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Zulrah have three/four different forms, Range, Melee & Magic and "Jad-Phase."
Zulrah have three/four different forms, Range, Melee & Magic and "Jad-Phase."


==History==
As described in the [[stained journal]], Zulrah was created during the [[Dragonkin Conflicts]] as an experiment by an unnamed [[dragonkin]] living in the [[Poison Waste]]. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. It was found once again by its dragonkin creator, who named it "Zulrah" before eventually being eaten by their own creation.
Sometime during the [[Fifth Age]], [[High Priestess Zul-Harcinqa|Harcinqa]]'s mother, Harcinqa, her daughter, and [[Rentos]], her son, visited the Poison Waste. On 5th Bennath, a group of men, [[Ohn]], [[Mortarium]], [[Onan]], and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for [[Sacred eel|eels]] in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.
Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman was able to bargain a deal with Zulrah, promising to send it sacrifices and worshipping it as a god if it did not wipe the whole group out. Zulrah simply slithered back into the swamp. The next day, Ohn's men began catching eels, which was interpreted as Zulrah agreeing to the deal. As the village of [[Zul-Andra]] was quickly formed; coincidentally, the woman decided to call it Zulrah, which its Dragonkin creator had done thousands of years ago.
As a result, Zulrah is worshipped as a god, being given sacrifices at a whim; in return, it allows the village of Zul-Andra to stand. Around year 169 of the Fifth Age, an adventurer discovered the village and offered themselves as sacrifice to save a [[Sacrifice|gnome child]] who was going to be sacrificed to Zulrah. Ferried to Zulrah's shrine, it emerged to consume its prey, but to its surprise, found that this offering was fighting back. Despite the use of its powers, the adventurer managed to defeat it, although it simply slithered back into the swamp to recover.


==Getting there==
==Getting there==
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
Zulrah is located at a shrine east of [[Zul-Andra]]. Players can quickly get here by:
Zulrah is located at a shrine east of [[Zul-Andra]]. Players can quickly get here by:
* taking a [[charter ship]] to [[Port Tyras]] and then running south
* typing ::Zulrah
* using the [[fairy ring]] code {{Fairycode|BJS}} to the small island west of [[Zul-Andra]], and then leaping across the stepping stones (requires 76 [[Agility]], can be boosted)
* using a [[Zul-andra teleport]] scroll
All of these methods require completion of [[Regicide]].


Zulrah's Shrine is accessed by boarding the [[sacrificial boat]]. Upon entering the shrine, a still scene of the shrine will be shown with a prompted dialogue. Zulrah will appear as soon as the player continues the dialogue or performs an action. The only way to escape from the shrine is by killing Zulrah, teleporting, logging out, or dying.


Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the [[fairy ring]] code {{fairycode|DLR}}.
==Fight overview==
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
Zulrah only have one rotation, compared to on OSRS it have four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.


When a player defeats Zulrah, the drops will be received under the player, much like [[cave kraken]]s. A [[Zul-andra teleport]] scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.
You will most likely take damage on the "Magic-form" of Zulrah, since it can use both magic and range.


==Fight overview==
If you haven't killed Zulrah before "Jad Phase" be aware it will use both magic and range switching constantly.
{{Main|Zulrah/Strategies}}
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
The shrine is a small U-shaped island with two pillars in the middle corners, and Zulrah rotates in the swampy water around the island throughout the fight. It cannot be reached with melee (with the exception of [[halberd]]s to which it is immune), making Ranged and/or Magic necessary to fight it. Damage at Zulrah is capped at 50, with any hits greater than this amount dealing anywhere from 45-50 damage.


Furthermore, it periodically switches forms that have varying resistance to Ranged and Magic, so using both is recommended. In turn, Zulrah attacks with Ranged and Magic, as well as an avoidable Melee attack where it targets the player with its tail, depending on its form. It can also summon [[snakeling]]s, smaller versions of itself, on the platform to attack the player, along with toxic clouds that deal rapid damage if they stand in one.
Starting with range -> magic -> range - you get the deal untill it's done with that step of the rotation.


Zulrah and its snakelings inflict [[venom]] with their attacks, an enhanced version of [[poison]] that increases its damage the longer it has affected the player, starting at 6 damage per hit and increasing up to 20. Standard poison protection will only reduce it to regular poison and will not grant any immunity; [[anti-venom]] or [[anti-venom+]] or wearing a [[serpentine helm]] are much more effective for eliminating and preventing venom.
Zulrah and its snakelings inflict [[venom]] with their attacks, an enhanced version of [[poison]] that increases its damage the longer it has affected the player, starting at 6 damage per hit and increasing up to 20. Standard poison protection will only reduce it to regular poison and will not grant any immunity; [[anti-venom]] or [[anti-venom+]] or wearing a [[serpentine helm]] are much more effective for eliminating and preventing venom.

