Herblore: Difference between revisions

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(Created page with " {{Has skill guide|Herblore training}} {{Infobox Skill |name = Herblore |image = File:Herblore icon.png |release = 27 February 2002 |update = Latest RuneScape News (27 February 2002) |aka = Herb |members = Yes |type = Production }} left '''Herblore''' is a members-only skill that allows players to make their own potions from herbs and various secondary ingredients. Potions created with the Herblore skill ha...")
 
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Herblore cannot be boosted before completing Druidic Ritual; attempting to use such an item will consume it and give the message "''Your lack of Herblore experience prevents you from gaining any further bonus.''"
Herblore cannot be boosted before completing Druidic Ritual; attempting to use such an item will consume it and give the message "''Your lack of Herblore experience prevents you from gaining any further bonus.''"
{{:Temporary skill boost/Herblore}}
{{:Temporary skill boost/Herblore}}
==Quests==
===Quests requiring Herblore===
{| class="wikitable sortable lighttable mw-collapsible" style="text-align:center;"
!Quest
!data-sort-type="number"|Herblore<br/>requirement
!Other skill requirements
|-
|[[Jungle Potion]]||{{SCP|Herblore|3|sort=y}}||-
|-
|[[Lunar Diplomacy]]||{{SCP|Herblore|5|sort=y}}||{{SCP|Defence|40}}, {{SCP|Crafting|61}}, {{SCP|Firemaking|49}}, {{SCP|Magic|65}}, {{SCP|Mining|60}}, {{SCP|Woodcutting|55}}
|-
|[[Zogre Flesh Eaters]]||{{SCP|Herblore|8|sort=y}}||{{SCP|Smithing|4}}, {{SCP|Ranged|30}}, {{SCP|Fletching|30}}
|-
|[[The Dig Site]]||{{SCP|Herblore|10|sort=y}}||{{SCP|Agility|10}}, {{SCP|Thieving|25}}
|-
|[[Watchtower]]||{{SCP|Herblore|14|sort=y}}||{{SCP|Magic|15}}, {{SCP|Thieving|15}}, {{SCP|Agility|25}}, {{SCP|Mining|40}}
|-
|[[Shades of Mort'ton]]||{{SCP|Herblore|15|sort=y}}||{{SCP|Crafting|20}}, {{SCP|Firemaking|5}}
|-
|[[One Small Favour]]||{{SCP|Herblore|18|sort=y}}||{{SCP|Agility|36}}, {{SCP|Crafting|25}}, {{SCP|Smithing|30}}
|-
|[[Heroes' Quest]]||{{SCP|Herblore|25|sort=y}}||{{SCP|Quest|55}}, {{SCP|Cooking|53}}, {{SCP|Fishing|53}}, {{SCP|Mining|50}}
|-
|[[At First Light]]||{{SCP|Herblore|30}}||{{SCP|Construction|27}}, {{SCP|Hunter|46}}
|-
|[[Eadgar's Ruse]]||{{SCP|Herblore|31|sort=y}}||-
|-
|[[A Taste of Hope]]||{{SCP|Herblore|40|sort=y}}||{{SCP|Crafting|48}}, {{SCP|Agility|45}}, {{SCP|Attack|40}}, {{SCP|Slayer|38}}
|-
|[[Legends' Quest]]||{{SCP|Herblore|45|sort=y}}||{{SCP|Quest|107}}, {{SCP|Agility|50}}, {{SCP|Crafting|50}}, {{SCP|Magic|56}}, {{SCP|Mining|52}}, {{SCP|Prayer|42}}, {{SCP|Smithing|50}}, {{SCP|Strength|50}}, {{SCP|Thieving|50}}, {{SCP|Woodcutting|50}}
|-
|[[Land of the Goblins]]
|{{SCP|Herblore|48|sort=y}}||{{SCP|Agility|38}}, {{SCP|Fishing|40}}, {{SCP|Thieving|45}}
|-
|[[A Kingdom Divided]]
|{{SCP|Herblore|50|sort=y}}
|{{SCP|Agility|54}}, {{SCP|Thieving|52}}, {{SCP|Woodcutting|52}}, {{SCP|Mining|42}}, {{SCP|Crafting|38}}, {{SCP|Magic|35}}
|-
