Herblore
Herblore | ||||
---|---|---|---|---|
Released | 27 February 2002 (Update) | |||
Also called | Herb | |||
Members | Yes | |||
Type | Production | |||
Statistics | ||||
Players with 99 |
101,620 as of 1 March 2024 - update | |||
Players with 200M XP |
259 as of 17 March 2024 - update | |||
Herblore is a members-only skill that allows players to make their own potions from herbs and various secondary ingredients.
Potions created with the Herblore skill have a variety of effects. Most potions can be drunk to give players temporary skill boosts or other status effects, such as anti-fire or anti-poison. Effects of temporary skill boosts degrade at roughly 1 level per minute until they have entirely worn off.
Requirements
Training Herblore or obtaining a temporary boost requires completion of the Druidic Ritual quest. Upon completing this quest, players are rewarded with 250 Herblore experience, granting them level 3 in Herblore. From level 3 onwards, players will be able to train Herblore by creating potions.
Training activities
There are roughly four methods to train Herblore: by cleaning herbs, making potions, adding herbs to swamp tar and making barbarian potions.
Cleaning herbs & unfinished potions
Cleaning herbs is a simple task you have to perform before you can add a herb to a vial of water to create an unfinished potion.
For information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs
Potions
Potions act as a temporary skill boost. Once you add a herb to a vial of water, you get an unfinished potion; then, you must add a secondary ingredient to finish the potion completely. A newly finished vial of potion contains three (3) doses of the potion. Some higher-level potions require a vial of coconut milk to be used instead of water.
Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. This can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.
For information about the cost per experience, see Calculator:Herblore/Potions
Level | Potion | Experience | Potion Base | Primary Ingredient | Secondary Ingredient | Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|
3 | Imp repellent | 5 | Anchovy oil | Flowers (various) | N/A | Used in impling hunting and to make impling jars. Many types of flowers can be used to make it. | ||||
3 | Attack potion | Attack potion | 25 | Vial of water | Guam leaf | Eye of newt | Temporarily raises Attack level by 10% + 3. | |||
5 | Antipoison | Antipoison | 37.5 | Vial of water | Marrentill | Unicorn horn dust | Cures poison and provides immunity for 90 seconds. | |||
8 | Relicym's balm | Relicym's balm | 40 | Vial of water | Rogue's purse | Snake weed | Cures disease and provides immunity for a short time. Requires partial completion of Zogre Flesh Eaters. | |||
12 | Strength potion | Strength potion | 50 | Vial of water | Tarromin | Limpwurt root | Temporarily raises Strength level by 10% + 3. | |||
15 | Serum 207 | Serum 207 | 50 | Vial of water | Tarromin | Ashes | Temporarily cures Afflicted NPCs in Mort'ton Learned and required in Shades of Mort'ton. | |||
18 | Guthix rest | Guthix rest tea | 59 | Cup of hot water | Harralander | Guam leaves x2 Marrentill |
Cures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal). The herbs can be mixed in any order. Requires partial completion of One Small Favour. | |||
22 | Compost potion | Compost potion | 60 | Vial of water | Harralander | Volcanic ash | Used to convert Compost into Supercompost. | |||
22 | Restore potion | Restore potion | 62.5 | Vial of water | Harralander | Red spiders' eggs | Restores combat-related stats back to normal by 30% of level plus 10. Does not restore Hitpoints or Prayer points. | |||
22 | Guthix balance | Guthix balance | 50 (2 × 25) |
Restore potion | Restore potion | Garlic | Silver dust | Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame. | ||
25 | Blamish oil | 80 | Vial of water | Harralander | Blamish snail slime | Used to make oily fishing rods during the Heroes' Quest. | ||||
26 | Energy potion | Energy potion | 67.5 | Vial of water | Harralander | Chocolate dust | Restores 10% run energy. | |||
30 | Defence potion | Defence potion | 75 | Vial of water | Ranarr weed | White berries | Temporarily raises Defence level by 10% + 3. | |||
34 | Agility potion | Agility potion | 80 | Vial of water | Toadflax | Toad's legs | Temporarily raises Agility level by 3. | |||
36 | Combat potion | Combat potion | 84 | Vial of water | Harralander | Goat horn dust | Effect of both Attack potion and Strength potion. | |||
