Royal Donator Zone: Difference between revisions

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{{Stub}}
{{Infobox Location
{{Infobox Location
|name = Royal Donator Zone
|name = Royal Donator Zone
|image = [[File:Royaldonatorzone1.png|300px]]
|image = [[File:Royaldonatorzone1.png|300px]]
|release = [[7 September]] [[2023]]
|release = 2023
|update = Royal Donator
|update =  
|members = Yes
|members = Yes
|floors = 3
|floors = 3
|location = Kharidian Desert
|location = ::royal
|race = Kalphites
|map = [[File:royaldonatorzonemap.png|300px]]
|map = [[File:donatorzonemap.png|300px]]
}}
}}


The '''Royal Donator Zone''' is located somewhere. Players will need royal donator rank to enter the zone.
This architectural masterpiece isn't just any castle; it's a tri-level wonder. At its peak, you'll find [[Royal Revenants]], custom-made for our [[Royal Donator]]s. These creatures don't just match our current revenants; they surpass them. We provide you with an additional '''10% PvM boost in damage and accuracy''' on this top floor. Not to mention, lurking in the respective corners, await '''Venenatis, Vet'ion, Callisto''', and Nex. Be forewarned, this is a '''PvP Zone'''.
 
Descend to the base floor, where functionality meets convenience. A bank, HP Pool, altars and shops, and familiar surroundings await, serving as your sanctuary in this thrilling new world.
 
From this base floor, you can venture into the '''Royal Dungeon'''. A place where every conceivable skilling activity can be pursued, each rewarding you with Double XP in this adrenaline-charged '''PvP Zone'''. We're also introducing an innovative approach to train firemaking - '''The Bonfire''' method.




==Getting there==
==Getting there==
* ::royal
*Players can get there by typing ::Royal in-game.
*[[Shantay Pass]] - An alternative is entering the desert via Shantay Pass, which is located south of [[Al Kharid]] and requires a [[Shantay pass (item)|Shantay pass]], and heading westward to the lair.
*Players can also enter through the City Gate found north of the regular Donator caves in ::dzone.
*[[Dorgesh-Kaan South Dungeon]] - Alternatively, those with access to [[Dorgesh-Kaan]] will be able to find a [[blocked tunnel]] in the Dorgesh-Kaan South Dungeon that leads through to the lair, emerging near some [[Kalphite Worker|Kalphite Workers]]. A [[light source]] is necessary to avoid damage from swarming insects.
 
==Ground floor==
 
bunch of shops
 
==Top floor==
[[File:royal_castleupstairs.png|thumb|Map of the top floor.]]
The top floor has special mechanics.
*Players cannot teleport out, the only exit is through the entrace stairs.
*Players cannot exit while in combat with a [[Royal Revenants|Royal Revenant]].
*Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
*All combat levels can be attacked by any combat level.
*Players receive a +10% damage and +10% accuracy buff against monsters.  {{mes|As you enter the castle, you receive a hidden +10% accuracy + damage boost in PvM.}}
 
[[Royal Revenants]] are in three locations on the top floor.
*Low-level and mid-level revenants are scattered around the centre.
*Mid-level and high-level revenants are in the far east, as well as the far west.
 
[[Nex]] is located in the north-east.
 
[[Venenatis]] is located in the south-east.


==First (upper) level==
[[Vet'ion]] is located in the south-west.
[[File:Dorgesh-Kaan South Dungeon map.png|thumb|Reaching Kalphite Lair via Dorgesh-Kaan South Dungeon.]]
*The player needs a [[rope]] to access the Kalphite Lair initially and a second rope to reach the [[Kalphite Queen|Queen]]. The main entrance requires one rope each visit unless the [[Hard Desert Diary]] is done.
*There is a [[blocked tunnel|tunnel]] to the [[Dorgesh-Kaan South Dungeon]]. If players do not use a [[light source]] in this tunnel, they will be repeatedly stung by insects in the darkness.
*There is a hole to the middle level (the Queen's Lair), which requires the second rope, with the total of two ropes used on this dungeon.


===Additional features===
[[Callisto]] is located in the north-west.
*The upper level has many [[Kalphite Worker]]s and some [[Kalphite Soldier]]s, which are popular and great spots for players with a [[Dwarf multicannon]] on a [[Slayer task]].
*Two [[Kalphite Guardian]]s watch the exit to the second level.
*Three [[potato cacti]] spawn in the chamber with the Kalphite Soldiers on this level.
*Kalphite larva, which can only be attacked by [[cat]]s, roam the level.


==Second (lower) level==
==Dungeon==
The second level has one exit: a [[rope]] climb at the east to the first level, which is how players must enter initially.
The dungeon, like the top floor, has special mechanics.
*Special mechanics:
**Players cannot teleport out, the only exit is through the rop in the south-east corner.
**Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
**All combat levels can be attacked by any combat level.
**Once you enter the dungeon, you receive a +15 level boost in all skills. {{mes|As you enter the dungeon, you receive a +15 level boost in all Skills.}}
**Players receive x2 skilling XP and x2 skilling points inside.


