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|name = Vet'ion
|name = Vet'ion
|image = [[File:Vet'ion.png|180px]]
|image = [[File:Vet'ion.png|180px]]
|release = [[13 March]] [[2014]]
|release = 2016
|update = Rejuvenating the Wilderness: More risk, more reward
|update =  
|members = Yes
|members = Yes
|combat = 454
|combat = 454
|size = 3
|size = 3
|examine1 = Only the true lord & king of the lands can lift his burden.
|examine = Only the true lord & king of the lands can lift his burden.
|attributes = undead
|attributes = undead
|max hit = 44
|max hit = 44
|aggressive = Yes
|aggressive = Yes
|poisonous = No
|poisonous = No
|attack style = [[Slash]], [[Magic]]
|attack style = Slash, Magic
|attack speed = 4
|attack speed = 4
|slayxp = ?
|cat = Skeletons, Bosses
|assignedby = krystilia
|cat = Skeletons, Bosses
|cat = Skeletons, Bosses
|hitpoints = 255
|hitpoints = 255
Line 39: Line 42:
|id1 = 6611
|id1 = 6611
}}
}}
'''Vet'ion''' is a Zamorakian skeletal champion that resides in [[Wilderness|Vet'ion's Rest]]. Like other bosses in the Wilderness, he can also drop the dragon pickaxe.</br>
'''Vet'ion''' is a Zamorakian skeletal champion that resides in the Wilderness.</br>
Vet'ion has two forms: the (purple) regular form and the (orange) enraged form. After he is defeated in his first form, he will go to his second form, which has a faster attack speed and stronger max hit. </br>
Vet'ion has two forms: the (purple) regular form and the (orange) enraged form. After he is defeated in his first form, he will go to his second form, which has a faster attack speed and stronger max hit. </br>
After changing forms he will reset any stat reductions applied in the first form. If he is not killed within five minutes in his second form, he will revert to his first form with the same hit points. If he reverts after his hellhounds have been killed, the player(s) will not have to kill them a second time.
After changing forms he will reset any stat reductions applied in the first form. If he is not killed within five minutes in his second form, he will revert to his first form with the same hit points. If he reverts after his hellhounds have been killed, the player(s) will not have to kill them a second time.


==Locations==
==Locations==
{| class="wikitable unsortable"
{{LocationHead}}
!Location
!Level
!Donator
!Multi/Single
|-
| [[Royal Donator Zone]]
| [[Royal Donator Zone]]
|<center>454</center>
|<center>454</center>
|<center>[[File:royaldonatoricon.png]]</center>
|{{donator|royal}}
|{{SinglesPlus}}
|{{SinglesPlus}}
|-
|-
Line 58: Line 56:
|<center>454</center>
|<center>454</center>
|
|
|
|{{single}}
|-
|-
|[[Wilderness|Vet'ion's Rest]] (::vetmulti)
|[[Wilderness|Vet'ion's Rest]] (::vetmulti)
Line 70: Line 68:
Vet'ion is highly resistant to any combat style other than crush, and as he is undead, he is susceptible to Salve amulet(ei).
Vet'ion is highly resistant to any combat style other than crush, and as he is undead, he is susceptible to Salve amulet(ei).


Vet'ion primarily attacks with targeted magic, launching lightning in a 3x3 radius around each player upon attacking. While he appears to swing his sword during these animations, they do not deal any melee damage. Indirect hits will deal less damage than a direct hit. Occasionally, he may prepare for a shield bash if players are near him, targeting an area in front of him. Players caught in the targeted area (or standing underneath him) when he bashes his shield will take damage and be rendered unable to attack for a few seconds.


