Royal Donator Zone: Difference between revisions

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(Created page with "{{Infobox Location |name = Royal Donator Zone |image = 300px |release = 7 September 2023 |update = Royal Donator |members = Yes |floors = 3 |location = Kharidian Desert |race = Kalphites |map = 300px }} The '''Kalphite Lair''' is located north-east of the Bedabin Camp, in the Kharidian Desert. Players will need a rope to enter the lair and another to enter the area containing the Kalphite Q...")
 
 
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{{Stub}}
{{Infobox Location
{{Infobox Location
|name = Royal Donator Zone
|name = Royal Donator Zone
|image = [[File:Royaldonatorzone1.png|300px]]
|image = [[File:Royaldonatorzone1.png|300px]]
|release = [[7 September]] [[2023]]
|release = 2023
|update = Royal Donator
|update =  
|members = Yes
|members = Yes
|floors = 3
|floors = 3
|location = Kharidian Desert
|location = ::royal
|race = Kalphites
|map = [[File:royaldonatorzonemap.png|300px]]
|map = [[File:donatorzonemap.png|300px]]
}}
}}


The '''Kalphite Lair''' is located north-east of the [[Bedabin Camp]], in the [[Kharidian Desert]]. Players will need a [[rope]] to enter the lair and another to enter the area containing the [[Kalphite Queen]]. As the name suggests, only [[Kalphite]]s live in this area.
This architectural masterpiece isn't just any castle; it's a tri-level wonder. At its peak, you'll find [[Royal Revenants]], custom-made for our [[Royal Donator]]s. These creatures don't just match our current revenants; they surpass them. We provide you with an additional '''10% PvM boost in damage and accuracy''' on this top floor. Not to mention, lurking in the respective corners, await '''Venenatis, Vet'ion, Callisto''', and Nex. Be forewarned, this is a '''PvP Zone'''.


Players will need to bring a rope every time they visit the lair, and another rope should they wish to reach the Queen's lair; players who have completed the [[Hard Desert Diary]] need not do so after attaching the ropes one last time post-diary completion. There is also a crevice [[shortcut]] requiring 86 [[Agility]] and the [[Elite Desert Diary]] to use; it is a two-way shortcut and is helpful for players wishing to kill the Kalphite Queen as it will drop them off in the room leading to her chamber. Entering the Kalphite Lair, as well as collecting 5 [[potato cacti]] while inside, are required for the [[Easy Desert Diary]].
Descend to the base floor, where functionality meets convenience. A bank, HP Pool, altars and shops, and familiar surroundings await, serving as your sanctuary in this thrilling new world.
 
From this base floor, you can venture into the '''Royal Dungeon'''. A place where every conceivable skilling activity can be pursued, each rewarding you with Double XP in this adrenaline-charged '''PvP Zone'''. We're also introducing an innovative approach to train firemaking - '''The Bonfire''' method.


'''Note:''' This area is '''not''' affected by [[desert heat]], thus [[Waterskin]]s are not necessary while inside the lair's entrance.


==Getting there==
==Getting there==
*[[Fairy ring]] - A quick way to access the lair is using the nearby fairy ring with the code {{Fairycode|BIQ}}. Then, run north-west towards the lair.
*Players can get there by typing ::Royal in-game.
*[[Shantay Pass]] - An alternative is entering the desert via Shantay Pass, which is located south of [[Al Kharid]] and requires a [[Shantay pass (item)|Shantay pass]], and heading westward to the lair.
*Players can also enter through the City Gate found north of the regular Donator caves in ::dzone.
*[[Dorgesh-Kaan South Dungeon]] - Alternatively, those with access to [[Dorgesh-Kaan]] will be able to find a [[blocked tunnel]] in the Dorgesh-Kaan South Dungeon that leads through to the lair, emerging near some [[Kalphite Worker|Kalphite Workers]]. A [[light source]] is necessary to avoid damage from swarming insects.
 
