* A new fog mechanic, greater fog, has been added to Last Man Standing:
** Players less than 16 tiles into the fog will take 1-3 damage per [[tick]].
** Players 16 tiles or more into the fog will take 10 damage every other tick.
}}
{{Subject changes
|date = 15 November 2023
|update = Leagues IV - Trailblazer Reloaded
|change = The combat option on other players is now always left-click, regardless of the player's settings or combat level outside the minigame.
}}
{{Subject changes
|date = 25 October 2023
|update = Forestry: Part Two
|change = An active [[Spellbook Swap]] is now cancelled at the beginning of Last Man Standing.
}}
{{Subject changes
|date = 5 April 2023
|update = Easter 2023
|change = A bug was fixed where the [[Occult Necklace]] was not being dropped upon death for the Max/Med and Zerker modes in Last Man Standing.
}}
{{Subject changes
|date = 29 March 2023
|update = Bounty Hunter Rewards Beta & More
|change = The [[Volatile nightmare staff]] was moved to the basic tier of reward chest and the [[Lightbearer]] and [[Voidwaker]] were added to the superior tier.
}}
{{Subject changes
|date = 22 February 2023
|update = 10th Birthday Event
|change = [[Bind|Binding spell]] effects are now wiped more reliably at the end of a Last Man Standing session.
}}
{{Subject changes
|date = 24 August 2022
|update = Tombs of Amascut
|change = * [[Protection prayers]] will once again reduce damage to 60% rather than 30% of the original value.
* The [[tome of fire]] is now accessible so that players can access the buff for the Standard Spellbook.
* The stats of the [[Black d'hide body (Last Man Standing)|black dragonhide body]] in Last Man Standing now match its stats in the main game.
* The [[bow of Faerdhinen]] has been removed from loot crates and chests.
* Pures are now unable to use Lunar Spells, as players with level 1 Defence cannot normally access them.
* Restricted the use of Prayers that require a Defence level higher than the account build should permit.
* Rune gloves have been changed to mithril ones for Pure builds.
* Visible Special Attack bars have been added to the zaryte crossbow, dragon knives, and light ballista.
}}
{{Subject changes
|date = 10 August 2022
|update = LMS Game Modes: Pures & Zerks
|change = * 2 new account build have been added to the minigame: Zerker and 1 Def pure.
* The warmup countdown duration at the beginning of the game has been increased from 7 to 12 seconds.
* Yellow notifications on the heads-up display should no longer overlap with the [[buff bar]] on official clients.
* The buff bar will also no longer show the minigame's ammo after players have left the battle arena.
* Drop item warnings and valuable loot notifications are now suppressed inside the minigame.
* As an experiment, protection prayers are now more effective. Damage is now reduced to 30%, up from 60%.
* The starting positions for players in the Wild Varrock map has been updated. The map now uses pairs of spawn points rather than clumps of six, making it more like the spawns on the Desert Island map.
* Loot crates are now more likely to spawn closer to the final safe zone in the Wild Varrock map.
* Loot chests and crates will now check what items you already have when deciding what to give you.
}}
{{Subject changes
|date = 22 June 2022
|update = Pride 2022, Pet Reclaim Changes & New Mobile Client!
|change = The Minimap's HP orb now shows players' health as a proportion of 99, as that is the base HP level used in the minigame.
}}
{{Subject changes
|date = 26 January 2022
|update = Leagues III Changes
|change = Players with a [[total level]] of at least 1,500 may now participate in Competitive and High Stakes modes, even if they lack 30 [[Quest points]].
}}
{{Subject changes
|date = 19 January 2022
|update = Leagues III - Shattered Relics Launch
|change = To combat botting, participating in Competitive and High Stakes modes now requires players to have at least a [[total level]] of 750 and 30 [[Quest points]].
}}
{{Subject changes
|date = 17 November 2021
|update = Duel Arena Changes
|change = A bug where poison effects were cleared upon passing the barrier for entering the minigame have been fixed.
}}
{{Subject changes
|date = 13 October 2021
|update = Group Ironman Changes & Feedback
|change = The fake XP drops in Last Man Standing now show normal XP quantities for Group Iron players, even though Group Iron players usually get reduced XP for PvP.
|change = Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Wild Varrock map.
}}
{{Subject changes
|date = 3 June 2021
|update = Theatre of Blood: New Modes
|change = Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member.
}}
{{Subject changes
|date = 5 May 2021
|update = Games Room Tables and Fishing Skill Boss Improvements
|change = *In Last Man Standing, ancient spells are no longer greyed out for players who have not completed [[Desert Treasure I]].
