Royal Revenants: Difference between revisions

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Royal Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 19 to 40. They are capable of hitting high and accurately for their combat levels, although most of the damage can be mitigated with a charged bracelet of ethereum. As the Revenant Caves location is members-only, all revenants are members-only creatures.
Royal Revenants are the ghostly versions of creatures found in the [[Royal Donator Zone]]. They are capable of hitting high and accurately for their combat levels, although most of the damage can be mitigated with a charged bracelet of ethereum. As the Royal Donator Zone location is for royal donators only, all royal revenants are donator-only creatures.


Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the revenants' lucrativeness, player killers are common. The caves they inhabit are singles-plus combat, where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.


Unique drops from the revenants include the Wilderness weapons, a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with revenant ether. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins, as well as ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.
Royal Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the royal revenants' lucrativeness, player killers are common. The floor they inhabit are singles-plus combat, where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.
 
 
Unique drops from the royal revenants include the Wilderness weapons, a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with revenant ether. They also drop various ancient artifacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of [[Pk points]].


==Locations==
==Locations==
{| class="wikitable unsortable"
{{LocationHead}}
!Location
!Level
!Donator
!Multi/Single
|-
| [[Royal Donator Zone]]
| [[Royal Donator Zone]]
|<center>7 - 135</center>
|<center>7 - 135</center>
|<center>[[File:royaldonatoricon.png]]</center>
|{{donator|royal}}
|
|{{SinglesPlus}}
|-
|-
|}
|}
[[File:royal_castleupstairs.png|348px]]
[[File:royal_castleupstairs.png|360px]]


==Fight overview==
==Fight overview==
Royal revenants are capable of using all three forms of combat. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.
Royal revenants are capable of using all three forms of combat. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.


Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.
Being undead, royal revenants are susceptible to the effects of the salve amulet and its enchanted version.
 
==Drops==
{{RoyalRevsDrops}}
 
==Equipment==
==Equipment==
As royal revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.
As royal revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.