Vet'ion is fought similarly to the Kalphite Queen in which he has two forms, a "normal" and "enraged" form. When he reaches half health in his first form for the first time, he summons two level 194 Skeleton Hellhounds that attack with powerful melee, and must be killed as they grant him complete damage immunity while alive. Upon being forced into his next stage, Vet'ion will become enraged and unleash a blast of energy around him, working the same as the targeted magic attack. In this form, he will attack faster, his attacks will deal more damage, and any drained Defence levels will be restored. In the second form, he summons two level 231 Greater Skeleton Hellhounds that are even stronger (although still sharing the same health) and must also be killed.
Vet'ion has several attacks and abilities:
*Magic attack: Bolts of lightning strike various tiles across the arena. Each lightning bolt deals damage in a 3x3 area, but any tile that is about to be struck glows, giving players the chance to dodge the attack. When soloing, one bolt will always target the player's tile or an adjacent tile, while four more will target random tiles around the arena. In groups, one bolt will appear for every player in the chamber, capped at seven.
*Hellhounds: Upon reaching half health, Vet'ion will summon two skeletal hellhounds to attack players. They will provide him with complete damage immunity while present. He will do the same again in his enraged form.
*Shield Bash: Vet'ion will raise his shield to bash an area in front of and underneath him; shadows will appear forewarning the AoE of the attack. If the player doesn't move out of range, they'll take up to 35 damage and be unable to attack for the next 4.8 seconds. This attack is only used when in melee distance.
*Enraged Form: Upon losing all health in his first form, Vet'ion will summon orange lightning bolts (which share his standard lightning bolts' 3x3 area damage) in a circle around him and restore his health to full. In his second form the hellhound mechanic is repeated again, but he will die after losing all of his health in this form.
==Equipment==