*The spawn locations for the Wild Varrock Last Man Standing map have been spread out.
}}
{{Subject changes
|date = 17 February 2021
|update = 8th Birthday Event and LMS Changes
|change = *Added a second map to the map pool, Wild Varrock.
*Free-to-play worlds will no longer have the option to play Competitive LMS.
*The default Last Man Standing map has been renamed "Deserted Island".
*The High Stakes Reward Chest was inadvertently left out when the minigame moved to Ferox Enclave. The chest has now been added for you to claim your GP winnings.
*Numerous textual fixes for Deserted Island.
*Added a new loot crate model and animation.
*Loot chests will no longer visually open unless you have a key, but their functionality remains the same.
*Added a three-strikes system to reduce abusive behaviour.
}}
{{Subject changes
|date = 13 January 2021
|update = God Wars Instancing and Soul Wars Improvements
|change = Players with no display name are now barred from Last Man Standing until they set one.
}}
{{Subject changes
|date = 14 October 2020
|update = Volcanic Mine and Ava's Devices Changes
|change = The win counter now goes up to 32,767.
}}
{{Subject changes
|date = 12 August 2020
|update = Darker Graceful and Other Changes
|change = The 'damaged by fog' hitsplats in Last Man Standing now show the correct healthbar.
}}
{{Subject changes
|date = 6 August 2020
|update = PVP Changes
|change = *If a player logs out mid-combat, their opponent will be awarded the kill and all related benefits
*Players must now kill at least one player before being awarded any points.
*Each point will now be worth an average of 15,000 to 20,000 GP when exchanged for items in Justine's shop.
*A typo has been fixed in Last Man Standing.
}}
{{Subject changes
|date = 16 July 2020
|update = Ferox Enclave
|change = The minigame has been moved from the [[Giants' Plateau]] to [[Ferox Enclave]].
}}
{{Subject changes
|date = 2 April 2020
|update = Easter Event
|change = You will no longer be stuck with the wrong [[spellbook]] if you leave the Last Man Standing waiting enclosure before the battle starts.
}}
{{Subject changes
|date = 19 March 2020
|update = Last Man Standing Changes
|change = *Competitive Mode entry fee has been removed.
*Players who show no signs of valid progression during a game will become attackable by other players while in combat with another player.
*Bloody and bloodier keys now have a chance to give [[mithril seed]]s.
}}
{{Subject changes
|date = 13 February 2020
|update = Nightmare Feedback and the Zalcano Loot Table
|change = *Competitive Mode entry fee has been changed back to 10,000 coins.
*High Stakes entry fee has been increased from 100,000 coins to 500,000 coins.
*Ironman accounts can no longer participate in High Stakes.
}}
{{Subject changes
|date = 27 January 2020
|update = Poll 69, BH Rewards, and Welcome Screen
|change = High Stakes entry fee has been increased from 50,000 to 100,000 coins.
}}
{{Subject changes
|date = 26 September 2019
|update = The Fremennik Exiles
|change = Wild dogs no longer spawn in the minigame.
}}
{{Subject changes
|date = 19 September 2019
|update = Small Changes and Bugfixes
|poll = Last Man Standing: More Rewards
|change = The [[Wilderness crabs teleport]] has been added to the rewards shop.
}}
{{Subject changes
|date = 12 September 2019
|update = POH Board and PvP Balancing
|change = *Crates of loot now spawn in LMS on F2P worlds as they do on members' worlds.
*The US Last Man Standing world has been moved from world 492 to 469 so that non-members can use it.
}}
{{Subject changes
|date = 5 September 2019
|update = PvP Balancing, LMS, and Elf Graphics
|change = *The smoke puff animation now has a matching sound when loot crates are opened.
*The messages at the end of a game have been reordered.
*The LMS reward shop menu's click-zones have been expanded to include the pictures as well as the text.
*The description on the LMS coffer has been corrected.
*NPCs in LMS can now be targeted by members-only Ancient spells on F2P.
*Players may no longer go up vertical ladders in LMS if they have recently been in combat; this restriction previously applied at some points during a game, but now applies throughout it. The restriction does not stop players climbing down the LMS ladders and does not apply to the diagonal ladders of watchtowers either, since the upper level of those is visible from the ground.
*XP drops no longer overlap with the HUD.
*The number of LMS-enabled worlds has been adjusted.
