
    end
-- if value is negative (from smw/ge) it cannot be alched
    -- if value is negative (from smw/ge) it cannot be alched
if tonumber(value) and tonumber(value) < 0 then
    if tonumber(value) and tonumber(value) < 0 then
return false
        return false
end
    end
-- if no numbers return not alchemisable
    -- if no numbers return not alchemisable
if not tonumber(value) and not value:find('%d') then
    if not tonumber(value) and not value:find('%d') then
return false
        return false
end
    end


-- en dashes are the proper dash for number ranges
    -- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
    -- replace all hyphens and em dashes with en
-- strip *all* whitespace
    -- strip *all* whitespace
value = mw.ustring.gsub(value,'[-—]','–')
    value = mw.ustring.gsub(value,'[-—]','–')
:gsub('%s','')
        :gsub('%s','')
-- split list into table
    -- split list into table
local vals = mw.text.split(value,'[,;]')
    local vals = mw.text.split(value,'[,;]')
-- All value ranges will be a range
    -- All value ranges will be a range
-- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
    -- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
-- the value returned will be 100–500 rather than 100; 300; 500
    -- the value returned will be 100–500 rather than 100; 300; 500
-- If low and high vars are the same in the end, only 1 value is displayed
    -- If low and high vars are the same in the end, only 1 value is displayed
local low = 2147483649147483648
    local low = 2147483648
local high = 0
    local high = 0
-- recreate the alchval string to ensure consistent formatting
    -- recreate the alchval string to ensure consistent formatting
for i, v in ipairs(vals) do
    for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
        local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
        -- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
        -- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
        -- Compare them to the current min/max
-- put them in order with desired format
        -- put them in order with desired format
if mw.ustring.find(v,'–') then
        if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
            local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
            -- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
            local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
            local b = tonumber(splitvals[2])
-- Just in case
            -- Just in case
if a > b then
            if a > b then
a,b = b,a
                a,b = b,a
end
            end
if a < low then
            if a < low then
low = a
                low = a
end
            end
if b > high then
            if b > high then
high = b
                high = b
end
            end
else
        else
local a = tonumber(clean)
            local a = tonumber(clean)
if a < low then
            if a < low then
low = a
                low = a
end
            end
if a > high then  
            if a > high then  
high = a
                high = a
end
            end
end
        end
end
    end


local valret, sort
    local valret, sort, avg
if not qhigh or not qlow then
    if not qhigh or not qlow then
sort = high
        sort = high
valret = commas(high)
        avg = high
else
        valret = commas(high)
local lower = qlow * low
    else
local higher = qhigh * high
        local lower = qlow * low
if higher == lower then
        local higher = qhigh * high
valret = commas(higher)
        if higher == lower then
else
            valret = commas(higher)
valret = commas(lower)..'–'..commas(higher)
            avg = higher
end
        else
sort = higher
            valret = commas(lower)..'–'..commas(higher)
end
            avg = (lower+higher)/2
 
        end
return valret, sort
        sort = higher
end
    end


-- function to get the currency image and name (singular vs plural)
    return valret, sort, avg
function currency(altcur,price,total)
price = tostring(price)
total = tostring(total)
-- body
local lowcur = string.lower(altcur)
local clean = price:gsub('%W','')
local retcur, img
if lang:plural(tonumber(clean) or 0, 'f', 't') == 't' then
retcur = altcur
else
if lowcur == 'zemomark' or lowcur == 'tokkul' or lowcur == 'teci' then
retcur = altcur
elseif lowcur == 'pieces of eight' then
retcur = 'piece of eight'
else
retcur = string.sub(altcur,1,(string.len(altcur)-1))
end
end
img = curr_image(altcur,total) or 'AltValue.png'
img = '<span class="dropsline-altval style="margin-left:0.3em;">[[File:'..img..'|link=|frameless|20px]]</span>'
return img, retcur
end
end