This level contains the [[Kalphite Queen]] as well as two [[Kalphite Guardian]]s, some [[Kalphite Worker]]s (only spawned by the Kalphite Queen), and some Kalphite larva. Seven [[potato cacti]] spawn on this level.
*Along the east wall is the crafting, thieving, and herblore section.
**A Crafting Tutor is here buying and selling gems.
**A Herblore Tutor is here buying and selling herblore supplies and potions.
**Between the two Tutors, there is a Silver stall (85) and Gem stall (95).


==Items recommended==
*The centre of the dungeon is the fishing, cooking, woodcutting, firemaking, and fletching section.
[[File:Kalphite Queen.png|thumb|right|The Kalphite Queen lurking in her lair.]]
**A noting and unnoting NPC, Piles, is located between the chinchompas, altar, and bonfire.
*[[Waterskin]]s, a [[knife]], and [[desert robes]] (only if travelling through the desert to get to the lair)
**A Fishing Tutor is to the east of the pond, selling raw fish and fishing equipment.
*Up to two [[rope]]s - One is needed to initially enter if not from [[Dorgesh-Kaan South Dungeon]], another for [[Kalphite Queen]].
**2 fires are around the pond, 1 on each side, allowing players to cook raw fish.
**Players who have completed the [[Hard Desert Diary]] will not need to bring ropes for subsequent trips. (However, both ropes need to be placed the first time you enter the lair after completing the Diary.)
**There are 2 maple trees, 4 yew trees, and 4 magic trees just north of the pond.
*A [[light source]] if entering or exiting via the Dorgesh-Kaan South Dungeon.
**A Bonfire is just north of the pond, allowing players to AFK train firemaking.
*Good [[Ranged]], [[Melee]] or [[Magic armour]]
**A Fletching Tutor is just north of the pond, selling logs and buying fletching products.
*[[Anti-poison potion]]s (or a [[Prayer book]] and a [[Holy symbol]])
*[[Food]]
*[[Keris partisan]] if you have completed [[Beneath Cursed Sands]], or other weapon effective against [[Kalphite]]s.


==Monsters==
*Along the north-east walls is the hunter section.
*[[Kalphite Worker]] (level 28)
**There are 12 black chinchompas.
*[[Kalphite Soldier]] (level 85)
*[[Kalphite Guardian]] (level 141)
*[[Kalphite Queen]] (level 333)


==Personalities==
*Along the north-west walls is the runecrafting section.
*[[Weird Old Man]]
**There is a runecrafting altar.


==Music==
*Along the west wall is the farming section.  A Tool Leprechaun and another Piles are nearby.
*[[Insect Queen]]
**There are 5 herb patches, 3 tree patches, and 3 fruit tree patches.


==Changes==
*Along the south-west walls is the mining and smithing section.
{{Subject changes header}}
**There are 10 coal rocks, 2 mithril rocks, 5 adamantite rocks, and 7 runite rocks.
{{Subject changes
**Yet another Piles is here, as well as a Smithing Tutor buying and selling ores.
|date = 25 November 2020
**There is also an anvil for smithing, as well as a furnace for smelting.
|update = Twisted Tales - Getting Ahead Launch
|change = The permanent ropes at both the Kalphite Lair and the Kalphite Queen tunnel entrances will now appear with the Hard Diary
|poll = Old School Content Poll 73: The :Joy: of Polls
}}
{{Subject changes
|date = 15 October 2015
|update = The Max Cape
|poll =
|change = Added blocking to the various rocks and stalagmites found within the Kalphite Lair.
}}
{{Subject changes
|date = 2 July 2015
|update = Clue Scroll Step Counter
|poll = Old School Content Poll 34: XP droplets & Slayer
|change = The [[Shortcut|agility shortcut]] unlocked as a reward from the [[Desert Elite Diary|Elite Desert achievement diary]] now takes you from the very start of the Kalphite Lair directly to the entrance of the Kalphite Queen boss room.
}}
{{Subject changes
|date = 25 June 2015
|update = Boss Room Counters & Platinum Tokens
|poll = Old School Content Poll 34: XP droplets & Slayer
|change = Added a 'peek' option to the hole in the upper layer, allowing players to see the number of other players currently in the Queen's Chamber.  
}}
{{Subject changes
|date = 16 July 2015
|update = Duel Arena Rework
|poll =
|change = It is now possible to look inside the Kalphite Queen's chamber when a rope is attached to the tunnel entrance.
}}
{{Subject changes
|date = 5 March 2015
|update = Achievement Diaries
|poll = Old School Achievement Diary Rewards Poll
|change = There is now a [[shortcut]] in the Kalphite Lair that you can use at level 86 [[agility]] if you have completed the [[Desert Elite Diary|Elite Desert achievement diary]].
}}
{{Subject changes footer}}


