Imbued god capes
Players can imbue a god cape by taking a Justiciar's hand, Ent's roots and a Demon's heart to Kolodion. Alternatively, players can purchase any one of the three capes from Kolodion for 20,000 Pk points. Buying a cape gives the same charges as finishing the miniquest.
The imbued capes are:
Each mini quest completion rewards you with an imbued god cape +5 god cape charges (more for donators, see below), you can stack up charges by finishing the mage arena mini quest a few times. A charge is lost every time you die with the cape. Once you're out of charges you can't wear the cape until you finish the mini quest again or buy it again.
You get more charges based on your donator rank:
Donator get 6
Super Donator get 8
Extreme Donator get 10
Legendary Donator get 15
Royal Donator get 25
Divine Donator get 40
Walkthrough
Starting out
Speak to Kolodion about imbued capes. He will ask you if you would like to obtain the cape. Pick the option 'Kill Wilderness Demons'. He will tell you to collect 3 hearts and return them to him.
Tracking

You can use the Enchanted Symbol to help you find the demons, it costs 250 Mage Arena Points from the Mage Arena shop and is kept for lifetime. You get 1 Mage Arena Point for every Battle mage you kill. You can look for the three god followers located within the deep Wilderness, above level 30. Each follower spawns at one of 16 set spots, and moves to a new random spot every time it is killed. Most of the spots are in multi-combat zones, so stay cautious! The symbol only works in the Wilderness and tells you how many tiles away the follower is. Each use of the symbol can deal up to 16 damage, and can kill the player.
The three god followers can be tracked in any order, as you choose the follower to track with each use of the symbol. Once a follower is defeated, the symbol will no longer track that follower until the miniquest is complete.
The followers
The three followers are Justiciar Zachariah (Saradomin), Porazdir (Zamorak) and Derwen (Guthix). Each one has 320 Hitpoints and attacks with magic only, hitting up to 43. Protect from Magic halves the damage of their attacks. They respawn 30 seconds after being killed.
The followers can only be damaged with Magic; melee and ranged attacks do nothing to them. The Saradomin, Zamorak and Guthix staves, or the staff of the dead (or its toxic variant), the staff of light or the staff of balance to autocast Flames of Zamorak, Saradomin Strike and Claws of Guthix, are recommended for their high magic attack bonuses.
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A player fighting Porazdir, one of Zamorak's most trusted generals.
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A player fighting Zachariah, one of the last remaining justiciars of Saradomin.
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A player fighting Derwen, an ancient servant of Guthix.
Killing the followers
As there's a risk of player killers, it's a good strategy to take as few valuable items as possible.
It's important to kill them quickly and efficiently, and the appropriate tools and gear must be used. The example equipment here shows a viable low-cost magic gear. Although the followers have a somewhat high Magic level, this is offset with extremely poor magical defence, so it may make sense to opt for a defensive gear, such as black dragonhide armour instead of magic robes, especially if your Magic level is high.
Inventory
Your inventory should contain:
- Stamina potion
- Saradomin brews
- Super restores
- Food (sharks or better recommended).
- Enchanted symbol
- A knife or a slash weapon (if the target is behind a spider webbed area)
- 50+ casts of the appropriate god spell (more for Derwen)
- Ring of recoil (with one already equipped)
- An escape teleport. This can be a Royal Seed Pod or an Amulet of Glory, as both work at level 30 Wilderness.
Equipment
Even with Protect from Magic, they will still hit hard and accurately, up to 20+. However, their magical defence is extremely weak and not a lot of accuracy is needed to hit on them consistently. Thus, it is recommended to wear dragonhide armour, along with easily replaceable items, such as the Culinaromancer's gloves, the book of darkness or a dragonhide shield, and a god cape. If you have at least level 80 Magic, bring additional runes for Charge, as it will increase the max hit of your god spells from 20 to 30. Charge will last seven minutes.
If possible, use an occult necklace and tormented bracelet for their magic damage boost to increase max hits.
Because of the high damage dealt by them, taking at least two rings of recoil gives 80 free damage over the course of the fight, which can be very helpful.
It is recommended to turn off Auto Retaliate for all the fights.
Rewards
After collecting all three components, return them to Kolodion within the Mage Bank to complete the miniquest. After you have done so, you will be able to pick an imbued god cape.