Wilderness Agility Course

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To go back to main article about Agility Training, Agility training.

Introduction

This course has level 52 Agility requirement to use. The Agility course consists of five obstacles that players can pass in return for Agility experience. The entire course is dangerous, taking place in a singles combat area that allows player killers to attack at any time. Some of the obstacles can be failed by the player, resulting in small amounts of damage. Failed obstacles have to be tried again before going for the next obstacle, in order to become eligible for the bonus experience at the end of the lap.

Players gain 6,876 experience points for a complete circuit (before boosts such as Graceful).

Every lap also gives 4,000 Skilling Points and a Wilderness agility ticket. Trade your tickets in at the Agility Dispenser inside the course for even more Skilling Points (see below).

Transportation

Type ::agility and use the Red Portal there to teleport to the Wilderness Agility Course. You need level 52 Agility to use the portal, and you get a warning before you enter the Wilderness.

Remember, once the player enters the portal, the player will enter the Wilderness.

You enter the course through a door at its south end and leave through a gate, each followed by a long walk past the wolf pit. Both have a small chance of failing and dropping you into the pit, which is more likely at lower Agility levels.

The Course

This Agility course consists of the following obstacles:

Experience per obstacle
Image Obstacle Experience
Obstacle pipe 156
Swinging rope 240
Stepping stones 240
Log balancing 240
Climb rocks (including the lap bonus) 6,000
Total 6,876
Overview of the Wilderness Agility Course entrance gate, log balance and surrounding wolves

Rewards per lap

Reward Per lap
Agility experience 6,876
Skilling Points 4,000
Wilderness agility ticket 1

The Skilling Points are boosted by:

  • A Ring of endurance: +10%.
  • An active Double harvest scroll or Double Harvest Well of Goodwill perk: double Skilling Points and 2 tickets per lap.
  • Wearing a max cape: a small chance (about 1 in 11) of double Skilling Points on a lap.

Wilderness agility tickets

A Wilderness agility ticket is given for every lap of the course. Tickets stack, and you cash them out for Skilling Points at the Agility Dispenser at the start of the course. The more tickets you cash out at once, the more each ticket is worth, so it pays to save them up, as long as you do not die with them.

Tickets were added in the February 2026 update.

Cashing out

  • Tag on the dispenser shows how many tickets you have and how many Skilling Points they are worth, then lets you exchange them.
  • Pay goes straight to the exchange.
  • Redeem opens the full price table.
  • All tickets in your inventory are cashed out together.
Tickets cashed out at once Skilling Points per ticket
1–9 500
10–25 550
26–50 600
51–99 650
100–149 700
150–199 750
200–249 800
250–299 850
300–349 900
350–399 950
400–449 1,000
450–499 1,050
500–549 1,100
550–599 1,150
600–649 1,200
650–699 1,250
700–749 1,300
750–799 1,350
800–849 1,400
850–899 1,450
900–949 1,500
950–999 1,550
1,000 or more 1,600

For example, cashing out 100 tickets at once gives 100 × 700 = 70,000 Skilling Points, but cashing them out one at a time gives only 500 each.

Keeping your tickets

  • Tickets are untradeable and always lost when you die, even if you are protecting items. They do not go to your killer.
  • If you leave the course through the gate with tickets, you drop them on the ground. Only you can see them, and they stay for about a minute.
  • Telegrab does not work on tickets.

Wilderness Chests

If you are carrying the Wilderness Chest or the Gold Wilderness Chest during a Wilderness Chest event and go through the course gate, the chest is dropped.

See also