MediaWiki:Common.js: Difference between revisions

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// == Common.js Minimal Droprate Calculator ==
// Runs only on pages with #calcContainer
document.addEventListener("DOMContentLoaded", function() {
document.addEventListener("DOMContentLoaded", function() {
     var container = document.getElementById("calcContainer");
     var btn = document.getElementById("calcButton");
     if (!container) return;
     if (!btn) return; // exit if page doesn’t have calculator
 
    // Build the calculator HTML
    var html = '';
    html += '<div>';
    html += '<label>Base Drop Rate: <input type="number" id="baseRate" value="1000" style="width:80px;"></label>';
    html += '</div>';
    html += '<div>';
    html += '<label>Donator Bonus: <select id="donatorBonus">';
    html += '<option value="0">None</option>';
    html += '<option value="0.10">Bronze (10%)</option>';
    html += '<option value="0.25">Divine (25%)</option>';
    html += '</select></label>';
    html += '</div>';
    html += '<div>';
    html += '<label>Vote Bonus: <select id="voteBonus">';
    html += '<option value="0">None</option>';
    html += '<option value="0.05">5%</option>';
    html += '<option value="0.10">10%</option>';
    html += '</select></label>';
    html += '</div>';
    html += '<div>';
    html += '<label>Skull Bonus: <select id="skullBonus">';
    html += '<option value="0">None</option>';
    html += '<option value="0.05">5%</option>';
    html += '<option value="0.15">15%</option>';
    html += '</select></label>';
    html += '</div>';
    html += '<div>';
    html += '<button id="calcButton">Calculate Drop Rate</button>';
    html += '</div>';
    html += '<div>Final Drop Rate: <span id="finalRate">0</span></div>';
 
    container.innerHTML = html;


     // Add calculator functionality
     btn.addEventListener("click", function() {
    var btn = document.getElementById("calcButton");
    btn.onclick = function() {
         var base = parseFloat(document.getElementById("baseRate").value) || 0;
         var base = parseFloat(document.getElementById("baseRate").value) || 0;
         var donator = parseFloat(document.getElementById("donatorBonus").value) || 0;
         var donator = parseFloat(document.getElementById("donatorBonus").value) || 0;
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         var skull = parseFloat(document.getElementById("skullBonus").value) || 0;
         var skull = parseFloat(document.getElementById("skullBonus").value) || 0;


         // Apply bonuses multiplicatively
         // Multiply by remaining percentages to **reduce drop rate** by each bonus
         var finalRate = base * (1 - donator) * (1 - vote) * (1 - skull);
         var finalRate = base * (1 - donator) * (1 - vote) * (1 - skull);


        // Display result with 2 decimals
         document.getElementById("finalRate").textContent = finalRate.toFixed(2);
         document.getElementById("finalRate").textContent = finalRate.toFixed(2);
     };
     });
});
});

Revision as of 02:47, 5 March 2026

document.addEventListener("DOMContentLoaded", function() {
    var btn = document.getElementById("calcButton");
    if (!btn) return; // exit if page doesn’t have calculator

    btn.addEventListener("click", function() {
        var base = parseFloat(document.getElementById("baseRate").value) || 0;
        var donator = parseFloat(document.getElementById("donatorBonus").value) || 0;
        var vote = parseFloat(document.getElementById("voteBonus").value) || 0;
        var skull = parseFloat(document.getElementById("skullBonus").value) || 0;

        // Multiply by remaining percentages to **reduce drop rate** by each bonus
        var finalRate = base * (1 - donator) * (1 - vote) * (1 - skull);

        // Display result with 2 decimals
        document.getElementById("finalRate").textContent = finalRate.toFixed(2);
    });
});