Nex
Nex | |||||||||||||||||||||||||||||
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Released | 2023 (Update unknown) | ||||||||||||||||||||||||||||
Donator | No | ||||||||||||||||||||||||||||
Combat level | 1,001 | ||||||||||||||||||||||||||||
Size | 3x3 | ||||||||||||||||||||||||||||
Examine | Even the gods fear her. | ||||||||||||||||||||||||||||
Combat info | |||||||||||||||||||||||||||||
XP bonus | +100% | ||||||||||||||||||||||||||||
Max hit | 33 (Magic) 60 (Ranged) 30 (Melee) 50 (Smoke Dash) 50 (Shadow Smash) 80 (Blood Sacrifice) 60 (Containment) 75 (Ice Prison) | ||||||||||||||||||||||||||||
Aggressive | Yes | ||||||||||||||||||||||||||||
Poisonous | Yes (8) | ||||||||||||||||||||||||||||
Attack style | Magic, Ranged, Melee | ||||||||||||||||||||||||||||
Attack speed | 4 ticks (2.4 seconds) | ||||||||||||||||||||||||||||
Combat stats | |||||||||||||||||||||||||||||
3,400 | 315 | 200 | 260 | 230 | 350 | ||||||||||||||||||||||||
Aggressive stats | |||||||||||||||||||||||||||||
+200 | +20 | +100 | +22 | +150 | +5 | ||||||||||||||||||||||||
Defensive stats | |||||||||||||||||||||||||||||
+40 | +140 | +60 | +300 | +190 | |||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||
Monster ID | 11278,11279,11280,11281,11282 | ||||||||||||||||||||||||||||
Nex is one of Zaros' most powerful followers. She is imprisoned in the Ancient Prison, sealed away beneath the God Wars Dungeon. An immensely powerful entity and one of Zaros's most powerful weapons of war, Nex is a nihil from Freneskae and possesses physical traits of the icyene, demons, aviantese and vampyres.
Nex's Ancient Prison is locked behind the frozen door in the southern part of the God Wars Dungeon, and can only be opened by assembling the frozen key, whose pieces are dropped during The Frozen Door miniquest, by the generals and bodyguards of each of the warring factions in the dungeon: General Graardor, K'ril Tsutsaroth, Commander Zilyana, and Kree'arra. This in turn requires a base level of 70 Hitpoints, Ranged, Strength, and Agility in order to reach Nex, none of which can be boosted. Up to 60 players can fight Nex per encounter.
She is known for her assortment of Zarosian-affiliated drops, such as torva armour, zaryte vambraces, the ancient hilt and the nihil horn, which is used to create a zaryte crossbow.
Fight overview
Nex spawns in her chamber shortly after a player or team of players pass through the ancient barrier within the Ancient Prison. She has very high hitpoints and deals relatively high damage even through protection prayers, so fighting her in a team is effectively a requirement.
The fight consists of five distinct phases based on the Ancient Magicks, with Nex using smoke, shadow, blood, and ice magic, before entering an empowered final state. She can also use melee and a number of special attacks. In order for the fight to progress, Nex's hitpoints need to be reduced to a threshold, after which the mage who empowers her magic must be killed, which will then lead to the next phase.
Drops
In order to obtain drops from Nex, the player must deal a set amount of minimum damage. Getting a drop from Nex is considered a kill in the log. Nex drops a large lump of items upon death, which is determined by team size, and the share players receive from it is based on the player's total damage to Nex, her minions, and any reavers during the encounter. Two common drops are guaranteed after each kill.
The MVP receives a 10% bonus to common loot quantities and a 10% boost to the chance of obtaining a unique item drop.
100%
Big bones are only dropped for the MVP, the player who dealt the most damage to Nex.
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Uniques
There is an effective 1 in 43 chance of rolling the unique drop table per kill.
If two players had 50% contribution then the boss would effectively have two 1/86 rolls.
...Additionally the MVP bonus is a 10% bonus to one player after that, so in reality it's a little more common than 1/43 per boss kill.|name=Nex Multiple Uniques}} Below lists the effective drop rates, which are for each kill, rather than for each player.
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Consumables
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Tertiary
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