==Ground floor==
 
bunch of shops
 
==Top floor==
[[File:royal_castleupstairs.png|thumb|Map of the top floor.]]
The top floor has special mechanics.
*Players cannot teleport out, the only exit is through the entrace stairs.
*Players cannot exit while in combat with a [[Royal Revenants|Royal Revenant]].
*Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
*All combat levels can be attacked by any combat level.
*Players receive a +10% damage and +10% accuracy buff against monsters.  {{mes|As you enter the castle, you receive a hidden +10% accuracy + damage boost in PvM.}}
 
[[Royal Revenants]] are in three locations on the top floor.
*Low-level and mid-level revenants are scattered around the centre.
*Mid-level and high-level revenants are in the far east, as well as the far west.
 
[[Nex]] is located in the north-east.
 
[[Venenatis]] is located in the south-east.


==First (upper) level==
[[Vet'ion]] is located in the south-west.
[[File:Dorgesh-Kaan South Dungeon map.png|thumb|Reaching Kalphite Lair via Dorgesh-Kaan South Dungeon.]]
*The player needs a [[rope]] to access the Kalphite Lair initially and a second rope to reach the [[Kalphite Queen|Queen]]. The main entrance requires one rope each visit unless the [[Hard Desert Diary]] is done.
*There is a [[blocked tunnel|tunnel]] to the [[Dorgesh-Kaan South Dungeon]]. If players do not use a [[light source]] in this tunnel, they will be repeatedly stung by insects in the darkness.
*There is a hole to the middle level (the Queen's Lair), which requires the second rope, with the total of two ropes used on this dungeon.


===Additional features===
[[Callisto]] is located in the north-west.
*The upper level has many [[Kalphite Worker]]s and some [[Kalphite Soldier]]s, which are popular and great spots for players with a [[Dwarf multicannon]] on a [[Slayer task]].
*Two [[Kalphite Guardian]]s watch the exit to the second level.
*Three [[potato cacti]] spawn in the chamber with the Kalphite Soldiers on this level.
*Kalphite larva, which can only be attacked by [[cat]]s, roam the level.


==Second (lower) level==
==Dungeon==
The second level has one exit: a [[rope]] climb at the east to the first level, which is how players must enter initially.
The dungeon, like the top floor, has special mechanics.
*Special mechanics:
**Players cannot teleport out, the only exit is through the rop in the south-east corner.
**Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
**All combat levels can be attacked by any combat level.
**Once you enter the dungeon, you receive a +15 level boost in all skills. {{mes|As you enter the dungeon, you receive a +15 level boost in all Skills.}}
**Players receive x2 skilling XP and x2 skilling points inside.


This level contains the [[Kalphite Queen]] as well as two [[Kalphite Guardian]]s, some [[Kalphite Worker]]s (only spawned by the Kalphite Queen), and some Kalphite larva. Seven [[potato cacti]] spawn on this level.
*Along the east wall is the crafting, thieving, and herblore section.
**A Crafting Tutor is here buying and selling gems.
**A Herblore Tutor is here buying and selling herblore supplies and potions.
**Between the two Tutors, there is a Silver stall (85) and Gem stall (95).


==Items recommended==
*The centre of the dungeon is the fishing, cooking, woodcutting, firemaking, and fletching section.
[[File:Kalphite Queen.png|thumb|right|The Kalphite Queen lurking in her lair.]]
**A noting and unnoting NPC, Piles, is located between the chinchompas, altar, and bonfire.
*[[Waterskin]]s, a [[knife]], and [[desert robes]] (only if travelling through the desert to get to the lair)
**A Fishing Tutor is to the east of the pond, selling raw fish and fishing equipment.
*Up to two [[rope]]s - One is needed to initially enter if not from [[Dorgesh-Kaan South Dungeon]], another for [[Kalphite Queen]].
**2 fires are around the pond, 1 on each side, allowing players to cook raw fish.
**Players who have completed the [[Hard Desert Diary]] will not need to bring ropes for subsequent trips. (However, both ropes need to be placed the first time you enter the lair after completing the Diary.)
**There are 2 maple trees, 4 yew trees, and 4 magic trees just north of the pond.
*A [[light source]] if entering or exiting via the Dorgesh-Kaan South Dungeon.
**A Bonfire is just north of the pond, allowing players to AFK train firemaking.
*Good [[Ranged]], [[Melee]] or [[Magic armour]]
**A Fletching Tutor is just north of the pond, selling logs and buying fletching products.
*[[Anti-poison potion]]s (or a [[Prayer book]] and a [[Holy symbol]])
*[[Food]]
*[[Keris partisan]] if you have completed [[Beneath Cursed Sands]], or other weapon effective against [[Kalphite]]s.


