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{{#vardefine:pagename|Zulrah/Strategies}} Lua error in Module:Infobox at line 1028: attempt to index field 'smw' (a nil value). Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a halberd, it is immune to melee attacks. In order to access Zulrah, players must have completed Regicide to the point of reaching Port Tyras.

Before the player can fight Zulrah, they must speak with High Priestess Zul-Harcinqa first and offer themselves as the sacrifice in place of the gnome child, as Zul-Gwenwynig will prevent the player from boarding the boat until Zul-Harcinqa allows them to be the sacrifice.

History

As described in the stained journal, Zulrah was created during the Dragonkin Conflicts as an experiment by an unnamed dragonkin living in the Poison Waste. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. It was found once again by its dragonkin creator, who named it "Zulrah" before eventually being eaten by their own creation.

Sometime during the Fifth Age, Harcinqa's mother, Harcinqa, her daughter, and Rentos, her son, visited the Poison Waste. On 5th Bennath, a group of men, Ohn, Mortarium, Onan, and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for eels in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.

Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman was able to bargain a deal with Zulrah, promising to send it sacrifices and worshipping it as a god if it did not wipe the whole group out. Zulrah simply slithered back into the swamp. The next day, Ohn's men began catching eels, which was interpreted as Zulrah agreeing to the deal. As the village of Zul-Andra was quickly formed; coincidentally, the woman decided to call it Zulrah, which its Dragonkin creator had done thousands of years ago.

As a result, Zulrah is worshipped as a god, being given sacrifices at a whim; in return, it allows the village of Zul-Andra to stand. Around year 169 of the Fifth Age, an adventurer discovered the village and offered themselves as sacrifice to save a gnome child who was going to be sacrificed to Zulrah. Ferried to Zulrah's shrine, it emerged to consume its prey, but to its surprise, found that this offering was fighting back. Despite the use of its powers, the adventurer managed to defeat it, although it simply slithered back into the swamp to recover.

Getting there

Zulrah's Shrine, with Zulrah's beginning phase shown.

Zulrah is located at a shrine east of Zul-Andra. Players can quickly get here by:

All of these methods require completion of Regicide.

Zulrah's Shrine is accessed by boarding the sacrificial boat. Upon entering the shrine, a still scene of the shrine will be shown with a prompted dialogue. Zulrah will appear as soon as the player continues the dialogue or performs an action. The only way to escape from the shrine is by killing Zulrah, teleporting, logging out, or dying.

Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the fairy ring code DLR.

When a player defeats Zulrah, the drops will be received under the player, much like cave krakens. A Zul-andra teleport scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.

Fight overview

A player fighting Zulrah in its tanzanite form

The shrine is a small U-shaped island with two pillars in the middle corners, and Zulrah rotates in the swampy water around the island throughout the fight. It cannot be reached with melee (with the exception of halberds to which it is immune), making Ranged and/or Magic necessary to fight it. Damage at Zulrah is capped at 50, with any hits greater than this amount dealing anywhere from 45-50 damage.

Furthermore, it periodically switches forms that have varying resistance to Ranged and Magic, so using both is recommended. In turn, Zulrah attacks with Ranged and Magic, as well as an avoidable Melee attack where it targets the player with its tail, depending on its form. It can also summon snakelings, smaller versions of itself, on the platform to attack the player, along with toxic clouds that deal rapid damage if they stand in one.

Zulrah and its snakelings inflict venom with their attacks, an enhanced version of poison that increases its damage the longer it has affected the player, starting at 6 damage per hit and increasing up to 20. Standard poison protection will only reduce it to regular poison and will not grant any immunity; anti-venom or anti-venom+ or wearing a serpentine helm are much more effective for eliminating and preventing venom.

File:Zulrah Patterns.png
An overview of the fight's patterns

Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.