*Revenants are considered undead creatures, so the salve amulet and variants will work on them. The [[amulet of avarice]] provides the same bonuses as an [[Salve amulet(ei)]], but will incur a much greater risk as only 1 item can potentially be protected on death. Only use this item if you plan on risking extremely little, or are experienced enough to reliably escape pkers.
*Royal revenants are considered undead creatures, so the salve amulet and variants will work on them.
*Revenants have fairly high defensive bonuses which are offset by a low Defence level. Almost any style can be effective against them.
*Royal revenants have fairly high defensive bonuses which are offset by a low Defence level. Almost any style can be effective against them.
*Appropriate [[prayer]] switching, [[black dragonhide armour]] and [[Dinh's bulwark]] can be used to protect the player by lowering the accuracy of [[player killers]], who bring [[teleblock]]s and freezes.
*Appropriate prayer switching, black dragonhide armour and Dinh's bulwark can be used to protect the player by lowering the accuracy of player killers, who bring teleblocks and freezes.
*Alternatively, [[monk's robes]] offer cheap [[prayer bonuses]] at the cost of less defensive and offensive (if using ranged) bonuses.
*Players can use the ''Toggle'' option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.
*Players can use the ''Toggle'' option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.
'''{{Colour|red|Warning}}: This monster is located within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.'''
<tabber>
<tabber>
Ranged =
Ranged =
Line 80: Line 73:
{{Recommended equipment
{{Recommended equipment
|style = Ranged
|style = Ranged
|head1 = {{plink|Blessed coif|pic=Ancient coif}}
|head1 = {{plink2|Slayer helmet (i)}} (on task)
|head2 = {{plink|Archer helm}} / {{plink|Spined helm}}
|head2 = {{plink|Morrigan's coif}}
|head3 = {{plink|Snakeskin bandana}} / {{plink|Shayzien helm (5)}}
|head3 = {{plink|Blessed coif|pic=Ancient coif}}
|head4 = {{plink|Coif}}
|neck1 = {{plink|Salve amulet(ei)}}
|neck1 = {{plink|Amulet of avarice}} <ref
|neck2 = {{plink|Necklace of anguish}}
name = amulet>You will have a skull over your head at all times</ref>
|neck3 = {{plink|Amulet of glory}}
|neck2 = {{plink|Salve amulet(ei)}}
|cape1 = {{plink2|Assembler max cape}}
|neck3 = {{plink|Necklace of anguish}}
|cape2 = {{plink|Ava's assembler}}
|neck4 = {{plink|Amulet of glory}}
|cape3 = {{plink|Ava's accumulator}}
|neck5 = {{plink|Amulet of power}} / {{plink|Unholy symbol}}
|body1 = {{plink|Morrigan's leather body}}
|cape1 = {{plink|Ava's assembler}}
|body2 = {{plink|Masori body (f)}}
|cape2 = {{plink|Ava's accumulator}}
|body3 = {{plink|Black d'hide body}}
|cape3 = {{plink|Ranging cape}}
|legs1 = {{plink|Morrigan's leather chaps}}
|cape4 = {{plink|Ava's attractor}}
|legs2 = {{plink|Black d'hide chaps}}
|body1 = {{plink|Masori body (f)}}
|body2 = {{plink|Black d'hide body}}
|body3 = {{plink|Red d'hide body}}
|body4 = {{plink|Monk's robe top}}
|body5 = {{plink|Blue d'hide body}}
|legs1 = {{plink|Black d'hide chaps}}
|legs2 = {{plink|Red d'hide chaps}}
|legs3 = {{plink|Monk's robe}}
|legs4 = {{plink|Blue d'hide chaps}}
|weapon1 = {{plink|Webweaver bow}} / {{plink|Craw's bow}}
|weapon1 = {{plink|Webweaver bow}} / {{plink|Craw's bow}}
|weapon2 = {{plink|Toxic blowpipe}} <ref name=ammo>With Dragon darts|dragon, Amethyst dart|amethyst, Rune darts|rune, or adamant darts</ref>
|weapon2 = {{plink|Toxic blowpipe}}
|weapon3 = {{plink|Magic shortbow (i)}}
|weapon3 = {{plink|Magic shortbow (i)}}
|weapon4 = {{plink|Rune crossbow}}
|weapon4 = {{plink|Rune crossbow}}
Line 112: Line 96:
|shield4 = {{plink|Book of balance}}
|shield4 = {{plink|Book of balance}}
|hands1 = {{plink|Bracelet of ethereum}}
|hands1 = {{plink|Bracelet of ethereum}}
|feet1 = {{plink|Blessed boots|pic=Ancient d'hide boots}}
|feet1 = {{plink|Pegasian boots}}
|feet2 = {{plink|Shayzien boots (5)}}
|feet2 = {{plink|Blessed boots|pic=Ancient d'hide boots}}
|feet3 = {{plink|Snakeskin boots}}
|ammo1 = {{plink|Holy blessing}} if using Webweaver bow/Craw's bow or toxic blowpipe
|feet4 = {{plink|Frog-leather boots}}
|ammo2 = {{plink|Amethyst arrows}}
|feet5 = {{plink|White boots}}
|ammo3 = {{plink|Rune arrows}}
|ammo1 = {{plink|Rada's blessing 4}} if using Webweaver bow/Craw's bow or toxic blowpipe
|ammo4 = {{plink|Diamond bolts (e)}}
|ammo2 = {{plink|Amethyst arrows}}<ref name=weapon />
|ring1 = {{plink|Archers ring (i)}}
|ammo3 = {{plink|Rune arrows}}<ref name=weapon />
|ammo4 = {{plink|Diamond bolts (e)}} <ref name=weapon>With their respective weapon type</ref>
|ammo5 = {{plink|Broad bolts}} <ref name=weapon />
|ring1 = {{plink|Explorer's ring 4}}
|ring2 = {{plink|Ring of wealth}}
|ring3 = {{plink|Ring of dueling}}
}}
}}
 
