Collector's ring
| Collector's ring | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 2023 | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wear, Settings, Drop | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 2,000,000 Pk Points | ||||||||||||||||||
| Weight | 0.01 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 32083 | ||||||||||||||||||

The Collector's ring picks up the drops of the monsters you kill and puts them straight into your inventory, so you do not have to click every item on the floor. It has no requirements and no combat bonuses, it can be traded, and it is always kept when you die.
There are three tiers. All of them pick up drops in the same way, and the two higher tiers also make monster drops more common and raise your chance of a rare reward in the Chambers of Xeric and the Theatre of Blood. The Collector's ring costs 5,000 Slayer points in the Slayer Shop.
Tiers
| Ring | Auto pick-up | Monster drop rates | Raid rare rewards | Repair cost | Value |
|---|---|---|---|---|---|
| Yes | – | – | 5,000 PKP | 2,000,000 PKP | |
| Yes | 3% better | +3% | 10,000 PKP | 25,000,000 PKP | |
| Yes | 6% better | +6% | 10,000 PKP | 100,000,000 PKP |
See How to get it for where each ring comes from.
Auto pick-up

Every tier works the same way:
- When a monster you kill drops an item worth more than 25 PK points (for the whole stack), the item goes straight into your inventory instead of onto the floor. The monster has to die within 20 tiles of you.
- PK points dropped by monsters go into your inventory as well.
- In the Wilderness, if you carry an open Looting bag, the drops it can take go into the bag instead.
- If there is no room, the item falls to the floor as usual.
- The ring works while you wear it. It can also work from your inventory if you turn on Auto-Pickup Items in its settings.
Settings
Use the ring's Settings option, in your inventory or while you wear it:
- Auto-Pickup Items: when enabled, the ring also picks up drops while it is in your inventory.
- Auto-Note Items: picked-up items are noted whenever they have a noted version.
- Statistics: how many items the ring has picked up for you and their total value in PK points.
Drop rate bonus
The Sapphire collector's ring (3%) and the Enchanted collector's ring (6%) also improve your drop rates. The plain Collector's ring does not.
- Monsters: the drop rates on monster drop tables get 3% (sapphire) or 6% (enchanted) better. For example, a 1/1,000 drop becomes 1/970 or 1/940.
- Pets and the clue scrolls that monsters drop are included.
- Raids: in the Chambers of Xeric and the Theatre of Blood, your chance of a rare reward goes up by 3% or 6%. This adds to the raid bonus of your donator rank.
- The bonus works while the ring is worn or anywhere in your inventory. Only your best ring counts, so carrying both does not add up.
- It works together with your donator rank and the other drop bonuses. Type
::dropbonusto see all of your bonuses, and the drop tables at::dropsshow your own rates.
How to get it
Collector's ring
The Slayer Shop sells it for 5,000 Slayer points.
Sapphire collector's ring (3%)
It comes from the
Slayer Crate. The crate costs 500 Slayer points in the Slayer Shop.
Enchanted collector's ring (6%)
| Source | Quantity | Rate |
|---|---|---|
| 1 | 1/2,560 per drop roll |
When the Divine Glod's ten minutes are up, the players who damaged it can win a roll on its drop table; see Divine Glod for how the rolls work. The rate above is before any drop rate bonus.
Trading post
All three rings are tradeable and can be noted, so they can be bought from other players or on the Trading post.
Death and repairs
All three rings are always kept when you die, and they do not use one of your protected item slots. If you die somewhere you lose items, such as the Wilderness, your ring breaks and the player who killed you receives its repair cost in PK points.
| Ring | Broken version | Repair cost |
|---|---|---|
| Collector's ring | 5,000 PK points | |
| Sapphire collector's ring (3%) | Sapphire collector's ring (3%) (broken) | 10,000 PK points |
| Enchanted collector's ring (6%) | Enchanted collector's ring (6%) (broken) | 10,000 PK points |
Use the Repair option on a broken ring to fix it. With Auto-Fix Untradeables turned on in the Quest tab settings, your ring is repaired automatically when you die, as long as you have enough PK points. See Items Kept on Death for the general rules.
Combat stats
None of the three rings has any combat bonuses.
| +0 | +0 | +0 | +0 | +0 |
| +0 | +0 | +0 | +0 | +0 |
| Slot | ||||
| +0 | +0 | +0% | +0 | List |