-- adding categories to mainspace
-- adding categories to mainspace
function categories(...)
function categories(...)
local name,quantity,rarity = unpack(...)
    local name,quantity,rarity = unpack(...)
local ret = ''
    local ret = ''
name = name:lower()
    name = name:lower()
quantity = quantity:lower()
    quantity = quantity:lower()
if name:find('effigy') then
    if name:find('clue scroll') then
ret = ret .. '[[Category:Effigy dropping monsters]]'
        ret = ret .. ''
elseif name:find('clue scroll ') then
    end
ret = ret .. '[[Category:Clue scroll dropping monsters]]'
    if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then
elseif name:find('rare drop table') then
        ret = ret .. ''
ret = ret .. '[[Category:Monsters with access to the rare drop table]]'
    end
elseif name:find('wilderness shared loot table') then
    if quantity:find('Unknown') then
ret = ret .. '[[Category:Monsters with access to the Wilderness shared loot table]]'
        ret = ret .. ''
end
    end
if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then
    return ret
ret = ret .. '[[Category:Needs drop rarity added]]'
end
if quantity:find('Unknown') then
ret = ret .. '[[Category:Needs drop quantity added]]'
end
return ret
end
end


return p
return p
-- </nowiki>

Revision as of 22:13, 2 April 2024

Documentation for this module may be created at Module:DropsLineRoatz/doc

local p = {}

local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local yesno = require('Module:Yesno')

local var = mw.ext.VariablesLua

-- precalculated cached data
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')
local highalch_data = mw.loadJsonData('Module:GEHighAlchs/data.json')

local ptitle = mw.title.getCurrentTitle()
local ns = ptitle.nsText
local title = ptitle.fullText
local pgTitle = ptitle.text

local _noted = '&nbsp;<span class="dropsline-noted">(noted)</span>'

local coins_priceString = "%s Pkp"
local other_priceString = "%s Pkp"



--bg, txt, sort; acceptable non-quantity rarity names
local rarities = {
    always = { 'table-bg-blue', 1 },
    common = { 'table-bg-green', 16 },
    uncommon = { 'table-bg-yellow', 64 },
    rare = { 'table-bg-orange', 128 },
    ['very rare'] = { 'table-bg-red', 1024 },
    random = { 'table-bg-pink', 4096 },
    varies = { 'table-bg-pink', 4096 },
    once = { 'table-bg-pink', 65536 },
    conditional = { 'table-bg-pink', 65536 },
    _default = { 'table-bg-grey', 65536 }
}

-- colour-code
local rarities_class = {
    { 1, 'table-bg-blue' },
    { 1/25, 'table-bg-green' },
    { 1/99.99, 'table-bg-yellow' },
    { 1/999.99, 'table-bg-orange' },
    { 1/9999999, 'table-bg-red' }
}

function get_rarity_class(val)
    for i,v in ipairs(rarities_class) do
        curr = v
        if val >= v[1] then
            break
        end
    end
    return curr[2]
end

function commas(n)
    if tonumber(n) then
        return lang:formatNum(tonumber(n))
    else
        return n
    end
end

function expr(t)
    local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
    if noerr then
        return tonumber(val)
    else
        return false
    end
end
function sigfig(n, f)
    f = math.floor(f-1)
    if n == 0 then return 0 end
    local m = math.floor(math.log10(n))
    f = math.max(m, f)
    local v = n / (10^(m-f))
    v = math.floor(v + 0.5) * 10^(m-f)
    -- floor(x + 0.5) is standard rounding to one decimal place
    return v
end
p.sigfig = sigfig
p.commas = commas

function p.main(frame)
    local args = frame:getParent().args
    local frameArgs = frame.args

    -- Params and defaults
    local name,namenotes,
        quantity,quantitynotes,
        rarity,alt_rarity,alt_rarity_endash,
        raritynotes,citation,monVers = params.defaults{
                    {args.name or args.Name,'Item'},
                    {args.namenotes or args.Namenotes,''},
                    {args.quantity or args.Quantity,'Unknown'},
                    {args.quantitynotes or args.Quantitynotes,''},
                    {args.rarity or args.Rarity,'Unknown'},
                    {args.altrarity or args.AltRarity,''},
                    {args.altraritydash or args.AltRarityDash,''},
                    {args.raritynotes or args.Raritynotes,''},
                    {args.citation,''},
                    {args.version or args.Version,''},
        }
        raritynotes = raritynotes .. citation
    local rolls = tonumber(args.rolls or args.Rolls) or false
    local rollstext = ''
    if rolls then
        rollstext = rolls .. ' × '
    end
    local approx = yesno(args.approx or args.Approx or 'no', false)
    local isCoins = name:lower() == 'coins'
    local isNothing = name:lower() == 'nothing'
    local altname = params.default_to(args.alt or args.Alt,name)
    local gemwname = params.default_to(args.gemwname,name)
    local _smwname = params.default_to(args.smwname,gemwname)