==Inventory==
<references/>
{{Inventory|align=right
|1=Divine ranging potion(4)
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|5=Sanfew serum(4)|6=Sanfew serum(4)|7=Sanfew serum(4)|8=Sanfew serum(4)
|9=Saradomin brew|10=Saradomin brew|11=Saradomin brew|12=Saradomin brew
|13=Saradomin brew|14=Saradomin brew|15=Saradomin brew|16=Saradomin brew
|17=Dinh's bulwark|18=Anglerfish|19=Saradomin brew|20=Saradomin brew
|21=Dharok's platelegs|22=Anglerfish|23=Anglerfish|24=Looting bag
|25=Anglerfish|26=Anglerfish|27=Anglerfish|28=Collector's ring}}
*Dinh's bulwark (optional, but helps with tanking)
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*A divine ranging potion (if ranging).
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
{{Clear}}
|-|
|-|
Melee =
Melee =
Melee can offer similar dps to ranged setups, but requires additional items risked to maximize damage output. You do gain additional defence and utility from melee gear such as the [[Serpentine helm]] and [[Dragonfire shield]].
Melee can offer similar dps to ranged setups, but requires additional items risked to maximize damage output.</br> You do gain additional defence and utility from melee gear such as the Serpentine helm and Dragonfire shield.
{{Recommended equipment
{{Recommended equipment
|style = Melee
|style = Melee
|head1 = {{plink|Serpentine helm}}
|head1 = {{plink2|Slayer helmet (i)}} (on task)
|head2 = {{plink|Helm of neitiznot}}
|head2 = {{plink|Serpentine helm}}
|head3 = {{plink|Berserker helm}}
|head3 = {{plink|Helm of neitiznot}}
|neck1 = {{plink|Amulet of avarice}} <ref
|head4 = {{plink|Berserker helm}}
name = amulet>You will have a [[Skull (status)|Skull]] over your head at all times</ref>
|neck1 = {{plink|Salve amulet (e)}}
|neck2 = {{plink|Salve amulet (e)}}
|neck2 = {{plink|Amulet of torture}}
|neck3 = {{plink|Amulet of torture}}
|neck3 = {{plink|Amulet of glory}}
|neck4 = {{plink|Amulet of glory}}
|body1 = {{plink|Fighter torso|pic=Fighter torso}}
|neck5 =  {{plink|Amulet of power}} / {{plink|Unholy symbol}}
|body2 = {{plink|Black d'hide body}}
|body1 = {{plink|Blessed body|pic=Ancient d'hide body}} / {{plink|Fighter torso|pic=Fighter torso}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref>
|body2 = {{plink|Black d'hide body}} / {{plink|Proselyte hauberk}}
|body3 = {{plink|Initiate hauberk}}
|body3 = {{plink|Initiate hauberk}}
|body4 = {{plink|Monk's robe top}}
|legs1 = {{plink|Blessed chaps|pic=Ancient chaps}}
|legs1 = {{plink|Blessed chaps|pic=Ancient chaps}} / {{plink|Verac's plateskirt}}
|legs2 = {{plink|Black d'hide chaps}}
|legs2 = {{plink|Black d'hide chaps}} / {{plink|Proselyte cuisse}} / {{plink|Proselyte tasset}}
|cape1 = {{plink|Infernal cape}}
|legs3 = {{plink|Initiate cuisse}}
|cape2 = {{plink|Fire cape}}
|legs4 = {{plink|Monk's robe}}
|cape3 = {{plink|Mythical cape}} / {{plink|Ardougne cloak 4}}
|cape1 = {{plink|Infernal cape}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref> / {{plink|Fire cape}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref>
|cape4 = {{plink|Cape of Accomplishment|pic=Strength cape(t)}}
|cape2 = {{plink|Mythical cape}} / {{plink|Ardougne cloak 4}}
|cape3 = {{plink|Cape of Accomplishment|pic=Strength cape(t)}}
|cape4 = {{plink|Cape of legends}}
|hands1 = {{plink|Bracelet of ethereum}}
|hands1 = {{plink|Bracelet of ethereum}}
|weapon1 = {{plink|Ursine chainmace}}
|weapon1 = {{plink|Ursine chainmace}}
|weapon2 = {{plink|Viggora's chainmace}}
|weapon2 = {{plink|Viggora's chainmace}}
|weapon3 = {{plink|Inquisitor's mace}} / {{plink|Ghrazi rapier}} / {{plink|Blade of saeldor}}
|weapon3 = {{plink|Inquisitor's mace}}
|weapon4 = {{plink|Abyssal tentacle}} / {{plink|Abyssal bludgeon}} / {{plink|Osmumten's fang}}
|weapon4 = {{plink|Abyssal tentacle}}
|weapon5 = {{plink|Elder maul}} / {{plink|Saradomin sword}} / {{plink|Dragon scimitar}}
|shield1 = {{plink|Avernic defender}}
|shield1 = {{plink|Avernic defender}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref>
|shield2 = {{plink|Dragon defender}}
|shield2 = {{plink|Dragon defender}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref> / {{plink|Dragonfire shield}}
|shield3 = {{plink|Rune defender}}
|shield3 = {{plink|Rune defender}}<ref name = cape>ensure to protect with a [[trouver parchment]] or else they can be lost beyond 20 Wilderness </ref> / {{plink|Toktz-ket-xil}}
|shield4 = {{plink|Rune kiteshield}}
|shield5 = {{plink|Rune kiteshield}} / {{plink|Unholy book}} / None if using a two-handed weapon
|feet2 = {{plink|Dragon boots}}
|feet2 = {{plink|Dragon boots}}
|feet3 = {{plink|Rune boots}}
|feet3 = {{plink|Rune boots}}
|feet4 = {{plink|Climbing boots}}
|ammo1 = {{plink|Holy blessing}}
|feet5  = {{plink|White boots}}
|ring1 = {{plink|Berserker ring (i)}}
|ring1 = {{plink|Berserker ring (i)}}
|ring2 = {{plink|Explorer's ring 4}}
|ring3 = {{plink|Ring of wealth}}
|ring4 = {{plink|Ring of dueling}}
}}
}}
==Inventory==
{{Inventory|align=right
|1=Divine super combat potion(4)
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|5=Royal seed pod|6=Blighted manta ray|7=Blighted karambwan|8=Stamina potion(4)
|9=Dinh's bulwark|10=Blighted manta ray|11=Blighted karambwan|12=Blighted manta ray
|13=Phoenix necklace|14=Blighted manta ray|15=Blighted karambwan|16=Blighted manta ray
|17=Looting bag|18=Blighted manta ray|19=Blighted karambwan|20=Saradomin brew
|21=|22=Blighted manta ray|23=Blighted karambwan|24=Saradomin brew
|25=|26=Blighted manta ray|27=Blighted karambwan|28=Burning amulet}}
<references/>
The following items are optional:


<references/>
*Dinh's bulwark (optional, but helps with tanking)
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*A divine ranging potion (if ranging).
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
{{Clear}}
</tabber>
</tabber>
Regardless of your inventory setup, you should have a teleportation item capable of bringing you to safety at or below level 30 [[Wilderness]], such as a [[royal seed pod]] or charged [[dragonstone jewellery]], in addition to the following:
==Drops==
 
{{Dropbonus}}
*[[Dinh's bulwark]] (optional, but helps with [[tanking]])
{{RoyalRevsDrops}}
*[[Phoenix necklace]] (optional, for switching with [[Dinh's]] and emergency healing whilst tanking)
----
*A [[divine ranging potion]] (if ranging)
{{Bosses}}
*A [[divine super combat]]/[[Super potion set|set]] (if melee)
*2-3 [[Prayer potion]]s (if using [[Prayer]])
*[[Stamina potion]] (optional)
*A [[gloves]] switch for charging [[bracelet of ethereum]] with [[ether]] (optional)
*[[Looting bag]] (optional)
*Some [[alch]]s (optional, not recommended)
*Best [[food]] ([[monkfish]] or better)
*3-4 [[Saradomin brew|Saradomin brews]] (optional)
 
[[Category:Wilderness]]
[[Category:Strategies]]

Latest revision as of 18:36, 20 August 2024

Royal Revenant dragon
Released2023 (Update unknown)
DonatorNo
Combat level135
Size5x5
ExamineThe ghost of a dragon slain long ago.
Combat info
AttributeUndead, Spectral
Max hit30
AggressiveYes
PoisonousNo
Attack styleSlash, Ranged, Magic
Attack speed5 ticks (3.0 seconds)
Respawn time20 ticks (12 seconds)
Combat stats
15510612687150151
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+72+78+61+35+60+51
Defensive stats
+201+206+188+101+197
Advanced data
Monster ID7940

Royal Revenants are the ghostly versions of creatures found in the Royal Donator Zone. They are capable of hitting high and accurately for their combat levels, although most of the damage can be mitigated with a charged bracelet of ethereum. As the Royal Donator Zone location is for royal donators only, all royal revenants are donator-only creatures.


Royal Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the royal revenants' lucrativeness, player killers are common. The floor they inhabit are singles-plus combat, where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.


Unique drops from the royal revenants include the Wilderness weapons, a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with revenant ether. They also drop various ancient artifacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of Pk points.

