Theatre of Blood: Difference between revisions

From Roat Pkz
Jump to navigation Jump to search
m (1 revision imported)
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Multi Infobox
{{Infobox Monster
|text1 = Quests
|name = Verzik Vitur
|item1 =
|image = [[File:Verzik_Vitur_(final_form).png|300px]]
  {{Infobox NPC
|release = 2024
  |version1 = A Taste of Hope
|members = No
  |version2 = A Night at the Theatre
|combat = 1520
  |name = Verzik Vitur
|size = 7
  |image1 = [[File:Verzik Vitur.png|220px]]
|examine = There's something very disconcerting about her.
  |image2 = [[File:Verzik Vitur (A Night at the Theatre).png|170px]]
|max hit = Varies
  |release1 = [[24 May]] [[2018]]
|aggressive = Yes
  |release2 = [[28 July]] [[2021]]
|poisonous = No
  |update1 = A Taste of Hope
|attack style = Magic, Ranged, Melee
  |update2 = A Night At The Theatre Rework
|attack speed = 7
  |members = Yes
|hitpoints = 3500
  |race = [[Vampyre]] / [[Nylocas]]
|att = 400
  |quest1 = [[A Taste of Hope]]
|str = 400
  |quest2 = [[A Night at the Theatre]]
|def = 150
  |location = [[Ver Sinhaza]]
|mage = 300
  |gender = Female
|range = 300
  |examine1 = There's something very disconcerting about her.
|attbns = 80
  |examine2 = Owner of the Theatre of Blood.
|strbns = 30
  |map = No
|amagic = 80
  |id1 = 8250
|mbns = 5
  |id2 = 11178
|arange = 80
  }}
|rngbns = 5
|text2 = Entry
|dstab = 70
|item2 =
|dslash = 30
  {{Infobox Monster
|dcrush = 70
  |version1 = Phase 1
|dmagic = 100
  |version2 = Phase 2
|drange = 230
  |version3 = Phase 3
|respawn =  
  |smwname1 = Entry mode, Phase 1
|id = 7551
  |smwname2 = Entry mode, Phase 2
  |smwname3 = Entry mode, Phase 3
  |name = Verzik Vitur
  |image1 = [[File:Verzik Vitur.png|220px]]
  |image2 = [[File:Verzik Vitur (flying).png|220px]]
  |image3 = [[File:Verzik Vitur (final form).png|250px]]
  |release = [[3 June]] [[2021]]
  |update = Theatre of Blood: New Modes
  |members = Yes
  |combat1 = 425
  |combat2 = 488
  |combat3 = 512
  |size1 = 5
  |size2 = 3
  |size3 = 7
  |examine = There's something very disconcerting about her.
  |xpbonus1 = 0
  |xpbonus2 = 7.5
  |xpbonus3 = 30
  |max hit1 = 60
  |max hit2 = 16, 16 (bounce), ~34 (bounce after standing underneath)
  |max hit3 = 36 ([[melee]]), 20 ([[magic]]), 20 ([[ranged]])
  |aggressive1 = No
  |aggressive2 = Yes
  |aggressive3 = Yes
  |poisonous = No
  |attack style1 = [[Magic]]
  |attack style2 = [[Crush]], [[Magic]], [[Ranged]]
  |attack style3 = [[Crush]], [[Magic]], [[Ranged]]
  |attack speed1 = 14
  |attack speed2 = 4
  |attack speed3 = 7
  |hitpoints1 = 1200
  |hitpoints2 = 1600
  |hitpoints3 = 2400
  |scaledhp = Yes
  |att1 = 180
  |str1 = 150
  |def1 = 10
  |mage1 = 180
  |range1 = 180
  |attbns1 = 0
  |strbns1 = 0
  |amagic1 = 32
  |mbns1 = 140
  |arange1 = 32
  |rngbns1 = 50
  |dstab1 = 10
  |dslash1 = 10
  |dcrush1 = 10
  |dmagic1 = 10
  |drange1 = 10
  |att2 = 200
  |str2 = 150
  |def2 = 120
  |mage2 = 180
  |range2 = 180
  |attbns2 = 0
  |strbns2 = 0
  |amagic2 = 32
  |mbns2 = 50
  |arange2 = 32
  |rngbns2 = 50
  |dstab2 = 40
  |dslash2 = 20
  |dcrush2 = 40
  |dmagic2 = 40
  |drange2 = 180
  |att3 = 180
  |str3 = 200
  |def3 = 120
  |mage3 = 180
  |range3 = 180
  |attbns3 = 32
  |strbns3 = 46
  |amagic3 = 20
  |mbns3 = 5
  |arange3 = 20
  |rngbns3 = 5
  |dstab3 = 30
  |dslash3 = 10
  |dcrush3 = 30
  |dmagic3 = 60
  |drange3 = 100
  |immunepoison = Yes
  |immunevenom = Yes
  |id1 = 10830,10831,10832
  |id2 = 10833,10834
  |id3 = 10835,10836
  }}
|text3 = Normal
|item3 =
  {{Infobox Monster
  |version1 = Phase 1
  |version2 = Phase 2
  |version3 = Phase 3
  |smwname1 = Normal mode, Phase 1
  |smwname2 = Normal mode, Phase 2
  |smwname3 = Normal mode, Phase 3
  |name = Verzik Vitur
  |image1 = [[File:Verzik Vitur.png|220px]]
  |image2 = [[File:Verzik Vitur (flying).png|220px]]