    -- Remove version number from potions, enchanted jewellery, waterskins etc for smw
    local cleanedName
    local dropVers = ''
    if _smwname:match(' ?%(%d%)$') then
        cleanedName, dropVers = mw.ustring.match(gemwname, '^(.-) ?(%(%d%))$')
    elseif _smwname:match(' ?%(p%+*%)$') then
        cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-) ?(%(p%+*%))$')
    elseif _smwname:match('%#') then
        cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-)%#([%w%s%(%)]+)$')
    else
        cleanedName = mw.ustring.gsub(_smwname, ' %(%d%)$', '')
    end
    cleanedName = mw.text.trim(cleanedName)
    dropVers = mw.text.trim(dropVers)
    
    local smwname = cleanedName 
    if dropVers ~= '' then
        -- get subobject instead
        smwname = cleanedName..'#'..dropVers
    end
    
    local useSmw = true
    if params.has_content(args.smw) then
        useSmw = args.smw:lower() ~= 'no'
    end
    if params.has_content(frameArgs.smw) then
        useSmw = frameArgs.smw:lower() ~= 'no'
    end
    
    local rarity_value
    if rarities[rarity:lower()] then
        rarity = params.ucflc(rarity)
    else
        rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
        local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
        if rv1 and rv2 then
            rarity = commas(rv1) .. '/' .. commas(rv2)
            rarity_value = rv1/rv2
        else
            rarity_value = expr(rarity)
        end
    end

    local alt_rarity_value
    if rarities[alt_rarity:lower()] then
        alt_rarity = params.ucflc(alt_rarity)
    else
        alt_rarity_value = alt_rarity:gsub(',','') --temp place to put this without overriding rarity
        local rv1, rv2 = string.match(alt_rarity_value, '([%d%.]+)/([%d%.]+)')
        if rv1 and rv2 then
            alt_rarity = commas(rv1) .. '/' .. commas(rv2)
            alt_rarity_value = rv1/rv2
        else
            alt_rarity_value = expr(alt_rarity)
        end
    end

    quantity = mw.ustring.lower(quantity)
    local gemw = yesno(args.gemw or 'yes', false)
    local alch = yesno(args.alch or 'yes', false)

    -- Test for existance of alch value
    local hasmwalch, smwalchval
    local valueInfo = {
        alch = {
            has = false,
            value = 0
        },
        ge = {
            has = false,
            value = 0
        }
    }
    
    local cached_dropdata = droppeditem_data[smwname]
    local cached_alch = nil
    if type(cached_dropdata) == 'table' then
        if cached_dropdata[1] ~= nil and cached_dropdata[2] ~= nil then
            cached_alch = cached_dropdata[2]
        elseif cached_dropdata[1] ~= nil then
            cached_dropdata = cached_dropdata[1]
            if type(cached_dropdata) == 'boolean' then
            elseif type(cached_dropdata) == 'number' then
                cached_alch = cached_dropdata
            end
        end
    end
    
    local geprice_frombulk = geprices_data[gemwname]
    if not (type(geprice_frombulk) == 'number' and geprice_frombulk > 0) then
        geprice_frombulk = nil
    end
    
    if cached_alch == nil then
        cached_alch = highalch_data[gemwname]
        if not (type(cached_alch) == 'number' and cached_alch > -1) then
            cached_alch = nil
        end
    end
        
    if isNothing then
        gemw = false
    elseif isCoins then
        -- coins override
        valueInfo = {
            alch = {
                has = true,
                value = 1
            },
            ge = {
                has = true,
                value = 1
            }
        }
    else
        -- find alch price
        if alch then
            -- first check cache for alch value
            if cached_alch ~= nil then
                valueInfo.alch = {
                    has = true,
                    value = cached_alch
                }
            elseif gemw then
                -- then check gemw for alch value
                local hasgealch, gealchval = pcall(f_gealch,gemwname)
                if hasgealch then
                    if gealchval > -1 then
                        valueInfo.alch = {
                            has = true,
                            value = tonumber(gealchval)
                        }
                    end
                end
            end
            if not valueInfo.alch.has then
                -- failed to find alch in GEMW or is on the no-ge list/override
                -- lookup in SMW

                if smwret and smwret.alch ~= nil then
                    -- alch is defined, use it
                    valueInfo.alch = {
                        has = true,
                        value = smwret.alch
                    }
                else
                    alch = false
                end
            end
        end
        -- find ge price
        if gemw then
            if geprice_frombulk ~= nil then
                valueInfo.ge = {
                    has = true,
                    value = geprice_frombulk
                }
            else
                gemw = false
            end
        end
    end

