Tonalztics of ralos

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Revision as of 09:38, 27 August 2024 by Hefner (talk | contribs) (Created page with "{{Infobox Item |version = Charged |name = Tonalztics of ralos |image = File:Tonalztics of ralos.png |release = 26 August 2024 |update = August update |members = Yes |quest = No |exchange = Yes |tradeable = Yes |bankable = Yes |placeholder = Yes |equipable = Yes |stackable = No |noteable2 = No |options = Wield, Check, Charge, Uncharge |examine = A rebounding throwing weapon of devastating proportions. |value = {{GEP| Tonalztics of ralos}} |weight = 3.000 |id = 28922 }...")
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Tonalztics of ralos
Released26 August 2024 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
BankableYes
EquipableYes
StackableNo
OptionsWield, Check, Charge, Uncharge
ExamineA rebounding throwing weapon of devastating proportions.
Values
Value15,000 Pk Points
Weight3 kg
Advanced data
Item ID28922

The Tonalztics of Ralos is a thrown weapon that requires level 75 Ranged to equip. Unlike most thrown weapons, it is not stackable and provides unlimited "ammo".

The weapon hits a target for 0-75% of the player's maximum ranged hit twice.

It can be found in the Pk Point store for 15000 Pk Points.


Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+115
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+0+55+0%+2List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateRangedAccurate7 ticks (4.2s)5 tilesRanged Hitpoints+3 Ranged
RapidRangedRapid6 ticks (3.6s)5 tilesRanged HitpointsNone
LongrangeRangedLongrange7 ticks (4.2s)7 tilesRanged Defence Hitpoints+3 Defence

Special attack

The Tonalztics of Ralos also has a special attack, Division, costing 50% special attack energy. Upon a successful hit, the target's Defence level is reduced by 10% of its Magic level (20% if charged and both hits deal damage). This makes it useful for high-defence targets who have a high-magic level. When used on NPCs, the defence reduction from a successful first hit will apply for the calculation of the second hit. However, this is not the case when used in PVP.