Module:CollectionLog
Documentation for this module may be created at Module:CollectionLog/doc
local p = {}
function p.render(frame)
local args = frame:getParent().args
local html = mw.html.create('div'):addClass('collection-log-wrapper')
-- Show Killcount if provided
if args.Killcount then
local kcDiv = mw.html.create('div')
:addClass('collection-log-killcount')
:wikitext(string.format('Killcount: <b>%s</b>', args.Killcount))
html:node(kcDiv)
end
local grid = mw.html.create('div'):addClass('collection-log-grid')
-- Define fixed order to keep consistent display order
local order = {
"Tanzanite_fang",
"Serpentine_visage",
"Magic_fang",
"Uncut_onyx"
}
for _, name in ipairs(order) do
local qty = tonumber(args[name]) or 0
local obtainedClass = qty > 0 and 'obtained' or 'missing'
local item = mw.html.create('div')
:addClass('collection-log-item')
:addClass(obtainedClass)
-- Build image with optional quantity overlay
local img = string.format(
'[[%s|[[File:%s.png|32x32px|alt=%s|title=%s]]]]',
name, name, name, name
)
item:wikitext(img)
if qty > 1 then
-- Add quantity badge
local badge = mw.html.create('div')
:addClass('collection-log-qty-badge')
:wikitext(qty)
item:node(badge)
end
grid:node(item)
end
html:node(grid)
return tostring(html)
end
return p