Wilderness

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Wilderness
Released13 August 2001 (Update)
Also calledWildy, Wild, Forinthry
DonatorNo
CapitalN/A (previously Senntisten)
InhabitantsHumans
Map
Advanced data
Typeregion

Locations

The Wilderness, also known as the Wild or Wildy, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin.

The entirety of the Wilderness, excluding Ferox Enclave, is a PvP area. Two players or multiple players (within multi-combat zone) may fight if their combat levels are within a certain range of each other, increasing the deeper into the Wilderness they go. This, along with very high level monsters and bosses, makes the Wilderness one of the most dangerous places in the game.

The Wilderness Diary is a set of achievement diaries relating to the Wilderness and its surrounding area, released on 5 March 2015.

In-game history

The area that is now the Wilderness was formerly known as Forinthry. It was a lush and green land by the time Gielinor was discovered by Guthix.

Forinthry was very rich in resources, and so a perfect place to build settlements. Zaros, a god who entered Gielinor after Guthix entered his sleeping state at the end of the First Age, fully conquered this area during the Second Age. Many settlements were built, whose most powerful were Dareeyak, Carrallanger, Annakarl, and Ghorrock. Forinthry formed a very big part of Zaros' mighty empire, which was the most powerful of Gielinor at that time, and stretched from northern Forinthry, through Asgarnia and Misthalin, to the north-east of Morytania.

Near the end of the second age, Zaros' Mahjarrat general Zamorak wanted to overthrow Zaros and was able to collect a group of followers. Those included (but were not limited to) the Elder Demon Thammaron, the vampyre Lord Drakan, the human warrior Viggora, and the Mahjarrat Zemouregal and Hazeel. When Zamorak got his hands on the Staff of Armadyl, he attacked Zaros' palace and after an intense battle, a large part of Zaros' powers were transferred via the staff to Zamorak, leading to his banishment. After that Zamorak supposedly disappeared. Years later he returned to Gielinor with an army so big that he could conquer the world and declared war against all the other gods, starting the God Wars.

During the God Wars, Forinthry was under constant attack from the armies of Zamorak and Saradomin and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock.

In the last years of the war Saradomin forged a temporary and fragile alliance with Armadyl and Bandos to defeat Zamorak, and in a following battle Zamorak brought destruction on the entire land by causing a massive explosion that swept across the continent turning it into the cursed wasteland today known as the Wilderness. The massive destruction caused Guthix to awake from his long slumber. Once awoken Guthix led his army to the scarred land of Forinthry to end the war, which led him to establish the Edicts of Guthix, which banned all gods from ever directly influencing Gielinor again. Guthix went deep into the depths of Gielinor and wept, saddened by the effects the God Wars had wrought on the world that he had shaped and loved. The Wars ended, but the damage was done; many races like the aviantese, icyene, ourgs, and wyrms were almost wiped out of existence, and all of Gielinor suffered from the effects of the wars, but not one kingdom suffered as heavily as Forinthry.

Forinthry is today known as the Wilderness and is now nothing but a cursed wasteland feared by adventurers. Today, many ruins of the once mighty cities still remain in these lands, barely recognisable as the great cities they were but rather piles of bricks and spirits of the creatures who died during the God Wars who were forced to look after the Wilderness. They started wandering the Wilderness, attacking anything alive they would encounter, these spirits became known as the revenants.

During the Fourth Age, there were many attempts to recolonise the Wilderness, none known to be particularly successful. There are still many creatures wandering around in the Wilderness, like many species of giants and demons. Due to the Wilderness being a site of ancient battles, it is also a place where dragons reside. Some outlaws, mostly Zamorakians, have also managed to set up their bases there, like bandits, dark warriors, rogues, and pirates.

Unique mechanics

Various gameplay mechanics that are present in the game may work differently when within the Wilderness, such as item behaviour, item-dropping behaviour, etc.

Wilderness levels

The Wilderness contains different levels, starting at level 1 at the Wilderness ditch, and increasing to level 56 in the far north. These levels are only indicated by a small screen overlay; there is no physical separation between levels.

Players within combat level range of each other can attack each other in the Wilderness. This range is calculated by taking the combat level and adding or subtracting the current Wilderness level.

For example, in level 1 Wilderness, a player who is level 100 can attack players who are level 99, level 101 or the same level. If a player is level 100 in level 24 Wilderness, they can attack players between level 76 and level 124 combat.

The first two steps (squares\tiles) of the Wilderness are "safe" zones, in which players can not attack or be attacked, thus making the Wilderness ditch not a strict reminder of where the Wilderness starts. Both players (or the player and monsters) must be outside the safe zone before any PVP or Wilderness slayer tasks can take effect.

In PvP worlds, anywhere outside of a safe zone (except for the Wilderness itself) is level 15 Wilderness. Inside the Wilderness, this is further increased by the regular Wilderness level.