Module:DropsLineRoatz
Documentation for this module may be created at Module:DropsLineRoatz/doc
local p = {}
local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local yesno = require('Module:Yesno')
-- Load JSON data
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')
local highalch_data = mw.loadJsonData('Module:GEHighAlchs/data.json')
local _noted = ' <span class="dropsline-noted">(noted)</span>'
local coins_priceString = "%s Pkp"
local other_priceString = "%s Pkp"
-- Rarity definitions
local rarities = {
always = { 'table-bg-blue', 1 },
common = { 'table-bg-green', 16 },
uncommon = { 'table-bg-yellow', 64 },
rare = { 'table-bg-orange', 128 },
['very rare'] = { 'table-bg-red', 1024 },
random = { 'table-bg-pink', 4096 },
varies = { 'table-bg-pink', 4096 },
once = { 'table-bg-pink', 65536 },
conditional = { 'table-bg-pink', 65536 },
_default = { 'table-bg-grey', 65536 }
}
-- Colour-code rarities
local rarities_class = {
{ 1, 'table-bg-blue' },
{ 1/25, 'table-bg-green' },
{ 1/99.99, 'table-bg-yellow' },
{ 1/999.99, 'table-bg-orange' },
{ 1/9999999, 'table-bg-red' }
}
-- Function to get rarity class based on value
local function get_rarity_class(val)
for i, v in ipairs(rarities_class) do
if val >= v[1] then
return v[2]
end
end
return rarities_class[#rarities_class][2] -- default to the last rarity class
end
-- Function to format numbers with commas
local function commas(n)
if tonumber(n) then
return lang:formatNum(tonumber(n))
else
return n
end
end
-- Function to handle expression evaluation
local function expr(t)
local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
if noerr then
return tonumber(val)
else
return false
end
end
-- Function to round to significant figures
local function sigfig(n, f)
f = math.floor(f - 1)
if n == 0 then return 0 end
local m = math.floor(math.log10(n))
f = math.max(m, f)
local v = n / (10^(m - f))
v = math.floor(v + 0.5) * 10^(m - f)
return v
end
-- Main function
function p.main(frame)
local args = frame:getParent().args
-- Extract parameters
local name = args.name or args.Name or 'Item'
local quantity = args.quantity or args.Quantity or 'Unknown'
local rarity = args.rarity or args.Rarity or 'Unknown'
-- Call the categories function with appropriate arguments
local cats = categories(name, quantity, rarity)
return cats
end
-- Define the categories function
function categories(name, quantity, rarity)
local ret = ''
name = name:lower()
quantity = quantity:lower()
rarity = rarity:lower()
if name:find('clue scroll') then
ret = ret .. ''
end
if rarity == 'unknown' then
ret = ret .. ''
end
if quantity == 'unknown' then
ret = ret .. ''
end
return ret
end
return p