Module:Inventory
Jump to navigation
Jump to search
Documentation for this module may be created at Module:Inventory/doc
local p = {}
local hasc = require('Module:Paramtest').has_content
function formatAmount(_x)
local x = tonumber(_x) or 1
if x < 100000 then
return x, 'qty-1'
elseif x < 10000000 then
return tostring(math.floor(x/1000))..'K', 'qty-100k'
else
return tostring(math.floor(x/1000000))..'M', 'qty-10m'
end
end
function p.main(frame)
local bgType = frame.args.bgType
if bgType == nil then
bgType = "inventory"
end
local args = frame:getParent().args
local items = {}
for i=1,28 do
local v = mw.text.trim(args[i] or '')
local item_x
local amt_x = 1
local note_x = false
if hasc(v) then
v = v:gsub('[][]','')
amt_x = tonumber(v:match('\\(%d+)')) or 1
note_x = v:match(';n') == ';n'
local v2 = mw.text.split(v,'[;\\]')
item_x = v2[1]
end
table.insert(items,{item=item_x,amt=amt_x,isnoted=note_x})
end
local align = args.align
local acss
if hasc(align) then
align = align:lower()
if align == 'right' then
align = "storage-right"
elseif align == 'left' then
align = "storage-left"
else
align = "storage-center"
end
end
local clickableItems = {
["Infernal max cape"] = "Max cape",
["Ardougne max cape"] = "Max cape",
["Accumulator max cape"] = "Max cape",
["Assembler max cape"] = "Max cape",
["Fire max cape"] = "Max cape",
["Imbued guthix max cape"] = "Max cape",
["Imbued saradomin max cape"] = "Max cape",
["Imbued zamorak max cape"] = "Max cape",
["Masori assembler max cape"] = "Max cape",
["Mythical max cape"] = "Max cape",
["Guthix max cape"] = "Max cape",
["Saradomin max cape"] = "Max cape",
["Zamorak max cape"] = "Max cape",
["Imbued zamorak cape"] = "Imbued god capes",
["Imbued saradomin cape"] = "Imbued god capes",
["Imbued guthix cape"] = "Imbued god capes",
["Royal seed pod"] = "Bounty Hunter shop",
-- Add more items and URLs as needed
}
return p._main(items, align, bgType, clickableItems)
end
function p._main(items, align, bgType, clickableItems)
local className = bgType .. "table"
local ret = mw.html.create('table')
:addClass(className)
:addClass(align)
local item = 0
for i = 1, 7 do
local ret_row = ret:tag('tr')
for j = 1, 4 do
item = item + 1
local itemx = items[item].item
local amtx = items[item].amt
local amtx_f, amtx_c = formatAmount(amtx)
local notex = items[item].isnoted
local td = ret_row:tag('td')
if hasc(itemx) then
if clickableItems[itemx] then
-- If the item is clickable, add a link to the image tag
td:wikitext(string.format('[[File:%s.png|%s|link=%s|32x32px|frameless]]', itemx, itemx, clickableItems[itemx]))
else
-- If the item is not clickable, just add the image tag without a link
td:wikitext(string.format('[[File:%s.png|%s|link=|32x32px|frameless]]', itemx, itemx))
end
if notex then
td:addClass('noted-item')
end
if amtx > 1 or notex then
td:tag('span')
:addClass('inv-quantity-text')
:addClass(amtx_c)
:wikitext(amtx_f)
end
end
end
end
return ret
end
return p