Like the Kalphite Queen, if players don't kill his second form within 5 minutes, he'll revert to his normal state.
'''Note:''' Due to the Salve bonus not stacking, fighting on a skeleton Slayer task with a Slayer helmet will not provide as high of an offensive bonus as the Salve amulet (ei) will.</br>
==Equipment==
'''{{Colour|red|Warning}}: This boss is located deep within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.'''
{{Recommended equipment
{{Recommended equipment
| head1 = {{plink|Torva full helm}}
| head1 = {{plink|Torva full helm}}
| head2 = {{plink|Serpentine helm}}<ref name=risk>Not generally recommended, only if using a two-handed weapon, or willing to risk.</ref>
| head2 = {{plink|Serpentine helm}}
| head3 = {{plink|Helm of neitiznot}}
| head3 = {{plink|Helm of neitiznot}}
| head4 = {{plink|Berserker helm}}
| neck1 = {{plink|Salve amulet(ei)}}
| head5 = {{plink|Dwarven helmet}}
| neck2 = {{plink|Amulet of strength}}
| neck1 = {{plink|Salve amulet (e)}}
| neck3 = {{plink|Amulet of glory}}
| neck2 = {{plink|Salve amulet}}
| body1 = {{plink|Fighter torso}}
| neck3 = {{plink|Amulet of strength}}
| body2 = {{plink|Zamorak d'hide body}}
| neck4 = {{plink|Amulet of glory}}
| neck5 = {{plink|Amulet of power}}
| body1 = {{plink|Fighter torso}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| body2 = {{plink|Mixed hide top}}
| body3 = {{plink|Black d'hide body}}
| body4 = {{plink|Proselyte hauberk}}
| body5 = {{plink|Monk's robe top}}
| legs1 = {{plink|Torva platelegs}}
| legs1 = {{plink|Torva platelegs}}
| legs2 = {{plink|Inquisitor's plateskirt}}
| legs2 = {{plink|Inquisitor's plateskirt}}
| legs3 = {{plink|Black d'hide chaps}}
| legs3 = {{plink|Zamorak chaps}}
| legs4 = {{plink|Proselyte cuisse}} / {{plink|Proselyte tasset}}
| ammo1 = {{plink|Holy blessing}}
| legs5 = {{plink|Monk's robe}}
| ammo1 = {{plink|Rada's blessing 4}}
| ammo2 = {{plink|Rada's blessing 3|txt=Rada's blessing 3/2}} / {{plink|God blessing|pic=Peaceful blessing}}
| feet5 = {{plink|Fremennik sea boots 4}}
| ring1 = {{plink|Ultor ring}}
| ring1 = {{plink|Ultor ring}}
| ring2 = {{plink|Berserker ring (i)}}
| ring2 = {{plink|Berserker ring (i)}}
| ring3 = {{plink|Ring of shadows}}
| ring4 = {{plink|Ring of wealth (i)}}<ref name=roi>Can be brought alongside ultor/berserker and equipped before Vet'ion's death animation finishes, and replaces any other lvl 30 teleport.</ref>
| ring5 = {{plink|Explorer's ring 4}}
| special1 = {{plink|Ursine chainmace}}
| special1 = {{plink|Ursine chainmace}}
| special2 = {{plink|Dragon warhammer}}<ref name=defred>Not generally recommended due to downgrading another protected item, but can be effective in a team or if using a less powerful mainhand weapon.</ref>
| cape1 = {{plink|Infernal cape}}  /  {{plink|Fire cape}}
| special3 = {{plink|Dragon mace}}
| special4 = {{plink|Barrelchest anchor}}
| cape1 = {{plink|Infernal cape}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref> /  {{plink|Fire cape}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| cape2 = {{plink|Mythical cape}}
| cape2 = {{plink|Mythical cape}}
| cape3 = {{plink|Mixed hide cape}}
| hands1 = {{plink|Ferocious gloves}}
| cape4 = {{plink|Cape of Accomplishment|pic=Strength cape(t)}}
| cape5 = {{plink|Ardougne cloak 4}}
| hands1 = {{plink|Ferocious gloves}}<ref name=risk>Not generally recommended, only if using a two-handed weapon, or willing to risk.</ref>
| hands2 = {{plink|Barrows gloves}}
| hands2 = {{plink|Barrows gloves}}
| hands3 = {{plink|Rune gloves}}
| feet1 = {{plink|Primordial boots}}
| hands4 = {{plink|Combat bracelet}}
| feet2 = {{plink|Dragon boots}}
| feet1 = {{plink|Dragon boots}}
| shield1 = {{plink|Avernic defender}}
| feet2 = {{plink|Rune boots}}
| shield2 = {{plink|Dragon defender}}
| feet3 = {{plink|Mixed hide boots}}
| feet4 = {{plink|Climbing boots}}
| shield1 = {{plink|Avernic defender}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| shield2 = {{plink|Dragon defender}}<ref name=Avernic>If risked, lock with a [[trouver parchment]], protecting it for one death but adding ~1m risk.</ref>
| shield3 = {{plink|Dragonfire shield}}
| shield3 = {{plink|Dragonfire shield}}
| shield4 = {{plink|Rune defender}} / {{plink|Toktz-ket-xil}}
| shield5 = {{plink|Book of war}} / {{plink|Falador shield 4}}
| weapon1 = {{plink|Ursine chainmace}} / {{plink|Viggora's chainmace}}
| weapon1 = {{plink|Ursine chainmace}} / {{plink|Viggora's chainmace}}
| weapon2 = {{plink|Inquisitor's mace}}
| weapon2 = {{plink|Inquisitor's mace}}
| weapon3 = {{plink|Abyssal bludgeon}} / {{plink|Zamorakian hasta}} (crush) / {{plink|Zombie axe}} (crush) / {{plink|Soulreaper axe}} (crush)
| weapon4 = {{plink|Sarachnis cudgel}} / {{plink|Elder maul}} / {{plink|Leaf-bladed battleaxe}} (on crush)
| weapon5 = [[File:Bandos godsword.png]] [[Godsword]] (any, [[Bandos Godsword]] for defence reduction) / {{plink|Dragon mace}}
| weapon6 =
}}
}}


{{reflist}}
==Drops==
==Drops==
{{Dropbonus}}
{{VetionDrops}}
{{VetionDrops}}
----
{{Bosses}}

Latest revision as of 14:57, 29 May 2024

Vet'ion
Released2016 (Update unknown)
DonatorYes
Combat level454
Size3x3
ExamineOnly the true lord & king of the lands can lift his burden.
Combat info
AttributeUndead
Max hit44
AggressiveYes
PoisonousNo
Attack styleSlash, Magic
Attack speed4 ticks (2.4 seconds)
Slayer info
Slayer levelNone
Slayer XP?
CategorySkeletons, Bosses
Assigned by
Combat stats
2554304303953001
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+0+0+0+0
Defensive stats
+201+200-10+250+270
Advanced data
Monster ID? (edit)

Vet'ion is a Zamorakian skeletal champion that resides in the Wilderness.
Vet'ion has two forms: the (purple) regular form and the (orange) enraged form. After he is defeated in his first form, he will go to his second form, which has a faster attack speed and stronger max hit.
After changing forms he will reset any stat reductions applied in the first form. If he is not killed within five minutes in his second form, he will revert to his first form with the same hit points. If he reverts after his hellhounds have been killed, the player(s) will not have to kill them a second time.