==Monsters==
*Along the north-east walls is the hunter section.
*[[Kalphite Worker]] (level 28)
**There are 12 black chinchompas.
*[[Kalphite Soldier]] (level 85)
*[[Kalphite Guardian]] (level 141)
*[[Kalphite Queen]] (level 333)


==Personalities==
*Along the north-west walls is the runecrafting section.
*[[Weird Old Man]]
**There is a runecrafting altar.


==Music==
*Along the west wall is the farming section.  A Tool Leprechaun and another Piles are nearby.
*[[Insect Queen]]
**There are 5 herb patches, 3 tree patches, and 3 fruit tree patches.


==Changes==
*Along the south-west walls is the mining and smithing section.
{{Subject changes header}}
**There are 10 coal rocks, 2 mithril rocks, 5 adamantite rocks, and 7 runite rocks.
{{Subject changes
**Yet another Piles is here, as well as a Smithing Tutor buying and selling ores.
|date = 25 November 2020
**There is also an anvil for smithing, as well as a furnace for smelting.
|update = Twisted Tales - Getting Ahead Launch
|change = The permanent ropes at both the Kalphite Lair and the Kalphite Queen tunnel entrances will now appear with the Hard Diary
|poll = Old School Content Poll 73: The :Joy: of Polls
}}
{{Subject changes
|date = 15 October 2015
|update = The Max Cape
|poll =
|change = Added blocking to the various rocks and stalagmites found within the Kalphite Lair.
}}
{{Subject changes
|date = 2 July 2015
|update = Clue Scroll Step Counter
|poll = Old School Content Poll 34: XP droplets & Slayer
|change = The [[Shortcut|agility shortcut]] unlocked as a reward from the [[Desert Elite Diary|Elite Desert achievement diary]] now takes you from the very start of the Kalphite Lair directly to the entrance of the Kalphite Queen boss room.
}}
{{Subject changes
|date = 25 June 2015
|update = Boss Room Counters & Platinum Tokens
|poll = Old School Content Poll 34: XP droplets & Slayer
|change = Added a 'peek' option to the hole in the upper layer, allowing players to see the number of other players currently in the Queen's Chamber.  
}}
{{Subject changes
|date = 16 July 2015
|update = Duel Arena Rework
|poll =
|change = It is now possible to look inside the Kalphite Queen's chamber when a rope is attached to the tunnel entrance.
}}
{{Subject changes
|date = 5 March 2015
|update = Achievement Diaries
|poll = Old School Achievement Diary Rewards Poll
|change = There is now a [[shortcut]] in the Kalphite Lair that you can use at level 86 [[agility]] if you have completed the [[Desert Elite Diary|Elite Desert achievement diary]].
}}
{{Subject changes footer}}


==Trivia==
==Monsters==
*Some players use [[dwarf multicannon]]s in the lair as the [[Kalphite Worker|workers]] and [[Kalphite Soldier|soldiers]] are good prey if you have a lower [[Combat level]] and are hunting [[kalphite]]s for [[Slayer]]. The chamber on the upper level with the [[potato cactus]] spawns is a popular cannon spot, since the most kalphite soldiers can be found there. The cannon will be destroyed by the [[Kalphite Queen|queen]] if used in her vicinity, however.
*[[Nex]]  
*Kalphite workers often drop [[waterskin]]s, so you can easily get a new water supply if you ran low when going to the lair.
*[[Venenatis]]  
{{Dungeons}}
*[[Callisto]]  
{{Kalphite}}
*[[Vet'ion]]
[[Category:Kharidian Desert]]
*[[Royal Revenants]]

