Last Man Standing
Last Man Standing | ||||
---|---|---|---|---|
Also called | LMS | |||
Released | 2018 | |||
Type | Minigame | |||
Donator | No | |||
Location | ::LMS | |||
Participants | 4-24 | |||
Requirements | None | |||
Reward currency | Points | |||
Location | ||||
Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing. The mini-game won't affect your KDR or Elo (apart from your LMS elo).
Players can begin the minigame by speaking to Lisa, located at home(::LMS). Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game.
Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:
- Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
- Competitive - A mode that costs 5,000 Pk points to enter, winner takes everything apart from the last 250 PKP the second place receives. This mode also counts towards your LMS Rating (elo).
- High Stakes - Like competitive mode, but players must pay 100,000 Pk points to enter. This game mode is not always active.
Gameplay
Players can choose between 3 different account builds: Max/Med, Zerker, and 1 Def Pure.
Build | Attack | Strength | Defence | Magic | Ranged | Hitpoints |
---|---|---|---|---|---|---|
Max/Med | 99 | 99 | 75 | 99 | 99 | 99 |
Zerker | 75 | 99 | 45 | 99 | 99 | 99 |
1 Def Pure | 75 | 99 | 1 | 99 | 99 | 99 |
Upon arrival to the island, an account build is randomly chosen for all players, with a higher chance given to builds preferred by more players in the waiting area. All prayers Redemption, Smite, Preserve and Retribution and excluding Rigour, Augury, Piety and Chivalry for the zerker and 1 def pure builds) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure I is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 12 seconds.
Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than six players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.
Items found within the island have different item IDs than their normal counterparts. If players somehow were able to smuggle these items outside the minigame and attempt to use them, they would disappear instantly.
Equipment
Max/Med | Zerker | 1 Def Pure | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Players are given a default preset of items based on the account build chosen that are provided upon arriving, which by includes Super restore, Super combat potion, Saradomin brew, Ranging potion, and, by default, a unique rune pouch that can cast Blood Blitz, Blood Barrage, Ice Blitz and Ice Barrage. The supply chest just west of Lisa allows players to arrange their inventory, equipment loadout, and spellbook to their personal preference. It should be noted that players cannot have more than eleven sharks and two cooked karambwans for their loadout, and cannot be picked up from a slain player's loot if they have that same amount of food. Players can choose between the Standard Spellbook, Ancient Magicks, and Lunar Spellbook in the supply chest, giving access to the Surge spells and Entangle, Ice and Blood Blitz and Barrage spells, and Vengeance. The Lunar Spellbook cannot be activated for Pure builds.
To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded offensive loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.
There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.
Below are lists of equipment that can be obtained during the minigame for each account build.
Offensive loot table | |||
---|---|---|---|
Armadyl crossbow and Opal dragon bolts (e) |
Ancient godsword | Armadyl godsword | Dark bow and Dragon arrows |
Dragon claws | Elder maul | Ghrazi rapier | Granite maul |
Heavy ballista and Dragon javelins |
Infernal cape | Inquisitor's mace | Kodai wand |
Mage's book | Occult necklace | Seers ring (i) | Staff of the dead |
Zaryte crossbow and Opal dragon bolts (e) |
Volatile nightmare staff | ||
Defensive loot table | |||
Ahrim's robetop | Ahrim's robeskirt | Amulet of fury | Ancestral hat |
Ancestral robe top | Ancestral robe bottom | Bandos tassets | Blessed spirit shield |
Dharok's helm, Dharok's platebody, Dharok's platelegs, and Dharok's greataxe |
Verac's helm, Verac's brassard, Verac's plateskirt, and Verac's flail |
Eternal boots | Guthan's helm |
Karil's leathertop | Mithril seeds | Torag's helm | Torag's platelegs |
Verac's helm | Verac's plateskirt | ||
Upgraded offensive loot table | |||
Morrigan's javelin x1,000 | Vesta's longsword | Statius's warhammer | Zuriel's staff |
Voidwaker | Lightbearer |
Offensive loot table | |||
---|---|---|---|
Armadyl godsword | Armadyl crossbow | Dark bow and Dragon arrows |
Dragon claws |
Elder maul | Granite maul | Heavy ballista and Dragon javelins |
Infernal cape |
Kodai wand | Mage's book | Occult necklace | Seers ring (i) |
Staff of the dead | Volatile nightmare staff | ||
Defensive loot table | |||
3rd age range top | 3rd age range legs | 3rd age range coif | 3rd age robe top |
3rd age robe | 3rd age mage hat | Amulet of fury | Amulet of torture |
Fremennik kilt | Infinity boots | Inquisitor's great helm | Inquisitor's hauberk |
Inquisitor's plateskirt | Mithril seeds | Necklace of anguish | Tormented bracelet |
Upgraded offensive loot table | |||
Morrigan's javelin x1,000 | Vesta's longsword | Zuriel's staff | Lightbearer |
Voidwaker |
Offensive loot table | |||
---|---|---|---|
Armadyl godsword | Armadyl crossbow | Dark bow and Dragon arrows |
Dragon claws |
Dragon knives x1,000 | Elder maul | Granite maul | Light ballista and Dragon javelins |
Infernal cape | Kodai wand | Mage's book | Occult necklace |
Seers ring (i) | Staff of the dead | Volatile nightmare staff | |
Defensive loot table | |||
Amulet of torture | Blessed dragonhide chaps | Elder chaos hood, Elder chaos top, and Elder chaos robe |
Fremennik kilt |
Halo | Necklace of anguish | Rangers' tunic | Spiked manacles |
Tormented bracelet | Wizard boots | ||
Upgraded offensive loot table | |||
Morrigan's javelin x1,000 | Vesta's longsword | Zuriel's staff | Lightbearer |
Voidwaker | Dragon knives x1,000 |
Fog
After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.
After 2 minutes and 30 seconds, greater fog will activate. Players less than 16 tiles into the fog will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick.
Players who aren't in the safe zone after 10 minutes will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.
Rewards
Casual rewards
Playing a casual game yields no rewards.
Competitive rewards
In competitive games, players are given a certain amount of points based on their performance in a game:
- 1st place - 5 points
- 2nd place - 4 points
- 3rd/4th place - 3 points
- 5th-9th place - 2 points
- 10th-19th place - 1 point
- Bonus Points (do not stack with each other):
- 3 kills - 1 point
- 5 kills - 2 points
Note: Players must kill at least one player before being awarded any points.
These points can be exchanged for reward items at Justine's reward shop, Last Man Standing shop. Each point is worth up to 2,000.
OSRS LMS
A few times per day we run a Last Man Standing mini-game where the winner gets rewarded with Oldschool-Runescape gold or a Last Man Standing Crate.
- 00:45
- 03:20
- 04:30
- 05:30
- 07:45
- 09:15
- 11:30
- 12:30
- 13:45
- 14:30
- 16:30
- 17:30
- 19:45
- 21:30
- 22:45
You can also see when the next LMS game is in the quest tab.
Ranking
Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.
Title | Range |
---|---|
Novice | 0–599 |
Veteran | 600–749 |
Master | 750–999 |
Legend | 1000+ |