|[[Grim Tales]]||{{SCP|Herblore|52|sort=y}}||{{SCP|Farming|45}}, {{SCP|Thieving|58}}, {{SCP|Agility|59}}, {{SCP|Woodcutting|71}}
|-
|[[Fairytale II - Cure a Queen]]||{{SCP|Herblore|57|sort=y}}||{{SCP|Thieving|40}}, {{SCP|Farming|49}}
|-
|[[Desert Treasure II - The Fallen Empire]]
|{{SCP|1=Herblore|2=62}}
|{{SCP|1=Firemaking|2=75}},{{SCP|Magic|75}},{{SCP|1=Thieving|2=70}},{{SCP|1=Runecraft|2=60}},{{SCP|1=Construction|2=60}}
|-
|[[Song of the Elves]]||{{SCP|Herblore|70|sort=y}}||{{SCP|Agility|70}}, {{SCP|construction|70}}, {{SCP|Farming|70}}, {{SCP|Hunter|70}}, {{SCP|Mining|70}}, {{SCP|Smithing|70}}, {{SCP|Woodcutting|70}}
|-
|}
===Quests rewarding Herblore experience===
{{Main|Quest experience rewards}}
{| class="wikitable sortable lighttable mw-collapsible" style="text-align:center;"
!Quest
!Experience<br/>reward
!data-sort-type="number"|Herblore<br/>requirement
!Other requirements
|-
|[[Druidic Ritual]]||250||-||-
|-
|[[At First Light]]||500||{{SCP|Herblore|30}}||{{SCP|Construction|27}}, {{SCP|Hunter|46}}
|-
|[[Jungle Potion]]||775||{{SCP|Herblore|3|sort=y}}||-
|-
|[[Recruitment Drive]]||1,000||-||{{SCP|Quest|12}}
|-
|[[Heroes' Quest]]||1,325||{{SCP|Herblore|25|sort=y}}||{{SCP|Quest|55}}, {{SCP|Cooking|53}}, {{SCP|Fishing|53}}, {{SCP|Mining|50}}
|-
|[[The Dig Site]]||2,000||{{SCP|Herblore|10|sort=y}}||{{SCP|Agility|10}}, {{SCP|Thieving|25}}
|-
|[[Shades of Mort'ton]]||2,000||{{SCP|Herblore|15|sort=y}}||{{SCP|Crafting|20}}, {{SCP|Firemaking|5}}
|-
|[[Shades of Mort'ton]] - [[Diary (Shades of Mort'ton)|Diary of Herbi Flax]]
|335
|
|Trade the diary with the [[Apothecary]]
|-
|[[Zogre Flesh Eaters]]||2,000||{{SCP|Herblore|8|sort=y}}||{{SCP|Smithing|4}}, {{SCP|Ranged|30}}, {{SCP|Fletching|30}}
|-
|[[Fairytale II - Cure a Queen]]||3,500||{{SCP|Herblore|57|sort=y}}||{{SCP|Thieving|40}}, {{SCP|Farming|49}}
|-
|[[Land of the Goblins]]||8,000||{{SCP|Herblore|48|sort=y}}||{{SCP|Agility|38}}, {{SCP|Fishing|40}}, {{SCP|Thieving|45}}
|-
|[[My Arm's Big Adventure]]|| 10,000||-||{{SCP|Woodcutting|10}}, {{SCP|Farming|29}}
|-
|[[Eadgar's Ruse]]||11,000||{{SCP|Herblore|31|sort=y}}||-
|-
|[[Grim Tales]]||15,000||{{SCP|Herblore|52|sort=y}}||{{SCP|Farming|45}}, {{SCP|Thieving|58}}, {{SCP|Agility|59}}, {{SCP|Woodcutting|71}}
|-
|[[Song of the Elves]]||40,000||{{SCP|Herblore|70|sort=y}}||{{SCP|Agility|70}}, {{SCP|Construction|70}}, {{SCP|Farming|70}}, {{SCP|Hunter|70}}, {{SCP|Mining|70}}, {{SCP|Smithing|70}}, {{SCP|Woodcutting|70}}
|-
!Total
!96,850
! colspan="2" |
|}
===Skill choice===
Upon completing any of the following quests, players may choose to allocate experience to Herblore. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
{{SkillChoice|Herblore}}


==Changes==
==Changes==

Revision as of 19:42, 10 May 2024

Herblore
Released 27 February 2002 (Update)
Also called Herb
Members Yes
Type Production
Statistics
Players with
99
101,620
as of 1 March 2024 - update
Players with
200M XP
259
as of 17 March 2024 - update

Herblore is a members-only skill that allows players to make their own potions from herbs and various secondary ingredients.

