Special Weapons

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Special Weapons are upgraded versions of the Twisted bow and the Scythe of vitur with powers of their own on Roat Pkz. Each one is made by using a rare upgrade item on the base weapon, and Dismantle gives both parts back. Their powers only work against monsters: against players they work like the base weapon, with their own stats.

Overview

Weapon Made from Upgrade item comes from Powers against monsters Value
Vespula's twisted bow Twisted bowTwisted bow
+ Vespula's venomVespula's venom
Chambers of Xeric Venom that heals you and restores Prayer, a second arrow, thorns 100,000,000
Craw's twisted bow Twisted bowTwisted bow
+ The lost twisted fragmentThe lost twisted fragment
Revenant maledictus +35% damage and accuracy in the Wilderness and the Royal and Divine zones (+50% and a tick faster against revenants and Third Age monsters), heals by distance 100,000,000
Holy scythe of vitur Scythe of viturScythe of vitur
+ Holy scythe ornament kitHoly scythe ornament kit
Theatre of Blood Extra max hit from Prayer, 3 hits on every size, hits through Protect from Melee, unlimited recoil, a full heal every 200 damage 100,000,000
Sanguine scythe of vitur Scythe of viturScythe of vitur
+ Sanguine scythe ornament kitSanguine scythe ornament kit
Theatre of Blood 4 hits on every size, +5% damage and accuracy 90,000,000

Twisted bows

Both upgraded bows keep the Twisted bow's effect: their damage and accuracy scale with the target's Magic level, and their max hit is capped at 250. They have built-in arrows that count as dragon arrows, so they need no ammunition, and they need 75 Ranged to wield.

Vespula's twisted bow

Main article: Vespula's twisted bow

  • Venom: every arrow venoms the monster, even monsters that are normally immune. The venom deals 20 damage every 18 seconds, up to 200 damage to each monster.
  • Healing: each venom hit heals your Hitpoints and restores your Prayer by the damage it deals (not while you are fighting another player).
  • Second arrow: an arrow that deals damage is followed by a second venom arrow for 15% of its damage.
  • Thorns: monsters that attack you with melee, ranged or magic take 8 damage when they hit you for 0, or 4 when they damage you.
  • +15 to every defence bonus.

Craw's twisted bow

Main article: Craw's twisted bow

  • Wilderness bonus: 35% more damage and accuracy against monsters in the Wilderness and the Royal and Divine donator zones.
  • Revenants and Third Age monsters: 50% instead, and it attacks a tick faster against them (the faster attacks work anywhere). This covers all revenants, the Royal Revenants, the Revenant maledictus and the Third Age warrior, ranger and mage.
  • Healing: every arrow that hits a monster heals your Hitpoints and restores your Prayer by 1% of the damage for each tile between you and the target, up to 10%.
  • +10 Prayer. No charges needed.

Bow comparison

Twisted bow Vespula's twisted bow Craw's twisted bow
Ranged attack +70 +120 +145
Ranged strength +20, plus your arrows +80 (built-in dragon arrows) +80 (built-in dragon arrows)
Defence bonuses None +15 to every defence None
Prayer bonus 0 0 +10
Attack speed 6 ticks (5 on Rapid) 6 ticks (5 on Rapid) 6 ticks (5 on Rapid); 5 ticks (4 on Rapid) against revenants and Third Age monsters
Damage and accuracy against monsters Magic scaling Magic scaling Magic scaling, +35% in the Wilderness and the Royal and Divine zones, +50% there against revenants and Third Age monsters
Extra damage None Venom (20 every 18 seconds, up to 200 per monster) and a 15% second arrow None
Healing None Each venom hit heals HP and Prayer by its damage 1% of each hit per tile away (up to 10%), HP and Prayer
Defensive effect None Thorns (8 on a 0 hit, 4 on a damaging hit) None
Value 20,000,000 100,000,000 100,000,000

Scythes

Both scythes are the Scythe of vitur with an ornament kit attached. They need the same 80 Attack and 90 Strength and have the same attack and strength bonuses (+125 slash, +75 strength), attack every 5 ticks, and keep the Scythe of vitur's +100% melee accuracy multiplier. Both ornament kits are rare rewards from the Theatre of Blood (1/649 each per unique roll), and both come with the Scythe of vitur as the Theatre of Blood Collection log completion reward.

Holy scythe of vitur

Main article: Holy scythe of vitur

  • Prayer damage: +1 max hit for every 10 Prayer points you have, up to +9.
  • 3 hits on every monster, whatever its size.
  • Hits through Protect from Melee on monsters that pray against melee.
  • Unlimited recoil: monsters that hit you take 10% of the damage back (at least 1), like a ring of recoil that never runs out.
  • Full heal: every 200 damage you deal to monsters fully restores your Hitpoints and Prayer.
  • +15 to every defence bonus and +10 Prayer.

Sanguine scythe of vitur

Main article: Sanguine scythe of vitur

  • 4 hits on every monster, whatever its size: the full hit, then 50%, 25% and another 50% of it.
  • +5% damage and +5% accuracy against monsters.

Hits against monsters

The extra hits are fractions of the first hit, rounded down, so they all miss when the first one misses.

Monster size Scythe of vitur Holy scythe of vitur Sanguine scythe of vitur
1 tile 1 hit (100%) 3 hits (100% + 50% + 25%) 4 hits (100% + 50% + 25% + 50%)
2×2 2 hits (100% + 50%) 3 hits 4 hits
3×3 and bigger 3 hits (100% + 50% + 25%) 3 hits 4 hits
Total damage of one swing 100%, 150% or 175% of the first hit 175% 225%

The Reaper scroll gives the normal Scythe of vitur 3 hits against every size while it is active.

Scythe comparison

Scythe of vitur Holy scythe of vitur Sanguine scythe of vitur
Requirements 80 Attack, 90 Strength 80 Attack, 90 Strength 80 Attack, 90 Strength
Attack bonuses +70 stab, +125 slash, +30 crush +70 stab, +125 slash, +30 crush +70 stab, +125 slash, +30 crush
Strength bonus +75 +75 +75
Defence bonuses −2 stab, +8 slash, +10 crush +13 stab, +23 slash, +25 crush, +15 magic, +15 ranged −2 stab, +8 slash, +10 crush
Prayer bonus 0 +10 0
Hits against monsters 1 to 3, by size 3 on every size 4 on every size
Extra damage None +1 max hit per 10 Prayer points (up to +9) +5% max hit
Extra accuracy None None +5%
Monsters praying against melee Blocked Hits through Blocked
Healing None Full Hitpoints and Prayer every 200 damage, unlimited recoil None
Value 10,000,000 100,000,000 90,000,000

Which one to use

  • In the Wilderness and the Royal and Divine zones, and above all against revenants and Third Age monsters, Craw's twisted bow is the strongest of the bows.
  • For long fights, Vespula's twisted bow and the Holy scythe of vitur keep you going: Vespula's venom heals you and restores your Prayer, and the Holy scythe fully restores both every 200 damage.
  • For the most damage per swing against monsters of any size, the Sanguine scythe of vitur lands four hits.
  • Against monsters that pray against melee, only the Holy scythe of vitur can hit them with melee.
  • Against players, the powers do nothing, so pick by stats alone.

Holiday versions