Boss: Difference between revisions

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Revision as of 20:35, 1 April 2024

A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that reside in multi-combat areas; these monsters are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses. With the exception of Bryophyta and Obor, bosses are exclusive to members.

Dwarf multicannons often cannot be set up in the areas of many bosses, and many are immune or resistant to other effects, such as freeze and poison. Others may have different restrictions; for example, Prayer cannot be used during the fights with the final bosses of Recipe for Disaster. Most bosses (e.g. bosses like the Corporeal Beast) also reside in a multi-way area; very few reside in single-way areas or instances.

Excluding minigame and quest bosses, each boss has its own hiscore table, tracking the players with the most kills, or raid completions in the case of raid bosses. Each of these bosses (or raids) also has its own set of combat achievements and, with the exception of the Deranged archaeologist, each one also has unique drops in the collection log. Most bosses will generate a message upon kill telling the player what drop(s) they have obtained. For example, if players are at General Graardor and kill him (and drops Bandos tassets), a message will appear in the game box saying "Player name received item: Bandos tassets".

List of bosses

Wilderness bosses

The following world bosses are specifically located within the Wilderness, where players may attack each other. The one exception is the King Black Dragon: his lair where the fight takes place is not located in the Wilderness, but it can only be accessed through Wilderness, and is thus still considered risky.

Boss Level Hitpoints Attack style(s) Location Drops
Nex
1001 3400 Magic
Melee (crush)
Ranged
West of Demonic Ruins
East of Mage Bank
Royal Donator Zone
Nexling Nexling
Torva full helm Torva full helm
Torva platebody Torva platebody
Torva platelegs Torva platelegs
Ancient blood ornament kit Ancient blood ornament kit
Ancient godsword Ancient godsword
Zaryte vambraces Zaryte vambraces
Avatar
525 2500 Magic
Melee (stab)
Ranged
All over the Wilderness!
It spawns every hour on :15 minute.
Lil' destructor Lil' destructor
Ultor ring Ultor ring
Soulreaper axe Soulreaper axe
Virtus robe top Virtus robe top
Virtus robe bottom Virtus robe bottom
Virtus mask Virtus mask
TzTok-Jad
702 250 Magic
Melee (stab)
Ranged
All over the Wilderness!
It spawns every hour
Tzrek-jad Tzrek-jad
Dexterous prayer scroll Dexterous prayer scroll
Demonic relic Demonic relic
Fire cape Fire cape
Skotizo
321 450 Melee (slash)
Magic
All over the Wilderness!
It spawns every hour
Skotos Skotos
Arcane prayer scroll Arcane prayer scroll
Dark claw Dark claw
Demonic relic Demonic relic
Dragonfire ward Dragonfire ward
Ancient wyvern shield Ancient wyvern shield
Guardian of Votes
525 2500 Magic
Ranged
All over the Wilderness!
It will spawn every 1,000 votes
and anyone that has voted in the
past 24 hours can attack it!
Guardian of Votes Guardian of Votes
Tokhaar-kal Tokhaar-kal
Ferocious gloves Ferocious gloves
Avernic defender Avernic defender
Divine rune pouch Divine rune pouch
Vet'ion
454 255 Melee (slash)
Magic
Skeletal Tomb
Vet'ion's Rest
Royal Donator Zone
Vet'ion jr. Vet'ion jr.
Voidwaker blade Voidwaker blade
Demonic relic Demonic relic
Skull of vet'ion Skull of vet'ion
Venenatis
464 850 Melee (stab)
Magic
Ranged
Web Chasm
Silk Chasm
Royal Donator Zone
Venenatis spiderling Venenatis spiderling
Voidwaker gem Voidwaker gem
Demonic relic Demonic relic
Fangs of venenatis Fangs of venenatis
Callisto
470 1000 Melee (crush)
Magic
Ranged
Hunter's End
Callisto's Den
Royal Donator Zone
Callisto cub Callisto cub
Voidwaker hilt Voidwaker hilt
Demonic relic Demonic relic
Claws of callisto Claws of callisto
Chaos Fanatic
202 225 Magic West of the Lava Maze Pet chaos elemental Pet chaos elemental
Demonic relic Demonic relic
Demonic effigy Demonic effigy
Crazy archaeologist
204 225 Melee (crush)
Ranged
Dareeyak ruins Demonic relic Demonic relic
Demonic effigy Demonic effigy
Demonic medallion Demonic medallion
Scorpia
225 200 Melee (crush) Scorpion Pit Scorpia's offspring Scorpia's offspring
Demonic relic Demonic relic
Demonic effigy Demonic effigy
King Black Dragon
276 255 Melee (stab)
Dragonfire (long-ranged)
King Black Dragon Lair
Prince black dragon Prince black dragon
Dragonfire shield Dragonfire shield
Fire cape Fire cape
Fighter torso Fighter torso
Chaos Elemental
305 250 Magic
Ranged
Melee (crush)
West of the Rogues' Castle Pet chaos elemental Pet chaos elemental
Demonic relic Demonic relic
Demonic effigy Demonic effigy
Dragon warhammer Dragon warhammer

World bosses

World bosses spawn across Gielinor either out in the open or in their lairs. World bosses are defined as bosses which spawn naturally, on their own, and can be killed at any time, as opposed to instanced bosses which spawn only in private lairs based on the actions of the player to whom the instance belongs. Some world bosses may, however, be killed in private instances for a price. Some world bosses, namely the Barrows brothers and God Wars Dungeon generals, also have additional requirements and mechanics related to finding and killing them. In the case of the Barrows brothers, they do not drop loot directly, but their defeat instead contributes to a single reward.