Locations

LocationLocation of Vet'ion LevelCombat level of Vet'ion DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
Royal Donator Zone
454
Royal Donator
Singles-plus
Skeletal Tomb (::vetsingle)
454
Single
Vet'ion's Rest (::vetmulti)
454
Multi

Fight overview

Vet'ion is highly resistant to any combat style other than crush, and as he is undead, he is susceptible to Salve amulet(ei).


Vet'ion has several attacks and abilities:

  • Magic attack: Bolts of lightning strike various tiles across the arena. Each lightning bolt deals damage in a 3x3 area, but any tile that is about to be struck glows, giving players the chance to dodge the attack. When soloing, one bolt will always target the player's tile or an adjacent tile, while four more will target random tiles around the arena. In groups, one bolt will appear for every player in the chamber, capped at seven.
  • Hellhounds: Upon reaching half health, Vet'ion will summon two skeletal hellhounds to attack players. They will provide him with complete damage immunity while present. He will do the same again in his enraged form.
  • Shield Bash: Vet'ion will raise his shield to bash an area in front of and underneath him; shadows will appear forewarning the AoE of the attack. If the player doesn't move out of range, they'll take up to 35 damage and be unable to attack for the next 4.8 seconds. This attack is only used when in melee distance.
  • Enraged Form: Upon losing all health in his first form, Vet'ion will summon orange lightning bolts (which share his standard lightning bolts' 3x3 area damage) in a circle around him and restore his health to full. In his second form the hellhound mechanic is repeated again, but he will die after losing all of his health in this form.

Equipment

Note: Due to the Salve bonus not stacking, fighting on a skeleton Slayer task with a Slayer helmet will not provide as high of an offensive bonus as the Salve amulet (ei) will.
Warning: This boss is located deep within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.

Drops

Note: You will receive a hidden 20% drop boost if you're skulled while killing Vet'ion!

Uniques

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Voidwaker blade 1
1/2560
1/2176
1/1920
1/1792
1/1664
1/1536
6,500,000
Skull of vet'ion 1
1/256
1/217
1/192
1/179
1/166
1/153
100,000
Armadyl godsword 1
1/128
1/108
1/96
1/89
1/83
1/76
10,000
Bandos chestplate 1
1/64
1/54
1/48
1/44
1/41
1/38
5,000
Bandos tassets 1
1/64
1/54
1/48
1/44
1/41
1/38
5,000
Amulet of fury 1
1/8
1/6
1/6
1/5
1/5
1/4
1,000
Berserker ring (i) 1
1/8
1/6
1/6
1/5
1/5
1/4
1,000
Warrior ring (i) 1
1/8
1/6
1/6
1/5
1/5
1/4
500
Larran's key 1
1/8
1/6
1/6
1/5
1/5
1/4
4,000
Pk Point 1,000 - 2,000
1/1
1/1
1/1
1/1
1/1
1/1
1,000 - 2,000
  1. Larran's keys are only dropped while on a Slayer task given by Krystilia.

Demonic artefacts

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
1
1/2500
1/2125
1/1875
1/1750
1/1625
1/1500
64,000
1
1/1250
1/1063
1/938
1/875
1/813
1/750
32,000
1
1/625
1/531
1/469
1/437
1/406
1/375
16,000
1
1/400
1/340
1/300
1/280
1/260
1/240
8,000
1
1/200
1/170
1/150
1/140
1/130
1/120
4,000
1
1/100
1/85
1/75
1/70
1/65
1/60
2,000

Tertiary

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Vet'ion jr. 1
1/500
1/425
1/375
1/350
1/325
1/300
N/A
1
1/1380
1/1173
1/1035
1/965
1/897
1/828
N/A
1
1/1860
1/1581
1/1395
1/1302
1/1209
1/1116
N/A
1
1/1050
1/892
1/787
1/735
1/682
1/630
N/A
1
1/600
1/510
1/450
1/420
1/390
1/360
N/A
1
1/360
1/306
1/270
1/251
1/234
1/216
N/A