Farming: Difference between revisions

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#REDIRECT [[Farming training]]
{{Has skill guide|Farming training}}
{{Infobox Skill
|name = Farming
|image = [[File:Farming icon.png]]
|release = [[11 July]] [[2005]]
|update = Farming
|aka = Farm
|members = Yes
|type = Gathering
}}
[[File:Farming icon (detail).png|left]]
'''Farming''' is a [[skill]] in which players plant [[seeds]] and harvest crops. The crops grown range from [[Allotments|vegetables]], [[herbs]] and [[hops]], to wood-bearing [[Tree seed|trees]], [[Cactus seed|cacti]], and [[Mushroom patch|mushrooms]]. The harvested items have a wide variety of uses, and are popular for training [[Herblore]] and [[Cooking]]. Many players sell their harvest for a significant profit. The plants grown in [[farming patches]] are accessible only to the player who grew them.
 
Planted crops grow according to set timings, continuing even after a player logs out. This makes it possible to gain large amounts of experience from little in-game time, especially when growing high-experience crops such as trees. Players can also gain rapid experience by planning [[farming run]]s that maximise the number of plants grown at once.
 
 
==General overview==
The first thing any player will do when they begin training this skill is to rake away the [[weeds]] from one of the many [[Farming/Patch locations|farming patches]] found scattered around ''RuneScape''. Once cleared, players have the option of applying compost to the patch, which will decrease the chance of the crop becoming diseased, and will also possibly increase the yield of the crop once it reaches maturity.
[[File:Farming herbs.gif|frame|A player picking herbs grown from farming.]]
 
===Compost===
[[Compost]] can be bought in farming shops, or obtained by placing a total of 15 weeds or various other unwanted vegetables into one of the [[compost bin]]s. [[Supercompost]], which results in an even higher yield and further lowers chances of disease, is obtained by filling the compost bin with higher level Farming produce such as [[pineapple]]s, [[watermelon]]s, [[calquat]]s, [[coconut]]s, and high end [[herbs]]. [[Ultracompost]] may be made by adding 25 [[volcanic ashes]] to a full bin of supercompost or adding two volcanic ashes to a bucket of supercompost. Players can also cast the [[Fertile Soil]] spell from the [[Lunar spellbook]] at any point during the plant's growth cycle to apply the effects of [[supercompost]].
 
===Obtaining Seeds===
[[Seeds]] are usually easy to obtain. They can be bought from players and stalls, stolen via [[Thieving]] or obtained as drops from an enormous variety of monsters. Any lower or intermediate level seeds are usually very cheap, ranging from 1-20 coins each, while the higher level seeds, such as [[Tree patch|tree]], [[Fruit tree seed|fruit tree]], and especially upper end [[herb seed]]s can be costly as they are harder to procure and their usage yield high Experience and/or valuable harvested items.
 
===Growth and Disease===
After growing for a preset period of time crops will mature and can then be harvested, provided that the crops have not become diseased and died while growing. Once planted, crops grow even if the player is not online, so one can plant a [[seed]] and come back at any time. Once the crops are fully grown they will remain in the patch indefinitely until harvested; that is, they will not die once fully matured.
 
However, during this time crops have a chance to become [[Disease (Farming)|diseased]], and die if left unattended in this stage. While players may wish to check on their crops and cure diseased ones, this can prove a time intensive process. Use of supercompost or ultracompost significantly reduces disease risk. To guarantee plants reaching maturity, players can pay nearby [[Group of Advanced Gardeners|gardeners]] to watch crops.
 
Gardeners all charge for their services, but not in coins. The price that they ask depends on the crop that the player asks them to watch. For example, the price for protecting a patch of [[Potato seed|potatoes]] is two buckets of compost while the price for protecting a patch of [[Onion seed|onions]] is one [[sack of potatoes]]. They will also accept your payment-items in noted form. Gardeners cannot be paid to protect herbs or flowers. After completing the [[Kourend & Kebos Diary#Easy|Easy Kourend & Kebos Diary]], the allotment, flower, and herb patches there will be protected by the local farmer at all times. Players can also unlock two herb patches which are perpetually protected from disease, for free, by completing [[My Arm's Big Adventure]] and [[Making Friends With My Arm]].
 