Potions created with the Herblore skill have a variety of effects. Most potions can be drunk to give players temporary skill boosts or other status effects, such as anti-fire or anti-poison. Effects of temporary skill boosts degrade at roughly 1 level per minute until they have entirely worn off.


Requirements

Training Herblore or obtaining a temporary boost requires completion of the Druidic Ritual quest. Upon completing this quest, players are rewarded with 250 Herblore experience, granting them level 3 in Herblore. From level 3 onwards, players will be able to train Herblore by creating potions.

Training activities

There are roughly four methods to train Herblore: by cleaning herbs, making potions, adding herbs to swamp tar and making barbarian potions.

Cleaning herbs & unfinished potions

Cleaning herbs is a simple task you have to perform before you can add a herb to a vial of water to create an unfinished potion.

For information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs

Herblore Level
(cleaning)
Grimy Herb Experience
(cleaning)
Clean Herb Herblore Level
(unf. potion)
Unfinished potion
3 Grimy guam leaf 2.5 Guam leaf 3 Guam potion (unf)
5 Grimy marrentill 3.8 Marrentill 5 Marrentill potion (unf)
11 Grimy tarromin 5 Tarromin 12 Tarromin potion (unf)
20 Grimy harralander 6.3 Harralander 22 Harralander potion (unf)
25 Grimy ranarr weed 7.5 Ranarr weed 30 Ranarr potion (unf)
30 Grimy toadflax 8 Toadflax 34 Toadflax potion (unf)
40 Grimy irit leaf 8.8 Irit leaf 45 Irit potion (unf)
48 Grimy avantoe 10 Avantoe 50 Avantoe potion (unf)
54 Grimy kwuarm 11.3 Kwuarm 55 Kwuarm potion (unf)
59 Grimy snapdragon 11.8 Snapdragon 63 Snapdragon potion (unf)
65 Grimy cadantine 12.5 Cadantine 66 Cadantine potion (unf)
67 Grimy lantadyme 13.1 Lantadyme 69 Lantadyme potion (unf)
70 Grimy dwarf weed 13.8 Dwarf weed 72 Dwarf weed potion (unf)
75 Grimy torstol 15 Torstol 78 Torstol potion (unf)

Potions

Potions act as a temporary skill boost. Once you add a herb to a vial of water, you get an unfinished potion; then, you must add a secondary ingredient to finish the potion completely. A newly finished vial of potion contains three (3) doses of the potion. Some higher-level potions require a vial of coconut milk to be used instead of water.

Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. This can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.