  |image3 = [[File:Verzik Vitur (final form).png|250px]]
  |release = [[7 June]] [[2018]]
  |update = The Theatre of Blood
  |members = Yes
  |combat1 = 1040
  |combat2 = 1265
  |combat3 = 1520
  |size1 = 5
  |size2 = 3
  |size3 = 7
  |examine = There's something very disconcerting about her.
  |xpbonus1 = 5
  |xpbonus2 = 30
  |xpbonus3 = 57.5
  |max hit1 = 137
  |max hit2 = 47, 50 (bounce), ~80 (bounce after standing underneath)
  |max hit3 = 63 ([[melee]]), 33 ([[magic]]), 33 ([[ranged]])
  |aggressive1 = No
  |aggressive2 = Yes
  |aggressive3 = Yes
  |poisonous = No
  |attack style1 = [[Magic]]
  |attack style2 = [[Crush]], [[Magic]], [[Ranged]]
  |attack style3 = [[Crush]], [[Magic]], [[Ranged]]
  |attack speed1 = 14
  |attack speed2 = 4
  |attack speed3 = 7
  |hitpoints1 = 2000
  |hitpoints2 = 3250
  |hitpoints3 = 3250
  |scaledhp = Yes
  |att1 = 400
  |str1 = 400
  |def1 = 20
  |mage1 = 400
  |range1 = 400
  |attbns1 = 0
  |strbns1 = 0
  |amagic1 = 80
  |mbns1 = 150
  |arange1 = 80
  |rngbns = 80
  |dstab1 = 20
  |dslash1 = 20
  |dcrush1 = 20
  |dmagic1 = 20
  |drange1 = 20
  |att2 = 400
  |str2 = 400
  |def2 = 200
  |mage2 = 400
  |range2 = 400
  |attbns2 = 0
  |strbns2 = 0
  |amagic2 = 80
  |mbns2 = 80
  |arange2 = 80
  |rngbns2 = 80
  |dstab2 = 100
  |dslash2 = 60
  |dcrush2 = 100
  |dmagic2 = 70
  |drange2 = 250
  |att3 = 400
  |str3 = 400
  |def3 = 150
  |mage3 = 300
  |range3 = 300
  |attbns3 = 80
  |strbns3 = 30
  |amagic3 = 80
  |mbns3 = 5
  |arange3 = 80
  |rngbns3 = 5
  |dstab3 = 70
  |dslash3 = 30
  |dcrush3 = 70
  |dmagic3 = 100
  |drange3 = 230
  |immunepoison = Yes
  |immunevenom = Yes
  |id1 = 8369,8370,8371
  |id2 = 8372,8373
  |id3 = 8374,8375
  }}
|text4 = Hard
|item4 =
  {{Infobox Monster
  |version1 = Phase 1
  |version2 = Phase 2
  |version3 = Phase 3
  |smwname1 = Hard mode, Phase 1
  |smwname2 = Hard mode, Phase 2
  |smwname3 = Hard mode, Phase 3
  |name = Verzik Vitur
  |image1 = [[File:Verzik Vitur.png|220px]]
  |image2 = [[File:Verzik Vitur (flying).png|220px]]
  |image3 = [[File:Verzik Vitur (final form).png|250px]]
  |release = [[3 June]] [[2021]]
  |update = Theatre of Blood: New Modes
  |members = Yes
  |combat1 = 1040
  |combat2 = 1265
  |combat3 = 1520
  |size1 = 5
  |size2 = 3
  |size3 = 7
  |examine = There's something very disconcerting about her.
  |xpbonus1 = 5
  |xpbonus2 = 30
  |xpbonus3 = 57.5
  |max hit1 = 137
  |max hit2 = 44, 50 (bounce), ~80 (bounce after standing underneath)
  |max hit3 = 63 ([[melee]]), 33 ([[magic]]), 33 ([[ranged]])
  |aggressive1 = No
  |aggressive2 = Yes
  |aggressive3 = Yes
  |poisonous = No
  |attack style1 = [[Magic]]
  |attack style2 = [[Crush]], [[Magic]], [[Ranged]]
  |attack style3 = [[Crush]], [[Magic]], [[Ranged]]
  |attack speed1 = 14
  |attack speed2 = 4
  |attack speed3 = 7
  |hitpoints1 = 2000
  |hitpoints2 = 3250
  |hitpoints3 = 3250
  |scaledhp = Yes
  |att1 = 400
  |str1 = 400
  |def1 = 20
  |mage1 = 400
  |range1 = 400
  |attbns1 = 0
  |strbns1 = 0
  |amagic1 = 80
  |mbns1 = 150
  |arange1 = 80
  |rngbns = 80
  |dstab1 = 20
  |dslash1 = 20
  |dcrush1 = 20
  |dmagic1 = 20
  |drange1 = 20
  |att2 = 400
  |str2 = 400
  |def2 = 200
  |mage2 = 400
  |range2 = 400
  |attbns2 = 0
  |strbns2 = 0
  |amagic2 = 80
  |mbns2 = 80
  |arange2 = 80
  |rngbns2 = 80
  |dstab2 = 100
  |dslash2 = 60
  |dcrush2 = 100
  |dmagic2 = 70
  |drange2 = 250
  |att3 = 400
  |str3 = 400
  |def3 = 150
  |mage3 = 300
  |range3 = 300
  |attbns3 = 80
  |strbns3 = 30
  |amagic3 = 80
  |mbns3 = 5
  |arange3 = 80
  |rngbns3 = 5
  |dstab3 = 70
  |dslash3 = 30
  |dcrush3 = 70
  |dmagic3 = 100
  |drange3 = 230
  |immunepoison = Yes
  |immunevenom = Yes
  |id1 = 10847,10848,10849
  |id2 = 10850,10851
  |id3 = 10852,10853
  }}
}}
}}
{{Synced switch
|version1 = [[File:Verzik Vitur chathead.png|left]]
|version2 = [[File:Verzik Vitur (A Night at the Theatre) chathead.png|left]]