Latest revision as of 17:51, 18 July 2026

Royal Donator Zone
Released2023 (Update unknown)
DonatorYes
Floors3
Location::royal
Map

This architectural masterpiece isn't just any castle; it's a tri-level wonder. At its peak, you'll find Royal Revenants, custom-made for our Royal Donators. These creatures don't just match our current revenants; they surpass them. We provide you with an additional 10% PvM boost in damage and accuracy on this top floor. Not to mention, lurking in the respective corners, await Venenatis, Vet'ion, Callisto, and Nex. Be forewarned, this is a PvP Zone.

Descend to the base floor, where functionality meets convenience. A bank, HP Pool, altars and shops, and familiar surroundings await, serving as your sanctuary in this thrilling new world.

From this base floor, you can venture into the Royal Dungeon. A place where every conceivable skilling activity can be pursued, each rewarding you with Double XP in this adrenaline-charged PvP Zone. We're also introducing an innovative approach to train firemaking - The Bonfire method.


Getting there

  • Players can get there by typing ::Royal in-game.
  • Players can also enter through the City Gate found north of the regular Donator caves in ::dzone.

Ground floor

bunch of shops

Top floor

Map of the top floor.

The top floor has special mechanics.

  • Players cannot teleport out, the only exit is through the entrace stairs.
  • Players cannot exit while in combat with a Royal Revenant.
  • Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
  • All combat levels can be attacked by any combat level.
  • Players receive a +10% damage and +10% accuracy buff against monsters. As you enter the castle, you receive a hidden +10% accuracy + damage boost in PvM.

Royal Revenants are in three locations on the top floor.

  • Low-level and mid-level revenants are scattered around the centre.
  • Mid-level and high-level revenants are in the far east, as well as the far west.

Nex is located in the north-east.

Venenatis is located in the south-east.

Vet'ion is located in the south-west.

Callisto is located in the north-west.

Dungeon

The dungeon, like the top floor, has special mechanics.

  • Special mechanics:
    • Players cannot teleport out, the only exit is through the rop in the south-east corner.
    • Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
    • All combat levels can be attacked by any combat level.
    • Once you enter the dungeon, you receive a +15 level boost in all skills. As you enter the dungeon, you receive a +15 level boost in all Skills.
    • Players receive x2 skilling XP and x2 skilling points inside.
  • Along the east wall is the crafting, thieving, and herblore section.
    • A Crafting Tutor is here buying and selling gems.
    • A Herblore Tutor is here buying and selling herblore supplies and potions.
    • Between the two Tutors, there is a Silver stall (85) and Gem stall (95).
  • The centre of the dungeon is the fishing, cooking, woodcutting, firemaking, and fletching section.
    • A noting and unnoting NPC, Piles, is located between the chinchompas, altar, and bonfire.
    • A Fishing Tutor is to the east of the pond, selling raw fish and fishing equipment.
    • 2 fires are around the pond, 1 on each side, allowing players to cook raw fish.
    • There are 2 maple trees, 4 yew trees, and 4 magic trees just north of the pond.
    • A Bonfire is just north of the pond, allowing players to AFK train firemaking.
    • A Fletching Tutor is just north of the pond, selling logs and buying fletching products.
  • Along the north-east walls is the hunter section.
    • There are 12 black chinchompas.
  • Along the north-west walls is the runecrafting section.
    • There is a runecrafting altar.
  • Along the west wall is the farming section. A Tool Leprechaun and another Piles are nearby.
    • There are 5 herb patches, 3 tree patches, and 3 fruit tree patches.
  • Along the south-west walls is the mining and smithing section.
    • There are 10 coal rocks, 2 mithril rocks, 5 adamantite rocks, and 7 runite rocks.
    • Yet another Piles is here, as well as a Smithing Tutor buying and selling ores.
    • There is also an anvil for smithing, as well as a furnace for smelting.

Monsters