38 | Prayer potion | Prayer potion | 87.5 | Vial of water | Ranarr weed | Snape grass | Restores 25% of your total Prayer level plus 7. Effect increased by Holy wrench. | |||
45 | Super attack | Super attack | 100 | Vial of water | Irit leaf | Eye of newt | Temporarily increases Attack level by 15% + 5. | |||
47 | Goblin potion | Goblin potion | 55 | Vial of water | Toadflax | Pharmakos berries | Transforms the player into a goblin. Not tradeable. Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple. | |||
48 | Superantipoison | Superantipoison | 106.3 | Vial of water | Irit leaf | Unicorn horn dust | Cures poison and provides immunity for 6 minutes. | |||
50 | Fishing potion | Fishing potion | 112.5 | Vial of water | Avantoe | Snape grass | Temporarily raises Fishing level by 3. | |||
52 | Super energy | 117.5 | Vial of water | Avantoe | Mort myre fungus | Restores 20% run energy. | ||||
52 | Shrink-me-quick | 6 | Vial of water | Tarromin | Shrunk ogleroot | Reduces player size during the Grim Tales quest. | ||||
53 | Hunter potion | Hunter potion | 120 | Vial of water | Avantoe | Kebbit teeth dust | Temporarily raises Hunter level by 3. Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits. | |||
55 | Super strength | Super strength | 125 | Vial of water | Kwuarm | Limpwurt root | Temporarily raises Strength level by 15% + 5. | |||
57 | Magic essence | Magic essence | 130 | Vial of water | Star flower | Gorak claw powder | Temporarily raises Magic level by 3. Not tradeable. Made during Fairytale II - Cure a Queen quest, and components are only available via the Fairy rings. | |||
60 | Weapon poison | 137.5 | Vial of water | Kwuarm | Dragon scale dust | For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts. Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons. | ||||
63 | Super restore | 142.5 | Vial of water | Snapdragon | Red spiders' eggs | Restores all stats (except hitpoints) by 25% + 8. | ||||
65 | Sanfew serum | 160 | Super restore | Unicorn horn dust | Snake weed Nail beast nails |
Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one. Partial experience is given for each addition of one of the secondary ingredients in this potion. | ||||
66 | Super defence | Super defence | 150 | Vial of water | Cadantine | White berries | Temporarily increases Defence level by 15% + 5. | |||
68 | Antidote+ | Antidote+ | 155 | Coconut milk | Toadflax | Yew roots | Cures and gives immunity to poison for 9 minutes. | |||
69 | Antifire potion | 157.5 | Vial of water | Lantadyme | Dragon scale dust | Provides some resistance to dragon breath. Can be used with an anti-dragonfire shield to completely prevent dragonfire damage. Each dose lasts about 6 minutes. | ||||
70 | Divine super attack potion | Divine super attack potion | 2 (4 × 0.5) |
Super attack | Crystal dust | N/A | Boosts the same as a super attack while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
70 | Divine super defence potion | Divine super defence potion | 2 (4 × 0.5) |
Super defence | Crystal dust | N/A | Boosts the same as a super defence while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
70 | Divine super strength potion | Divine super strength potion | 2 (4 × 0.5) |
Super strength | Crystal dust | N/A | Boosts the same as a super strength while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
72 | Ranging potion | 162.5 | Vial of water | Dwarf weed | Wine of zamorak | Temporarily increases Ranged level by 10% + 4. | ||||
73 | Weapon poison+ | 190 | Coconut milk | Cactus spine | Red spiders' eggs | For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts. Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons. | ||||
74 | Divine ranging potion | Divine ranging potion | 2 (4 × 0.5) |
Ranging potion | Crystal dust | N/A | Boosts the same as a ranging potion while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
76 | Magic potion | Magic potion | 172.5 | Vial of water | Lantadyme | Potato cactus | Temporarily raises Magic level by 4. | |||
77 | Stamina potion | 102 (4 × 25.5) |
Super energy | Amylase crystal | N/A | Stamina potions restore 20% run energy and reduce the rate of energy depletion by 70% for 2 minutes. Amylase crystals can be purchased using Marks of grace from Grace's Graceful Clothing. One amylase crystal is required per dose. | ||||
78 | Zamorak brew | Zamorak brew | 175 | Vial of water | Torstol | Jangerberries | Boosts Strength by 12% + 2 and Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2. | |||