==Farming equipment==
 
===Tools===
For farming, there are certain tools you will need to use, whether it's using a [[rake]] to clear a patch or digging up dead plants with a [[spade]]. Below is a table of the basic tools and their uses.
 
{| class="wikitable align-center-1"
|-
! colspan=2 |Item
!Description
|-
|{{plinkt|Rake}}
|Used for getting rid of [[weeds]] in a plot.
|-
|{{plinkt|Spade}}
|The most useful Farming tool. Used for harvesting crops, clearing away dead plants and removing plant roots and bushes.
|-
|{{plinkp|Watering can}}<br/>{{plinkp|Gricoller's can}}||[[Watering can]]<br/>[[Gricoller's can]]
|Used for watering plants, which prevents disease during the watered growth cycle. Also used to water tree seedlings.<br/>[[Gricoller's can]] holds 1000 uses of water instead of 8.
|-
|{{plinkt|Seed dibber}}
|Used for planting seeds in a plot.
|-
|{{plinkt|Gardening trowel}}
|Used to fill plant pots with soil, as well as planting tree seeds in plant pots to grow saplings.
|-
|{{plinkp|Secateurs}}<br/>{{plinkp|Magic secateurs}}||[[Secateurs]]<br/>[[Magic secateurs]]
|Used for cutting away diseased leaves from trees and bushes.<br/>[[Magic secateurs]] increase most variable yields when worn or in the inventory.
|-
|{{plinkt|Basket}}
|Used for storing up to 5 pieces of fruit (Tomatoes, Strawberries, Oranges, Apples, Bananas).
|-
|{{plinkt|Empty sack}}
|Used for storing up to 10 vegetables (Potatoes, Cabbages, Onions).
|-
|{{plinkt|Empty plant pot}}
|Most often leftover after planting a sapling in a tree or fruit tree patch; needs to be refilled before use.
|-
|{{plinkt|Filled plant pot}}
|Used along with a trowel to plant tree seeds, which, when watered, produce tree saplings that may then be planted in patches.
|-
|{{plinkt|Plant cure}}
|Cures a diseased plant (other than trees and bushes).
|}
 
Most of these tools can be bought in the several [[Farming shops]].
 
====Tool Leprechaun====
[[File:Tool Leprechaun.png|thumb|120px|A tool leprechaun.]]
A [[tool leprechaun]] can be found at any farming patch. Their job is to look after the player's farming tools.
 
Players can store the following:
*1-100 [[Rake]]
*1-100 [[Seed dibber]]
*1-100 [[Spade]]
*1-100 [[Trowel]]
*1-100 [[secateurs]] or [[magic secateurs]]
*1 [[watering can]] (8) or [[gricoller's can]]
*1 [[Bottomless compost bucket]]
*1-1000 [[plant cure]]s
*1-1000 [[bucket]]s
*1-1000 [[compost]], [[supercompost]] and [[ultracompost]]
 
The [[tool leprechaun]] will also swap herbs (both grimy and clean) and harvested produce (with some [[Tool Leprechaun#Noting Items|exceptions]]) into [[bank note]]s form by using the unnoted items on the tool leprechaun.
 
===Magic secateurs===
[[File:Magic secateurs detail.png|right|90px]]
[[Magic secateurs]] are obtained during the quest [[Fairytale I - Growing Pains]]. It is the only [[weapon]] in game that is capable of damaging [[Tanglefoot]]. When equipped or in the inventory, the magic secateurs increase the crop yield of herbs, allotments, grape vines, and hops by 10%, as well as yielding more higher quality herbs from [[Herbiboar]]s.
 
They are not considered a weapon when travelling to [[Entrana]], as there is a [[hops patch]] on the island. Additionally, because of the stab and slash bonuses, they can be an alternative to the [[Dramen staff]] on the island when using [[Melee]].
 