}}
{{Subject changes
|date = 2 September 2019
|type = Hotfix
|change = Free-to-play competitive games now require a total level of 150 to participate, unless the player is a member.{{CiteTwitter|author=Old School RuneScape|url=https://twitter.com/OldSchoolRS/status/1168462646280167424|date=2 September 2019|archiveurl=https://archive.is/ZMqoy|archivedate=30 May 2020|quote=Hotfix: Following feedback we have put in a 150 total level requirement for LMS competitive games on F2P worlds to combat bots. If a player is a member and using the F2P LMS worlds to play competitive games, they do not need the 150 total requirement}}
}}
{{Subject changes
|date = 29 August 2019
|type = Hotfix
|change = Boosted stats can no longer be taken outside of the minigame.{{CiteTwitter|author=Old School RuneScape|url=https://twitter.com/OldSchoolRS/status/1167037455578673152|date=29 August 2019|archiveurl=https://archive.is/40vaV|archivedate=29 August 2019|quote=Hotfix: We have released a hotfix to prevent players from taking boosted LMS stats outside of the minigame.}}
}}
{{Subject changes
|date = 29 August 2019
|update = Last Man Standing (2019)
|poll = Last Man Standing Rewards Poll Blog
|change = *Players are now given a default preset of items that are provided upon arriving rather than just a [[Spear (Last Man Standing)|spear]].
*[[Defence]] levels for the duration of the game have been increased from 70 to 75.
*[[Prayer points]] are now unlimited instead of being drained to 10 at the start.
*[[Run energy]] is now unlimited.
*A map of the island has been added to the [[world map]].
*Players' stats, run energy, special attack energy and supplies are now all replenished upon killing an opponent.
*[[Vending shrine]]s and the items obtained from it have been removed.
*The loot table has been split into offensive and defensive tables, with bloodier keys giving an upgraded loot table containing [[Ancient Warriors' equipment|Ancient Warriors' weapons]].
*Points are now awarded for competitive games, used as the currency for the reward shop.
}}
{{Subject changes
|date = 13 June 2019
|update = PvP Improvements and W45 Changes
|change = Lisa now waits 60 seconds instead of 30 before a game begins in order for other players to join in more easily.
}}
{{Subject changes
|date = 6 June 2019
|update = PvP Changes and Deadman Beta
|poll = State of PvP Poll
|change = * Casual games of Last Man Standing now begin after 30 seconds of a minimum number of 4 players being in the lobby, making games between friends easier to start. If the lobby reaches 24 players, the game begins immediately.
* Competitive and high stakes games of Last Man Standing now begin with 24 players, reduced from 48.
}}
{{Subject changes
|date = 8 September 2016
|update = The Wintertodt
|change = * Players will now receive a [[bloody key]] if their opponent logs out.
* [[Lisa]] will now call out the number of players needed to start a competitive game.
* The spawn locations for loot crates have now been randomised.
* The number of players required to start a game has been reduced from 60 to 48.
* Prayer potions have been increased in price and rune packs have been lowered in price.
* The stepping stones to the island have been replaced by a path.
Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.
Players can begin the minigame by speaking to Lisa, located in Ferox Enclave. Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game. Alternatively, a bank deposit box near Lisa can be used to deposit all of the player's items.
Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:
Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
Competitive - Only playable on members' worlds, players are rewarded points for playing and their rank on the highscores are affected. There must be 24 participants to begin a competitive game. After a game of competitive, the players rating will get updated and displayed in the chat window.
High Stakes - Like competitive mode, but players must pay 500,000 coins to enter. This game mode is not always active; it is enabled by the Old School Team at their discretion. High Stakes cannot be played by Ironman accounts.
Participating in Competitive and High Stakes requires players to have a minimum total level of 750 and 30 Quest points, or a minimum total level of 1,500 if they have less than 30 Quest points.
At the start of the game, a map is chosen from the map pool at random. Currently there are two island maps available (Desert Island and Wild Varrock), with a 50% chance of either being chosen.
Players can choose their preferred account build via a Settings button on the screen when in the lobby. Players can choose between 3 different account builds: Max/Med, Zerker, and 1 Def Pure.
Build
Attack
Strength
Defence
Magic
Ranged
Hitpoints
Max/Med
99
99
75
99
99
99
Zerker
75
99
45
99
99
99
1 Def Pure
75
99
1
99
99
99
Upon arrival to the island, an account build is randomly chosen for all players, with a higher chance given to builds preferred by more players in the waiting area. All prayers (excluding Redemption, Smite, Preserve and Retribution and excluding Rigour, Augury, Piety and Chivalry for the zerker and 1 def pure builds) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure I is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 12 seconds.
Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than six players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.
Items found within the island have different item IDs than their normal counterparts. If players somehow were able to smuggle these items outside the minigame and attempt to use them, they would disappear instantly.
To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded offensive loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.
There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.[2]
Below are lists of equipment that can be obtained during the minigame for each account build.
Max/Med
Offensive loot table
Armadyl crossbow and Opal dragon bolts (e)
Ancient godsword
Armadyl godsword
Dark bow and Dragon arrows
Dragon claws
Elder maul
Ghrazi rapier
Granite maul
Heavy ballista and Dragon javelins
Infernal cape
Inquisitor's mace
Kodai wand
Mage's book
Occult necklace
Seers ring (i)
Staff of the dead
Zaryte crossbow and Opal dragon bolts (e)
Volatile nightmare staff
Defensive loot table
Ahrim's robetop
Ahrim's robeskirt
Amulet of fury
Ancestral hat
Ancestral robe top
Ancestral robe bottom
Bandos tassets
Blessed spirit shield
Dharok's helm, Dharok's platebody, Dharok's platelegs, and Dharok's greataxe
Verac's helm, Verac's brassard, Verac's plateskirt, and Verac's flail
Eternal boots
Guthan's helm
Karil's leathertop
Mithril seeds
Torag's helm
Torag's platelegs
Verac's helm
Verac's plateskirt
Upgraded offensive loot table
Morrigan's javelin x1,000
Vesta's longsword
Statius's warhammer
Zuriel's staff
Voidwaker
Lightbearer
Zerker
Offensive loot table
Armadyl godsword
Armadyl crossbow
Dark bow and Dragon arrows
Dragon claws
Elder maul
Granite maul
Heavy ballista and Dragon javelins
Infernal cape
Kodai wand
Mage's book
Occult necklace
Seers ring (i)
Staff of the dead
Volatile nightmare staff
Defensive loot table
3rd age range top
3rd age range legs
3rd age range coif
3rd age robe top
3rd age robe
3rd age mage hat
Amulet of fury
Amulet of torture
Fremennik kilt
Infinity boots
Inquisitor's great helm
Inquisitor's hauberk
Inquisitor's plateskirt
Mithril seeds
Necklace of anguish
Tormented bracelet
Upgraded offensive loot table
Morrigan's javelin x1,000
Vesta's longsword
Zuriel's staff
Lightbearer
Voidwaker
1 Def Pure
Offensive loot table
Armadyl godsword
Armadyl crossbow
Dark bow and Dragon arrows
Dragon claws
Dragon knives x1,000
Elder maul
Granite maul
Light ballista and Dragon javelins
Infernal cape
Kodai wand
Mage's book
Occult necklace
Seers ring (i)
Staff of the dead
Volatile nightmare staff
Defensive loot table
Amulet of torture
Blessed dragonhide chaps
Elder chaos hood, Elder chaos top, and Elder chaos robe
After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.
After 2 minutes and 30 seconds, greater fog will activate. Players less than 16 tiles into the fog will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick.
Players who aren't in the safe zone after 10 minutes will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.
Rewards
Casual rewards
Playing a casual game yields no rewards.
Competitive rewards
In competitive games, players are given a certain amount of points based on their performance in a game:[3]
1st place - 5 points
2nd place - 4 points
3rd/4th place - 3 points
5th-9th place - 2 points
10th-19th place - 1 point
Bonus Points (do not stack with each other):
3 kills - 1 point
5 kills - 2 points
Note: Players must kill at least one player before being awarded any points.
For high stakes games, the sole survivor of the match will win 7,500,000 coins and the runner-up is awarded 2,500,000 coins, which is put into a chest near Justine where it may be claimed anytime by the player. For players in third to fifth place, they will have their next high stakes game free of charge.
Since a minimum of 24 players are needed to enter the game, 12,000,000 coins are put into the match. 10,000,000 of that are redistributed to the last two players and three players get free access to their next game, removing 1,500,000 coins that are put into a single match, meaning that Last Man Standing acts as a money sink with a minimum of 500,000 coins leaving the game per high stakes match.
Ranking
Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.
Ranks
Title
Range
Novice
0–599
Veteran
600–749
Master
750–999
Legend
1000+
Trivia
The rework of the minigame on 29 August 2019 was initially developed on Mod Roq's personal time, and was preceded by two betas to test the new changes.