|version3 = [[File:Verzik Vitur chathead.png|left]]
|version4 = [[File:Verzik Vitur (phase 2) chathead.png|left]]
|version5 = [[File:Verzik Vitur (phase 3) chathead.png|left]]
|version6 = [[File:Verzik Vitur chathead.png|left]]
|version7 = [[File:Verzik Vitur (phase 2) chathead.png|left]]
|version8 = [[File:Verzik Vitur (phase 3) chathead.png|left]]
|version9 = [[File:Verzik Vitur chathead.png|left]]
|version10 = [[File:Verzik Vitur (phase 2) chathead.png|left]]
|version11 = [[File:Verzik Vitur (phase 3) chathead.png|left]]
}}
'''Lady Verzik Vitur''' is a [[vampyre]] who rules over [[Ver Sinhaza]]. She is the hostess as well as the final boss of the [[Theatre of Blood]].
==History==
===Serving the Empire===
Verzik Vitur was the head of the [[Vampyre Houses#House Vitur|Vitur family]] on the vampyre homeworld of [[Vampyrium]], and arrived on [[Gielinor]] alongside many other [[vampyre]]s during the [[Second Age]] brought by [[Zaros]], who the vampyres refer to as the "Stranger from Afar". Before her departure, she had domesticated a large number of [[nylocas]], which she brought with her to Gielinor. Verzik was fond of culture and collecting, amongst her prized artefacts were the [[Scythe of Vitur]], a most valuable weapon and heirloom of the ancient and revered founder of House Vitur, and the [[Ghrazi rapier]], which she inherited from her father. She supposedly took a role in the military of the [[Zarosian Empire]] as she was granted an [[Avernic defender]] during her service.
===Serving Drakan===
Lady Vitur was on good terms with the Drakan family, especially with [[Lowerniel Drakan]], and continued supporting them even after Drakan's participating in [[Zamorak]]'s rebellion against Zaros.
During [[Lowerniel Drakan]]'s conquest of Hallowvale, Verzik worked with [[Ranis Drakan]], capturing a Saradominist [[Justiciar]] and tortured him for several days. The Justiciar revealed a secret tunnel underneath the royal castle, which allowed Lowerniel's forces to capture [[King Ascertes]]. Although Vanescula believed that Lowerniel did not like having the war end so early, he nonetheless rewarded Verzik with Efaritay's castle. She also collected the [[Justiciar armour|armour]] of the fallen [[Saradomin]]ist soldiers and kept them in her treasury. Verzik would later oversee a massive renovation of the castle, which then became known as [[Ver Sinhaza]].
Due to her fondness of "playing" with her food, she often demanded entertainment on the spot from her vampyre soldiers. She eventually became bored of this and had the Theatre of Blood constructed, where powerful creatures would be placed inside for challengers to fight under the pretence of freedom from blood tithes should they prevail. Although some challengers may have prevailed against her lineup of creatures, she personally finished off those who made it to her.
She assisted Lowerniel once again during the {{RSL|Misthalin - Morytania War}} during the [[Fourth Age]], when Drakan launched an attack on the kingdom west of the [[River Salve]]. Although the kingdom of [[Misthalin]] was victorious and the [[Seven Priestly Warriors]] managed to establish a blessing on the River Salve making it impossible for vampyres to cross, Lord Drakan rewarded Verzik for her support by giving her the [[Sanguinesti Staff]], which he had crafted himself.
===Creating the new Theatre===
Verzik continued to keep in touch with Ranis during this time, and took in the warped Serafina into her Theatre, believing it to be wrong to abandon her after all the work Ranis did and called her [[The Maiden of Sugadinti]]. The addition of the Maiden prompted Verzik to renovate the Theatre, replacing all of her previous challenges. Ranis gave Verzik some arachnid eggs from a nest north of Darkmeyer, as Lowerniel believed she could use them in her breeding program.