    -- Use 'File:<name>.png' if no image param
    -- Use 'File:<image>' if image param; image param will include extension
    -- Special catch for coins
    local image,image_n
    if isCoins then
        image_n = coins_image(quantity)
    else
        image_n = params.default_to(args.image or args.Image, name .. '.png')
        image_n = mw.ustring.gsub(image_n, '#.+$', '.png')
    end
    if image_n:lower() == 'no' or params.is_empty(args.name or args.Name) then
        image = ''
    elseif isNothing then
        image = '[[File:Bank filler.png|link=Nothing|alt=This does not exist.]]'
    else
        image = mw.ustring.format('[[File:%s|alt=%s: %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity)
    end
    -- this only affects the JSON
    local rdt = string.lower(args.rdt or '') == 'yes'
        
    -- Table row
    local ret =  p._main(name,
            altname,namenotes,
            quantity,quantitynotes,
            rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            valueInfo,gemw,alch,alt,
            isCoins,
            isNothing,
            frameArgs,monVers,
            cleanedName,dropVers,smwname,
            rdt,useSmw,
            approx,rolls)

    -- categories for mainspace
    local cats = ''
    local onMain = ns == '' or ns == 'RuneScape'
    if onMain and useSmw then
        cats = categories{name,quantity,rarity}
    end
    return ret..cats
end

-- main function to generate the row
function p._main(name,
        altname,namenotes,
        quantity,quantitynotes,
        rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        valueInfo,gemw,alch,alt,
        isCoins,
        isNothing,
        frameArgs,monVers,
        cleanedName,dropVers,smwname,
        rdt,useSmw,
        approx, rolls)
    -- GE value, alch value, quantity cell contents
    local total, alchtotal, vsort, vasort, _h, _l
    quantity, _h, _l = qty(quantity, isNothing)
    if valueInfo.ge.has then
        total, vsort, totalavg = get_total(valueInfo.ge.value,_h,_l)
        total = total or 'Not sold'
    end

   
    -- value sorts
    if type(vsort) ~= 'number' then
        vsort = 0
    end
    if type(vasort) ~= 'number' then
        vasort = 0
    end

    -- quantity notes
    if #quantitynotes > 3 then
        quantity = quantity..quantitynotes
    end
    
    -- rarity cell contents
    local rare_class, rare_sort
    if rarity_value == undefined then
        rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
    elseif rarity_value == false then
        rare_class, rare_sort = unpack(rarities._default)
    else
        rare_sort = 1/rarity_value
        rare_class = get_rarity_class(rarity_value)
    end
    local rollstext = ''
    if rolls then
        rollstext = rolls .. ' × '
        rare_sort = rare_sort / rolls
        rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
    end
    local tilde = ''
    if approx then
        tilde = '~'
    end
    local _r = rarity
    
    -- monster versions
    local hasRowwideVersion = false
    local tblVers = frameArgs.version
    local versionKey = 'DEFAULT'
    if params.has_content(tblVers) then
        -- versions applied to the entire table
       versionKey = tblVers
    end
    if params.has_content(monVers) then
        -- versions applied to this row
        versionKey = monVers
        hasRowwideVersion = true
    end

    local quantityClassOverride = isNothing and 'table-na' or nil
    -- Table row creation
    local ret = mw.html.create('tr')
            -- row-wide things
            :css('text-align','center')
            -- inventory image
            :tag('td')
                :addClass('inventory-image')
                :wikitext(image)
            :done()
            -- item name
            :tag('td')
                :css('text-align','left')
                :addClass('item-col')
                :wikitext(string.format('%s',name,altname,#namenotes > 3 and namenotes or ''))
            :done()
            -- quantity
            :tag('td')
                :addClass(quantityClassOverride)
                :attr('data-sort-value',_h)
                :wikitext(quantity)
            :done()
    