78 | Divine magic potion | Divine magic potion | 2 (4 × 0.5) |
Magic potion | Crystal dust | N/A | Boosts the same as a magic potion while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
79 | Antidote++ | Antidote++ | 177.5 | Coconut milk | Irit leaf | Magic roots | Cures poison and provides immunity for 12 minutes. | |||
80 | Bastion potion | Bastion potion | 155 | Vial of blood | Cadantine | Wine of zamorak | Temporarily increases Ranged by 10% + 4 and Defence by 15% + 5. | |||
80 | Battlemage potion | Battlemage potion | 155 | Vial of blood | Cadantine | Potato cactus | Temporarily increases Magic by 4 and Defence by 15% + 5. | |||
81 | Saradomin brew | 180 | Vial of water | Toadflax | Crushed nest | Boosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged. | ||||
82 | Weapon poison++ | 190 | Coconut milk | Cave nightshade | Poison ivy berries | For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts. Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons. | ||||
84 | Extended antifire | Extended antifire | 110 (4 × 27.5) |
Antifire potion | Lava scale shard | N/A | Provides some resistance to dragon breath. Each dose lasts about 12 minutes. One shard is required per dose. | |||
85 | Ancient brew | Ancient brew | 190 | Vial of water | Dwarf weed | Nihil dust | Boosts Magic and restores prayer points but lowers Attack, Strength, and Defence. | |||
86 | Divine bastion potion | Divine bastion potion | 2 (4 × 0.5) |
Bastion potion | Bastion potion | Crystal dust | N/A | Boosts the same as a bastion potion while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | ||
86 | Divine battlemage potion | Divine battlemage potion | 2 (4 × 0.5) |
Battlemage potion | Battlemage potion | Crystal dust | N/A | Boosts the same as a battlemage potion while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | ||
87 | Anti-venom | Anti-venom | 120 (4 × 30) |
Antidote++ | Antidote++ | Zulrah's scales | N/A | Instantly cures venom. Five scales are required per dose. | ||
88 | Menaphite remedy | Menaphite remedy | 200 | Vial of water | Dwarf weed | Lily of the sands | Restores 6 + 16% of the player's combat stats every 15 seconds, over the course of five minutes. | |||
90 | Super combat potion | 150 | Super attack Super strength Super defence |
Super attack Super strength Super defence |
Torstol | N/A | Combines the properties of super attack, super strength, and super defence potions. | |||
91 | Forgotten brew | Forgotten brew | 145 | Ancient brew | Ancient brew | Ancient essence | N/A | Upgraded version of an Ancient brew. Boosts Magic by 8% + 3 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2. 20 essence is required per dose. | ||
92 | Super antifire potion | 130 | Antifire potion | Crushed superior dragon bones |
N/A | Grants complete immunity to dragonfire for three minutes. | ||||
94 | Anti-venom+ | 125 | Anti-venom | Anti-venom | Torstol | N/A | Instantly cures venom and provides immunity to it for three minutes. | |||
97 | Divine super combat potion | Divine super combat potion | 2 (4 × 0.5) |
Super combat potion | Crystal dust | N/A | Boosts the same as a super combat potion while lasting for 5 minutes with no state degradation. Requires the completion of Song of the Elves to make. | |||
98 | Extended super antifire | 160 (4 × 40) |
Super antifire potion | Lava scale shard | N/A | Grants complete immunity to dragonfire for six minutes. One shard is required per dose. | ||||
180 | Extended antifire | Extended antifire | Crushed superior dragon bones |
N/A |
Swamp tar
All swamp tar require a pestle and mortar to make.
Level | Potion | Experience | Primary Ingredient | Secondary Ingredient | Notes | |||
---|---|---|---|---|---|---|---|---|
19 | Guam tar | 30 | Guam leaf | Swamp tar × 15 | Ammo for swamp lizards. | |||
31 | Marrentill tar | 42.5 | Marrentill | Swamp tar × 15 | Ammo for orange salamanders. | |||
39 | Tarromin tar | 55 | Tarromin | Swamp tar × 15 | Ammo for red salamanders. | |||
44 | Harralander tar | 72.5 | Harralander | Swamp tar × 15 | Ammo for black salamanders. |
Barbarian Mixes
Barbarian potions can be made by adding roe or caviar to two-dose potions. The barbarian potions will hold two doses that give the same effect as their regular counterparts, as well as restore 3 to 6 Hitpoints per dose.
Each potion must be mixed individually, there is no make-all option, making it much more focus intensive. Additionally, the default left-click option for roe and caviar is "eat", not "use", making it possible to consume the ingredients instead of using them.