For information about the cost per experience, see Calculator:Herblore/Potions

Herblore Level Potion Experience Potion Base Primary Ingredient Secondary Ingredient Notes
3 Imp repellent 5 Anchovy oil Flowers N/A Used in impling hunting and to make impling jars. Many types of flowers can be used to make it.
3 Attack potion 25 Vial of water Guam leaf Eye of newt Temporarily raises Attack level by 10% + 3.
5 Antipoison 37.5 Vial of water Marrentill Unicorn horn dust Cures poison and provides immunity for 90 seconds.
8 Relicym's balm 40 Vial of water Rogue's purse Snake weed Cures disease and provides immunity for a short time.
Requires partial completion of Zogre Flesh Eaters.
12 Strength potion 50 Vial of water Tarromin Limpwurt root Temporarily raises Strength level by 10% + 3.
15 Serum 207 50 Vial of water Tarromin Ashes Temporarily cures Afflicted NPCs in Mort'ton
Learned and required in Shades of Mort'ton.
18 Guthix rest 59 Cup of hot water Harralander Guam leaf
Marrentill
Guam leaves x2
Marrentill
Cures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal).
The herbs can be mixed in any order.
Requires partial completion of One Small Favour.
22 Compost potion 60 Vial of water Harralander Volcanic ash Used to convert Compost into Supercompost.
22 Restore potion 62.5 Vial of water Harralander Red spiders' eggs Restores combat-related stats back to normal by 30% of level plus 10.
Does not restore Hitpoints or Prayer points.
22 Guthix balance 50
(2 × 25)
Restore potion Garlic Silver dust Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame.
25 Blamish oil 80 Vial of water Harralander Blamish snail slime Used to make oily fishing rods during the Heroes' Quest.
26 Energy potion 67.5 Vial of water Harralander Chocolate dust Restores 10% run energy.
30 Defence potion 75 Vial of water Ranarr weed White berries Temporarily raises Defence level by 10% + 3.
34 Agility potion 80 Vial of water Toadflax Toad's legs Temporarily raises Agility level by 3.
36 Combat potion 84 Vial of water Harralander Goat horn dust Effect of both Attack potion and Strength potion.
38 Prayer potion 87.5 Vial of water Ranarr weed Snape grass Restores 25% of your total Prayer level plus 7.
Effect increased by Holy wrench.
45 Super attack 100 Vial of water Irit leaf Eye of newt Temporarily increases Attack level by 15% + 5.
47 Goblin potion 55 Vial of water Toadflax Pharmakos berries Transforms the player into a goblin.
Not tradeable.
Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple.
48 Superantipoison 106.3 Vial of water Irit leaf Unicorn horn dust Cures poison and provides immunity for 6 minutes.
50 Fishing potion 112.5 Vial of water Avantoe Snape grass Temporarily raises Fishing level by 3.
52 Super energy 117.5 Vial of water Avantoe Mort myre fungus Restores 20% run energy.
52 Shrink-me-quick 6 Vial of water Tarromin Shrunk ogleroot Reduces player size during the Grim Tales quest.
53 Hunter potion 120 Vial of water Avantoe Kebbit teeth dust Temporarily raises Hunter level by 3.
Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits.
55 Super strength 125 Vial of water Kwuarm Limpwurt root Temporarily raises Strength level by 15% + 5.
57 Magic essence 130 Vial of water Star flower Gorak claw powder Temporarily raises Magic level by 3.
Not tradeable.
Made during Fairytale II - Cure a Queen quest, and components are only available via the Fairy rings.
60 Weapon poison 137.5 Vial of water Kwuarm Dragon scale dust For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons.
63 Super restore 142.5 Vial of water Snapdragon Red spiders' eggs Restores all stats (except hitpoints) by 25% + 8.
65 Sanfew serum 160 Super restore Unicorn horn dust Snake weed
Nail beast nails
Snake weed
Nail beast nails
Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one.
Partial experience is given for each addition of one of the secondary ingredients in this potion.
66 Super defence 150 Vial of water Cadantine White berries Temporarily increases Defence level by 15% + 5.
68 Antidote+ 155 Coconut milk Toadflax Yew roots Cures and gives immunity to poison for 9 minutes.
69 Antifire potion 157.5 Vial of water Lantadyme Dragon scale dust Provides some resistance to dragon breath.
Can be used with an anti-dragonfire shield to completely prevent dragonfire damage.
Each dose lasts about 6 minutes.
70 Divine super attack potion 2
(4 × 0.5)
Super attack Crystal dust N/A Boosts the same as a super attack while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 Divine super defence potion 2
(4 × 0.5)
Super defence Crystal dust N/A Boosts the same as a super defence while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 Divine super strength potion 2
(4 × 0.5)
Super strength Crystal dust N/A Boosts the same as a super strength while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
72 Ranging potion 162.5 Vial of water Dwarf weed Wine of zamorak Temporarily increases Ranged level by 10% + 4.
73 Weapon poison+ 190 Coconut milk Cactus spine Red spiders' eggs For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons.
74 Divine ranging potion 2
(4 × 0.5)
Ranging potion Crystal dust N/A Boosts the same as a ranging potion while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
76 Magic potion 172.5 Vial of water Lantadyme Potato cactus Temporarily raises Magic level by 4.
77 Stamina potion 102
(4 × 25.5)
Super energy Amylase crystal N/A Stamina potions restore 20% run energy and reduce the rate of energy depletion by 70% for 2 minutes.
Amylase crystals can be purchased using Marks of grace from Grace's Graceful Clothing.
One amylase crystal is required per dose.
78 Zamorak brew 175 Vial of water Torstol Jangerberries Boosts Strength by 12% + 2 and Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2.
78 Divine magic potion 2
(4 × 0.5)
Magic potion Crystal dust N/A Boosts the same as a magic potion while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
79 Antidote++ 177.5 Coconut milk Irit leaf Magic roots Cures poison and provides immunity for 12 minutes.
80 Bastion potion 155 Vial of blood Cadantine Wine of zamorak Temporarily increases Ranged by 10% + 4 and Defence by 15% + 5.
80 Battlemage potion 155 Vial of blood Cadantine Potato cactus Temporarily increases Magic by 4 and Defence by 15% + 5.
81 Saradomin brew 180 Vial of water Toadflax Crushed nest Boosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged.
82 Weapon poison++ 190 Coconut milk Cave nightshade Poison ivy berries For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons.
84 Extended antifire 110
(4 × 27.5)
Antifire potion Lava scale shard N/A Provides some resistance to dragon breath.
Each dose lasts about 12 minutes.
One shard is required per dose.
85 Ancient brew 190 Vial of water Dwarf weed Nihil dust Boosts Magic and restores prayer points but lowers Attack, Strength, and Defence.
86 Divine bastion potion 2
(4 × 0.5)
Bastion potion Crystal dust N/A Boosts the same as a bastion potion while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
86 Divine battlemage potion 2
(4 × 0.5)
Battlemage potion Crystal dust N/A Boosts the same as a battlemage potion while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
87 Anti-venom 120
(4 × 30)
Antidote++ Zulrah's scales N/A Instantly cures venom.
Five scales are required per dose.
88 Menaphite remedy 200 Vial of water Dwarf weed Lily of the sands Restores 6 + 16% of the player's combat stats every 15 seconds, over the course of five minutes.
90 Super combat potion 150 Super attack
Super strength
Super defence
Super attack
Super strength
Super defence
Torstol N/A Combines the properties of super attack, super strength, and super defence potions.
91 Forgotten brew 145 Ancient brew Ancient essence N/A Upgraded version of an Ancient brew. Boosts Magic by 8% + 3 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2.
20 essence is required per dose.
92 Super antifire potion 130 Antifire potion Crushed superior dragon bones N/A Grants complete immunity to dragonfire for three minutes.
94 Anti-venom+ 125 Anti-venom Torstol N/A Instantly cures venom and provides immunity to it for three minutes.
97 Divine super combat potion 2
(4 × 0.5)
Super combat potion Crystal dust N/A Boosts the same as a super combat potion while lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
98 Extended super antifire Extended super antifire 160
(4 × 40)
Super antifire potion Lava scale shard N/A Grants complete immunity to dragonfire for six minutes.
One shard is required per dose.
180 Extended antifire Crushed superior dragon bones N/A