As she replaced her challenges, the next addition she obtained was a [[Pestilent Bloat|grotesque creation]], given to her from a supposedly insane vampyre called "[[The Butcher (vampyre)|The Butcher]]". She proceeded to name the creation the Pestilent Bloat, believing it fitting for a crude creation. Verzik then showed Ranis a [[Nylocas Athanatos]], a creation made possible with the special arachnid eggs. She then showed Ranis the Nylocas chamber, complaining that the Nylocas were too weak individually and wanted to fix this flaw. Ranis then suggested the bark of a [[hespori]], as they had regenerative properties.
The '''Theatre of Blood''' is a raid located beneath the castle of Ver Sinhaza (::TOB). It only consist of the final Verzik Vitur fight, which has been perfected and is without a doubt the most accurate of any server. Keep in mind that this is end game PvM content so this fight is hard.
 
Ranis then gifted Verzik a [[dark beast]] called [[Sotetseg]]. The beast's power over the Shadow Realm brought back memories of the Zarosian Empire as a result of Ranis exploring more of the Shadow Realm. However, the project failed, so Sotetseg was given to Verzik, who took it in, believing it to be a fine addition to the new Theatre. As the pair continued to tour the new Theatre, Lowerniel had sent [[Xarpus]], the last king of the [[Yarasa]], to Verzik. Verzik was surprised to see the Yarasa, believing them to have gone extinct. She wondered how Lowerniel had returned to Vampyrium, but Ranis did not know. Verzik then showcased her finest work, a small queen Nylocas. However, the spider bit her and died, much to her disdain.
 
Soon after, she complained of a sickness, prompting the doctor [[Vulcan Orvoros]] to pay a visit. Although he helped her, he discovered the symptoms had returned and tried to persuade her to visit his office in Darkmeyer, but she refused. Verzik began to grow morbidly obese during this time, and after another visit by Orvoros to persuade her to leave, she refused, only to suddenly explode as a [[Nylocas Queen]] emerged from her. The queen immediately ordered Orvoros killed to prevent witnesses and declared that the age of the vampyres was over as the nylocas would take their place.
 
Despite her obesity and disappearance of Orvoros, none of the other vampyres appeared to take note that something with Verzik was off, most likely as a result of the queen inheriting her personality and that the only known witnesses had been killed.
 
After opening the Theatre of Blood to all, Verzik encountered a particular set of outside humans that bested all creatures within and eventually made it to her. Although she was impressed with their skills and thoroughly entertained by their performance, she stated that she couldn't let them leave and attempted to kill them. Despite her best efforts (including the use of her vampyre-nylocas form), the group proved to be too strong, and Verzik was forced to flee, transforming into a bat, much to her apparent embarrassment. Despite this, she eventually returned to see more challengers, even if they were the same ones who could best her in battle.
 
During Ranis' hunt for the Myreque, Verzik gifted him an [[Abomination]], claiming that once it had acquired the smell of a desired target, it would relentlessly pursue them until they died.
 
==Dialogue==
{{hastranscript|npc}}


==Mechanics==
==Mechanics==
Verzik's magic defence is calculated from her defence level rather than magic, unlike most monsters.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1689217131060084736|date=9 August 2023|archiveurl=https://archive.ph/QDKdj|archivedate=9 August 2023|quote=Defence like the Ice Demon, in all phases.}} Her defence cannot be lowered.
Verzik's magic defence is calculated from her defence level rather than magic, unlike most monsters. Her defence cannot be lowered.


