Hunter
Hunter | ||||
---|---|---|---|---|
Released | 21 November 2006 (Update) | |||
Also called | Hunt | |||
Members | Yes | |||
Type | Gathering | |||
Statistics | ||||
Players with 99 |
86,751 as of 1 March 2024 - update | |||
Players with 200M XP |
278 as of 17 March 2024 - update | |||
Hunter is a members-only skill in which players catch different animals and creatures in RuneScape. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from hunter stores, players can hunt specific creatures obtaining rewards such as spotted kebbit fur for spotted cape, chinchompas, black salamanders, and the fabled dragon implings.
Hunter can be trained in a variety of locations throughout the game, with most players beginning their training in the Feldip Hills. Birdhouses are often utilised at later levels, and at level 46 players can access the Hunter Guild, located in the Avium Savannah, along with its associated rumours.
Released in November 2006, Hunter is the most recent skill added to Old School RuneScape.
Hunter areas
There are a couple designated Hunter areas that form a habitat housing multiple Hunter creatures. These habitats are a desert, jungle, woodland and a snowy area. These Hunter areas are not the only locations in Gielinor that house Hunter creatures. There are also several other locations housing a single species.
After completion of the Eagle's Peak quest, a player can use the eagle transport system to fly an eagle from Eagles' Peak in the woodland area to three of the other training areas: snow, jungle and desert.
Hunter guide's name | Area | Hunter creatures | Map | ||
---|---|---|---|---|---|
Aerial | Lake Molch | 35 | Bluegill | File:Lake Molch map.png | |
51 | Common tench | ||||
68 | Mottled eel | ||||
87 | Greater siren | ||||
Ape Atoll | Kruk's Dungeon | 60 | Maniacal monkey (Hunter) | Maniacal monkey | N/A |
Desert | Uzer Hunter area | 5 | Golden warbler | Golden warbler | File:Uzer Hunter area location.png |
13 | Desert devil | Desert devil | |||
47 | Orange salamander | ||||
Necropolis Hunter area | 47 | Orange salamander | N/A | ||
Jungle | Feldip Hunter area | 1 | Crimson swift | Crimson swift | File:Feldip Hunter area map.png |
7 | Feldip Weasel | Feldip Weasel | |||
19 | Tropical wagtail | Tropical wagtail | |||
31 | Spined larupia | Spined larupia | |||
33 | Barb-tailed kebbit | Barb-tailed kebbit | |||
45 | Black warlock | Black warlock | |||
63 | Carnivorous chinchompa | ||||
Karamja | Karamja Hunter area | 41 | Horned graahk | Horned graahk | N/A |
Lava | Ourania Hunter area | 59 | Red salamander | N/A | |
Boneyard Hunter area | 67 | Black salamander | N/A | ||
Savannah | Avium Savannah | 39 | Embertailed jerboa | Embertailed jerboa | N/A |
51 | Pyre fox | Pyre fox | |||
65 | Sunlight Moth | Sunlight Moth | |||
72 | Sunlight antelope | Sunlight antelope | |||
75 | Moonlight moth | Moonlight moth | |||
79 | Tecu salamander (Hunter) | Tecu salamander | |||
91 | Moonlight antelope | Moonlight antelope | |||
Snow | Rellekka Hunter area | 1 | Polar kebbit | Polar kebbit | File:Rellekka Hunter area map.png |
11 | Cerulean twitch | Cerulean twitch | |||
25 | Sapphire glacialis | Sapphire glacialis | |||
35 | Snowy knight | Snowy knight | |||
51 | Sabre-toothed kebbit | Sabre-toothed kebbit | |||
55 | Sabre-toothed kyatt | Sabre-toothed kyatt | |||
Swamp | Canifis Hunter area | 29 | Swamp lizard | N/A | |
Woodland | Piscatoris Hunter area | 3 | Common kebbit | Common kebbit | File:Piscatoris Hunter area map.png |
9 | Copper longtail | Copper longtail | |||
15 | Ruby harvest | Ruby harvest | |||
23 | Wild kebbit | Wild kebbit | |||
27 | Ferret | ||||
27 | White rabbit | White rabbit | |||
37 | Prickly kebbit | Prickly kebbit | |||
49 | Razor-backed kebbit | Razor-backed kebbit | |||
53 | Chinchompa | ||||
Falconry | 43 | Spotted kebbit | Spotted kebbit | File:Falconer map.png | |
57 | Dark kebbit | Dark kebbit | |||
69 | Dashing kebbit | Dashing kebbit | |||
Kourend Woodland | 9 | Copper longtail | Copper longtail | File:Kourend Woodland map.png | |
15 | Ruby harvest | Ruby harvest | |||
53 | Chinchompa | ||||
Other | Gwenith Hunter area | 63 | Carnivorous chinchompa | N/A | |
Fossil Island underwater | 44 | Fish shoal | N/A | ||
Mushroom Forest and Fossil Island Volcano |
5 | Bird houses | N/A | ||
Mushroom Forest | 80 | Herbiboar | Herbiboar | N/A | |
Wilderness | 73 | Black chinchompa | N/A | ||
Gielinor | 71 | Imp | Imp | N/A |
Hunting techniques
Aerial fishing
Aerial fishing is a Hunter technique requiring 35 Hunter and 43 Fishing. The aerial fishing technique is used to catch several fish species at Lake Molch. With the required Hunter and Fishing level and a cormorant's glove equipped, clicking on a fishing spot will send the cormorant towards the spot to catch a fish. The cormorant will always return to the player with a fish.