Swamp tar

All swamp tar require a pestle and mortar to make.

Herblore Level Potion Experience Primary Ingredient Secondary Ingredient Notes
19 Guam tar 30 Guam leaf Swamp tar Ammo for swamp lizards.
31 Marrentill tar 42.5 Marrentill Swamp tar Ammo for orange salamanders.
39 Tarromin tar 55 Tarromin Swamp tar Ammo for red salamanders.
44 Harralander tar 72.5 Harralander Swamp tar Ammo for black salamanders.

Barbarian Mixes

Barbarian potions can be made by adding roe or caviar to two-dose potions. The barbarian potions will hold two doses that give the same effect as their regular counterparts, as well as restore 3 to 6 Hitpoints per dose.

Each potion must be mixed individually, there is no make-all option, making it much more focus intensive. Additionally, the default left-click option for roe and caviar is "eat", not "use", making it possible to consume the ingredients instead of using them.

Herblore Level Potion Experience Eggs needed
4 Attack mix 8 Roe Roe or Caviar Caviar
6 Antipoison mix 12 Roe Roe or Caviar Caviar
9 Relicym's mix 14 Roe Roe or Caviar Caviar
14 Strength mix 17 Roe Roe or Caviar Caviar
24 Restore mix 21 Roe Roe or Caviar Caviar
29 Energy mix 23 Caviar Caviar
33 Defence mix 25 Caviar Caviar
37 Agility mix 27 Caviar Caviar
40 Combat mix 28 Caviar Caviar
42 Prayer mix 29 Caviar Caviar
47 Superattack mix 33 Caviar Caviar
51 Anti-poison supermix 35 Caviar Caviar
53 Fishing mix 38 Caviar Caviar
56 Super energy mix 39 Caviar Caviar
58 Hunting mix 40 Caviar Caviar
59 Super str. mix 42 Caviar Caviar
61 Magic essence mix 43 Caviar Caviar
67 Super restore mix 48 Caviar Caviar
71 Super def. mix 50 Caviar Caviar
74 Antidote+ mix 52 Caviar Caviar
75 Antifire mix 53 Caviar Caviar
80 Ranging mix 54 Caviar Caviar
83 Magic mix 57 Caviar Caviar
85 Zamorak mix 58 Caviar Caviar
86 Stamina mix 60 Caviar Caviar
91 Extended antifire mix 61 Caviar Caviar
92 Ancient mix 63 Caviar Caviar
98 Super antifire mix 70 Caviar Caviar
99 Extended super antifire mix 78 Caviar Caviar

Ingredient Processing

Herblore often requires time consuming actions that do not reward experience such as crushing raw ingredients or making unfinished potions. Some NPCs offer services that can complete these processes on many items at once and save players time.