  • When Zulrah is green, it attacks with Ranged. It is weak to Magic.
    • At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
    • If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
  • When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use Protect from Magic. Zulrah can attack with Ranged up to five times in succession.
  • When Zulrah is red, it uses a typeless attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and stun the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.

The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: there are four possible patterns for the fight that dictate what it will do next. It always starts in its green form and spawns toxic clouds to cover most of the arena, after which it is randomly chosen which of the four patterns the fight will be. Further information can be read on the strategy article.

Player death

Upon death at Zulrah, all items which would normally be lost are held by the priestess at the Zul-Andra dock, who acts as an Item Retrieval Service. Items held by the priestess are permanently lost if the player dies an unsafe death before reclaiming them. Some specific anomalies may occur with some items.

Players who have defeated Zulrah fewer than 50 times can obtain their items free of charge; afterwards, they must pay 100,000 coins each time they die to reclaim their items. Ultimate Iron players are unaffected by this regardless of their kill count; they will continue to reclaim their items from the priestess for free, without use of that chest menu.[1]

Completion of the elite Western Provinces Diary grants the player one free daily resurrection at Zulrah which restores all stats and allows the player to continue the fight from the current point if they drop to 0 hitpoints. This does not count as a death for purposes such as losing hardcore ironman status as it is considered a "safe" death. In order to benefit from this perk again, the player must log in after the daily reset time.

Money making

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Drops

In addition to the 100% drops, the player will also have two rolls on Zulrah's drop table, excluding tertiary items, which have only one roll. The displayed drop chances represent a single roll.

Drop rates estimated based on 216,035 samples from the Drop Rate Project, unless otherwise cited.

The average Zulrah kill is worth 0.

The average high alch value of a Zulrah kill is 0.

The average Zulrah kill while on a Konar task is worth 0.

100% drops

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Uniques

There is a 1/256 chance of hitting the unique drop table per roll.[2] Zulrah gives two rolls per kill, meaning there's approximately a 1/512 chance per kill to receive a specific item from this table (or ~1/128 for any item). Below lists the approximate drop rates per roll of any specific item, which takes into account the fact that there are 4 different items in this drop table. Although uncut onyx is on the unique drop table, it is not unique to Zulrah, but is part of her Collection Log.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Mutagens

There is a 10/2,632 chance to hit the mutagen sub-table within the flax table (10/248).[3] Each mutagen is equally likely, making the drop rate per kill approximately 1/6,553 for a specific mutagen or 1/3,277 for either mutagen.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Weapons and armour

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Runes

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Herbs

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Seeds

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Resources

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Other

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price

Rare drop table

There is a 9/248 chance of rolling the rare drop table.

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Coins: Coins_1000.png drops Zulrah with rarity Coins2 × in quantity {{#vardefine:GCoins3,0002 × {{#vardefine:G|0.0056703629032258}}{{#vardefine:M|Expression error: Unrecognized punctuation character "{".}}1/Expression error: Unrecognized punctuation character "{".N/AN/AN/AN/AN/A3,000
  1. The "nothing" drop is removed while wearing a ring of wealth.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.

Tertiary

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Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
  1. Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
  2. The elite clue scroll drop rate increases to 1/71 after unlocking the elite Combat Achievements rewards tier.

Combat Achievements

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Changes

Date Changes
[[{{#explode:22 February 2023| |0}} {{#explode:22 February 2023| |1}}]] [[{{#explode:22 February 2023| |2}}]]
(update)

Zulrah's loot now stays on the ground for longer before despawning.

[[{{#explode:28 September 2022| |0}} {{#explode:28 September 2022| |1}}]] [[{{#explode:28 September 2022| |2}}]]
(update)

Using the "Quick-board" option on the sacrificial boat will no longer have cameras forcibly locked in place to observe Zulrah's spawn animation, thus meaning Zulrah can be fought slightly faster.