Boss Level Hitpoints Attack style(s) Location Solo only Collection log
Ahrim the Blighted
98 100 [[]] Barrows Yes Ahrim's hood Ahrim's hood
Ahrim's robetop Ahrim's robetop
Ahrim's robeskirt Ahrim's robeskirt
Ahrim's staff Ahrim's staff
Bolt rack Bolt rack
Karil the Tainted
98 100 [[]] Barrows Yes Karil's coif Karil's coif
Karil's leathertop Karil's leathertop
Karil's leatherskirt Karil's leatherskirt
Karil's crossbow Karil's crossbow
Bolt rack Bolt rack
Dharok the Wretched
115 100 Melee (slash) Barrows Yes Dharok's helm Dharok's helm
Dharok's platebody Dharok's platebody
Dharok's platelegs Dharok's platelegs
Dharok's greataxe Dharok's greataxe
Bolt rack Bolt rack
Guthan the Infested
115 100 Melee (crush) Barrows Yes Guthan's helm Guthan's helm
Guthan's platebody Guthan's platebody
Guthan's chainskirt Guthan's chainskirt
Guthan's warspear Guthan's warspear
Bolt rack Bolt rack
Torag the Corrupted
115 100 Melee (crush) Barrows Yes Torag's helm Torag's helm
Torag's platebody Torag's platebody
Torag's platelegs Torag's platelegs
Torag's hammers Torag's hammers
Bolt rack Bolt rack
Verac the Defiled
115 100 Melee (stab) Barrows Yes Verac's helm Verac's helm
Verac's brassard Verac's brassard
Verac's plateskirt Verac's plateskirt
Verac's flail Verac's flail
Bolt rack Bolt rack
Corporeal Beast
785 2000 Melee (crush)
[[]]
Corporeal Beast Lair
(Optionally instanced)
No Pet dark core Pet dark core
Elysian sigil Elysian sigil
Spectral sigil Spectral sigil
Arcane sigil Arcane sigil
Holy elixir Holy elixir
Spirit shield Spirit shield
Jar of spirits Jar of spirits

Instanced bosses

As opposed to world bosses, instanced bosses can only be killed by a single player in the boss's lair, without the aid or even presence of other players. The notable exception is The Nightmare. While Phosani's Nightmare is indeed a solo encounter, The Nightmare is an instanced boss that can be killed in a group. Spawning instanced bosses may require a direct action by the player, such as for Vorkath and The Nightmare, but the boss may also simply spawn when the player enters the instance, such as for Zulrah and The Phantom Muspah.

Boss Level Hitpoints Attack style(s) Location Collection log
Zulrah
725 500 Melee (Typeless)
[[]]
[[]]
::Zulrah Pet snakeling Pet snakeling
Toxic blowpipe (empty) Toxic blowpipe (empty)
Magic fang Magic fang
Magma mutagen Magma mutagen
Tanzanite mutagen Tanzanite mutagen
Serpentine helm (uncharged) Serpentine helm (uncharged)
Zulrah's scales Zulrah's scales
Kraken
291 255 [[]] (Typeless) ::Kraken
(Optionally instanced)
Pet kraken Pet kraken
Kraken tentacle Kraken tentacle
Trident of the seas Trident of the seas (full)


Sporadic bosses

Sporadic bosses are those that cannot be fought whenever the player wishes. Instead, they require a special item of some sort to gain access to them, which is obtained by partaking in other more common activities. Naturally, these bosses will also be instanced given the nature of their sporadic logistic. Of this list, Obor and Bryophyta are notably the only free-to-play bosses outside of quests.

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
The Mimic
186 222 Melee (crush)
[[]]
Watson's house in Hosidius Mimic Mimic Ring of 3rd age Ring of 3rd age



Raids

Raids are high-level activities with a set of bosses that players can fight either alone or with a team.

Chambers of Xeric

Bosses within the Chambers of Xeric are sporadic: as the layout of each raid is randomised, the bosses that players will encounter as well as their order may vary, with the exception of the Great Olm, which appears at the end of every raid. This is not the case if the Challenge Mode is enabled, where each boss is encountered and there is no randomisation. Each boss' stats also scale to the amount of players in the raid and their combat level. All bosses except ice demon and the Great Olm drop potions, seeds or ingredients to use in the raid; once the Great Olm is defeated, the exit is opened and players can collect their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Drops
Great Olm
[[]]
[[]]
Olmlet Olmlet
Twisted bow Twisted bow
Dexterous prayer scroll Dexterous prayer scroll
Arcane prayer scroll Arcane prayer scroll
Ancestral robe top Ancestral robe top
Ancestral robe bottom Ancestral robe bottom

Theatre of Blood

Unlike the Chambers of Xeric, bosses within the Theatre of Blood take place in a predetermined order. Their hitpoints are scaled depending on the number of players from three to five; if there are only one or two players, the scaling for three players is used, and five is the maximum number of players per team. Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Special attacks or mechanics
Verzik Vitur
[[]]
[[]]
Melee (crush)
Has a multitude of special attacks across three phases

See also