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{{Under Construction|nocat=yes}}{{Infobox Location
{{Infobox Location
|name = Wilderness
|name = Wilderness
|image = [[File:Wilderness.png|300px]]
|image = [[File:Wilderness.png|300px]]
|release = [[13 August]] [[2001]]
|release = 2001
|update = Wilderness system online
|aka = Wildy, Wild
|aka = Wildy, Wild, Forinthry
|members = No
|members = No
|capital = N/A (previously [[Senntisten]])
|capital = N/A (previously Senntisten)
|map = [[File:The Wilderness.png|300px]]
|map = [[File:Wilderness locations.png|300px]]
|type = region
|type = region
|race=[[Human]]s
|race=Humans
}}
}}
== Locations ==
<center>[[File:The Wilderness.png|700px]]</center>


The '''Wilderness''', also known as '''the Wild''' or '''Wildy''', is a large and dangerous wasteland that makes up nearly the entirety of north-eastern [[Gielinor]] directly north of the kingdoms of [[Asgarnia]] and [[Misthalin]].
The '''Wilderness''', also known as '''the Wild''' or '''Wildy''', is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin.
The entirety of the Wilderness, excluding Ferox Enclave, is a player killing area. Two players or multiple players (within multi-combat zone) may fight if their combat levels are within a certain range of each other, increasing the deeper into the Wilderness they go. This, along with very high level monsters and bosses, makes the Wilderness one of the most dangerous places in the game.


The entirety of the Wilderness, excluding [[Ferox Enclave]], is a [[player killing|PvP]] area. Two players or multiple players (within multi-combat zone) may fight if their combat levels are within a certain range of each other, increasing the [[#Wilderness levels|deeper into the Wilderness they go]]. This, along with very high level monsters and bosses, makes the Wilderness one of the most dangerous places in the game.
== '''Wilderness Events''' ==
The wilderness [[events]] are a very attractive feature of Roat Pkz and generate a lot of activity in the wilderness. They are suitable for clans and solo players alike.


The [[Wilderness Diary]] is a set of [[achievement diaries]] relating to the Wilderness and its surrounding area, released on [[5 March]] [[2015]].
*[[Clan warfare]]
*[[Wilderness chest]]
*[[Bloodlust]]
*[[Crate frenzy]]
*[[TzTok-Jad]]
*[[Skotizo]]
*[[Avatar|Avatar of Destruction]]
*[[HP Event]] (Hosted by Staff Members)
*[[Holiday items|Seasonal Events]] (Christmas, Easter, Summer, Halloween)
==Monster locations==
Click on expand to view the locations.
{| class="mw-collapsible mw-collapsed wikitable"
!'''Jad locations'''
|-
|[[File:jadspawns.png|600px]]
|}


==In-game history==
{| class="mw-collapsible mw-collapsed wikitable"
The area that is now the Wilderness was formerly known as [[Forinthry]]. It was a lush and green land by the time Gielinor was discovered by [[Guthix]].
!'''Skotizo locations'''
|-
|[[File:skotizospawns.png|600px]]
|}


Forinthry was very rich in resources, and so a perfect place to build settlements. [[Zaros]], a god who entered Gielinor after Guthix entered his sleeping state at the end of the [[First Age]], fully conquered this area during the [[Second Age]]. Many settlements were built, whose most powerful were [[Dareeyak]], [[Carrallanger]], [[Annakarl]], and [[Ghorrock]]. Forinthry formed a very big part of [[Zarosian Empire|Zaros' mighty empire]], which was the most powerful of Gielinor at that time, and stretched from northern Forinthry, through [[Asgarnia]] and [[Misthalin]], to the north-east of [[Morytania]].
{| class="mw-collapsible mw-collapsed wikitable"
!'''Avatar locations'''
|-
|[[File:avatarspawns.png|600px]]
|}


Near the end of the second age, Zaros' [[Mahjarrat]] general [[Zamorak]] wanted to overthrow Zaros and was able to collect a group of followers. Those included (but were not limited to) the [[Tsutsaroth|Elder Demon]] [[Thammaron]], the [[vampyre]] [[Lord Drakan]], the human warrior [[Viggora]], and the Mahjarrat [[Zemouregal]] and [[Hazeel]]. When Zamorak got his hands on the [[Staff of Armadyl]], he attacked Zaros' palace and after an intense battle, a large part of Zaros' powers were transferred via the staff to Zamorak, leading to his banishment. After that Zamorak supposedly disappeared. Years later he returned to Gielinor with an army so big that he could conquer the world and declared war against all the other gods, starting the [[God Wars]].
{| class="mw-collapsible mw-collapsed wikitable"
!'''Guardian of Votes locations'''
|-
|[[File:votebossspawns.png|600px]]
|}