Bird house trapping
The bird house trapping technique is used to catch birds on Fossil Island. With the required Hunter level, the player may set up a bird house and fill it with seeds and wait approximately 50 minutes for it to fill up with birds. The player may then check the bird houses, from which they will receive Hunter experience, feathers, raw bird meat and a bird nests. The bird house will be lost in the process, but the clockwork will be returned.
Bird snaring
The bird snaring technique is used to catch several birds. With the required Hunter level, the player may set up a bird snare and wait for a bird to approach the trap.
Box trapping
The box trapping technique is used to catch ferrets and chinchompas. With the required Hunter level and completion of the Eagles' Peak quest, the player may set up a box trap. When a chinchompa or ferret passes the trap, it may be caught, but only when the player is not standing on the trap.
Butterfly netting
The butterfly netting technique is used to catch butterflies, implings and bats. With the required Hunter level, a butterfly net (or magic butterfly net) and the appropriate container (a butterfly or impling jar), the player may left-click on a flying creature to capture it.
Deadfall trapping
The deadfall trapping technique is used to catch kebbits, maniacal monkeys, and pyre foxes. With the required Hunter level, a knife and logs in the inventory (or a banana when hunting maniacal monkeys), clicking on a boulder will set the trap. When the kebbit or monkey paths towards the trap, it may be caught.
Drift net fishing
The drift net fishing technique is used to catch fish shoals. With the required Hunter and Fishing level, and a drift net in the inventory, clicking on the drift net anchors will set the trap. When a fish shoal swims towards the net, it may get stuck in the net. The player can choose to actively chase the fish shoals to speed up the process. A merfolk trident gives an increased chance to scare off fish shoals into the net.
If ten fish shoals get stuck in the trap, the net will be full, and the player will have the option to "check" the drift net. This will reward the player with ten raw fish.
Falconry
The falconry technique is used to catch several kebbits. With the required Hunter level and a gyr falcon, clicking on a kebbit will send the falcon towards the kebbit. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops.
Implings
Implings are small creatures that can be hunted within Puro-Puro as well as spawning at random points around the world. Catching an Impling requires the use of a butterfly net or magic butterfly net and an impling jar. Alternatively, implings can be caught barehanded - without the use of a net or impling jar - although this requires a Hunter level of 10 levels above the normal requirement.
Net trapping
The net trapping technique is used to catch salamanders. With the required Hunter level, a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes the trap, it may be caught, but only when the player is not standing on the net.
Magic box trapping
The magic box trapping technique is used to catch imps. With the required Hunter level, the player may set up a magic box. When an imp passes the trap, it may be caught, but only when the player is not standing on the trap.
Pitfall trapping
The pitfall trapping technique is used to catch spined larupias, horned graahks and sabre-toothed kyatts. With the required Hunter level, a knife and logs in the inventory, clicking on a pit will set the trap. With a teasing stick in the inventory, the player has to tease the creature and then jump over the spiked pit. When the creature passes the trap, it may be caught.
Rabbit snaring
The rabbit snaring technique is used to catch white rabbits. With the required Hunter level, completion of the Eagles' Peak quest and a ferret in the inventory, the player may set up a rabbit snare and flush a rabbit hole to trap a white rabbit.