Level | Potion | Experience | Eggs needed | |
---|---|---|---|---|
4 | Attack mix | Attack mix | 8 | Roe or Caviar |
6 | Antipoison mix | Antipoison mix | 12 | Roe or Caviar |
9 | Relicym's mix | Relicym's mix | 14 | Roe or Caviar |
14 | Strength mix | Strength mix | 17 | Roe or Caviar |
24 | Restore mix | Restore mix | 21 | Roe or Caviar |
29 | Energy mix | Energy mix | 23 | Caviar |
33 | Defence mix | Defence mix | 25 | Caviar |
37 | Agility mix | Agility mix | 27 | Caviar |
40 | Combat mix | Combat mix | 28 | Caviar |
42 | Prayer mix | Prayer mix | 29 | Caviar |
47 | Superattack mix | Superattack mix | 33 | Caviar |
51 | Anti-poison supermix | Anti-poison supermix | 35 | Caviar |
53 | Fishing mix | Fishing mix | 38 | Caviar |
56 | Super energy mix | Super energy mix | 39 | Caviar |
58 | Hunting mix | Hunting mix | 40 | Caviar |
59 | Super str. mix | Super str. mix | 42 | Caviar |
61 | Magic essence mix | Magic essence mix | 43 | Caviar |
67 | Super restore mix | Super restore mix | 48 | Caviar |
71 | Super def. mix | Super def. mix | 50 | Caviar |
74 | Antidote+ mix | Antidote+ mix | 52 | Caviar |
75 | Antifire mix | Antifire mix | 53 | Caviar |
80 | Ranging mix | Ranging mix | 54 | Caviar |
83 | Magic mix | Magic mix | 57 | Caviar |
85 | Zamorak mix | Zamorak mix | 58 | Caviar |
86 | Stamina mix | Stamina mix | 60 | Caviar |
91 | Extended antifire mix | Extended antifire mix | 61 | Caviar |
92 | Ancient mix | Ancient mix | 63 | Caviar |
98 | Super antifire mix | Super antifire mix | 70 | Caviar |
99 | Extended super antifire mix | Extended super antifire mix | 78 | Caviar |
Ingredient Processing
Herblore often requires time consuming actions that do not reward experience such as crushing raw ingredients or making unfinished potions. Some NPCs offer services that can complete these processes on many items at once and save players time.
Crushing
- Wesley in Nardah will crush noted ingredients for 50 each.
Mixing
- Zahur in Nardah will combine noted vials of water and herbs to create unfinished potions for 200 each. (Requires completion of the hard desert diary, or a herblore cape)
Cleaning Grimy Herbs
- Zahur in Nardah will clean grimy (un-noted) herbs for 200 each.
- After completing the hard desert diary she will clean noted herbs as well.
Decanting
The following NPCs can help you combine or seperate your potions into 1-dose, 2-dose, 3-dose or 4-dose items instead.
- Zahur in Nardah will decant potions for free.
- Bob barter at the GE will decant potions for free.
Temporary boosts
Herblore cannot be boosted before completing Druidic Ritual; attempting to use such an item will consume it and give the message "Your lack of Herblore experience prevents you from gaining any further bonus." Temporary skill boost/Herblore
Changes
Date | Changes |
---|---|
[[{{#explode:7 April 2021| |0}} {{#explode:7 April 2021| |1}}]] [[{{#explode:7 April 2021| |2}}]] (update) |
Some grammar has been corrected in the Herblore level-up messages. |
[[{{#explode:10 September 2020| |0}} {{#explode:10 September 2020| |1}}]] [[{{#explode:10 September 2020| |2}}]] (update) |
You may now clean all your herbs automatically after cleaning the first one in your Inventory. |
[[{{#explode:6 January 2014| |0}} {{#explode:6 January 2014| |1}}]] [[{{#explode:6 January 2014| |2}}]] (update) |
When you fail to identify a herb because your Herblore level is too low, the message no longer refers to cleaning. |
[[{{#explode:14 November 2013| |0}} {{#explode:14 November 2013| |1}}]] [[{{#explode:14 November 2013| |2}}]] (update) |
Some Herblore mixing animations have been updated to stop them interfering with your walk animation. |
[[{{#explode:25 February 2013| |0}} {{#explode:25 February 2013| |1}}]] [[{{#explode:25 February 2013| |2}}]] (update) |
The change for herbs from "unidentified" to "grimy" was reverted, by popular request. |
[[{{#explode:22 February 2013| |0}} {{#explode:22 February 2013| |1}}]] [[{{#explode:22 February 2013| |2}}]] (update) |
|
Trivia
- In RuneScape Classic, the skill was spelled "Herblaw". This was the case in 2001 when it was first listed in the skills list (even though it was unimplemented prior to the release of Pay-to-play in 2002), until Classic closed in 2018.
- Paul Gower stated that the skill was renamed in RuneScape 2 because Herblaw is "spelled wrong".[1][2] There are prior usages of the word "Herblore" going back to at least the 1800s[3] but no such prior usage for the word "Herblaw". Players of Classic generally did not consider the skill to be spelled wrong, since it is a very obscure word not found in most dictionaries, and it was used in the fantasy setting of RuneScape.
See also
- Herblore/Experience table, a list of all Herblore experience sources
- Herblore/Level up table, a list of all requirements and unlockables within the Herblore skill