Dice: Difference between revisions
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{{Infobox Activity | |||
|name = Dice | |||
|image = [[File:Dice preview.png|300px]] | |||
|release = 2025 | |||
|update = | |||
|type = Gambling | |||
|location = <nowiki>::</nowiki>Dice | |||
|players = 1 | |||
|requirements = Donator points or Donation Credits | |||
|map = [[File:Dice and mines map 2.png]] | |||
}} | |||
= π² Dice = | = π² Dice = | ||
[[File:Dice interface.png|thumb|Dice Interface|right]] | [[File:Dice interface.png|thumb|Dice Interface|right]] |
Revision as of 12:28, 10 July 2025
Dice | ||||
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Released | 2025 | |||
Type | Gambling | |||
Location | ::Dice | |||
Participants | 1 | |||
Requirements | Donator points or Donation Credits | |||
Location | ||||
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π² Dice

Dice is a fast-paced gambling mini-game located in the gamble zone. Players wager on a number roll, selecting a target number that the dice must roll over to win. The game is accessible with the command ::dice
.
π― How to Play
Players begin by choosing how much to bet and selecting a target number between 1 and 100. A random number between 0 and 100 is then rolled.
- If the roll is higher or equal to the target number, the player wins.
- If the roll is below the target number, the player loses.
This mechanic allows players to directly control their win probability β the higher the target number, the smaller the chance to win, but the higher the payout.
π "Choose how much you want to bet on the roll. Adjust the win chance by selecting a target number. A random number between 0 and 100 will be generated. If the roll lands in your range, you win, otherwise, you lose."
β¨ Payouts

The payout multiplier is determined by the odds of rolling over the chosen target number.
- A **low target** (e.g. 5) gives a high chance to win, but with a low multiplier.
- A **high target** (e.g. 95) gives a very low chance to win, but with a very high multiplier.
The exact multiplier is shown before rolling and scales dynamically with the selected number.
- Check out the detailed win rates in our comprehensive sheet here.
βοΈ Automation & Fairness
- Dice is fully automated, and is played in a single player setting, we do not require or allow other players to host or be the house.
- Outcomes are determined using a provably fair RNG system.
- The game engine is designed to be slightly house-favorable. Giving players a 99% RTP.
- Provably Fair: Players can verify each game's fairness by checking the gameβs provably fair hash and seed values displayed in the interface. This system ensures transparency and trust in the RNG results.
- The source code for the dice rolls can be found and verified here: GitHub β Roat Pkz Provably Fair System.
π Autoplay

Dice features a built-in Autoplay system to simplify consecutive rolling:
- Select your stake and target number.
- Enable Autoplay to automatically repeat rolls under the same settings.
- Autoplay stops if you run out of credits or manually cancel it.
This feature is ideal for players who want to grind large sample sizes or test strategies.
π Spectating
Dice includes full spectating functionality, just like other ::fp
games:
- A spectator counter shows how many players are watching.
- Hovering the counter displays a list of active viewers.
- Great for high-stakes drama or showing off big streaks.
- Spectating can be toggled on or off using the command ::disable-spectate (to turn off) and ::enable-spectate (to turn it back on).
π Commands
::dice
β Teleports you to the dice zone.- Bet amount, target number, and Autoplay settings are all available via UI.
π§ Strategy
There are multiple approaches to playing Dice, depending on your risk preference:
- Low Risk: Select a low target number (e.g. 10β30) for a high chance to win with smaller payouts.
- Medium Risk: Targets between 40β60 balance win rate and profit.
- High Risk: Targets above 80 offer large payouts but rare wins.
Autoplay helps automate your approach, allowing for efficient long-term execution.
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