    -- rarity
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
    
    if alt_rarity ~= '' then
        if alt_rarity_endash  ~= '' then
            rarity_cell:tag('span'):wikitext('–')
        else
            rarity_cell:tag('span'):wikitext('; ')
        end
        local alt_rarity_span = rarity_cell:tag('span')
        alt_rarity_span:wikitext(alt_rarity)
        if type(alt_rarity_value) == 'number' then
            alt_rarity_span:attr({
                ['data-drop-fraction'] = alt_rarity,
                ['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)),
                ['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3),
                ['data-drop-permil'] = sigfig(1000 * alt_rarity_value, 3),
                ['data-drop-permyriad'] = sigfig(10000 * alt_rarity_value, 3),
            })
        end
    end

    if #raritynotes > 3 then
        rarity_cell:wikitext(raritynotes)
    end

    -- setup GE and alch cells
    local ge_td = ret:tag('td')
    

    -- common attributes
    ge_td   :attr('data-sort-value',vsort)
	    :addClass('ge-column')
	    :css({
	        ['text-align'] = 'right',
	        cursor = 'help'
	    })
   

    local ge_td_title, ge_td_content, alch_td_title, alch_td_content
    --Cases for the GE, alch values, and isNothing handling
    if isNothing then
        ge_td_content = 'N/A'
        ge_td_title = 'This does not exist.'
        ge_td:addClass('table-na'):css('text-decoration', 'underline dotted')
        alch_td_content = 'N/A'
        alch_td_title = 'This does not exist.'
        alch_td:addClass('table-na'):css('text-decoration', 'underline dotted')
    elseif isCoins then
        local coinsStr = lang:plural(vsort, '', 's')
        ge_td_title = mw.ustring.format(coins_priceString, total, coinsStr)
        ge_td_content = total
        alch_td_title = mw.ustring.format(coins_priceString, total, coinsStr)
        alch_td_content = total
    else
        if valueInfo.ge.has then
            ge_td_title = mw.ustring.format(other_priceString, commas(valueInfo.ge.value), lang:plural(valueInfo.ge.value, '', 's'))
            ge_td_content = total
        end
        if valueInfo.alch.has then
            alch_td_title = mw.ustring.format(other_priceString, commas(valueInfo.alch.value), lang:plural(valueInfo.alch.value, '', 's'))
            alch_td_content = alchtotal
        end
        
        if ge_td_content == nil then
            ge_td_content = 'Not sold'
            ge_td_title = 'This item cannot be traded on the Trading Post.'
            ge_td:addClass('table-na'):css('text-decoration', 'underline dotted')
        end

    end
    ge_td:wikitext(ge_td_content):attr('title', ge_td_title)

    -- SMW
    local onMain = ns == '' or ns == 'RuneScape'
    local unrecognizedDropVersionCategory = ''
    if onMain and useSmw and isNothing ~= true then
        local smw_sub = {}
        -- check if applies to all or only a version

      
        dropFrom = pgTitle
        if versionKey ~= 'DEFAULT' then
            dropFrom = pgTitle .. '#' .. versionKey
        end
        local droppedItemName = 'Dropped item'
        if rdt == true then
            droppedItemName = 'Dropped item from RDT'
        end
        

        local smw_json = {
            ['Dropped item']=smwname,
            ['Name Notes']=smwNameNote,
            ['Drop Quantity']=smwQuantity,
            ['Quantity High']=_h,
            ['Quantity Low']=_l,
            Rarity=rarity,
            ['Alt Rarity']=alt_rarity,
            ['Alt Rarity Dash'] = alt_rarity_endash,
            ['Rarity Notes']=smwRarityNote,
            ['Rolls']=smwRolls,
            ['Drop Value'] = valueInfo.alch.value or 0,
            ['Dropped from'] = dropFrom,
            ['Drop level'] = dropLevel,
            ['Drop type'] = dropType
        }
        local smw_sub = {
            [droppedItemName] = smwname,
            ['Dropped from'] = dropFrom,
            ["Drop JSON"] = mw.text.jsonEncode(smw_json)
        }
    end
    
