Barrows
| Barrows | ||||
|---|---|---|---|---|
| Released | 2022 | |||
| Type | Minigame | |||
| Location | East of Mort'ton (::barrows) | |||
| Participants | Solo | |||
| Skills | Combat | |||
| Requirements | A spade | |||
| Location | ||||
| ||||

The Barrows is a minigame at the burial mounds of the six Barrows brothers. You dig into each brother's crypt and kill him, then open the chest in the tunnels below for pieces of the brothers' equipment.
The chest holds Ahrim's, Dharok's, Guthan's, Karil's, Torag's and Verac's equipment and the Echo ahrim's ornament kit. You must kill all six brothers before you can open it.
The Barrows is not in the Wilderness, and every brother you wake up attacks only you.
Getting there
- Type ::barrows or open the Teleport interface and choose Monsters → Barrows. The teleport is free.
- You arrive just north of the six mounds, next to a bank chest and a Box of health. The Box of health refills your Hitpoints, Prayer and run energy and cures poison and venom.
- You need a
spade to dig into the mounds. You can spawn one outside PvP areas, for example with ::item(see Commands).
| LocationLocation of Barrows | LevelCombat level of Barrows | DonatorDonator rank required | Multi/SingleMulti/Single/Singles-plus combat area |
|---|---|---|---|
| Barrows (::barrows) |
The brothers
All six brothers have 250 Hitpoints. A brother attacks you as soon as he appears and keeps fighting only you.
| Brother | Combat level | Attack | Max hit | Attack speed | Protection prayer | |
|---|---|---|---|---|---|---|
| Ahrim the Blighted | 98 | Magic (Fire Wave), from up to 8 tiles away | 20 | 6 ticks (3.6 s) | ||
| Dharok the Wretched | 115 | Melee (slash) | 57 | 7 ticks (4.2 s) | ||
| Guthan the Infested | 115 | Melee (crush) | 24 | 5 ticks (3.0 s) | ||
| Karil the Tainted | 98 | Ranged (bolts), from up to 8 tiles away | 20 | 4 ticks (2.4 s) | ||
| Torag the Corrupted | 115 | Melee (crush) | 23 | 5 ticks (3.0 s) | ||
| Verac the Defiled | 115 | Melee (stab) | 23 | 5 ticks (3.0 s) | None: his hits go through protection prayers | |
Defences
Every brother is weak to air spells. Wind Strike, Wind Bolt, Wind Blast, Wind Wave and Wind Surge get +50% accuracy and +50% max hit against all six (see Standard spellbook). The max hit bonus is added to your magic damage bonus, so +15% magic damage becomes +65%.
| Brother | Levels | Defence bonuses | |||||
|---|---|---|---|---|---|---|---|
| Ahrim | 100 | 400 | +103 | +85 | +117 | +73 | 0 |
| Dharok | 100 | 1 | +252 | +250 | +244 | −11 | +249 |
| Guthan | 100 | 1 | +259 | +257 | +241 | −11 | +250 |
| Karil | 100 | 1 | +79 | +71 | +90 | +106 | +100 |
| Torag | 100 | 1 | +221 | +235 | +222 | 0 | +221 |
| Verac | 100 | 1 | +227 | +230 | +221 | 0 | +225 |
Dharok, Guthan, Torag and Verac have very high melee and ranged defence but no magic defence. Ahrim has no ranged defence.
A Barrows run
- Stand on top of a brother's mound and dig with your spade. You break into his crypt.
- Search the sarcophagus. The brother wakes up ("You dare disturb my rest!") and attacks you. Kill him, then climb the staircase back up to his mound.
- One of the six crypts, picked at random for each run, holds the hidden tunnel instead. Searching that sarcophagus asks if you want to enter the tunnel. Leave this crypt for last.
- When the other five brothers are dead, enter the tunnel. It takes you straight to the chest room in the middle of the tunnels.
- Search the chest. The last brother appears ("You dare steal from us!"). Kill him, then search the chest again to open it.
- Leave through the portal next to the chest. It takes you back up to the bank chest and the Box of health, ready for the next run.
Rules
- Only one brother can be awake at a time. A brother you have already killed in this run does not wake up again.
- If you move more than 10 tiles away from a brother, he disappears. Search his sarcophagus again to wake him.
- The chest only opens when all six brothers are dead. The brother of the tunnel crypt can only be woken at the chest, once you have killed at least one other brother.
- The doors of the chest room are locked, so you leave through the portal.
- Your progress is saved, even when you log out, until you open the chest. If you leave through the portal before that, the game asks you to confirm.
- An overlay lists the six brothers and ticks off each one you have killed. The minimap is dark inside the crypts and the tunnels.