===Farming outfit===
[[File:Farmer's outfit (male) equipped.png|thumb|130px|A male player wearing the farmer's outfit.]]
The [[Farmer's outfit]] is an [[experience-boosting set]] that grants bonus Farming experience when worn. A Farming level of 34 is required to wear any of the pieces, as pieces of the outfit are purchased from the [[Tithe Farm]] shop. The outfit costs a total of 400 points to purchase.
 
{|class="wikitable sortable" style="text-align:center;"
!class="unsortable"|
!class="unsortable"|Item
!data-sort-type="number"|XP Boost
!data-sort-type="number"|Cost (in points)
!
Boost per point<br/>(% per point)
|-
|[[File:Farmer's strawhat.png]]||[[Farmer's strawhat|Hat]]|| 0.4%||75
|0.0053
|-
|[[File:Farmer's jacket.png]]||[[Farmer's jacket|Torso]]|| 0.8%||150
|0.0053
|-
|[[File:Farmer's boro trousers.png]]||[[Farmer's boro trousers|Legs]]|| 0.6%||125
|0.0048
|-
|[[File:Farmer's boots.png]]||[[Farmer's boots|Boots]]|| 0.2%||50
|0.0040
|-
!colspan=2|'''Sub-total'''
!2%
|-
!colspan=2|Set bonus
!0.5%
|-
!colspan=2|'''Complete set'''
!'''2.5 %'''
!'''400'''
!0.0063
|}
 
===Amulet of nature===
[[File:Amulet of nature detail.png|right|90px]]
The untradeable [[amulet of nature]] is used to monitor the state of a patch. Players can use it on a patch to bind the amulet to the selected patch. The amulet will remain bound to the same patch even after the plant is harvested or removed.
 
Players wearing the amulet will receive a message if the plant becomes diseased, finishes growing or dies. The message will be received upon log-in if it occured while the player was logged out. The amulet can also be rubbed to learn the current state of the patch.
 
Players can only have one amulet of nature at a time, but it can be rubbed and bound to new patches indefinitely.
 
===Other===
* The [[farming cape]] increases the yield of [[herb patch]]es by 5%.
* A woodcutting [[axe]] is needed to chop down [[Tree patch|trees]], [[Fruit tree patch|fruit trees]], [[Hardwood tree patch|hardwoods]], [[crystal tree]]s and [[celastrus tree]]s. Regular trees, fruit trees and hardwoods can also be removed by paying {{Coins|200}} to the [[Group of Advanced Gardeners|gardener]] instead. [[Redwood patch|Redwood trees]] can only be removed by paying [[Alexandra]] {{Coins|2000}}. [[Calquat tree]]s, [[Spirit tree patch|spirit tree]]s and [[Hespori]] do not need to be chopped down to be removed.
* Any kind of glove is needed to harvest [[cave nightshade]] from the [[belladonna patch]].
* An [[amulet of bounty]] offers a 25% chance to use one seed instead of the regular three when planting them in [[allotment patch]]es.
* A [[fishbowl helmet]] and [[diving apparatus]] can be useful when farming giant seaweed, but are not required.
* Herbs will be harvested directly into an open [[herb sack]].
 
==Seeds==
{{Main|Seeds}}
[[Seeds]] are items that members use to grow crops with the Farming skill. They are essential in training the Farming skill. There are various ways in retrieving them, for example:
*Pickpocketing [[Master Farmer]]s.
*Stealing from [[Seed stall]]s.
*Monster drops.
*[[Bird nest]]s obtained during Woodcutting or from [[Bird house trapping|bird houses]].
*Completing [[Farming contract]]s.
*Hunting certain [[impling]]s, most notably [[Nature impling]]s.
*Minigame rewards, such as various seeds from [[Supply crate|Wintertodt Supply crates]] and [[Barbarian Assault/Gambles|Barbarian Assault gambles]] or [[grape seed]]s purchased from [[Tithe Farm]].
*Low level seeds can be bought from [[Draynor Seed Market|Olivia]] and [[Amelia's Seed Shop|Amelia]].
*Purchasing from other players.
*Picking a [[vegetable]] from one of the non-player-owned fields dotted around RuneScape occasionally provides a seed as well.
 