During the God Wars, Forinthry was under constant attack from the armies of Zamorak and [[Saradomin]] and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock.
{| class="mw-collapsible mw-collapsed wikitable"
!'''Other locations'''
|-
|[[File:wilderness locations.png|600px]]
|}
== '''Wilderness Skilling''' ==


In the last years of the war Saradomin forged a temporary and fragile alliance with [[Armadyl]] and [[Bandos]] to defeat Zamorak, and in a following battle Zamorak brought destruction on the entire land by causing a massive explosion that swept across the continent turning it into the cursed wasteland today known as the Wilderness. The massive destruction caused Guthix to awake from his long slumber. Once awoken Guthix led his army to the scarred land of Forinthry to end the war, which led him to establish the [[Edicts of Guthix]], which banned all gods from ever directly influencing [[Gielinor]] again. Guthix went deep into the depths of Gielinor and wept, saddened by the effects the God Wars had wrought on the world that he had shaped and loved. The Wars ended, but the damage was done; many races like the [[aviantese]], [[icyene]], [[ourg]]s, and [[wyrms]] were almost wiped out of existence, and all of Gielinor suffered from the effects of the wars, but not one kingdom suffered as heavily as Forinthry.


Forinthry is today known as the Wilderness and is now nothing but a cursed wasteland feared by adventurers. Today, many ruins of the once mighty cities still remain in these lands, barely recognisable as the great cities they were but rather piles of bricks and spirits of the creatures who died during the God Wars who were forced to look after the Wilderness. They started wandering the Wilderness, attacking anything alive they would encounter, these spirits became known as the [[revenants]].
Training anywhere in the wilderness grants players 2x XP in the skill they are training so it is generally more efficient to train here.


During the [[Fourth Age]], there were many attempts to recolonise the Wilderness, none known to be particularly successful. There are still many creatures wandering around in the Wilderness, like many species of [[giant]]s and [[demon]]s. Due to the Wilderness being a site of ancient battles, it is also a place where [[Dragon (race)|dragons]] reside. Some outlaws, mostly Zamorakians, have also managed to set up their bases there, like [[bandit]]s, [[dark warrior]]s, [[rogue]]s, and [[pirate]]s.


==Unique mechanics==
The highest level skilling activities are also only accessible in the wilderness and dangerous Donator Zones these include:
Various gameplay mechanics that are present in the game may work differently when within the Wilderness, such as item behaviour, item-dropping behaviour, etc.


===Wilderness levels===
[[File:Runecraft icon.png]] Runecrafting wrath runes
The Wilderness contains different levels, starting at level 1 at the [[Wilderness ditch]], and increasing to level 56 in the far north. These levels are only indicated by a small screen overlay; there is no physical separation between levels.


Players within [[combat level]] range of each other can attack each other in the Wilderness. This range is calculated by taking the [[combat]] level and adding or subtracting the current Wilderness level.
[[File:Agility.png]] Running the wilderness agility course


For example, in level 1 Wilderness, a player who is level 100 can attack players who are level 99, level 101 or the same level. If a player is level 100 in level 24 Wilderness, they can attack players between level 76 and level 124 combat.
[[File:Herblore.png]] Brewing extended super antifire potions


The first two steps (squares\tiles) of the Wilderness are "safe" zones, in which players can not attack or be attacked, thus making the Wilderness ditch not a strict reminder of where the Wilderness starts. Both players (or the player and monsters) must be outside the safe zone before any PVP or Wilderness slayer tasks can take effect.
[[File:Thieving icon.png]] Thieving from silver stalls and gem stalls


In [[PvP world|PvP worlds]], anywhere outside of a safe zone (except for the Wilderness itself) is level 15 Wilderness. Inside the Wilderness, this is further increased by the regular Wilderness level.
[[File:Crafting icon.png]] Cutting zenytes
 
[[File:Hunter icon.png]] Hunting black chinchompas, black salamanders, dragon implings and lucky implings.
 