Revision as of 15:17, 4 April 2024

Zulrah
Released8 January 2015 (Update)
DonatorYes
Combat level725
Size5x5
ExamineThe green hooded serpent of the poison waste.
Combat info
AttributeNone
Max hit41
AggressiveYes
PoisonousYes (venom) (6)
Attack styleRanged, Typeless Melee, Magic
Attack speed3 ticks (1.8 seconds)
Respawn time(Optional)
Slayer info
Slayer level(Optional)
Slayer XP500 xp
CategoryBosses
Assigned byFile:Konar chathead.png File:Nieve chathead.png File:Duradel chathead.png
Combat stats
50011300300300
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+50+20+50+20
Defensive stats
+0+0+0-45+50
Advanced data
Monster ID2042

Zulrah is a boss on Roat Pkz that have multiple drops which have decent value and will be shown in "Droptable."

How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.

If you were to die at Zulrah, you won't loose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.

Zulrah have three/four different forms, Range, Melee & Magic and "Jad-Phase."


Getting there

Zulrah's Shrine, with Zulrah's beginning phase shown.

Zulrah is located at a shrine east of Zul-Andra. Players can quickly get here by:

  • typing ::Zulrah


Fight overview

A player fighting Zulrah in its tanzanite form

Zulrah only have one rotation, compared to on OSRS it have four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.

You will most likely take damage on the "Magic-form" of Zulrah, since it can use both magic and range.

If you haven't killed Zulrah before "Jad Phase" be aware it will use both magic and range switching constantly.

Starting with range -> magic -> range - you get the deal untill it's done with that step of the rotation.

Zulrah and its snakelings inflict venom with their attacks, an enhanced version of poison that increases its damage the longer it has affected the player, starting at 6 damage per hit and increasing up to 20. Standard poison protection will only reduce it to regular poison and will not grant any immunity; anti-venom or anti-venom+ or wearing a serpentine helm are much more effective for eliminating and preventing venom.

File:Zulrah Patterns.png
An overview of the fight's patterns

Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.

  • When Zulrah is green, it attacks with Ranged. It is weak to Magic.
    • At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
    • If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
  • When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use Protect from Magic. Zulrah can attack with Ranged up to five times in succession.
  • When Zulrah is red, it uses a typeless attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and stun the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.

The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: there are four possible patterns for the fight that dictate what it will do next. It always starts in its green form and spawns toxic clouds to cover most of the arena, after which it is randomly chosen which of the four patterns the fight will be. Further information can be read on the strategy article.

Player death

Upon death at Zulrah, all items which would normally be lost are held by the priestess at the Zul-Andra dock, who acts as an Item Retrieval Service. Items held by the priestess are permanently lost if the player dies an unsafe death before reclaiming them. Some specific anomalies may occur with some items.

Players who have defeated Zulrah fewer than 50 times can obtain their items free of charge; afterwards, they must pay 100,000 coins each time they die to reclaim their items. Ultimate Iron players are unaffected by this regardless of their kill count; they will continue to reclaim their items from the priestess for free, without use of that chest menu.[1]

Drops

In addition to the 100% drops, the player will also have two rolls on Zulrah's drop table, excluding tertiary items, which have only one roll. The displayed drop chances represent a single roll.


100% drops

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Uniques

There is a 1/256 chance of hitting the unique drop table per roll.[2] Zulrah gives two rolls per kill, meaning there's approximately a 1/512 chance per kill to receive a specific item from this table (or ~1/128 for any item). Below lists the approximate drop rates per roll of any specific item, which takes into account the fact that there are 4 different items in this drop table. Although uncut onyx is on the unique drop table, it is not unique to Zulrah, but is part of her Collection Log.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Mutagens

There is a 10/2,632 chance to hit the mutagen sub-table within the flax table (10/248).[3] Each mutagen is equally likely, making the drop rate per kill approximately 1/6,553 for a specific mutagen or 1/3,277 for either mutagen.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Weapons and armour

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Runes

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Herbs

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Seeds

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Resources

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Other

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Rare drop table

There is a 9/248 chance of rolling the rare drop table.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Coins: Coins_1000.png drops Zulrah with rarity Coins2 × in quantity {{#vardefine:GCoins3,0002 × {{#vardefine:G|0.0056703629032258}}{{#vardefine:M|Expression error: Unrecognized punctuation character "{".}}1/Expression error: Unrecognized punctuation character "{".N/AN/AN/AN/AN/A3,000
  1. The "nothing" drop is removed while wearing a ring of wealth.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.

Tertiary

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
  1. Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
  2. The elite clue scroll drop rate increases to 1/71 after unlocking the elite Combat Achievements rewards tier.
  1. "Death Mechanics in Old School". RuneScape News. Jagex. 13 February 2022. Archived from the original.
  2. 3.0 3.1 Note: The cited 10/249 number was changed to 10/248 following the removal of crystal weapon seeds from Zulrah's drop table.
  3. 4.0 4.1 4.2