Firemaking
Firemaking | ||||
---|---|---|---|---|
Released | 4 January 2001 (Update) | |||
Also called | FM | |||
Members | No | |||
Type | Utility | |||
Statistics | ||||
Players with 99 |
299,513 as of 1 March 2024 - update | |||
Players with 200M XP |
833 as of 17 March 2024 - update | |||
Firemaking is a skill used to light fires, among other things. It is the artisan companion skill of Woodcutting. Firemaking is trained by players to complete quests or participate in minigames. A number of quests with quality rewards require Firemaking levels, such as Recipe for Disaster and Desert Treasure I. Similarly, Firemaking-oriented minigames with useful rewards include Shades of Mort'ton and the Wintertodt boss. Firemaking allows players to light logs in order to be able to cook food anywhere, albeit with a higher burn chance than with a range. Wintertodt is a solid way to train Firemaking while also being profitable. Subduing the Wintertodt is the only way to obtain the pyromancer outfit.
Burnt-out fires leave behind ashes which some members may use to train Herblore with by making Serum 207. Players can turn a profit from burning cheaper logs and collecting the ashes, though at the cost of experience per hour.
Firemaking level up - normal | |
The music that plays when levelling up.
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Firemaking level up - with unlocks | |
The music that plays when levelling up and unlocking new content.
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Making fires
To make a fire, players need any log and a tinderbox. Alternatively, they may use most bows, which requires the Firemaking section of Barbarian Training.
To burn a log, a player must:
- Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
- Drop the log, then right click the log and select the 'light log' option.
- Drop the log, then use the tinderbox with the log.
- Using a bow on the log causes the log to drop and kindles a fire. Only members have this ability, and must complete the Barbarian Training miniquest to do so.
Once the player creates a fire, they will walk one step to the west if there is room there; otherwise, they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.
Players can go to a large open area such as the Grand Exchange and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire.
In addition, players may bring an additional tinderbox placed in opposite corners of their inventory to slightly reduce mouse travelling movement.
Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not prevent Firemaking.
Forester's Campfire
Forester's Campfires are a special type of fire whereby logs are continuously added to a fire without additional player action at a reduced experience rate. This allows for low-effort Firemaking training if performed near a bank. Players can create Forester's Campfires by using a log on an existing fire, or at select permanent fire locations. Campfires cannot be created within 5 tiles radius of another campfire.
List of combustible logs
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's Firemaking level and type of log. As a result, yew logs do not necessarily burn longer than willow logs. Players can use temporary boosts to burn logs which they otherwise may not be able to (for example, a player with 85 Firemaking could use a spicy stew to boost to 90 in order to burn redwood logs).
Level | Item | Experience | GP/XP[1] | |
---|---|---|---|---|
1 | Normal | 40 | -0.10 | |
1 | Achey tree | 40 | Lua error: . | |
15 | Oak | 60 | -0.08 | |
30 | Willow | 90 | -0.11 | |
35 | Teak | 105 | Lua error: . | |
42 | Arctic pine | 125 | Lua error: . | |
45 | Maple | 135 | -0.15 | |
50 | Mahogany | 157.5 | Lua error: . | |
60 | Yew | 202.5 | -0.20 | |
62 | Blisterwood | 96 | N/A[2] | |
75 | Magic | 303.8 | -0.33 | |
90 | Redwood | 350 | Lua error: . |
Pyre logs
To make pyre logs, players need sacred oil, created during the Shades of Mort'ton minigame. Sacred oil is created from olive oil (sold in the Razmire General Store in Mort'ton), and requires the player to assist in repairing and/or defending the Flamtaer temple north of Mort'ton. Once the temple has been fully repaired, the altar in the centre of the temple can be lit and olive oil can be used on the altar to turn it into sacred oil. Sanctifying oil drains Sanctity points, which are passively gained as the player repairs and defends the temple, so the oil cannot be sanctified without participating in the minigame, even if the temple is repaired and the altar is lit by other players.
A pyre log is obtained by applying sacred oil to the corresponding regular version of the log. Players can use sacred oil on the log. This will turn the log into a pyre log, which can be used in combination with Shade remains on the funeral pyres around the outskirts of Mort'ton to cremate the remains, yielding Shade keys. Higher level logs require more doses of sacred oil to convert each log into a pyre log.
Barbarian Firemaking
Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Firemaking portion of Barbarian training.
There are two types of activities that fall under Barbarian Firemaking: lighting fires with a bow and lighting pyre ships.
Bow firemaking
Barbarian Firemaking works by using most types of bows in the inventory on a log. Most bows not made by a player with logs will not work, with a notable exception being the Seercull. Bow Firemaking requires 20 levels higher in Firemaking than normal in order to light the same type of log as with a tinderbox, yet gives no additional Firemaking experience.
There are no inherent advantages or disadvantages to use a bow instead of a tinderbox, except for freeing up an inventory slot.