==Disease, payment, compost and watering==
{{see also|Disease (Farming)}}
[[File:Plant cure detail.png|right|90px]]
When a healthy crop ends a growth cycle, there is a chance it may become diseased. While diseased, the crop stops growing and does not advance to the next stage. Crops do not recover from disease on their own, and die at the end of the diseased cycle if left uncured. Dead crops yield no experience and require use of a spade to dig up their remains before planting another crop in the patch.
 
Players may treat plants in diseased herb, flower, allotment, bush, hops, tree, fruit tree, hardwood tree, spirit, celastrus, belladonna, cactus, and mushroom patches with [[plant cure]] to restore the crop to health. Doing so may let the crop advance to the next growth stage normally upon the end of the cycle, although it is possible that it may become diseased again. For diseased trees and bushes, the player may use [[secateurs]] on the plant to trim the diseased branch and restore the crop to health. Alternatively, if a player has access to the [[Lunar Magic]] spellbook they may use the [[Cure Plant]] spell instead, which is substantially more expensive but may save the player valuable inventory space during a [[crop running|crop run]].
 
Crops grow in real-time, so they may become diseased when a player is offline. In addition, crops that have been cured of disease may become afflicted once again. Crops cannot become diseased in the first growth stage (i.e. immediately after the seed has been planted), and fully grown crops will not become diseased.
 
An [[amulet of nature]] alerts a player to disease occurring in a specific patch if worn, and may also be rubbed to check whether or not a plant is still healthy.
 
===Reducing disease risk===
Each crop type has a predetermined probability of becoming diseased each crop window. Treating a farming patch with [[compost]], [[supercompost]] or [[ultracompost]] before (or immediately after) planting a crop reduces the chance of disease during all growth cycles, rounded down to the nearest 1/128th. Compost reduces disease risk by 50%, supercompost by 80%, and ultracompost by 90%. If an [[Iasor seed|Iasor]] is planted and alive, disease risk of all crops is reduced by a further 80%,{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1116719428006236162|date=12 April 2019|archiveurl=https://archive.is/S8rwJ|archivedate=28 May 2020|quote=Attas affects everything except itself and compost bins. Iasor reduces the chance to 20% of what it would otherwise have been, from what I can see in the code. For Kronos info, I'd suggest trying Kieren.}} to a minimum chance of 1/128 per growth cycle. The risk of a plant becoming diseased without any treatment varies depending on the crop (and in some cases the specific patch).
 
Watering allotment, flower, and hops patches with a [[watering can]] reduces the risk of disease occurring at the end of that growth cycle.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1206382608466268160|date=16 December 2019|archiveurl=https://archive.is/OzPlm|archivedate=16 December 2019|quote=[Does watering crops eliminate chance of disease for one grow cycle stage or just reduce it?] It just reduces it. - [Got it. In that case, how much does watering reduce chance of disease?] There isn't a formula as far as I know - the dev who made the skill just set different numbers.}} During the next growth cycle, the plant changes from being watered back to normal and has a higher risk for disease once more, unless it is watered again. Only allotment, flower, and hops patches may be watered.
 
===Eliminating disease risk===
Planting different [[Flower seed|flowers]] or a [[scarecrow]] provides protection from disease to a variety of crops in allotment patches once the flower is fully grown, while [[white lillies]] protect every type of crop grown in allotment patch.
 
[[Allotment patch|Allotment]], [[Hops patches|Hops]], [[Bush patches|Bush]], [[Tree patches|Tree]], [[Fruit tree patches|Fruit tree]] and some special farming patches allow you to eliminate disease risk entirely by paying one of the [[Farmer (NPC)|farmers]] near the [[Farming/Patch locations|farming patch]] to watch over it and ensure that it grows to completion. Payment may be noted, but must be in the exact form requested. For instance, a farmer does not accept five [[apples]] in lieu of a [[basket of apples]]. Visit the page linked below for a list of payments required to protect each seed.
 
{{see also|Seeds}}

Latest revision as of 19:45, 10 May 2024

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