==Trivia==
==Monsters==
*Some players use [[dwarf multicannon]]s in the lair as the [[Kalphite Worker|workers]] and [[Kalphite Soldier|soldiers]] are good prey if you have a lower [[Combat level]] and are hunting [[kalphite]]s for [[Slayer]]. The chamber on the upper level with the [[potato cactus]] spawns is a popular cannon spot, since the most kalphite soldiers can be found there. The cannon will be destroyed by the [[Kalphite Queen|queen]] if used in her vicinity, however.
*[[Nex]]  
*Kalphite workers often drop [[waterskin]]s, so you can easily get a new water supply if you ran low when going to the lair.
*[[Venenatis]]  
{{Dungeons}}
*[[Callisto]]  
{{Kalphite}}
*[[Vet'ion]]
[[Category:Kharidian Desert]]
*[[Royal Revenants]]

Latest revision as of 17:51, 18 July 2026

Royal Donator Zone
Released2023 (Update unknown)
DonatorYes
Floors3
Location::royal
Map

This architectural masterpiece isn't just any castle; it's a tri-level wonder. At its peak, you'll find Royal Revenants, custom-made for our Royal Donators. These creatures don't just match our current revenants; they surpass them. We provide you with an additional 10% PvM boost in damage and accuracy on this top floor. Not to mention, lurking in the respective corners, await Venenatis, Vet'ion, Callisto, and Nex. Be forewarned, this is a PvP Zone.

Descend to the base floor, where functionality meets convenience. A bank, HP Pool, altars and shops, and familiar surroundings await, serving as your sanctuary in this thrilling new world.

From this base floor, you can venture into the Royal Dungeon. A place where every conceivable skilling activity can be pursued, each rewarding you with Double XP in this adrenaline-charged PvP Zone. We're also introducing an innovative approach to train firemaking - The Bonfire method.


Getting there

  • Players can get there by typing ::Royal in-game.
  • Players can also enter through the City Gate found north of the regular Donator caves in ::dzone.

Ground floor

bunch of shops

Top floor

Map of the top floor.

The top floor has special mechanics.

  • Players cannot teleport out, the only exit is through the entrace stairs.
  • Players cannot exit while in combat with a Royal Revenant.
  • Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
  • All combat levels can be attacked by any combat level.
  • Players receive a +10% damage and +10% accuracy buff against monsters. As you enter the castle, you receive a hidden +10% accuracy + damage boost in PvM.

Royal Revenants are in three locations on the top floor.

  • Low-level and mid-level revenants are scattered around the centre.
  • Mid-level and high-level revenants are in the far east, as well as the far west.

Nex is located in the north-east.

Venenatis is located in the south-east.

Vet'ion is located in the south-west.

Callisto is located in the north-west.

Dungeon

The dungeon, like the top floor, has special mechanics.

  • Special mechanics:
    • Players cannot teleport out, the only exit is through the rop in the south-east corner.
    • Tele-block only lasts for two minutes when caught off-prayer, and one minute with Protect From Magic active.
    • All combat levels can be attacked by any combat level.
    • Once you enter the dungeon, you receive a +15 level boost in all skills. As you enter the dungeon, you receive a +15 level boost in all Skills.
    • Players receive x2 skilling XP and x2 skilling points inside.
  • Along the east wall is the crafting, thieving, and herblore section.
    • A Crafting Tutor is here buying and selling gems.
    • A Herblore Tutor is here buying and selling herblore supplies and potions.
    • Between the two Tutors, there is a Silver stall (85) and Gem stall (95).
  • The centre of the dungeon is the fishing, cooking, woodcutting, firemaking, and fletching section.
    • A noting and unnoting NPC, Piles, is located between the chinchompas, altar, and bonfire.
    • A Fishing Tutor is to the east of the pond, selling raw fish and fishing equipment.
    • 2 fires are around the pond, 1 on each side, allowing players to cook raw fish.
    • There are 2 maple trees, 4 yew trees, and 4 magic trees just north of the pond.
    • A Bonfire is just north of the pond, allowing players to AFK train firemaking.
    • A Fletching Tutor is just north of the pond, selling logs and buying fletching products.
  • Along the north-east walls is the hunter section.
    • There are 12 black chinchompas.
  • Along the north-west walls is the runecrafting section.
    • There is a runecrafting altar.
  • Along the west wall is the farming section. A Tool Leprechaun and another Piles are nearby.
    • There are 5 herb patches, 3 tree patches, and 3 fruit tree patches.
  • Along the south-west walls is the mining and smithing section.
    • There are 10 coal rocks, 2 mithril rocks, 5 adamantite rocks, and 7 runite rocks.
    • Yet another Piles is here, as well as a Smithing Tutor buying and selling ores.
    • There is also an anvil for smithing, as well as a furnace for smelting.

Monsters