Module:Coins2
Documentation for this module may be created at Module:Coins2/doc
-- <pre>
-- Implements {{Coins}}
-- Original source: http://runescape.wiki/w/Module:Coins?action=history
local p = {}
local function amount(a)
-- convert used globals to locals where possible to improve performance
local math = math
local string = string
local table = table
local mw = mw
local expr = mw.ext.ParserFunctions.expr
local ret = {'<span class="coins coins-', true, true, true, '</span>'}
-- strip commas from input
-- @example '123,456,789'
a = string.gsub(a, ',', '')
-- check for decimals/division to determine if output should have forced 2 decimal places
local has_decimal_or_division = false
if string.match(a, "[./]") then
has_decimal_or_division = true
end
-- for performance reasons, only calculate expr if required
if tonumber(a) == nil then
a = tonumber(expr(a)) or 0
end
-- round to two decimal places
a = math.floor(a * 100 + 0.5) / 100
local num = math.abs(a)
local amounts = {1000, 250, 100, 25, 5, 4, 3, 2, 1}
local result = 1000
for _, amount in ipairs(amounts) do
result = amount
if num >= amount then
break
end
end
ret[2] = tostring(result)
-- set a class to denote positive or negative (css sets the colour)
if a > 0 then
ret[3] = ' coins-pos">'
elseif a < 0 then
ret[3] = ' coins-neg">'
else
ret[3] = '">'
end
-- format number with commas
if has_decimal_or_division then
local b = 0
a, b = math.modf(a)
b = math.abs(b)
-- hack fix for formatNum stripping the sign from -0
if (a > 999 or a < -999) then
a = mw.language.getContentLanguage():formatNum(a)
end
b = string.sub(string.format("%.2f", b),2)
ret[4] = a..b
else
ret[4] = mw.language.getContentLanguage():formatNum(a)
end
return table.concat( ret )
end
--
-- {{Coins}} access point
--
function p.amount(frame)
local args = frame:getParent().args
-- for {{coins|111}}
local a = args[1] or '0'
return amount(a)
end
--
-- Module access point
--
function p._amount(a)
a = tostring(a) or '0'
return amount(a)
end
return p