Setups
These setups come from what players wear when they kill the Barrows brothers. Each tab shows the gear most players use at that price, what it costs, and how long a solo kill usually takes with it. Prices are in PK points (PKP) at today's in-game prices, and spawnable items are free to spawn. Kill times are for one brother. Most players use melee.
| Slot | Item | PK points |
|---|---|---|
| Head | Spawnable | |
| Cape | Spawnable | |
| Neck | Spawnable | |
| Weapon | Spawnable | |
| Body | Spawnable | |
| Shield | Spawnable | |
| Legs | Spawnable | |
| Hands | Spawnable | |
| Feet | Spawnable | |
| Ring | Spawnable | |
| Supplies (inventory) | Free | |
| Total | Free | |
Typical solo kill: about 1 minute
- Everything here can be spawned for free.
| Slot | Item | PK points |
|---|---|---|
| Head | 150 | |
| Cape | 1,000 | |
| Neck | 1,000 | |
| Ammo | Spawnable | |
| Weapon | 2,500 | |
| Body | 350 | |
| Shield | 1,000 | |
| Legs | 350 | |
| Hands | Spawnable | |
| Feet | 2,500 | |
| Ring | 1,000 | |
| Supplies (inventory) | 1,021 | |
| Total | 10,871 | |
Typical solo kill: about 50 seconds
- The Abyssal tentacle is the most used weapon in this tier (27 players).
| Slot | Item | PK points |
|---|---|---|
| Head | 5,500 | |
| Cape | 1,000 | |
| Neck | 1,500 | |
| Ammo | 25 | |
| Weapon | 200,000 | |
| Body | 5,000 | |
| Shield | 1,000 | |
| Legs | 5,000 | |
| Hands | Spawnable | |
| Feet | 2,500 | |
| Ring | 1,000 | |
| Supplies (inventory) | 1,021 | |
| Total | 223,546 | |
Typical solo kill: about 40 seconds
- The Osmumten's fang is the most used weapon in this tier (4 players).
- Few players fight it in this price range, so this tab is based on a small group of players.
| Slot | Item | PK points |
|---|---|---|
| Head | 500,000 | |
| Cape | 8,849,000 | |
| Neck | 250,000 | |
| Ammo | Spawnable | |
| Weapon | 90,000,000 | |
| Body | 700,000 | |
| Shield | None (two-handed weapon) | |
| Legs | 700,000 | |
| Hands | 875,000 | |
| Feet | 100,000 | |
| Ring | 2,000,000 | |
| Supplies (inventory) | 1,021 | |
| Total | 103,975,021 | |
Typical solo kill: about 10 seconds
- The Sanguine scythe of vitur is the fastest weapon in this tier (8 players).
- An Infernal cape has the same stats as the Infernal max cape.
Rewards
Opening the chest gives you at least one item from the list below. The items go straight into your inventory (onto the floor if your inventory is full), and a window shows what you got. The game also tells you what the chest is worth in PK points and how many Barrows chests you have opened.
| Image | Name |
|---|---|
| Ahrim the Blighted's equipment | |
| Dharok the Wretched's equipment | |
| Guthan the Infested's equipment | |
| Karil the Tainted's equipment | |
| Torag the Corrupted's equipment | |
| Verac the Defiled's equipment | |
| Echo ahrim's ornament kit |
- Every item from the chest is added to the Barrows Chests page of the Collection log, which also counts your chests. Completing the page rewards a
Dharok's,
Ahrim's,
Karil's,
Verac's and
Torag's armour set. - The
Echo ahrim's ornament kit turns an Ahrim's piece into its echo version (see Ahrim's equipment).
Barrows equipment
Each brother's set has its own effect when you wear all four pieces. The set pages have the stats and the exact effects.
| Set | Style | Effect with all four pieces | |
|---|---|---|---|
| Ahrim's equipment | Magic | Your spells can lower another player's Strength. | |
| Dharok's equipment | Melee | Your max hit grows as your Hitpoints drop. | |
| Guthan's equipment | Melee | Some of your hits heal you. | |
| Karil's equipment | Ranged | Together with the Amulet of the damned, some hits on players hit a second time. | |
| Torag's equipment | Melee | Your hits can drain a player's run energy. | |
| Verac's equipment | Melee | Some of your hits skip the accuracy roll, and against players they go through Protect from Melee. | |
- Wearing an
Amulet of the damned with a full Ahrim's, Dharok's, Guthan's, Karil's or Verac's set adds an extra effect (see its page). - Every piece is also sold in the PK Point Shop.
Tips
- Air spells work well against all six brothers, thanks to their +50% accuracy and max hit bonus.
- Pray Protect from Melee against Dharok, Guthan and Torag, Protect from Magic against Ahrim and Protect from Missiles against Karil. Dharok can hit up to 57, so never fight him without Protect from Melee.
- Verac's hits go through protection prayers, so keep your Hitpoints up while you fight him.
- The Barrows is not a safe minigame. If a brother kills you, you lose your items as in any normal death (see Items Kept on Death).
- For a step-by-step money making guide, see Money making guide/Barrows.
Gallery
| Wilderness bosses |
| ||
|---|---|---|---|
| Wilderness monsters |
| ||
| World bosses | |||