Pyre ships
Warning: This activity is dangerous.
Items needed:
- Logs
- Tinderbox or bow
- Hatchet to carve the pyre ship
- Ideally, chewed bones. Players can substitute mangled bones if necessary. When using mangled bones, bring armour, weapons, and food as a level 166 ferocious barbarian spirit will attack. The Protect from Melee prayer can provide additional protection.
This activity requires both Firemaking and Crafting levels of at least 11 to participate. Chewed and mangled bones are acquired in the Ancient Cavern, a very high risk area. Use the required items on one of the burnt spaces (pyre sites) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.
Torches, candles and lanterns
Members can light lanterns to increase visibility in poorly lit areas. Players cannot receive experience by lighting a lantern. Some lanterns require glass, which can be made by using the Crafting skill. There is a shop in Dorgesh-Kaan, which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.
Level | Item | Notes | |
---|---|---|---|
1 | Torch | Players can purchase torches at Tai Bwo Wannai's general store. | |
1 | Candle | Players can purchase candles at Catherby's candle shop. | |
1 | Black candle | Used during the Merlin's Crystal quest. | |
4 | Candle lantern | Candle lantern | Players can craft candle lanterns or buy them from other players. |
12 | Oil lamp | Oil lamp | Can be crafted by players, or bought for other players. |
26 | Oil lantern | Oil lantern | Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp. When the lantern is lit, the fire will eventually go out. |
49 | Bullseye lantern | Players can craft bullseye lanterns or buy them from other players. | |
49 | Sapphire lantern | Sapphire lantern | This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is only used during the Tears of Guthix quest. |
49 | Emerald lantern | Emerald lantern | This lantern is only used during the Lunar Diplomacy quest. |
52 | Replace light orbs | 1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 experience when 100 replaced. | |
65 | Mining helmet | Mining helmet | Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Cave. The helmets can be worn on a player's head. |
Balloons
Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs, a player may travel to the following places:
Level | Destination | Logs used | |
---|---|---|---|
20 | Entrana | Logs | |
20 | Taverley | Logs | |
30 | Crafting Guild | Oak logs | |
40 | Varrock | Willow logs | |
50 | Castle Wars | Yew logs | |
60 | Grand Tree | Magic logs |
Success chance
Based on crowdsourced data, the chance of successfully lighting any type of log, other than logs coloured with a gnomish firelighter, is believed to be 65/256 at level 1 and 513/256 at level 99, interpolating linearly in between. Coloured logs will always have a 100% chance of being ignited.[3]
Template:Skilling success chart
Temporary boosts
Temporary skill boost/Firemaking
Quests
Quests requiring Firemaking
Quest | Firemaking requirement |
Other requirements |
---|---|---|
Shades of Mort'ton | 5 | 20 , 15 |
The Giant Dwarf | 16 | 12 , 33 , 14 |
Enlightened Journey | 20 | 20 , 30 , 36 |
Recipe for Disaster (Skrach Uglogwee subquest) |
20 | 41 |
Sea Slug | 30 | - |
Olaf's Quest | 40 | 50 |
Swan Song | 42 | 66 , 62 , 62 , 45 , 40 |
Enakhra's Lament | 45 | 50 , 43 , 39 , 45 |
Tears of Guthix | 49 | 20 , 20 |
Lunar Diplomacy | 49 | 65 , 61 , 40 , 5 , 60 , 55 |
Desert Treasure I | 50 | 53 , 50 , 10 |
Beneath Cursed Sands | 55 | 55 , 62 |
Monkey Madness II | 60 | 55 , 55 , 69 , 70 , 60 |
Making Friends with My Arm | 66 | File:Construction icon.png 35 , 72 , 68 |
Desert Treasure II - The Fallen Empire | 75 | 75 , 70 , 62 , 60 ,File:Construction icon.png 60 |
Quests rewarding Firemaking experience
Quest | Experience reward |
Firemaking requirement |
Other requirements |
---|---|---|---|
The Giant Dwarf | 1,500 | 16 | 12 , 33 , 14 |
Heroes' Quest | 1,575 | - | 55 , 53 , 53 , 25 , 50 |
Enlightened Journey | 4,000 | 20 | 20 , 30 , 36 |
Enakhra's Lament | 7,000 | 45 | 50 , 43 , 39 , 45 |
Making Friends with My Arm | 40,000 | 66 | File:Construction icon.png 35 , 72 , 68 |
Total | 54,075 |
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Firemaking. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest. Template:SkillChoice
Changes
Date | Changes |
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[[{{#explode:24 September 2015| |0}} {{#explode:24 September 2015| |1}}]] [[{{#explode:24 September 2015| |2}}]] (update) |
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See also
- Firemaking/Experience table, a list of all Firemaking experience sources
- Firemaking/Level up table, a list of all requirements and unlockables within the Firemaking skill