Sanguinesti staff

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Sanguinesti staff
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield
Values
Value750,000 Pk Points
Weight1.5 kg
Advanced data
Item ID22323

The Sanguinesti staff is a powered staff that needs 75 Magic to wield. Instead of casting spells from a spellbook it fires its own blood spell, which costs no runes and never runs out of charges, and its hits can heal you. It has +25 magic attack and is a rare reward from the Theatre of Blood. It is a PvM weapon: against players its spell only works in safe (FunPk) areas. You can compare it with other staves in the ::bis interface.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+25-4
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+0+0+0%+0List

Effect

Built-in spell

  • The staff attacks with its own spell every 4 ticks (2.4 seconds). It cannot autocast spellbook spells.
  • Max hit: 24 + (Magic level − 75) ÷ 3, rounded down. That is 32 at 99 Magic; boosted Magic levels count. Magic damage bonuses from your other gear are added on top.
  • Against monsters it reaches up to 8 tiles away (10 on Longrange).
  • Against players the spell only works in FunPk areas and Castle Wars, not in the Wilderness or other dangerous PvP zones.

Healing

  • Every hit that deals damage while you wield the staff has a 1 in 6 chance to heal you for half the damage dealt, up to your normal maximum Hitpoints.
  • Against monsters the staff's own spell rolls a second, separate 1 in 7 heal chance when it is cast, so the staff heals more often in PvM.

How to get it

Source Quantity Rate
Theatre of Blood rare reward 1 10 of the 649 entries on the rare table (about 1 in 65 rare rewards)

The staff is tradeable, so it can also be bought from other players on the Trading post.

Variants

Variant How it is made Differences
Holy sanguinesti staff Use a Holy sanguinesti staff ornament kit on the staff. The kit costs 1,000 Donator points in the Donator shop. Dismantle gives back the staff and the kit. Needs 82 Magic instead of 75. Same bonuses, max hit and healing; only the spell and heal graphics change.