To initiate the fight, a player must first talk to Verzik Vitur.
To initiate the fight, a player must first talk to Verzik Vitur.
She will have 3 phases:
She will have 3 phases:
*During phase 1, players in the raid must take it in turn to use the [[Dawnbringer]]'s special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be [[Maximum damage cap|capped]] on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1038039719437848576|date=7 September 2018|archiveurl=https://archive.ph/9KLSn|archivedate=1 September 2023|quote=Sorry, I must have misread it last time. It's 10 for melee, 3 for magic and ranged.}} It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal heavy damage to anyone next to them when it collapses.
*During phase 1, players in the raid must take it in turn to use the Dawnbringer's special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be capped on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage. It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal up to 70 damage to anyone next to them when it collapses.
*During phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.  
*During phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.  
**Players next or under her have a chance of being bodyslammed away which stuns them, and she also tosses out bombs at the players' positions which deal heavy damage if they are not avoided.
**Players next or under her have a chance of being body-slammed away which stuns and can deal heavy damage.
**She can summon multiple Nylocas. When this happens she also tosses a slow purple projectile which can be avoided but if it lands on the tile the player's on it can deal up to 78 damage. This purple projectile also transforms into [[Nylocas Athanatos]] which will heal her and can be removed by attacking them once with a poisoned weapon to inflict a heavy poison hit before despawning. The common Nylocas will follow a player and explode if they reach their target for up to 63 damage, but will also explode after a set amount of time.  
**She tosses out urnbombs at the players' positions which deal heavy damage if they are not avoided. Praying Protect from Missiles reduced the damage taken from these attacks.
**As her health falls below 35%, she will start using blood spells to heal her, which will drain the player's prayer if prayed against, and periodically summon two [[Nylocas Matomenos]] which she will kill off if they persist too long, and heal her for the amount of health they had left. During the first three seconds after she summons them, any damage inflicted will heal her instead.
**She will send a lightning ball that will chain between players in a random sequence. If Verzik is in-between players that it attempts to chain to, she will be damaged instead. If the ball is chained to every player or a player is too far from any teammates, they will instead be hit for 48 damage.
**She can summon multiple Nylocas. When this happens she also tosses a slow purple projectile which can be avoided but if it lands on the tile the player's on it can deal up to 78 damage. This purple projectile also transforms into Nylocas Athanatos which will heal her and can be removed by attacking them once with a poisoned weapon to inflict a heavy poison hit on Verzik before despawning. The common Nylocas will follow a player and explode if they reach their target for up to 63 damage, but will also explode after a set amount of time.
**As her health falls below 35%, she will start using blood spells to heal her in addition to her ranged attacks which drain the player's prayer if prayed against. She periodically summon two Nylocas Matomenos (one when only a single player is alive) which she will kill off if they persist too long, and heal her for the amount of health they had left. During the first three seconds after she summons them, any damage inflicted will heal her instead.
[[File:Verzik Virtur transforms.gif|frame|Verzik Vitur transforms into a spider hybrid.]]
[[File:Verzik Virtur transforms.gif|frame|Verzik Vitur transforms into a spider hybrid.]]
*During phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her "Auto" attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities.  
*During phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her "Auto" attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities. The order of these attacks are in a set order. The first round of special attacks is Nylos, followed by webs, safe spots, and green projectile. There are four "auto" attacks between each special attack.  
**She can charge up a powerful attack, creating "safespots" which players can stand on to protect them from this attack. Each "safespot" only works for one player, so they cannot stand on the same tile to protect themselves.  
**She can charge up a powerful attack, creating "safespots" which players can stand on to protect them from this attack. Each "safespot" only works for one player, so they cannot stand on the same tile to protect themselves.  
**She can also go to the center of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.  
**She can also go to the centre of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.
**She can also launch a green projectile which must be bounced between every player of the team or the player who is targeted will take up to 74% of their [[Hitpoints]] level as damage. The order of these attacks are in a set order. The first round of special attacks is Nylos, followed by webs, safe spots, and green projectile. There are four "auto" attacks between each special attack.  
**She can also launch a green projectile which must be bounced between every player of the team or the player who is targeted will take up to 74% of their Hitpoints level as damage. This cannot be bounced to the same player twice, otherwise both players (the sender and the intended recipient) will take up to 74% of their Hitpoints level as damage when it lands.  
**When she reaches 20% of her health, she will increase her attack speed, and summon a purple magical tornado for each player in the room, which will constantly follow them. If they are hit by the tornado, they will take damage equal to 50% of their current health, healing and empowering Verzik in the process. Tornadoes deal a minimum of 5 damage. The tornado will also heal Verzik if a player dies to another attack.
**When she reaches 20% of her health, she will increase her attack speed, and summon a purple magical tornado for each player in the room, which will constantly follow them. If they are hit by the tornado, they will take damage equal to 50% of their current health, healing and empowering Verzik in the process. Tornadoes deal a minimum of 5 damage. The tornado will also heal Verzik if a player dies to another attack.


Line 384: Line 59:
During phase 1, whenever Verzik's magic attack damages the pillars, three sets of debris will fall around a three tile radius from it that deals up to 35 damage and temporarily stuns players if hit by one.
During phase 1, whenever Verzik's magic attack damages the pillars, three sets of debris will fall around a three tile radius from it that deals up to 35 damage and temporarily stuns players if hit by one.