    return tostring(ret) .. unrecognizedDropVersionCategory
end

function qty(quantity, isNothing)
    -- if no quantity is given, return unknown
    if string.lower(quantity) == 'varies' then
        return 'Varies'
    elseif isNothing then
        return 'N/A'
    elseif not quantity or string.lower(quantity) == 'unknown' then
        return 'Unknown'
    end
    -- en dashes are the proper dash for number ranges
    -- replace all hyphens and em dashes with en
    -- strip *all* whitespace
    -- change '(noted)' to '$n' for parsing
    quantity = mw.ustring.gsub(quantity,'[-—]','–')
        :gsub('%s','')
        :gsub('%(noted%)','$n')
    -- split list into table
    local vals = mw.text.split(quantity,'[,;]')
    local low = 2147483648
    local high = 0
    -- recreate the quantity string to ensure consistent formatting
    local numstr = {}
    for i, v in ipairs(vals) do
        local clean = v:gsub('$n','')
        -- if list element contains an en dash (indicating range)
        -- Find the smaller/larger number (just in case)
        -- Compare them to the current min/max
        -- put them in order with desired format
        if mw.ustring.find(v,'–') then
            local splitvals = mw.text.split(clean,'–')
            -- assume a is smaller, b is larger
            local a = tonumber(splitvals[1])
            local b = tonumber(splitvals[2])
            -- Just in case
            if a > b then
                a,b = b,a
            end
            if a < low then
                low = a
            end
            if b > high then
                high = b
            end
            local addx = commas(a)..'–'..commas(b)
            if v:find('$n') then
                addx = addx.._noted
            end
            table.insert(numstr,addx)
        else
            local a = tonumber(clean)
            if a < low then
                low = a
            end
            if a > high then 
                high = a
            end
            local addx = commas(a)
            if v:find('$n') then
                addx = addx.._noted
            end
            table.insert(numstr,addx)
        end
    end
    -- Add a line break if there are too many elements
    -- To keep the tables thin
    if #numstr > 11 then
        local mid = math.floor(#numstr/2)
        numstr[mid] = '<br/>'..numstr[mid]
    end
    -- To prevent any possible confusion with formatted numbers
    -- elements should be separated with semicolons followed by a space
    numstr = table.concat(numstr,'; ')
    -- If no numbers are found in the string, return unknown
    if not numstr:find('%d') then
        return 'Unknown', price
    end

    return numstr, high, low
end

function get_total(value,qhigh,qlow)
    -- if no alch value is given, return unknown
    if not value or string.lower(value) == 'unknown' then
        return value
    end
    -- if value is negative (from smw/ge) it cannot be alched
    if tonumber(value) and tonumber(value) < 0 then
        return false
    end
    -- if no numbers return not alchemisable
    if not tonumber(value) and not value:find('%d') then
        return false
    end

    -- en dashes are the proper dash for number ranges
    -- replace all hyphens and em dashes with en
    -- strip *all* whitespace
    value = mw.ustring.gsub(value,'[-—]','–')
        :gsub('%s','')
    -- split list into table
    local vals = mw.text.split(value,'[,;]')
    -- All value ranges will be a range
    -- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
    -- the value returned will be 100–500 rather than 100; 300; 500
    -- If low and high vars are the same in the end, only 1 value is displayed
    local low = 2147483648
    local high = 0
    -- recreate the alchval string to ensure consistent formatting
    for i, v in ipairs(vals) do
        local clean = v:gsub('$n','')
        -- if list element contains an en dash (indicating range)
        -- Find the smaller/larger number (just in case)
        -- Compare them to the current min/max
        -- put them in order with desired format
        if mw.ustring.find(v,'–') then
            local splitvals = mw.text.split(clean,'–')
            -- assume a is smaller, b is larger
            local a = tonumber(splitvals[1])
            local b = tonumber(splitvals[2])
            -- Just in case
            if a > b then
                a,b = b,a
            end
            if a < low then
                low = a
            end
            if b > high then
                high = b
            end
        else
            local a = tonumber(clean)
            if a < low then
                low = a
            end
            if a > high then 
                high = a
            end
        end
    end

    local valret, sort, avg
    if not qhigh or not qlow then
        sort = high
        avg = high
        valret = commas(high)
    else
        local lower = qlow * low
        local higher = qhigh * high
        if higher == lower then
            valret = commas(higher)
            avg = higher
        else
            valret = commas(lower)..'–'..commas(higher)
            avg = (lower+higher)/2
        end
        sort = higher
    end

    return valret, sort, avg
end

-- adding categories to mainspace
function categories(...)
    local name,quantity,rarity = unpack(...)
    local ret = ''
    name = name:lower()
    quantity = quantity:lower()
    if name:find('clue scroll') then
        ret = ret .. ''
    end
    if rarity == nil or rarity == '' or rarity:lower() == 'unknown' then
        ret = ret .. ''
    end
    if quantity:find('Unknown') then
        ret = ret .. ''
    end
    return ret
end

return p