Tracking
The tracking technique is used to catch several kebbits and herbiboars. With this technique the player inspects scenery objects in the creature's habitat to uncover a creature's tracks. These tracks will eventually lead the player towards the hiding creature. When the hiding creature is found, right-click 'Attack' while wielding a noose wand to receive loot and experience. A noose wand is not needed to catch herbiboar.
Miscellaneous
Bait and smoking traps
There are three ways for player to increase the catch rate of creatures: a higher skill level, using bait and smoking the trap. Many Hunter creatures have a preferred bait that players can use on a trap to increase the catch rate. To find out what the preferred bait of a creature is, visit the creature's page or the in-game Hunter guide. By smoking a trap, the player's scent will vanish, and thus make the creature less suspicious of the trap. A trap can be smoked by using a lit torch on the trap.
Adding a creature's corresponding bait to a trap will increase the catch rate by +3%, while smoking a trap with a Torch will increase the catch rate by +2%.[1] Due to the low increase of the catch rate, most players believe that smoking or adding bait to traps doesn't justify the extra actions it takes.
Multiple traps
Box trapping, net trapping, bird snaring and rabbit snaring can be done with multiple traps at once, with the maximum amount of traps depending on the player's Hunter level.
An extra trap may be set while hunting black salamanders or black chinchompas in the wilderness.
Temporary boosts make it possible to use more traps at lower levels.
Traps | |
---|---|
1 | 1 |
20 | 2 |
40 | 3 |
60 | 4 |
80 | 5 |
Hunter shops
There are two Hunter stores in which players can buy hunter tools. These shops are Aleck's Hunter Emporium in Yanille and Nardah Hunter Shop in Nardah. Both shops have the same items in stock.
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Item | Price |
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Hunter spell
Casting the Hunter Kit spell on the Lunar spellbook, requiring level 71 Magic and Dream Mentor, players will obtain a hunter kit which contains various useful hunter tools: a bird snare, box trap, butterfly net, impling jar, noose wand, rabbit snare, teasing stick and unlit torch.
Hunter crossbow
Leon, who is located inside the Hunter shop in Yanille, sells a hunter's crossbow for 1,300 coins. This crossbow possesses a firing speed of 4, which is equivalent to that of a shortbow, requires 50 Ranged to wield and can only use kebbit bolts and long kebbit bolts as ammunition. At level 74 Fletching, this crossbow can be upgraded with a Sunlight antelope antler to create the Hunters' sunlight crossbow.
Players can make their own bolts using the Fletching skill by using a chisel on a kebbit spike, or they can pay Leon a small fee to makes the bolts for them.
- 6 Kebbit bolts costs a kebbit spike (Prickly kebbit) and 20 coins
- 6 long kebbit bolts cost a long kebbit spike (Razor-backed kebbit) and 40 coins
Additionally, players can make bolts for their upgraded Hunters' sunlight crossbow by fletching antelope antlers.
- 12 Sunlight bolts from one Sunlight antelope antler (requires level 62 Fletching)
- 12 Moonlight bolts from one Moonlight antelope antler (requires level 72 Fletching)
Hunter and camouflage clothing
Some Hunter creatures will reward the player with the creature's fur when caught. These furs may be traded in at the Fancy Clothes Store in south-east Varrock for different types of hunter gear. In addition to the furs, the costume maker will also charge a small fee to create this gear.
- Polar camouflage gear - Polar kebbit fur
- Wood camouflage gear - Common kebbit fur
- Jungle camouflage gear - Feldip weasel fur
- Desert camouflage gear - Desert devil fur
- Larupia hunter gear - Larupia fur and tatty larupia fur
- Graahk hunter gear - Graahk fur and tatty graahk fur
- Kyatt hunter gear - Kyatt fur and tatty kyatt fur
Wearing camouflage gear does not improve the chance of successfully capturing creatures [2], although the tops and legs reduce the player's weight when worn by 3kg and 2kg respectively.
The Larupia, Graahk, and Kyatt hunter gear sets reduce damage from Hunter creatures by 20%, 40%, and 60% respectively.
The costume maker can also make a few other items. Spotted and spottier capes reduce the player's weight when worn, and the gloves of silence made from dark kebbit furs make pickpocketing easier.