During phase 2, Verziks' bombs now leave behind a pool of poison that deals up to 9-10 poison damage if stood on. The nylocas she summons now persist indefinitely until killed, whether by the player or if they explode themselves, along with changing color from green to blue to grey at set intervals. When she summons the Matomenos and absorbs them, they will also deal damage to nearby players based on their health.
During phase 2, Verziks' bombs now leave behind a pool of poison that deals up to 9-10 poison damage if stood on. The nylocas she summons now persist indefinitely until killed, whether by the player or if they explode themselves, along with changing colour from green to blue to grey at set intervals. When she summons the Matomenos and absorbs them, they will also deal damage to nearby players based on their health.


In phase 3, Verzik can select a new target every time she uses a special attack. Her charged shot attack now hits three times per player, creating three "safespots" in the process. The green projectile now instantly kills should more than two players be present and it has not been bounced yet; if one player is remaining when the ball is launched, then it reverts to its normal mode variant. Upon reaching 5.0% or lower health for the first time, does a one-time recovery of 30.0% of her health. The purple tornadoes she summons also heals her for triple the damage they inflict on players if they reach them.
In phase 3, Verzik can select a new target every time she uses a special attack. Her charged shot attack now hits three times per player, creating three "safespots" in the process. The green projectile now instantly kills should more than two players be present and it has not been bounced yet; if one player is remaining when the ball is launched, then it reverts to its normal mode variant. Upon reaching 5.0% or lower health for the first time, does a one-time recovery of 30.0% of her health.
==Drop Rates==
* There are two drop tables '''UNIQUE''' and '''DEFAULT''' (You can see the list of items in either via ::droptable).
*If you do over '''500+ damage''' on Verzik, there is a '''10%''' chance you receive a '''UNIQUE''' drop.
*Your chance of getting a purple go up by 10%, 20%, 30%, 40%, 50% depending on your Donator Rank. Meaning if the base chance is '''10%''' and you have Royal Donator, your chance is now '''15%'''.
*'''Scythe of Vitur, Holy & Sanguine Scythe Ornament Kit''' have a drop rate of '''1/512''' in a purple chest or about '''1/5120''' in a regular raid without any donator rank or perks.
*The '''Lil'Zik''' pet is only rolled if you land on a purple chest (unique drop), and then the drop rate is '''1/65''', so in theory, it's roughly '''1/650''' raids.
*The Sanguine Dust is only dropped if you finish a raid in Hard mode, the drop rate is always '''1/400''' there (can be obtained without a purple chest).
==Rewards==
[[File:Verzik's treasure vault.png|thumb|300px|Verzik Vitur's treasure vault.]]
Upon defeating Verzik Vitur, a trapdoor will open under her throne, leading to her treasure vault.


==Drops==
Inside will be up to five large chests based on the amount of players in the team, with each player being able to loot one chest. An arrow will point to which chest is for that player to search.
{{DropsTableHead}}
{{DropsLine|name=Verzik vitur - patient record|quantity=1|rarity=Always|raritynotes=<ref group="d">Only received if players do not have it stored in their bank.</ref>}}
{{DropsTableBottom}}


==Changes==
If a unique reward is obtained, a purple aura will emit from the chest, much like how the ray of light turns purple for the player who obtains a unique reward in the [[Chambers of Xeric]]. If no unique reward is found, the chest will contain three rolls from the common drop table. Of the unique rewards that players can obtain from the chest include:
{{Subject changes header}}
* {{plink|Scythe of vitur}}
{{Subject changes
* {{plink2|Holy scythe of vitur|txt=Holy scythe ornament kit|pic=Holy scythe ornament kit}}
|date = 3 June 2021
* {{plink2|Sanguine scythe of vitur|txt=Sanguine scythe ornament kit|pic=Sanguine scythe ornament kit}}
|update = Theatre of Blood: New Modes
* {{plink|Avernic defender}}
|poll = A Night At The Theatre and Old School Content Poll 75: PvM
* Pieces of the Justiciar armour:
|change = Hard mode and entry mode versions of the Theatre of Blood encounters added.
** {{plink|Justiciar faceguard}}
}}
** {{plink|Justiciar chestguard}}
{{Subject changes
** {{plink|Justiciar legguards}}
|date = 16 May 2019
* {{plink|Ghrazi rapier}}
|update = Farming Improvements and Rebalancing Existing Content
* {{plink|Sanguinesti staff}}
|change = A bug where Verzik would target a dead player was fixed.
}}
{{Subject changes footer}}


==Gallery==
<gallery captionalign="center" widths="200">
Verzik Vitur artwork.jpg|Artwork of Verzik Vitur
Verzik Vitur concept.png|Concept art of Verzik
Verzik Vitur concepts.png|Several concepts of Verzik
Verzik Vitur (human form) concept art.jpg|Concept art of Verzik prior to the nylocas bite, by [[Mod Jerv]]
Verzik Vitur (Trading Card).png|The Verzik Vitur [[Steam Trading Cards|Steam Trading Card]].
</gallery>


