Module:DropsLineRoatz2

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Revision as of 16:56, 3 April 2024 by Hefner (talk | contribs)
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Documentation for this module may be created at Module:DropsLineRoatz2/doc

local p = {}

local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local yesno = require('Module:Yesno')

local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')

local ptitle = mw.title.getCurrentTitle()
local ns = ptitle.nsText
local title = ptitle.fullText
local pgTitle = ptitle.text

local coins_priceString = "%s Pkp"
local other_priceString = "%s Pkp"

--bg, txt, sort; acceptable non-quantity rarity names
local rarities = {
    always = { 'table-bg-blue', 1 },
    common = { 'table-bg-green', 16 },
    uncommon = { 'table-bg-yellow', 64 },
    rare = { 'table-bg-orange', 128 },
    ['very rare'] = { 'table-bg-red', 1024 },
    random = { 'table-bg-pink', 4096 },
    varies = { 'table-bg-pink', 4096 },
    once = { 'table-bg-pink', 65536 },
    conditional = { 'table-bg-pink', 65536 },
    _default = { 'table-bg-grey', 65536 }
}

-- colour-code
local rarities_class = {
    { 1, 'table-bg-blue' },
    { 1/25, 'table-bg-green' },
    { 1/99.99, 'table-bg-yellow' },
    { 1/999.99, 'table-bg-orange' },
    { 1/9999999, 'table-bg-red' }
}


function p.main(frame)
    local args = frame:getParent().args
    local frameArgs = frame.args

-- Params and defaults
    local name,namenotes,
        quantity,quantitynotes,
        rarity,rarity1,alt_rarity,alt_rarity_endash,
        raritynotes,citation,monVers = params.defaults{
                    {args.name or args.Name,'Item'},
                    {args.namenotes or args.Namenotes,''},
                    {args.quantity or args.Quantity,'Unknown'},
                    {args.quantitynotes or args.Quantitynotes,''},
                    {args.rarity or args.Rarity,'Unknown'},
                    {args.rarity1 or args.Rarity1,'Unknown'},
                    {args.altrarity or args.AltRarity,''},
                    {args.altraritydash or args.AltRarityDash,''},
                    {args.raritynotes or args.Raritynotes,''},
                    {args.citation,''},
                    {args.version or args.Version,''},
        }
        raritynotes = raritynotes .. citation
    local rolls = tonumber(args.rolls or args.Rolls) or false
    local rollstext = ''
    if rolls then
        rollstext = rolls .. ' × '
    end
    local approx = yesno(args.approx or args.Approx or 'no', false)
    local isCoins = name:lower() == 'coins'
    local isNothing = name:lower() == 'nothing'
    local altname = params.default_to(args.alt or args.Alt,name)
    local gemwname = params.default_to(args.gemwname,name)
    local _smwname = params.default_to(args.smwname,gemwname)
    
    
    
        -- Table row
    local ret =  p._main(name,
            altname,namenotes,
            quantity,quantitynotes,
            rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
            raritynotes,image,
            valueInfo,gemw,alch,alt,
            isCoins,
            isNothing,
            frameArgs,monVers,
            cleanedName,dropVers,smwname,
            rdt,useSmw,
            approx,rolls)

   end

-- main function to generate the row
function p._main(name,
        altname,namenotes,
        quantity,quantitynotes,
        rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
        raritynotes,image,
        valueInfo,gemw,alch,alt,
        isCoins,
        isNothing,
        frameArgs,monVers,
        cleanedName,dropVers,smwname,
        rdt,useSmw,
        approx, rolls)
    
   
    -- value sorts
    if type(vsort) ~= 'number' then
        vsort = 0
    end
    if type(vasort) ~= 'number' then
        vasort = 0
    end

    -- quantity notes
    if #quantitynotes > 3 then
        quantity = quantity..quantitynotes
    end
    
    -- rarity cell contents
    local rare_class, rare_sort
    if rarity_value == undefined then
        rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
    elseif rarity_value == false then
        rare_class, rare_sort = unpack(rarities._default)
    else
        rare_sort = 1/rarity_value
        rare_class = get_rarity_class(rarity_value)
    end
    local rollstext = ''
    if rolls then
        rollstext = rolls .. ' × '
        rare_sort = rare_sort / rolls
        rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
    end
    local tilde = ''
    if approx then
        tilde = '~'
    end
    local _r = rarity
    
    
      -- monster versions
    local hasRowwideVersion = false
    local tblVers = frameArgs.version
    local versionKey = 'DEFAULT'
    if params.has_content(tblVers) then
        -- versions applied to the entire table
       versionKey = tblVers
    end
    if params.has_content(monVers) then
        -- versions applied to this row
        versionKey = monVers
        hasRowwideVersion = true
    end

    local quantityClassOverride = isNothing and 'table-na' or nil
    
    
     -- Table row creation
    local ret = mw.html.create('tr')
            -- row-wide things
            :css('text-align','center')
            -- inventory image
            :tag('td')
                :addClass('inventory-image')
                :wikitext(image)
            :done()
            -- item name
            :tag('td')
                :css('text-align','left')
                :addClass('item-col')
                :wikitext(string.format('%s',name,altname,#namenotes > 3 and namenotes or ''))
            :done()
            -- quantity
            :tag('td')
                :addClass(quantityClassOverride)
                :attr('data-sort-value',_h)
                :wikitext(quantity)
            :done()
            
             -- rarity
    local rarity_cell = ret:tag('td')
    local rarity_span = rarity_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
    
    -- rarity
    local rarity1_cell = ret:tag('td')
    local rarity1_span = rarity1_cell:tag('span')
    rarity_span:wikitext(rollstext .. tilde .. rarity)
    rarity_cell:attr('data-sort-value',rare_sort)
                :addClass(rare_class)
    if type(rarity_value) == 'number' then
        rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
        rarity_span:attr({
            ['data-drop-fraction'] = rollstext .. tilde .. rarity,
            ['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
            ['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
            ['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
            ['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
        })
    end
            
            
            
            
  end          
            
return p