[[File:Mining icon.png]] Mining runite ore
 
[[File:Smithing icon.png]] Smithing runite bars and rune equipment
 
[[File:Fishing icon.png]] Fishing raw dark crabs and raw anglerfish
 
[[File:Cooking icon.png]] Cooking raw dark crabs and raw anglerfish
 
[[File:Firemaking icon.png]] Burning magic logs
 
[[File:Woodcutting icon.png]] Cutting magic logs
 
[[File:Farming icon.png]] Farming magic trees and dragonfruit trees
 
== '''Wilderness PKing''' ==
The wilderness is the most active place to PK on Roat PKz - from level 1 to level 55.
 
=== Single PKing ===
Level 1 - 4 wilderness at Edgeville is the most active area for Bounty Hunter where you can make a lot of Bounty Hunter Points and PK Points if you are a good vengeance PKer.
 
 
<nowiki>::</nowiki>Hills is a teleport to level 4 wild at the Edgeville hills where players NH Tribrid 1v1 each other with safety from the clans who PK deep wild since you are able to escape easily if you are teleblocked here.
 
 
<nowiki>::</nowiki>Easts, ::Wests, ::Revs, ::Callisto-single, ::Vetion-single, ::Venenatis-single, ::Gorillas are all teleports to below 30 wilderness where players can safely teleport out providing they are not teleblocked. Players commonly PK here with fire surge and teleblock hunting targets who are PVMing or skilling in the wilderness.
 
 
<nowiki>::</nowiki>Chins and ::Cemetery are active PKing spots close to level 30 wilderness where NHers will fight but beware, they usually have a clan to back them up. The revenant cave north of ::Chins is singles+ which means you can fight 1v1 without being PJed.
 
 
...

Latest revision as of 14:53, 29 May 2024

Wilderness
Released2001 (Update unknown)
Also calledWildy, Wild
DonatorNo
CapitalN/A (previously Senntisten)
InhabitantsHumans
Map
Advanced data
Typeregion

The Wilderness, also known as the Wild or Wildy, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin. The entirety of the Wilderness, excluding Ferox Enclave, is a player killing area. Two players or multiple players (within multi-combat zone) may fight if their combat levels are within a certain range of each other, increasing the deeper into the Wilderness they go. This, along with very high level monsters and bosses, makes the Wilderness one of the most dangerous places in the game.

Wilderness Events

The wilderness events are a very attractive feature of Roat Pkz and generate a lot of activity in the wilderness. They are suitable for clans and solo players alike.

Monster locations

Click on expand to view the locations.

Jad locations
Skotizo locations
Avatar locations
Guardian of Votes locations
Other locations

Wilderness Skilling

Training anywhere in the wilderness grants players 2x XP in the skill they are training so it is generally more efficient to train here.


The highest level skilling activities are also only accessible in the wilderness and dangerous Donator Zones these include:

Runecrafting wrath runes

Running the wilderness agility course

Brewing extended super antifire potions

Thieving from silver stalls and gem stalls

Cutting zenytes

Hunting black chinchompas, black salamanders, dragon implings and lucky implings.

Mining runite ore

Smithing runite bars and rune equipment

Fishing raw dark crabs and raw anglerfish

Cooking raw dark crabs and raw anglerfish

Burning magic logs

Cutting magic logs

Farming magic trees and dragonfruit trees

Wilderness PKing

The wilderness is the most active place to PK on Roat PKz - from level 1 to level 55.

Single PKing

Level 1 - 4 wilderness at Edgeville is the most active area for Bounty Hunter where you can make a lot of Bounty Hunter Points and PK Points if you are a good vengeance PKer.


::Hills is a teleport to level 4 wild at the Edgeville hills where players NH Tribrid 1v1 each other with safety from the clans who PK deep wild since you are able to escape easily if you are teleblocked here.


::Easts, ::Wests, ::Revs, ::Callisto-single, ::Vetion-single, ::Venenatis-single, ::Gorillas are all teleports to below 30 wilderness where players can safely teleport out providing they are not teleblocked. Players commonly PK here with fire surge and teleblock hunting targets who are PVMing or skilling in the wilderness.


::Chins and ::Cemetery are active PKing spots close to level 30 wilderness where NHers will fight but beware, they usually have a clan to back them up. The revenant cave north of ::Chins is singles+ which means you can fight 1v1 without being PJed.


...