Locations

LocationLocation of Royal Revenants LevelCombat level of Royal Revenants DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
Royal Donator Zone
7 - 135
Royal Donator
Singles-plus

Fight overview

Royal revenants are capable of using all three forms of combat. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, royal revenants are susceptible to the effects of the salve amulet and its enchanted version.

Equipment

As royal revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.

  • Royal revenants are considered undead creatures, so the salve amulet and variants will work on them.
  • Royal revenants have fairly high defensive bonuses which are offset by a low Defence level. Almost any style can be effective against them.
  • Appropriate prayer switching, black dragonhide armour and Dinh's bulwark can be used to protect the player by lowering the accuracy of player killers, who bring teleblocks and freezes.
  • Players can use the Toggle option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.

Warning: This monster is located within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.

Ranged can usually offer better dps against revenants with less gear used, and d'hide conveniently adds ranged accuracy while giving magic defence. However, you will be more vulnerable to incoming melee and ranged attacks from pkers without a shield.

Inventory

Divine ranging potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Saradomin brewSaradomin brewSaradomin brewSaradomin brew
Saradomin brewSaradomin brewSaradomin brewSaradomin brew
Dinh's bulwarkAnglerfishSaradomin brewSaradomin brew
Dharok's platelegsAnglerfishAnglerfishLooting bag
AnglerfishAnglerfishAnglerfishCollector's ring
  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Melee can offer similar dps to ranged setups, but requires additional items risked to maximize damage output.
You do gain additional defence and utility from melee gear such as the Serpentine helm and Dragonfire shield.

Inventory

Divine super combat potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Royal seed podBlighted manta rayBlighted karambwanStamina potion(4)
Dinh's bulwarkBlighted manta rayBlighted karambwanBlighted manta ray
Phoenix necklaceBlighted manta rayBlighted karambwanBlighted manta ray
Looting bagBlighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanBurning amulet

The following items are optional:

  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Drops

Note: You will receive a hidden 20% drop boost if you're skulled while killing Royal Revenants!

100% drops

Item Quantity Drop rate Price
Revenant ether 10 - 30
Always
50 - 150

Uniques

Item Quantity Drop rate Royal Donator 40% boosted drop rate Price
Viggora's chainmace (u) 1
1/900
100,000
Craw's bow (u) 1
1/900
100,000
Thammaron's sceptre (u) 1
1/900
40,000
1
1/600
100,000
1
1/600
30,000
1
1/600
40,000
1
1/600
20,000
1
1/600
25,000
1
1/600
25,000
1
1/600
3,500
1
1/600
8,500
1
1/600
8,500
1
1/600
15,000
1
1/600
3,500
1
1/600
8,500
1
1/600
8,500
1
1/600
10,000

Ancient artifacts

Item Quantity Drop rate Royal Donator 40% boosted drop rate Price
Ancient relic 1
1/3000
64,000
Ancient effigy 1
1/1800
32,000
Ancient medallion 1
1/900
16,000
Ancient statuette 1
1/450
8,000
Ancient totem 1
1/240
4,000
Ancient emblem 1
1/90
2,000

Weapons, armor and resources

Item Quantity Drop rate Royal Donator 40% boosted drop rate Price
Dragon chainbody 1 - 20 (Noted)
1/18
50 - 1,000
Dragon platelegs 1 - 20 (Noted)
1/18
50 - 1,000
Bracelet of ethereum (uncharged) 1
1/15
1,250
Revenant cave teleport 1 - 5
1/9
100 - 500
Morrigan's javelin 2 - 7
1/6
120 - 420
Morrigan's throwing axe 2 - 7
1/6
160 - 560
Pk Point 1 - 200
1/6
1 - 200
Super combat potion(4) 1 - 50 (Noted)
1/3
5 - 250
Anglerfish 1 - 50 (Noted)
1/3
0 - 0
Cooked karambwan 1 - 50 (Noted)
1/3
0 - 0

Tertiary

Item Quantity Drop rate Royal Donator 40% boosted drop rate Price
Pet Royal Revenant dragon 1
1/3000
N/A
Clue scroll (master) 1
1/1711
N/A
Clue scroll (elite) 1
1/2306
N/A
Clue scroll (hard) 1
1/1302
N/A
Clue scroll (medium) 1
1/744
N/A
Clue scroll (easy) 1
1/446
N/A