[[{{#explode:14 July 2021| |0}} {{#explode:14 July 2021| |1}}]] [[{{#explode:14 July 2021| |2}}]]
(update | poll)

Players can now choose to kill 3-35 Zulrah when assigned it as a boss task, rather than a maximum of 15.

[[{{#explode:25 July 2019| |0}} {{#explode:25 July 2019| |1}}]] [[{{#explode:25 July 2019| |2}}]]
(update)

Zulrah no longer drops crystal seeds.

[[{{#explode:22 November 2018| |0}} {{#explode:22 November 2018| |1}}]] [[{{#explode:22 November 2018| |2}}]]
(update)

Zulrah's 10 noted crushed nests drop was removed from its drop table.

[[{{#explode:15 June 2017| |0}} {{#explode:15 June 2017| |1}}]] [[{{#explode:15 June 2017| |2}}]]
(update)

The amount of teleport scrolls dropped was increased from 1 to 4.

[[{{#explode:25 May 2017| |0}} {{#explode:25 May 2017| |1}}]] [[{{#explode:25 May 2017| |2}}]]
(update)

The drop table was revised again to decrease the profitability by roughly 30%.

[[{{#explode:15 October 2015| |0}} {{#explode:15 October 2015| |1}}]] [[{{#explode:15 October 2015| |2}}]]
(update)
  • Zulrah's attack sequences now have a little more variety, since they were too predictable.
  • The amount of teleport scrolls dropped was reduced from 20 to 1 as a hidden update.
[[{{#explode:30 April 2015| |0}} {{#explode:30 April 2015| |1}}]] [[{{#explode:30 April 2015| |2}}]]
(update | poll)
  • Mutagens were added to the drop table.
  • Zulrah's crystal key drop has been replaced with a chance to hit the universal rare drop table.
[[{{#explode:5 March 2015| |0}} {{#explode:5 March 2015| |1}}]] [[{{#explode:5 March 2015| |2}}]]
(update | poll)

You now get one free resurrection per day when fighting Zulrah if you have completed the Elite Western Provinces Diary.

[[{{#explode:22 January 2015| |0}} {{#explode:22 January 2015| |1}}]] [[{{#explode:22 January 2015| |2}}]]
(update)
  • Due to the profitability being too high, the drop table was revised to drop fewer of certain items (including scales) as well as removing some items from the drop table altogether or replacing them with less valuable alternatives.
  • Zulrah was given two more rotations, and magic was made more viable and ranged attacks less viable against the green form.
[[{{#explode:15 January 2015| |0}} {{#explode:15 January 2015| |1}}]] [[{{#explode:15 January 2015| |2}}]]
(update)

Zulrah now remains visible when he's a long distance from his attacker.

Gallery

Trivia

  • Despite being born from dragonkin experiments, Zulrah is not vulnerable to dragonbane weapons.
  • Prior to Zulrah's release, a poll was held to decide the name of the solo snake boss. The name Zulrah was overwhelmingly popular, gaining 51% of the total votes. The other entries, in order of popularity, were:
    • Ka'nes (22.2%)
    • Baloki (7.3%)
    • Attor (7.1%)
    • Dyzurah (6.3%)
    • Duserpes (6%)
  • The first player to kill Zulrah was SlayaMasters.[5]
  • Zulrah's gender is ambiguous; High Priestess Zul-Harcinqa, Priestess Zul-Gwenwynig, Zul-Urgish, and slayer masters refer to it as male, while the examine text of Zulrah's boss lair display refers to it as female.
  • Zulrah had a festive override wearing a red partyhat, black partyhat, and santa hat during the 2016, 2017, 2018, 2019, 2020, 2021, 2022, and 2023 Christmas events.

References

  1. "Death Mechanics in Old School". RuneScape News. Jagex. 13 February 2022. Archived from the original.
  2. 3.0 3.1 Note: The cited 10/249 number was changed to 10/248 following the removal of crystal weapon seeds from Zulrah's drop table.
  3. 4.0 4.1 4.2