Storage items
The following items can be used to store or produce hunter equipment and catch:
Item | What is stored | Source |
---|---|---|
Small meat pouch Small meat pouch | 14 pieces of meat | Sewn from 4 Fox furs |
Large meat pouch Large meat pouch | 28 pieces of meat | Sewn from a small pouch and 3 sunlight antelope furs |
Small fur pouch Small fur pouch | 14 furs | Sewn from a 4 larupia furs |
Medium fur pouch Medium fur pouch | 21 furs | Sewn from a small pouch and 3 graahk furs |
Large fur pouch Large fur pouch | 28 furs | Sewn from a medium pouch and 3 kyatt furs |
Huntsman's kit Huntsman's kit | Various pieces of hunter gear | Hunters' loot sacks from rumours |
Tackle box | Small nets for net traps, diving equipment for drift net fishing and Molch pearls from aerial fishing | Tempoross, via the reward pool |
Herb sack | Grimy herbs from Herbiboar | Slayer Rewards or Farmer Gricoller's Rewards from Tithe Farm |
Log basket | Logs for deadfall trapping and pitfall trapping | Forestry Shop |
Jar generator | Produces butterfly and impling jars | Elnock's Exchange in Puro Puro |
Hunter kit | Produces various hunting tools | Hunter kit spell |
In addition, the following NPCs offer storage services for hunter-related items:
NPC | What is stored | Activity |
---|---|---|
Annette | Drift nets | Drift net fishing |
Elnock Inquisitor | Butterfly nets, imp repellent and impling jars | Impetuous impulses |
Hunter pets
Baby chinchompa
The baby chinchompa is a skilling pet that can be obtained while catching any kind of chinchompa. The chances of getting it are dependent on the player's Hunter level and the type of chinchompa being hunted.
Herbi
Herbi is a pet obtained from hunting herbiboars found in Fossil Island's Mushroom Forest. There is a 1/6,500 chance to receive the pet after the player harvests the herbs from the herbiboar.
Quetzin
Quetzin is a pet that can be obtained as a potential reward from completing Hunters' Rumours in the Hunter Guild. The pet can be obtained from any tier of rumours.
Temporary boosts
Quests
Quests requiring Hunter
Quest | Hunter requirement |
Other skill requirements |
---|---|---|
Cold War | 10 | File:Construction icon.png 34 , 30 , 30 , 15 |
The Ascent of Arceuus | 12 | - |
Perilous Moons | 20 | File:Construction icon.png 10 , 20 , 20 , 48 |
Eagles' Peak | 27 | - |
At First Light | 46 | File:Construction icon.png 27 , 30 |
Defender of Varrock | 52 | 55 |
Secrets of the North | 56 | 69 , 64 |
Monkey Madness II | 60 | 69 , 70 , 55 , 55 |
Song of the Elves | 70 | 70 , File:Construction icon.png 70 , 70 , 70 , 70 , 70 , 70 |
Quests rewarding Hunter experience
Quest | Experience reward |
Hunter requirement |
Other requirements |
---|---|---|---|
Natural history quiz (miniquest) |
1,000 | - | - |
The Ascent of Arceuus | 1,500 | 12 | - |
Eagles' Peak | 2,500 | 27 | - |
At First Light | 4,500 | 46 | File:Construction icon.png 27 , 30 |
Perilous Moons | 5,000 | 20 | File:Construction icon.png 10 , 20 , 20 , 48 |
Defender of Varrock | 15,000 | 52 | 55 |
Secrets of the North | 40,000 | 56 | 69 , 64 |
Song of the Elves | 40,000 | 70 | 70 , File:Construction icon.png 70 , 70 , 70 , 70 , 70 , 70 |
Monkey Madness II | 50,000 | 60 | 69 , 70 , 55 , 55 |
Total | 150,000 |
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Hunter. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest. Template:SkillChoice
Changes
Date | Changes |
---|---|
[[{{#explode:22 November 2018| |0}} {{#explode:22 November 2018| |1}}]] [[{{#explode:22 November 2018| |2}}]] (update) |
The message received when smoking a trap can now be filtered. |
[[{{#explode:21 April 2016| |0}} {{#explode:21 April 2016| |1}}]] [[{{#explode:21 April 2016| |2}}]] (update | poll) |
|
[[{{#explode:14 April 2016| |0}} {{#explode:14 April 2016| |1}}]] [[{{#explode:14 April 2016| |2}}]] (update) |
Levelling up to 22 hunter now states you can catch young implings rather than adolescent implings. |
See also
- Hunter/Experience table, a list of all Hunter experience sources
- Hunter/Level up table, a list of all requirements and unlockables within the Hunter skill