==Trivia==
*"Vérzik" directly translates to "[they are] bleeding" in Hungarian, and "vitur" translates to "wise" in Icelandic.
*The concept of Verzik Vitur was inspired by the character Ursula from Disney's 1989 animated film ''{{WP|The Little Mermaid (1989 film)|The Little Mermaid}}''.{{CiteTwitter|author=Mod Ghost|url=https://twitter.com/Jagex_Ghost/status/991773208356507648|date=2 May 2018|archiveurl=https://archive.is/gKkoK|archivedate=28 May 2020|quote=I love Ursula, she was definitely an inspiration :)}}
*Alongside the Wardens in the [[Tombs of Amascut]], Verzik is one of the few bosses whose combat level changes throughout the fight; however, hers is a direct increase, whereas the Wardens is also based on raid level.
*Verzik used to be the [[Strongest monster]] in ''Old School RuneScape'', holding onto the title for 2113 days. Her record was later broken with the release of [[Sol Heredit]].


==References==
Players can earn Sinhaza shrouds through repeated completions of the Theatre, claimed from the Mysterious Stranger.
{{Reflist}}
{| class="wikitable"
|+
!Accolade
!Earned at
|-
|{{plink|Sinhaza shroud tier 1}}
|100 completions of Normal/Hard mode
|-
|{{plink|Sinhaza shroud tier 2}}
|500 completions of Normal/Hard mode
|-
|{{plink|Sinhaza shroud tier 3}}
|1000 completions of Normal/Hard mode
|-
|{{plink|Sinhaza shroud tier 4}}
|1500 completions of Normal/Hard mode
|-
|{{plink|Sinhaza shroud tier 5}}
|2000 completions of Normal/Hard mode
|}


{{Succession|predecessor=[[TzKal-Zuk]]|title=[[Strongest monster|Strongest monster in ''RuneScape'']]|successor=[[Sol Heredit]]}}


{{Theatre of Blood}}
----
{{Bosses}}
{{Bosses}}
{{Vampyres}}
{{A Taste of Hope}}
{{A Night at the Theatre}}

Latest revision as of 14:11, 15 December 2024

Verzik Vitur
Released2024 (Update unknown)
DonatorNo
Combat level1,520
Size7x7
ExamineThere's something very disconcerting about her.
Combat info
Max hitVaries
AggressiveYes
PoisonousNo
Attack styleMagic, Ranged, Melee
Attack speed7 ticks (4.2 seconds)
Combat stats
3,500400400150300300
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+80+30+80+5+80+5
Defensive stats
+70+30+70+100+230
Advanced data
Monster ID7551

The Theatre of Blood is a raid located beneath the castle of Ver Sinhaza (::TOB). It only consist of the final Verzik Vitur fight, which has been perfected and is without a doubt the most accurate of any server. Keep in mind that this is end game PvM content so this fight is hard.

Mechanics

Verzik's magic defence is calculated from her defence level rather than magic, unlike most monsters. Her defence cannot be lowered.

To initiate the fight, a player must first talk to Verzik Vitur. She will have 3 phases:

  • During phase 1, players in the raid must take it in turn to use the Dawnbringer's special attack in order to harm Verzik. Any other weapon will have a much lower chance of hitting and will also be capped on damage. Ranged/mage is capped at 3 and melee is capped at 10 damage. It is mandatory to hide behind a pillar, as failing to do so can result in fatal damage. Pillars will also collapse after several attacks and deal up to 70 damage to anyone next to them when it collapses.
  • During phase 2, Verzik will leave her throne and fly to the middle of the room, collapsing all remaining pillars in the room.
    • Players next or under her have a chance of being body-slammed away which stuns and can deal heavy damage.
    • She tosses out urnbombs at the players' positions which deal heavy damage if they are not avoided. Praying Protect from Missiles reduced the damage taken from these attacks.
    • She will send a lightning ball that will chain between players in a random sequence. If Verzik is in-between players that it attempts to chain to, she will be damaged instead. If the ball is chained to every player or a player is too far from any teammates, they will instead be hit for 48 damage.
    • She can summon multiple Nylocas. When this happens she also tosses a slow purple projectile which can be avoided but if it lands on the tile the player's on it can deal up to 78 damage. This purple projectile also transforms into Nylocas Athanatos which will heal her and can be removed by attacking them once with a poisoned weapon to inflict a heavy poison hit on Verzik before despawning. The common Nylocas will follow a player and explode if they reach their target for up to 63 damage, but will also explode after a set amount of time.
    • As her health falls below 35%, she will start using blood spells to heal her in addition to her ranged attacks which drain the player's prayer if prayed against. She periodically summon two Nylocas Matomenos (one when only a single player is alive) which she will kill off if they persist too long, and heal her for the amount of health they had left. During the first three seconds after she summons them, any damage inflicted will heal her instead.
Verzik Vitur transforms into a spider hybrid.
  • During phase 3, Verzik's true form will be shown, a half spider, half vampyre. She is now mobile and uses all three forms of combat, her ranged attack consisting of barbs and her magic a single blue projectile. These are considered to be her "Auto" attacks. She now has four special attacks. The first she will summon common Nylocas during the fight like in the previous phase, and uses new abilities. The order of these attacks are in a set order. The first round of special attacks is Nylos, followed by webs, safe spots, and green projectile. There are four "auto" attacks between each special attack.
    • She can charge up a powerful attack, creating "safespots" which players can stand on to protect them from this attack. Each "safespot" only works for one player, so they cannot stand on the same tile to protect themselves.
    • She can also go to the centre of the room and fling webs around the chamber, binding players if they are stuck on them. Trapped players can be set free by having other players attack the web, which has 10 health. Otherwise, they will be freed after a set amount of time but take heavy damage in the process.
    • She can also launch a green projectile which must be bounced between every player of the team or the player who is targeted will take up to 74% of their Hitpoints level as damage. This cannot be bounced to the same player twice, otherwise both players (the sender and the intended recipient) will take up to 74% of their Hitpoints level as damage when it lands.
    • When she reaches 20% of her health, she will increase her attack speed, and summon a purple magical tornado for each player in the room, which will constantly follow them. If they are hit by the tornado, they will take damage equal to 50% of their current health, healing and empowering Verzik in the process. Tornadoes deal a minimum of 5 damage. The tornado will also heal Verzik if a player dies to another attack.

Hard Mode

In Hard Mode, all of Verzik's attacks are modified to make the fight more challenging for players.

During phase 1, whenever Verzik's magic attack damages the pillars, three sets of debris will fall around a three tile radius from it that deals up to 35 damage and temporarily stuns players if hit by one.

During phase 2, Verziks' bombs now leave behind a pool of poison that deals up to 9-10 poison damage if stood on. The nylocas she summons now persist indefinitely until killed, whether by the player or if they explode themselves, along with changing colour from green to blue to grey at set intervals. When she summons the Matomenos and absorbs them, they will also deal damage to nearby players based on their health.

In phase 3, Verzik can select a new target every time she uses a special attack. Her charged shot attack now hits three times per player, creating three "safespots" in the process. The green projectile now instantly kills should more than two players be present and it has not been bounced yet; if one player is remaining when the ball is launched, then it reverts to its normal mode variant. Upon reaching 5.0% or lower health for the first time, does a one-time recovery of 30.0% of her health.

Drop Rates

  • There are two drop tables UNIQUE and DEFAULT (You can see the list of items in either via ::droptable).
  • If you do over 500+ damage on Verzik, there is a 10% chance you receive a UNIQUE drop.
  • Your chance of getting a purple go up by 10%, 20%, 30%, 40%, 50% depending on your Donator Rank. Meaning if the base chance is 10% and you have Royal Donator, your chance is now 15%.
  • Scythe of Vitur, Holy & Sanguine Scythe Ornament Kit have a drop rate of 1/512 in a purple chest or about 1/5120 in a regular raid without any donator rank or perks.
  • The Lil'Zik pet is only rolled if you land on a purple chest (unique drop), and then the drop rate is 1/65, so in theory, it's roughly 1/650 raids.
  • The Sanguine Dust is only dropped if you finish a raid in Hard mode, the drop rate is always 1/400 there (can be obtained without a purple chest).

Rewards

Verzik Vitur's treasure vault.

Upon defeating Verzik Vitur, a trapdoor will open under her throne, leading to her treasure vault.

Inside will be up to five large chests based on the amount of players in the team, with each player being able to loot one chest. An arrow will point to which chest is for that player to search.

If a unique reward is obtained, a purple aura will emit from the chest, much like how the ray of light turns purple for the player who obtains a unique reward in the Chambers of Xeric. If no unique reward is found, the chest will contain three rolls from the common drop table. Of the unique rewards that players can obtain from the chest include:


Players can earn Sinhaza shrouds through repeated completions of the Theatre, claimed from the Mysterious Stranger.

Accolade Earned at
Sinhaza shroud tier 1 Sinhaza shroud tier 1 100 completions of Normal/Hard mode
Sinhaza shroud tier 2 Sinhaza shroud tier 2 500 completions of Normal/Hard mode
Sinhaza shroud tier 3 Sinhaza shroud tier 3 1000 completions of Normal/Hard mode
Sinhaza shroud tier 4 Sinhaza shroud tier 4 1500 completions of Normal/Hard mode
Sinhaza shroud tier 5 Sinhaza shroud tier 5 2000 completions of Normal/Hard mode