Crushing

  • Wesley in Nardah will crush noted ingredients for 50 each.

Mixing

  • Zahur in Nardah will combine noted vials of water and herbs to create unfinished potions for 200 each. (Requires completion of the hard desert diary, or a herblore cape)

Cleaning Grimy Herbs

  • Zahur in Nardah will clean grimy (un-noted) herbs for 200 each.
    • After completing the hard desert diary she will clean noted herbs as well.

Decanting

The following NPCs can help you combine or seperate your potions into 1-dose, 2-dose, 3-dose or 4-dose items instead.

  • Zahur in Nardah will decant potions for free.
  • Bob barter at the GE will decant potions for free.

Temporary boosts

Herblore cannot be boosted before completing Druidic Ritual; attempting to use such an item will consume it and give the message "Your lack of Herblore experience prevents you from gaining any further bonus." Temporary skill boost/Herblore

Changes

Date Changes
[[{{#explode:7 April 2021| |0}} {{#explode:7 April 2021| |1}}]] [[{{#explode:7 April 2021| |2}}]]
(update)

Some grammar has been corrected in the Herblore level-up messages.

[[{{#explode:10 September 2020| |0}} {{#explode:10 September 2020| |1}}]] [[{{#explode:10 September 2020| |2}}]]
(update)

You may now clean all your herbs automatically after cleaning the first one in your Inventory.

[[{{#explode:6 January 2014| |0}} {{#explode:6 January 2014| |1}}]] [[{{#explode:6 January 2014| |2}}]]
(update)

When you fail to identify a herb because your Herblore level is too low, the message no longer refers to cleaning.

[[{{#explode:14 November 2013| |0}} {{#explode:14 November 2013| |1}}]] [[{{#explode:14 November 2013| |2}}]]
(update)

Some Herblore mixing animations have been updated to stop them interfering with your walk animation.

[[{{#explode:25 February 2013| |0}} {{#explode:25 February 2013| |1}}]] [[{{#explode:25 February 2013| |2}}]]
(update)

The change for herbs from "unidentified" to "grimy" was reverted, by popular request.

[[{{#explode:22 February 2013| |0}} {{#explode:22 February 2013| |1}}]] [[{{#explode:22 February 2013| |2}}]]
(update)
  • This content was included when the Old School RuneScape servers officially launched.
  • Unidentified herbs have been changed to grimy herbs.

Trivia

  • In RuneScape Classic, the skill was spelled "Herblaw". This was the case in 2001 when it was first listed in the skills list (even though it was unimplemented prior to the release of Pay-to-play in 2002), until Classic closed in 2018.
  • Paul Gower stated that the skill was renamed in RuneScape 2 because Herblaw is "spelled wrong".[1][2] There are prior usages of the word "Herblore" going back to at least the 1800s[3] but no such prior usage for the word "Herblaw". Players of Classic generally did not consider the skill to be spelled wrong, since it is a very obscure word not found in most dictionaries, and it was used in the fantasy setting of RuneScape.

See also

References

  1. Tom Puttemans. "Runefest 2010 - Insider Session "RuneScape Genesis" 2/3" (in 9:09). YouTube video. 28 August 2010. Quote by Paul Gower: There was Herblore, spelt wrongly in those days. We eventually figured out that Herblore is spelled L O R E, for knowledge or something.
  2. Alex Calvin, (2021) RUNESCAPE THE FIRST 20 YEARS - AN ILLUSTRATED HISTORY p.30 Quote: Originally this was incorrectly spelled 'Herblaw'. It was corrected to 'Herblore' in RuneScape 2.
  3. Baldwin, Cradock, and Joy, (1883) Westminster and Foreign Quarterly Review - Volume 120 p.234 Quote: Chapter I. introduces us to the medical and superstitious treatment of the insane in the olden time, the days of leechdoms and wortcunning, or herblore, and the days of starcraft.

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